Fun & useful
A collapsing staircase creates a ramp that deposits the Party into a Pit at its lower end.
A ceiling block, or even the entire ceiling, collapses down upon the Party.
The ceiling lowers slowly into the room, as the doors lock shut and trap anyone inside.
A chute opens in floor, depositing the Party in a lower level of the Dungeon.
A loud clanging noise rings out, attracting any nearby monsters.
The door of the Dungeon Room (or other object) is coated in a deadly contact poison.
Touching an object in the Room triggers a Flesh to Stone Spell.
The floor collapses, or is an illusion, sending the Party falling down into another level of the Dungeon.
Several small slits in the ceiling act as a vent that releases a deadly gas.
The floor tiles of the Room are electrified.
A huge statue on wheels rolls down corridor, running over and crushing anything in its way.
The doors of the Dungeon Room lock as the Room slowly floods with water or acid.
A weapon, suit of armor, or rug animates and attacks anything that touches it.
An enormous pendulum, either bladed or weighted as a maul, swings across the Room or down the Corridor,
A hidden pit opens up beneath the Party, causing them to fall into a Gelatinous Cube that fills the bottom of the pit.
A hidden pit floods with acid or shoots gets of magical flame.
The Party falls into a empty hidden pit. The pit then covers itself as it slowly floods itself with water or acid.
A set of brittle stairs collapse over a pit of spikes.
A large stone block smashes across the hallway.
The walls of a Corridor slowly slide together to crush anything unlucky enough to be stuck there.
A magical crown, when worn, ages the Creature by 1 Year.
A magical staff that, when touched by a living Creature, reduces the Creature’s Size by 1 Category (Medium becomes Small, Small becomes Tiny, etc).
A jewelled skull that gives false directions to any Creature it has not seen before.
A locked wooden chest that induces a great greed in any Creature that successfully opens it.
A scroll case that contains a false map of the Dungeon.
Reblogging to remember this.... because wow this was totally my head canon, and wow that’s amazing! :)
amell, surana, jowan, and anders, just kids stuck in a tower.
(this was going to be the first of two parts, with the second showing the four of them as full adults, grown into their roles as heroes and rebels, but a whole lot of real life shit happened, so that’s on the back burner for now.)
This was fun!
Korra is awesome 👏 Positivity!! 😀
Tired of seeing negative shit about her. This is an Avatar Korra appreciation post. Reblog this if you love and appreciate Korra.
This is useful.
I got Morgana! Cool. :)
A fanmade Persona 5 personality quiz has been going around on Twitter lately. It was created by fanartist ayattuji, who also gave me permission to post translations of it on Tumblr. (If any of the statements seem unclear, remember that “no” is false, and “yes” is true.)
To find out which character your number corresponds with, click the read more.
Keep reading
A bit delayed, but the group portrait of the Tal'Dorei Council, my piece for @artists-guild-of-exandria Tourist's Guide to Taldorei, IS DONE!!!
From left to right: Elderbern Cleareyes, Odessa Tal'Dorei, Kel'jaia Uleoh, Brom Goldhand, Allura Vysoren, Syldor Vessar, Tofor Brotoras, Keyleth of the Air Ashari, Lady Vex'ahlia de Rolo and Dierdrik Greyspine.
This took forever but I'm really happy with the result and I hope you all like it!
✨do not repost my art | Reblogs are love✨
This is cool, and interesting there’s three big meeting of superheroes and the only ones who don’t descend in fighting each other over differences in opinion are Supergirl and the Flash. I don’t mind the conflict that other pairings have, but it’s refreshing to have superheros interact and it be fun. I’m really looking forward to see all of these though.
♫ One of these things is not like the others… ♫
PURPLE: We near never speak, but I do enjoy your presence on my dashboard.
FUCHSIA: I wish I could become your best friend through the internet.
GREY: You leave me with jumbled words.
RED: I'm in love with you.
PINK: I have a crush on you.
TURQUOISE: You're hot.
CHARTREUSE: I sincerely wish you would notice me.
TEAL: We have quite a lot in common.
BLUE: You are my Tumblr crush.
ORANGE: I dislike your page.
YELLOW: PLEASE FUCK ME.
WHITE: PLEASE MARRY ME.
GREEN: I find you cute.
BLACK: I would date you.
BROWN: I dislike you
I love this so much. Made my day. Never knew I wanted this but the moment this popped up, bam I was smiling.
Peter Parker: -on meeting Loki, offers his hand- Hi, I’m Peter!
Loki: -shakes his hand- Loki of Asgard.
Peter: Aren’t you like…a bad guy?
Loki: It varies from moment to moment.
Peter: So like…on a scale of one to ten, ten being the worst evil imaginable, like…killing puppies, and one being I’ll spit on your hotdog…where are you right now?
Loki: …maybe a three?
Peter: Cool. Lemme know if it gets above a six.
Loki: -thinking- I like him.
Awesome 👏 reblogging to remember this.
Or, as I call it, causing ~drama~
The key that keeps readers interested in your story is conflict. If nothing is at stake, then there is not much to see. So, here are a few general tips to cause some ripples in the ponds of your characters’ lives.
“Prioritizing”: Your character has two main motives that they have been working towards, but they end up in a situation where they have to sacrifice one to save the other. Depending on how easy or hard the choice is, this range from “disappointing” to “devastating” in the sacrifice.
Character Flaws: As I talked about in my cornerstones post, every character should have a flaw. Flaws are flaws and not strengths for a reason- they get in the way. Have your character have a moment of weakness, where they lose their values and give in to temptation or get carried away.
In addition: Even without their key flaws, characters can sometimes just… be wrong. Maybe they miscalculated. Maybe they misunderstood. Maybe they made the wrong guess. They did what everyone does: They Done Messed Up, and now they have to deal with the result.
Liar, Liar: Someone is lying, or even keeping secrets, and now, it’s causing problems. They can’t go forward without the truth, or worse, they are making mistakes due to a warped perception of the situation.
Draw backs: Let the good things come at a cost. One key rule for worlds with magic or superpowers is that all power should come at cost- equal to or greater than the power itself.
“Because I Said So”: Don’t forget, there are other characters in your story, and even if they are on the protagonist’s own side, they are not always going to just merrily go along with whatever the protagonist said. Maybe they disagree. Maybe they are powerful enough to get in the protagonist’s way, and maybe it’s that important to them that they try. If fighting an enemy is hard, fighting a friend is harder.
Take It Back: Your character makes a decision that seems right at the time. Maybe it was the obvious choice, or maybe it was taking a risk. But uh-oh…now there are unforeseen consequences.
Or, the opposite…
Decisions, Decisions: Maybe your character has to make a decision where there is not an immediately obvious choice. Make sure that both/all the options have both positive and negative possible or certain outcomes. There is no obvious right or wrong choice. Bonus, it’s funny to watch the fandom debate it later.
Strip Them Down: Remove your character’s greatest strength. For whatever reason, your character’s most valuable asset is not available, and now, they have to live without it. Bonus mode- it would be really, really helpful if they had it right now!
Or, do the opposite…
Boss Fight: Maybe, instead of your protagonist getting weaker, it’s your antagonist that gets stronger. Strengthen the opposition and see if your characters can adapt to survive, or if they lack what it takes.
Change of Plan: The rules of the game have changed. This can mean different things depending on your story. They could be literal rules, or more general. Think Hunger Games- did I say two tributes? I meant one, after all. Fight to the death now, please.
Amplify the Emotions: … And the results that come with. People do crazy things in the heat of the moment. You can’t think straight when all you can do is feel. Blinded by anger, sadness, or even joy, your character makes a bad choice.
*Pile It On: You know what a full plate needs? Even more stuff. Your character is already juggling, trying to balance a variety of responsibilities. So add one more ball. Do they crash and burn immediately? Does it take a while? Do they succeed? Any which way, the stress is high.
*Note: this one can be difficult on the author, too. Make sure that with all these plot lines, you’re not losing track, yourself.
“Murphy’s Law”: Simply stated, this is a plot tool that says, “whatever can go wrong, will.” I’m just going to say right away… be careful with this one. It’s really frustrating for your audience to watch the characters fail or lose or face misfortune over and over and over again. It makes it feel like nothing will ever come out of rooting for them, so you may as well give up now. Murphy’s Law can be great in the proper proportions, please, let your characters have some victories, or there’s no point to it.
And hey, don’t forget about your inner conflicts. You never know when those are going to have the opportunity to cause trouble.
Give ‘em hell, kids!*
***disclaimer: you do not have to be a kid to give them hell.
~Penemue
Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.
201 posts