Thank you to @imissylou for making these amazing graphics for my The Emoji Legacy Challenge!! I hope ya'll enjoy the challenge if you play it and please go check out @imissylou Tumblr!! If you play this legacy challenge on any social media. Please use the hashtag #sims4emojilegacychallenge!! Also tag me @storytellerwhims I’d love to see your sims!! Thank you for playing and sharing my legacy challenge!!🥰💜
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I made a youtube video!!! Its a cas for a legacy im gonna do on my account on youtube
created by clumsy.romantic (previously strawberrysim/strawberrysimyt)
originally i wasn't going to bother with my other legacy challenges, but i decided to completely revamp my just desserts legacy challenge because she deserved some love!!
if you are playing the old version, keep at it if you would like, but here are the new and improved rules! if there are any mistakes or you may not be able to read the graphics, you can find the google doc here.
if you do this challenge tag me on here or instagram or use the hashtag #justdessertslegacy !
i love you all so much, thank you for the continuing support and love i don't know where i'd be without all of you. thank you *big hugs*
do you like creating complex stories with complex characters? inspired by the Not So Berry legacy challenge , we’ve created this challenge to explore new stories and experiences in our games. welcome to our ten generation legacy challenge, “what could go wrong?” created by @curioustraits and @maadsimming
follow our WCGW stories @curious.whims and @maad.whims over on instagram!
challenge rules:
each generation has a suggested color for you to follow; this of course is optional but it makes it a bit more fun!
the colors of the spouses don’t matter. unless specifically stated in the rules, you can do whatever you please with them.
some generations will have relationship rules, however if none are stated, the relationships between all sims will be up to your interpretation!
unless said otherwise, money cheats can be used, but not excessively. suggestion: use freerealestate for your first home, but no cheats afterward.
your sims may live wherever you please unless the world is specified in the rules of a generation.
every heir should complete the rules, aspiration, and career(s) of the generation unless explicitly stated otherwise.
if you do not have the packs required for certain traits, use the suggested traits options (or if the suggested traits simply just fit your ideas better, feel free!)
if you play this challenge and want to share it with us, make sure to post with #wcgwlegacy so we can see! feel free to tag us as well: @curious.whims & @maad.whims (on instagram)
— — — — — — — — — — — — — — — — — — — — — —
generation one: new in town.
you moved away from the only place you knew in hopes of a fresh start, a new beginning. you always had an urge for adventure and fun, but you always seem to find drama instead. surely you will be able to escape that in a place where nobody knows about your bad luck, right?
color: white
traits: adventurous, clumsy, self assured
other suggested traits: loves the outdoors, ambitious, cheerful
aspiration: friend of the world
career: writer
rules:
move away from your hometown
start off with 10,000 simoleons
make three friends and three enemies
complete the friend of the world aspiration
master the writer career
master charisma, writing, and baking skills
host at least three gold social events
host at least one failed social event
— — — — — — — — — — — — — — — — — — — — — —
generation two: hopeless romantic.
you always loved love. from watching the prince and princess fall in love at first sight in movies, to crying about random older couples on the street. the only bad part about love is that it doesn't seem to find you… until the one person you hate proposes the idea of being in a “fake relationship,” and you would do anything to be loved… even if it happened to be fake.
color: pink
traits: unflirty, creative, jealous
other suggested traits: outgoing, bookworm, loyal
aspiration: soulmate
career: style influencer
rules:
must marry the sim you get into a fake relationship with
maintain a good relationship with everyone except your “fake partner” until marriage
complete the soulmate aspiration
master the style influencer career
master entrepreneur and singing skills
must only have kids AFTER marriage
— — — — — — — — — — — — — — — — — — — — — —
generation three: all about me.
after hearing the story of your parents "romcom romance" you made up your mind to never fall in love or have a family. besides the strong dislike for affection, you did love attention. you had many trophies and medals lining up your shelves in your bedroom from every theater performance you had as a child. you always needed to have the center of the spotlight… you even knew how to keep your spotlight bright, while diming your coworkers’ who ended up getting you pregnant.
color: purple
traits: hates children, non-committal, self-absorbed
other suggested traits: mean, snob
aspiration: master actor
career: actor
rules:
must be in drama club as a child / teen
never get married or fall in love
have only one accidental child with another actor / coworker
have a very bad relationship with your child
complete the master actor aspiration
master the actor career
master acting and mixology skills
— — — — — — — — — — — — — — — — — — — — — —
generation four: two sides of a coin.
you grew up with a selfish parent who taught you to act a certain way to get what you want. all you wanted was a parent, and you thought acting out was the way to get one. once you realized that's something more unrealistic than an ufo sighting you decided to run away. running away ended up being a worse choice than living with your parent, when someone took you in and got you into a messy situation...
color: black
traits: loner, childish, animal enthusiast
other suggested traits: cat lover, dog lover
aspiration: friend of the animals
career: criminal / vet
rules:
have a very bad relationship with your parent
run away as a teen and become homeless (start with little to no money)
be a criminal until you age up into an adult, where you then quit and become a vet
own at least three animals throughout your YA-elder life
must adopt at least one of your children
complete friend of the animals aspiration
master veterinarian, pet training, mischief skills, and one skill of choice
— — — — — — — — — — — — — — — — — — — — — —
generation five: standing out.
you always seemed to be drawn to the weirder side of things, but no matter what, you had your parent's support. they told you that you could be anything you wanted, whether it's working fast food or being an astronaut. and funnily enough… you chose astronaut!
color: yellow
traits: ambitious, outgoing, geek
other suggested trait: goofball
aspiration: strangerville mystery
career: astronaut
rules:
have a very good relationship with your parent(s)
marry an alien
at least one child must be genetically alien (can cheat)
complete strangerville mystery aspiration
master the astronaut career
master rocket science and programming skills
— — — — — — — — — — — — — — — — — — — — — —
generation six: blending in.
you always admired big friend groups and being surrounded by people. you wanted it, you needed it. but because of one simple flaw, you were kept at a distance. being an alien wasn't fun or quirky for you, it was isolating. you studied how to be human as much as you could... picking up several skills, doing weird jobs. finally, when you prepared yourself enough you took a big leap straight into business in hopes to blend into society as perfectly as you can.
color: brown (sad beige baby)
traits: jealous, proper, insider
other suggested traits: outgoing, paranoid
aspiration: successful lineage
career: business
rules:
heir must be an alien
must marry a human sim
never interact with other occult sims (unless family)
never leave the house in your alien form
do at least five odd jobs
complete successful lineage aspiration
master the business career
master cooking, charisma, guitar, painting, and video gaming skills
— — — — — — — — — — — — — — — — — — — — — —
generation seven: content.
you never really saw the hype in an office job like your parent(s) and you never really liked the bustling city, you did however, love plants. you loved taking care of them and buying cute gardening tools so you decided to turn it into your job and become a freelance botanist! it made you happy even if it didn't bring in a lot of money…
color: green
traits: loves the outdoors, green fiend, vegetarian
other suggested traits: recycle disciple, maker, neat
aspiration: freelance botanist
career: gardener
rules:
must be in scouts club as a child / teen
must live in a rural world
fail to pay your bills at least twice
give your kid(s) a nature / animal / outdoorsy related name.
complete freelance botanist aspiration
master the gardener career
master gardening, herbalism, and flower arranging skills
— — — — — — — — — — — — — — — — — — — — — —
generation eight: money money money.
you hated, hated, hated the way dirt got under your nails and how long you had to watch your parent(s) scrape by to make a living with the little money they had. you strived to live in a cleaner, bigger, expensive environment… something like… a mansion… and you knew the only way to achieve that dream was to work your way up the ladder and become a lawyer.
color: blue
traits: materialistic, ambitious, snob
aspiration: mansion baron / fabulously wealthy (your choice)
career: lawyer
rules:
move to an urban world as a YA
make enough money to own a mansion
must have good relationship with coworkers / neighbors
complete either the mansion baron or fabulously wealthy aspiration
master lawyer career
master the logic, charisma, research and debate skills
— — — — — — — — — — — — — — — — — — — — — —
generation nine: music in me.
you lived in the city all your life and lived off of your parent(s) affection and attention; some would say you were spoiled, but if spoiled means loved, you’re grateful. because of all the opportunities you had, it was easy to join the entertainer career and play every instrument you wanted (and even sing).
color: red
traits: music lover, family-oriented, party animal
other suggested traits: overachiever, dance machine
aspiration: musical genius
career: entertainer (musician branch)
rules:
have a good relationship with your parent(s)
complete the musical genius aspiration
master entertainer career
master the guitar, piano, violin, pipe organ, dancing, and singing skills
— — — — — — — — — — — — — — — — — — — — — —
generation ten: practice makes perfect.
growing up in a very artistic household you grew to love music, singing, and dancing… but you simply weren't good at it, despite all your parents' attempts in helping you get better at it. through the frustration you learned that you had a knack for actual art, like painting and drawing. you even could write a little bit on the side, but with having these skills you tried your hardest to perfect them... in which being a perfectionist is your greatest flaw…
color: grey
traits: creative, art lover, perfectionist
aspiration: painter extraordinaire
career: arts critic
rules:
marry a slob sim as a YA
get divorced and later remarry a neat sim as an adult
complete the painter extraordinaire aspiration
master arts critic career
master the painting and writing skills
Feeling uninspired with your sims and looking for some strategic gameplay? Well I came up with this idea in the shower a few nights ago because being a daycare teacher has poisoned my mind with various songs to remember the days of the week! And now I present to you my first ever attempt at creating a sims challenge! (Go easy on me)
Welcome to the Days of the Week Challenge! A seven generation challenge where every sim is inspired by a different day of the week.
Standard Rules:
Absolutely no money cheats, build your sims from the ground up!
Keep the lifespan on Normal.
You must complete each heir’s aspiration, careers aren’t necessary unless stated otherwise.
If you miss something, just keep going! Have fun with it!
Feel free to tweak this as you see fit (i.e. If there’s a trait or career you don’t have in your game, substitute for what best fits)
If you actually play this challenge, I wanna see your posts so please tag them with #dotwchallenge!
Generation One: Sunday
Sunday’s are all about relaxing and quality time with loved ones and that’s exactly what you’re all about! All you want out of life is to be surrounded by family and good food! It’s your job to grow your family and cooking skills to the max.
Traits: Foodie, Lazy, & Family Orientated
Aspiration: Big Happy Family
Career: No Career
Rules:
You can’t have a job or open any business. You can make money by skills at home (ideally gardening) or relying off of other household members.
Throw a dinner party at home every Sunday.
Have four or more kids (with the same sim).
Master the Cooking, Gourmet Cooking, and Baking Skills.
Generation Two: Monday
Your family has always seemed to just take it easy but you’re different from the rest. You want to be successful and more importantly, filthy rich! If there was a workaholic trait you would have it, above everything your career and income come first.
Traits: Ambitious, Materialistic, Snob
Aspiration: Fabulously Wealthy
Career: Business or Politician (Politician Branch)
Rules:
Don’t have a significant other/spouse or have children until you’re an Adult.
Reach level ten in your career.
Master the Charisma and Logic Skills.
Have low relationships with your children.
Generation Three: Tuesday
You’ve grown up in what most would consider very fortunate circumstances but you really can’t stand the lifestyle your parents lead. You’re all about wellness and sustainable living, nothing excites you more than living off the land and becoming one with nature.
Traits: Athletic, Loves the Outdoors, Vegetarian
Aspiration: Freelance Botanist
Career: Athlete or No Career
Rules:
Only use fresh ingredients from your garden in cooking.
Must have ONLY 3 children, your second child MUST be the heir.
Complete the Crystals and Elements collections.
Generation Four: Wednesday
Everybody loves Hump Day! Growing up as the middle child you didn’t get the attention you would have liked and because of that you seek attention from wherever you can get it. If woohoo was a skill you would have maxed it by now, some would call you a flake by the way you go from career to career as fast as you switch partners.
Traits: Romantic, Non-Committal, Creative
Aspiration: Serial Romantic
Career: Play a few days/weeks through them all.
Rules:
Can’t go past level 4 in any career.
Have children with multiple different sims but never marry.
Must woohoo every Wednesday.
Must woohoo to death as an elder.
Generation Five: Thursday
You’ve lived an interesting life to say the least, growing up with a single parent and a revolving door of lovers took a toll on you. You’ve always found solace in your writing though…and a bottle of juice. Your favorite day of the week has always been Thursday, mainly because of the Thirsty Thursday specials at your favorite bar.
Traits: Bookworm, Gloomy, Loner
Aspiration: Best-Selling Author
Career: Writer (Author Branch)
Rules:
Live at home until the former heir’s death.
Spend most of your free time at a bar.
Master the Mixology and Writing Skills.
Have high relationships with only mixologists.
Generation Six: Friday
You got into your parent’s juice cabinet a little too early in life and it’s been a party ever since. Around town everyone turns to you for the best parties and you take pride in your reputation. You live everyday like it’s the start of the weekend and really don’t see the repercussions in any of your decisions.
Traits: Outgoing, Jealous (or Dance Machine), Self-Assured
Aspiration: Party Animal
Career: Social Media (Internet Personality)
Rules:
Must eat cereal every Friday morning.
Master the Dancing, DJ, and Video Gaming Skills.
Must have twins. (If you don’t have them after the 5th try, then cheat)
Generation Seven: Saturday
Fun and games is all you and your twin have ever cared about. The two pranksters! But you’ve always had a more mischievous and darker side of pranking than your twin but you try to keep that part of you hidden as best as you can.
Traits: Goofball, Evil, Genius
Aspiration: Chief of Mischief
Career: No Career
Rules:
Must make all your money by hacking.
Live with your twin your entire life.
Master the Programming, Mischief, and Comedy Skills.
Must die by hysteria as an elder.
HAPPY SIMMING! - Sandra
so vera opened up her resturant!!! she also met neelesh and got herself a goat named frodo!!!
The daily grind in Finchwick
gen 1 -blackberry
guess who got accepted into brichester!!!
im so happy for her <3
it totally didnt take her about three days
This challenge is inspired by Marina (and The Diamonds), where each generation is based on a song of hers.
I was heavily inspired by the Crybaby Whims Challenge created by @draeyad, and the Sour Legacy Challenge created by @dizzywhims, which I really recommend you all to check out 💗
I plan on adding two more generations once Marina's new album comes out (Generation 11 and 12)! So this challenge is in no way finished. I also feel like until I actually play through the rules myself, I won't know if the challenge "works" and is fun to play through. This is to say that things could, and can, still change 😅 I'm sorry
Keep Reading for some Extra (Optional) Generations ⬇️
Everything below here is optional! The main challenge is only 12 generations, I just couldn’t help myself and ended up adding in a few more songs 🥲 You can challenge yourself to do all the generations, or use these to replace any of the generations you see above.
going out on the town eileen has discovered wine, her and travis are doing better, and sam still hates him