Cool examples of various African Architecture styles. A great series of sharp shots. This sort of thing. Really helps in fleshing out creating world settings. I never had a good reference guide for this sort of architecture, definitely a few styles that would be amazing in what call the Spring Continent & the Summerlands Continent.
i feel like we don’t talk about things like this enough
This is great & easy to understand about the Ace experience
Note: This isn’t an insult/sassy come back to people to asking valid questions/statements (well maybe a bit sassy lol), none of it’s meant to offend people that are calmly trying to educate themselves to lgbtq+. Questions are always welcome!
This seems helpful. Reblogging so I remember
I hope this helps anyone who's trying to design their oc using a wheelchair, it's not a complete guide but I tried my best! deffo do more research if you're writing them as a character
I love the idea of all this so much.
You know what fantasy writing needs? Working class wizards.
A crew of enchanters maintaining the perpetual flames that run the turbines that generate electricity, covered in ash and grime and stinking of hot chilies and rare mushrooms used for the enchantments
A wizard specializing in construction, casting feather fall on every worker, and enchanting every hammer to drive nails in straight, animating the living clay that makes up the core of the crane
An elderly wizard and her apprentice who transmute fragile broken objects. From furniture, to rotten wood beams, to delicate jewelry
A battle magician, trained with only a few rudimentary spells to solve a shortage of trained wizards on the front who uses his healing spells to help folks around town
Wizarding shops where cheery little mages enchant wooden blocks to be hammered into the sides of homes. Hammer this into the attic and it will scare off termites, toss this in the fire and clean your chimney, throw this in the air and all dust in the room gets sucked up
Wizard loggers who transmute cut trees into solid, square beams, reducing waste, and casting spells to speed up regrowth. The forest, they know, will not be too harsh on them if the lost tree’s children may grow in its place
Wizard farmers who grow their crops in arcane sigils to increase yield, or produce healthier fruit
Factory wizards who control a dozen little constructs that keep machines cleaned and operational, who cast armor to protect the hands of workers, and who, when the factory strikes for better wages, freeze the machines in place to ensure their bosses can’t bring anyone new in.
Anyway, think about it.
This is great!!!
I hope this can help if you aren’t feeling the best! Take care of yourself. You are important. Don’t ever let anyone or anything make you feel otherwise. You can talk to me about anything, anytime.
Awesome 👏 reblogging to remember this.
Or, as I call it, causing ~drama~
The key that keeps readers interested in your story is conflict. If nothing is at stake, then there is not much to see. So, here are a few general tips to cause some ripples in the ponds of your characters’ lives.
“Prioritizing”: Your character has two main motives that they have been working towards, but they end up in a situation where they have to sacrifice one to save the other. Depending on how easy or hard the choice is, this range from “disappointing” to “devastating” in the sacrifice.
Character Flaws: As I talked about in my cornerstones post, every character should have a flaw. Flaws are flaws and not strengths for a reason- they get in the way. Have your character have a moment of weakness, where they lose their values and give in to temptation or get carried away.
In addition: Even without their key flaws, characters can sometimes just… be wrong. Maybe they miscalculated. Maybe they misunderstood. Maybe they made the wrong guess. They did what everyone does: They Done Messed Up, and now they have to deal with the result.
Liar, Liar: Someone is lying, or even keeping secrets, and now, it’s causing problems. They can’t go forward without the truth, or worse, they are making mistakes due to a warped perception of the situation.
Draw backs: Let the good things come at a cost. One key rule for worlds with magic or superpowers is that all power should come at cost- equal to or greater than the power itself.
“Because I Said So”: Don’t forget, there are other characters in your story, and even if they are on the protagonist’s own side, they are not always going to just merrily go along with whatever the protagonist said. Maybe they disagree. Maybe they are powerful enough to get in the protagonist’s way, and maybe it’s that important to them that they try. If fighting an enemy is hard, fighting a friend is harder.
Take It Back: Your character makes a decision that seems right at the time. Maybe it was the obvious choice, or maybe it was taking a risk. But uh-oh…now there are unforeseen consequences.
Or, the opposite…
Decisions, Decisions: Maybe your character has to make a decision where there is not an immediately obvious choice. Make sure that both/all the options have both positive and negative possible or certain outcomes. There is no obvious right or wrong choice. Bonus, it’s funny to watch the fandom debate it later.
Strip Them Down: Remove your character’s greatest strength. For whatever reason, your character’s most valuable asset is not available, and now, they have to live without it. Bonus mode- it would be really, really helpful if they had it right now!
Or, do the opposite…
Boss Fight: Maybe, instead of your protagonist getting weaker, it’s your antagonist that gets stronger. Strengthen the opposition and see if your characters can adapt to survive, or if they lack what it takes.
Change of Plan: The rules of the game have changed. This can mean different things depending on your story. They could be literal rules, or more general. Think Hunger Games- did I say two tributes? I meant one, after all. Fight to the death now, please.
Amplify the Emotions: … And the results that come with. People do crazy things in the heat of the moment. You can’t think straight when all you can do is feel. Blinded by anger, sadness, or even joy, your character makes a bad choice.
*Pile It On: You know what a full plate needs? Even more stuff. Your character is already juggling, trying to balance a variety of responsibilities. So add one more ball. Do they crash and burn immediately? Does it take a while? Do they succeed? Any which way, the stress is high.
*Note: this one can be difficult on the author, too. Make sure that with all these plot lines, you’re not losing track, yourself.
“Murphy’s Law”: Simply stated, this is a plot tool that says, “whatever can go wrong, will.” I’m just going to say right away… be careful with this one. It’s really frustrating for your audience to watch the characters fail or lose or face misfortune over and over and over again. It makes it feel like nothing will ever come out of rooting for them, so you may as well give up now. Murphy’s Law can be great in the proper proportions, please, let your characters have some victories, or there’s no point to it.
And hey, don’t forget about your inner conflicts. You never know when those are going to have the opportunity to cause trouble.
Give ‘em hell, kids!*
***disclaimer: you do not have to be a kid to give them hell.
~Penemue
I got College of Lord Bard. Fun & accurate. I like creative writing, character building & world building.
idk if uquizzes are still a thing that anyone cares about, but my love for quizzes will never die, so i’m back with another one! i made a dnd class quiz focused more around personality and mindset and less about what abilities you’d like to have in the game.
also, if anyone is interested in a subclass quiz for any of the classes, let me know! i’m totally down to make those, i just don’t know which class to start with haha
link to the quiz in reblog
Wow that’s so pretty!!! : o
Art by Sasha Vinogradova
Um... Why did I get ecchi terrorist? This is not a great omen.
This is really interesting. Hero rats are admirable.
Hero Rats
Cool!
some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)
family/friends/personal
someone close to you is sick. you need to adventure to find a cure
someone stole something important from you and you need to find it
you’ve received a message from a long lost relative and are trying to find them
someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)
adventuring runs in the family! everyone is expected to complete one quest in their lives
your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage
another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them
there’s a magical drought in your hometown and you have to fix it
your hometown doesn’t have a lot of jobs so you have to travel and send money back home
some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time
quests/jobs
a god/patron has sent you on a quest to do something for them
you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)
you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related
your priest received a vision from your god and they sent you on a quest
you’re writing a book about the world and different cultures and you need first hand experience
you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own
you’re a detective who helps solve crimes and need to travel to solve a particular case
you’re a collector of a certain object and travel across the land to find it
you’re apart of an adventuring academy and have to complete a quest to graduate
you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners
you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own
feel free to add some of your own!
Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.
201 posts