wait how did YOU learn how to walk in heels??
Step one: go to a thrift store and buy a battered pair of knee-high boots in your size. They have a blocky heel, tapered to a perfect one-inch square of stomping force. They have seen better days; they are about to see better nights.
Step two: you are thirteen years old and you have just moved to a house in the woods, built on a lot of untouched forest that slopes steeply to a quiet dark river. There are trails cut, tentatively, into the otherwise dense trees, and you have never moved before. You have never lived in a place that you do not know like you know your own hands, like you know your own stride.
Step three: it is two in the morning on a fall night with a full moon, and there is no screen in your window. It’s easy to open, easy to step out, and with the heels of your boots you don’t even have to stretch for the ground under your feet. It’s soft dirt, turned up by the foundation of the house, and the square blocky boot sinks in deeply as you slide out into the night. Your cat, two bright eyes in the dark and white, flashing teeth, leaps out after you, darker than shadow.
Step four: The trails are bright under the moon, bare dirt where the rest of the land is years of accumulated mast. As you start down the hill from the house the momentum carries you and you lean back into your heels like climber’s spikes, stablizing you on the slick clay slope where the river used to run. By the bottom of the hill you are running too, on your toes, because you’re moving too fast to stop. You can either run or fall, and this is how you learn to never, ever, fall.
Step five: At the riverbank the trail turns into shadow under the trees and there’s nothing--you follow the darker-place-in-darkness of a black cat running ahead of you, trusting her night vision when your own fails you. She leads you through the places where the bushes are so close they whip your face, back up the hill until you pass, breathless, where the dark mirror of your brothers’ bedroom windows are shining with reflected moonlight, and you keep going, leaning into the twists and flinging your legs uphill, your heels never touching dirt at all.
Step six: in front of the house the trails are a maze of flat land, weaving over each other to the road. Your cat picks the junctions, switching back and forth in the longest route between you and asphalt. You’re out of breath but your balance is steadying, your stride shifting, and now you run heel-toe, heel-toe, your weight flying on the balls of your feet. Everything is silver and black, you and the cat and the trees, and you know this place now.
Step seven: When you climb back through the window after your cat, there are mosquitoes everywhere. You take off your boots and climb on the furniture to smash them where they’ve gathered in the highest parts of your bedroom.
You realize the next morning that there are perfect one-inch-square spots of mud on your ceiling.
-Gegg
past valentines
atreus drops one single tear and odin is done
OMG THANK YOU FOR AMOST 200 FOLLOWERS?? Not sure what yall found in my schizoposting, but im really flattered!! :3
Again, sketches from boring ahh uni classes and one normal
Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.
Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?
Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.
Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "being stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.
Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.
You know, Finland.
happy (late) anniversary to funger! you weird, wonderful game I can never recommend to a majority of people.
The magicians