Lvl4fireball - Idiot Swashbuckler

lvl4fireball - idiot swashbuckler

More Posts from Lvl4fireball and Others

3 years ago

Writing fight scenes

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@bluebxlle_writer on Instagram

1. Pacing

A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.

2. Character mannerisms

Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.

3. Making use of surroundings

Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?

4. Description

The main things that you need to describe in a fight scene are :

• Characters involved in the fight

• How they initiate and dodge attacks

• Fighting styles and any weapons used

• The injuries caused

Be careful to not drag out the description for too long, because it slows down the pace.

5. Raise the stakes

By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D

6. Injuries

Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well. I have two posts about writing realistic pain and injuries back in my pink theme, check them out if you need any reference!

7. Drive the plot forward

You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.

8. Words to use

• Hand to hand combat :

Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact

• With weapon :

Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate

5 years ago

Amazing

A CROW TRIED TO GO IN OUR CLASSROOM AND HE HAD A PEN

A CROW TRIED TO GO IN OUR CLASSROOM AND HE HAD A PEN

2 years ago

Happiness Will Come To You.

4 years ago

there is no final version of yourself. we never stop growing or changing, nor should we. stop beating yourself up for not being ‘there’ yet.

3 years ago
Does It Ever Drive You Crazy Just How Fast The Night Changes
Does It Ever Drive You Crazy Just How Fast The Night Changes

does it ever drive you crazy just how fast the night changes

1 year ago
The Time Has Finally Come, @girlsonlytreehouse !!!

The time has finally come, @girlsonlytreehouse !!!

Today I shall share with you the fruits of my work. But first, allow me to take you on a journey I myself have been through while counting all of this shit down.

First things first, I decided to count the rolls in the context of the characters rather than the people playing them, simply because the luck of the actual people could not be measured accurately if I only take Riptide into consideration (and also I thought it would be more fun). The guys have several different campaigns, some that I do not have access to, so I've decided to seperate all their Riptide rolls into characters they play instead, cause then we can clearly see which character is the luckiest. But ofc if you want this to be attributed differently, the data remains unchanged, so that way you all can interpret the results however you wanted and still have all the info you need on hand.

Another issue were the advantage/disadvantage rolls. When a character rolls at advantage, they roll twice and the only roll that counts is the one that was higher, while the other is discarded and the opposite goes for disadvantage. So for example if you roll at Disadvantage and you roll a nat 20 and a 2, that nat 20 technically doesn't matter. Despite that I decided to count each adv/disadv roll anyway, because despite the fact that it does not count, it was still physically ROLLED, which means it contributes to the character's overall pool of luck. I tried to separate them at first so you guys can make your own decision whether to add them or not, but in the end I decided against it cause it was insanely hard to keep up with. There were just too many and too often, which led me to believe that it was fair enough to count everything as long as they actually rolled a dice.

Which brings me to the last complication, which is of course Gillion's Prophetic Screwup. At the beginning of the campaign Gillion was able to exchange anything that he actually rolled into a nat 20, and in return the DM can change any roll he does afterwards into a nat 1. That way there was supposed to be an equal number of wild unrolled nat 20's and nat 1's to balance Gillion out back to 0, but it didn't turn out this way. In more cases than not, Grizzly would either forget or fail to find a good place to screw Gillion over, so the ability bacame much too unbalanced. So they changed it somwhere in the middle of Edison Kingdom Arc. From then on, if Gill rolled anything from 1-10 it would automatically become a nat 1, and if he rolled from 11-20, that'd be a nat 20 instead. Either way these rolls had nothing to do with luck, as he wasn't actually rolling anything, thus I decided not to count these 'artificial' nat 20's/1's. However I did keep track of them nonetheless and I'll still give you the number of those, just separately, and from then on you guys can make your own decision on whether or not you wish to count it.

OOOFFF ALRIGHT.

Without further ado, here are the nat 20's results (up to ep106):

Gillion: 52

Chip: 58

Jay: 55

Goobleck: 8

Surprised? Yeah I was as well. First things first I never expected this to be this close. And never in my right mind could I possibly predict that it would he CHIP of all people to have the highest score here. But I've seen it with my own eyes. And tell you what. Jay had this in the bag for most of the damn series. She would consistently roll good and always when you need a good roll the most. There were times when she would have such a massive lead it was unthinkable she could loose it. But then she would just kinda...stop rolling good for a bit and allow the other two to catch up. It just wasn't as visble if you don't pay much attention, but I thought it to be cute. It's as she was waiting for them <3 But she was still mostly leading. It was only the current arc that made Chip surpass her. After his terrible luck in Feywilde, he bounced back so strongly right after, that he managed to jump in front of the luck queen herself.

And now I bet you're curious about the other side of the coin. Give it up for natural 1's!:

Gillion: 55

Chip: 53

Jay: 52

Goobleck: 1

You see, I kind of expected it to be Gill, but I need you guys to know that this wasn't the case at all times. Jay? Yes. If there is one thing that's consistent is that she had the lowest amount of natural 1s at all times almost, but the person that was suffering from nat 1 curse for a long while was Chip. In the Feywilde Arc he would be so far ahead of everyone, that I was genuinely sure that there is no way anyone catches up to him. But then he popped off in the next arc with nat 20's and Gillion? Oh my gosh, Gillion didn't disappoint. I've never seen a man fail this much let me tell you XD He ended up with the least nat 20's as well, but I thought the difference would be much higher until he didn't roll 4 fucking nat 20s in ep 100 and then this double nat 20 attack roll in the Black Sea whduihdius AND HE CAUGHT UP AS WELL, more or less.

Idunno, maybe this is just how luck works, but it truly seems that the trio shares their successes and burdens almost equally. They support each other and in return fate has their backs as well. Honestly I couldn't have hoped for better results. Also can we give shout out to Goobleck, the true MVP? He's been on the show only for a while but look at this nat1 - nat20 ratio!!! Go goop man goo!!!

So now for the additional stuff that I also counted just for fun:

*Prophethic screwup nats:

Before the rules changed Gillion replaced 8 of his rolls into natural 20s, and in return Grizzly replaced 3 of his rolls into natural 1s.

After the rules changed he only got high enough number for 4 nat 20s, and a low enough number for 7 nat 1s.

So that together makes additional 12 nat 20s and 10 nat 1s from the prophetic screwup alone. I don't think they should be added, but the numbers are there so feel free to do whatever you want with them :)

Downs and death saves:

Throughout the campaign Gillion went down 14 times and rolled 8 death saves.

Chip went down 6 times and rolled 4 death saves.

Jay went down 4 times and rolled 3 death saves.

No shocker here, Gillion dies a lot XD

Knights:

In their journey Gillion knighted 4 people: Julien Booker, Clorton, Garrieth and Duke.

Corruption score:

Thus far each character has the following amount of corruption points (Black Sea):

Gillion: 0

Chip: 2

Jay: 3

Queen: 1

Gryffon: 2 (i think, unsure abt that one, may edit later XD)

Earl: 1

That is all I have for now. I may be clinically insane :)

Good day to everyone and I hope you found this data interesting. Take care <3


Tags
2 years ago
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(
Purpleduo Comic That Got Way Outta Hand Woughgh O(-(

Purpleduo comic that got way outta hand woughgh o(-(

Superglue references this comic by @aroaceacacia​


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2 years ago

was thinking about gillions redesign like "haha why does charlie want gillion to look scary and harsh so badly haha" and then i realized and then i cried


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lvl4fireball - idiot swashbuckler
idiot swashbuckler

the Suspicious Animal Noises in the Bayou on @jrwishow || prime defenders on the mind 24/7 365 || YOU GET AWAY FROM THAT SICKLY VICTORIAN CHILD !!

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