love the idea that infernal is a language tieflings don’t have to learn, they just have it built in from birth, and they quickly discover that they can say anything they want out loud in infernal, since almost nobody else understands any of it.
thieves have thieves’ cant, tieflings have the secret language of satan
i’m gonna start showing people this clip and telling them it’s the magnus archives
drew some kids today at the stream! as usual, I am apparently only interested in STRONG ORANGE LIGHTING. also, I didn’t realize it until halfway through, but I definitely borrowed the color scheme for Ashivon’s from some of @monoflaxart’s gorgeous fanart!! >O>
woman yelling at cat meme but make it ancient greek red figure pottery
Avatar OC concept: a pedantic earthbender with a degree in geology who can bend ice on a technicality
my fave bit of black dog folklore is that in some folklore there is a belief that the first person buried in a cemetery stays there and doesn’t cross over and helps other spirits move on and protects them from evil spirits, now naturally people want to avoid this fate for their loved ones and themselves so they would sometimes bury a dog first and it would return in the shape of a big black dog and protect the newly dead from evil spirits and occasionally the living as well
this kind of spirit is called a church grim
Some Show/Story Pitching tips for young creators.
where the superhero and villain have a common friend that they have to hold it together for
“claire is getting married next week”
“i can reschedule the death ray”
“OH CAN YOU?”
Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
(for more info about this project, check out my FAQ)