in this house we believe:
this place is not a place of honor
no highly esteemed deed is commemorated here
nothing valued is here
what is here is dangerous and repulsive to us
the danger is in a particular location
the danger is still present in your time as it was in ours
I really like the idea of enchanted suits of armour powered by old magic and the souls of dead knights
There’s a song that’s been proven to reduce anxiety by 65%. It’s called Weightless by Macaroni Union, and it was specifically designed to slow your heart rate, reduce blood pressure, and lower cortisol levels. It’s so effective that it’s dangerous to drive while listening to it because it can make you drowsy. Source Source 2 Source 3
F1, G3, P1
I’m gonna answer for Hops (chain oc) and Forthright(my current d&d character)
F1
What do they do for fun?
– Hops would probably be that person to do brewery tours but I think she also likes seeing street performers.
– Forthright is always running grifts and probably spends her the time away from her sewer goblin kingdom gambling. I also think she likes to show off wealth so maybe balls and operas.
G3
what benefits come from being their friend?
– Hops always reminds people to know their limits
– if your Forthright’s friend she wont grift you
P1
What is there best personality trait?
– Hops has big friend energy, thinks shes mom friend but isnt even close
– Forthright thinks shes the double-crossing wildcard but is somehow the (second) most level headed of the party. Knows when to not push her luck
BONUS QUESTIONS (bc I want to)
B3
How tall are they?
– Hops is maybe about 4 foot 7
– Forthright is 5 foot 11 inches (6 foot 3 w/horns)
G1
Most attractive external feature
– Hops has big arms (a feature I have to give credit to @hubbleablubble ’s art for) that I think gets a lot of attention but she really likes her hair
– Forthright is pretty tall. She really likes her birthmarks though.
god i’m not even through one episode of paranormal home inspectors and it rules, this lady thought she was being haunted by the wails of the restless dead but she was just listening to raccoons fuck in her attic
Local Rusałka said sapphic rights. Have a good summer this year 💮 💮
> Art blog | Originals tag | Comic tag | Ko-fi
Spoons - Helltrooper for the Chain of Acheron
Vaslorian by birth, Spoons travel far and wide before joining the chain. It was in Higara, far from his native land that he learnt his two passions.
Fist fighting, and cooking.
Though he keeps some secrets, how he lost his leg, why he joined the Chain, he is a good hardy link in the company.
His only weapon is a large butcher’s cleaver, as he was one of the chefs for the Chain, working in the mess tent under Cook before the fall at Blackbottom. Now he, and a few other survivors are trying to find their way.
—–
My first ever commission complete! I had so much fun with this one, and can’t wait to draw more Chain Links in the future.
I generally like and support both conspiring and d&d
I’d love a co-conspirator to help me plan d&d games
L1 L3 C1
L1: What is their favourite fruit?
Mint really likes strawberries! In fact, when Mint probably used to have a bunch of strawberry bushes back when they had a garden.
L3: Any foods they hate?
Salted fish and/or pickled vegetables. They don’t like salt, for whatever reason. They will drink vinegar straight though, so who knows.
C1: How do they sit in a chair?
Like a fucking heathen. Mint has never sat normal in a chair Ever. They usually squat on the chair, but will try to lie down on it. Somehow manages to sit upside down. It’s a sight to behold.
Thinking about my cute little campaign-less tiefling bards
Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
(for more info about this project, check out my FAQ)