Spider-Man: Far From Home (2019)
i wonder what new slang words will surface in the new year that i’ll start to use ironically but then won’t be able to stop using
last night i wrapped up a couple of testing stages for Star Signal and now (after a rigorous bug testing exercise) (did you know that going between GM8.1 and GMS causes goofy bullshit?) (because it does) the game is in a playable enough state to be… playable!
Star Signal 144 (January 7 Prototype) on itch.io
(controls are included in-game)
in the interest of completion (or in case you’re on a mac), here’s my own playthrough of an even earlier version of that prototype. spoilers, by the way.
if you do end up playing through and have something you’d like to say, my ask box is always open and i’d love to hear from you (even if i can’t necessarily figure out a good way to respond). even if you’re telling me that my game has bugs.
unless the bug you want to tell me about is the hilarious ‘ass blaster’ thing in which case keep your dirty mouth shut
i aint fixing that, that shit’s magical
i remember being like 11 and asking my dad why he hunts and kills deer and he said “because i think theyre beautiful” and that’s just. that’s just what men are like
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Since TV animation tends to have smaller budgets than feature animation, we are often times limited in the kind of animation we can do in terms of backgrounds. Here are a couple workarounds I have to show movement in a background.
The first is a tracking shot into cam where our Character is running without gaining away or from cam (but they could if you wanted) The foreground is the ground plane which is just a simple looping set of lines. The BG is actually a static image that would slowly drift down towards the horizon line imitating movement away from the background.
The second is also a tracking shot where the character is more in profile. This one requires some soft focus and low detail background drawings (usually not a lot, maybe 3 looping images. I only used 2 here but the theory holds.
The last one only requires a single background layout, but we use the camera to imitate action as it pulls out over a static image.
This is all based on my own experience rather than hard rulesets, so you know as usual take it with a grain of salt.
you're a stupid fucking anti-sjw lol. This blog is stupid. I hate you crackers white people SUCK go suck a dick.
looks like I triggered more sjws. Keep sending these asks they only fuel my logic.
Stuff I like that I reblog, and stuff that I post .... Luke
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