This is another picture that is inspired by Mary C. or adonyne. This is legoshi and Nick. I know that the shirt on Legoshi isn't 100% correct, and I can't really depict what to draw on the shirt. I'm bad at drawing small details like plants and I think that's what's on Nicks shirt. So, I can't do it. Anyway... #nickwilde #legoshibeastars #adonyneart #inspirationart #zootopia #beastars #catycool https://www.instagram.com/p/CEPBQ1xDDv0/?utm_medium=tumblr
⚠️ PLEASE DON'T REPOST WITHOUT MY PERMISSION AND CREDITS⚠️ Hey everyone!! I got a new, fresh OC!!! As well as a storyline. 👀 They don't have a name yet though. If y'all could pleased help me with naming them I'd greatly appreciate it!😊 #catycool https://www.instagram.com/p/CRNl_C9DVOB/?utm_medium=tumblr
I sound horrible, but it had to be said. This is for people that are going through a hard time. https://www.instagram.com/p/CBrcxJCD7Rb/?utm_medium=tumblr
Writing fight scenes
masterlist. main navigation.
@bluebxlle_writer on Instagram
A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.
Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.
Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?
The main things that you need to describe in a fight scene are :
• Characters involved in the fight
• How they initiate and dodge attacks
• Fighting styles and any weapons used
• The injuries caused
Be careful to not drag out the description for too long, because it slows down the pace.
By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D
Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well.
You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.
• Hand to hand combat :
Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact
• With weapon :
Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate
I'm in LOVE with this!
Here's some notes on some of the upper body muscles so you, artist, don't need to look them up
They are not medically accurate, just enough for artists to know the necessary muscles and how they work together
I 100% recommend doing the last exercise I did to be able to actually place the muscles
I'm posting my drawing of expressions here. Btw these art is from like 4 or 5 months ago.
I've been swamped with school so it's hard for me to post or draw in general.
Compiled some basic information I know about drawing fat characters for beginners since I've been seeing more talk about absence of really basic traits in a lot of art lately.
Morpho Fat and Skin Folds on Archive.org (for free!)
LOVE this concept!!
ROTTMNT x Bayverse!TMNT
I have no ideas for this except that it would be funny to see the dark and gritty Bayverse Turtles get teleported to the chaotic, magical, neon world of Rise.
Heck, Bayverse doesn't meet any mutants other than each other until the second movie.
And there are only two.
Also, the difference in threat levels would be funny.
The happy-go-lucky turtles from Rise absolutely destroying a villain Bv!Turtles were having trouble with???
*chef's kiss*
It would also be interesting to have them compare origin stories.
I mean,, they were both created for a purpose.
But Bayverse were just meant to be test subjects, while Rise were meant to eradicate humanity.
I think it's pretty safe to say there would be some biological differences.