finally finished this, holy shit. (Turn the sound on)
some weird writing advice that i would give to new writers (that i still use).
(part two of ?/part one)
being stuck is another thing a lot of writers struggle with, and this problem has a tendency to pop out in the most random times. you could've written the most amazing scene you had ever written in your life but when you reread it to edit it, you realize that it's actually as flat as a burnt pancake. it's frustrating as hell, makes me want to punch the words then myself if i'm being honest, but then i started using this techniques and it actually helped me a lot:
forget you're writing a scene. imagine it in your head as a movie scene playing. jot down everything you can imagine; what expression does the character have? where are they standing? what sounds can be heard in the background? you're not writing a scene, you're watching a movie.
summarize. what happens next in the story? summarize it in brackets, like this:
' (they both started running and skidded under the closing door.) ’
‘ ( she pulled out a gun and pointed at them. blood was flowing from the side of her forehead.) ’
‘ (they fought. BAM BAM BAM BAM. then silence. someone screamed. the walls started closing.) ’
summarize p.2. this is the same thing as the above one, but in reverse. instead of summarising the situations in brackets, we're gonna be writing just dialogues. sometimes it happens that when you're writing, you can actually hear the characters speak in your mind but don't know how to describe the scene.
change perspectives. if your story is written in first person pov, change it to third person pov. if it's in third, change it to first. or, to spice things up, write from a side character's pov and how they see the mc (main character) deal with the situation.
being random. now, you'll see a lot of people saying to ‘kill one of your characters if you‘re stuck’ and it might work, but not every time and definitely not when it's not needed. throwing a plot twist in your book is one thing and breaking your reader's trust is another and there's a thin line between it. however, you can be random in some other aspects, like switching the narrator. or changing the weather (this one is so helpful!!). or adding in a small but fun and interesting side quest.
try something different. this could be something just for timepass but it would be fun. write a character sketch. build up backstories for your side characters. take buzzfed quizzes as your characters (this is honestly so fun). make a satire AITAH post inspired by something unhinged your character did, let the other characters decide if they're TAH or NTA.
read some fanfics. trust me on this, reading some poorly written fanfics is the best way to get out of a writing slump! the worse it is, the better chance you have of writing.
#RPG
The players start with a checklist of every number from 1 to 20. Whenever they would make a roll, they instead cross off a number and use that number. Their list does not refresh until they've used every number.
1. Start with a false sense of security
• The best plot twists work because the audience feels confident they know what’s coming.
• How? Lay down a trail of clues that mislead without outright lying. Create a sense of inevitability.
• Example: A detective follows all the evidence to one suspect, only for the real criminal to be someone they completely overlooked.
2. Plant the seeds early
• A plot twist is most satisfying when it feels inevitable in hindsight. Subtly sprinkle clues throughout the narrative.
• How? Use small, seemingly insignificant details that take on new meaning after the reveal.
• Example: A side character is always conveniently absent during key events—later revealed to be orchestrating everything.
3. Subvert expectations without betraying logic
• A twist should surprise readers, but it must feel plausible within the story’s framework.
• How? Flip assumptions in a way that feels earned. Avoid twists that rely on coincidences or break the rules of your world.
• Example: A character who appears harmless and incompetent is revealed as the mastermind, with subtle foreshadowing tying everything together.
4. Exploit emotional investment
• Twists land harder when they involve characters the audience deeply cares about. Use relationships and personal stakes to heighten the impact.
• How? Create twists that change how readers perceive the characters they thought they knew.
• Example: The protagonist’s mentor is revealed to be the antagonist, making the betrayal personal and devastating.
5. Use red herrings strategically
• Mislead readers by planting false clues that draw attention away from the real twist.
• How? Make the red herrings believable but not overly obvious. They should enhance, not distract from, the story.
• Example: A mysterious object everyone believes is cursed turns out to be completely irrelevant, shifting focus from the true danger.
6. Timing is everything
• Reveal the twist at the moment it has the most dramatic or emotional weight. Too early, and it loses impact. Too late, and it feels rushed.
• How? Build tension to a breaking point before the twist shatters expectations.
• Example: A twist that flips the climax—when the hero thinks they’ve won, they realize they’ve fallen into the villain’s trap.
7. Allow for multiple interpretations
• A great twist makes readers rethink the entire story, encouraging them to revisit earlier scenes with new understanding.
• How? Design the twist so that the story works both before and after the reveal.
• Example: A character’s cryptic dialogue is recontextualized after the twist, revealing their hidden motives.
8. Pair the twist with consequences
• A twist shouldn’t just shock—it should change the trajectory of the story. Make it matter.
• How? Show how the twist raises the stakes or deepens the conflict, forcing the characters to adapt.
• Example: After discovering the villain is their ally, the protagonist must choose between loyalty and justice.
9. Keep the reader guessing
• A single twist is good, but layered twists create an unforgettable story. Just don’t overdo it.
• How? Build twists that complement each other rather than competing for attention.
• Example: A twist reveals the villain’s plan, followed by a second twist that the hero anticipated it and set a counter-trap.
10. Test the twist
• Before finalizing your twist, ensure it holds up under scrutiny. Does it fit the story’s logic? Does it enhance the narrative?
• How? Ask yourself if the twist creates a moment of genuine surprise while respecting your audience’s intelligence.
• Example: A shocking but clever reveal that leaves readers satisfied rather than feeling tricked.
An important characteristics of plot is that events must be connect to the next one seamlessly and logically. The three types of relationships between events must be either:
Therefore (a cause-effect relationship)
However (something that the readers don't expect)
Meanwhile (meaningful connection between two different scenes/subplots)
It should never be:
And.
While having multiple episodes to show character and build atmosphere is great, a story must be weaved in a way that the readers are introduced to a chain of plot-driven episodes. That way, your narrative will both flow better and capture the attention of the reader.
Happy writing!
─── ・ 。゚☆: *.☽ .* . ───
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💎Before you ask, check out my masterpost part 1 and part 2
"Hey Dad, why did you marry mom?""Well son, when an eldritch goddess beyond human comprehension asks for your hand in marriage, you have few options."
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HOLY SHIT! TREES!
The creepy fair-folk elves from medieval folklore...are on holiday at the moment, so you've got Santa's Christmas elves trying their best to sub in.
Abandoned cabin haunted by the ghost of another, more abandoned cabin.
Various adorable animals working together to use a shotgun.
Non-ancient cult to a non-ancient horror. They were founded last week and their primordial god is a month old. You're actually their first human sacrifice, please say if you have any constructive criticism :)
Talking crows who have been on some very dodgy message boards lately. They're not dangerous but they're very problematic.
Legolas but he's done snapped
Very generic slasher who's fully aware that this is one of his late-franchise box office bombs. He's still gonna come after you with a machete, contractual obligations, but his heart's clearly not in it anymore.
Allegorical representation of the horrors of late-stage capitalism and the urban wasteland who showed up to the wrong setpiece and is hoping no-one notices.
A bear. Oh, a bear's too generic and mundane is it? Not scary enough? How about I put you in a clearing with an angry bear and see how calm you are? Huh? Thought so. There's a fucking bear. Make me a sanity check, asshole.
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower