Abandoned Mine
Airplane
Airport Check-in
Alley
Amusement Park
Attic
Bakery
Bank
Basement
Bathroom (home)
Barn
*GE* Barn 2 (Dairy Focus)
Beach
Bedrooms
Birthday Party
Bonfire
Bowling Alley
Bridge
Bookstore
Cafeteria
Casino
*GE* Catacombs
Cave
Church
City Park
Classroom
Closet
Coffee House
Courtroom
Cruise Ship
*GE* Cryogenic Sleep Chamber
Daycare
Desert
Diner
Dragon’s Lair
Dungeon (Caution Graphic Description)
*GE* Egyptian Pyramids
Elevator
Farms
Forest
Frozen Tundra
Gallows
Garage
Garage Sale
Garden
Graveyard
*GE* GLOBAL WARMING (dystopian)
Grocery Store
Halloween Party
Haunted House
Herbalist Shop (fantasy)
High School Hallway
Hospital
Hotel Room
House Fire
House Party
Kitchen
*GE* Laboratory
*GE* Laboratory (secret genetic)
Lake
Library
Locker Room
Meadow
Medieval Castle Armory
Medieval Marketplace
Middle School Dance (informal)
*GE* Mindscape (Mind Magic)
Mountains
Movie Theatre
Night Club
Nursery
Ocean/Sea Bed
Old Pick-Up Truck
Pirate Ship
Playground
Pond
Pool Hall
Prison Cell
Pub
Public Pool (Outdoor)
Rainforest/Jungle
Ranch
Restaurant
River
School Bus
School Office
Shopping Mall
Sleep-Away Camp
*GE* Spaceport
*GE* Spaceship
Stands at a Sporting Event
Storm Sewer
Subway Station
Swamp
Taxi cab
Teacher’s Lounge
Toolshed
*GE* Trailer
Treehouse
*GE* Tropical Island City
Urban Street
Video Arcade
Waiting Room
Waterfall
Water Slide Park
Wedding Ceremony (Church)
Woods at Night
Zoo
Air Pollution
Avalanche
Blizzard
Breeze
Clouds
Dew
Drought
Dusk
Dust or Sand Storm
Earthquake
Eclipse
Fall
Falling Star
Flood
Forest Fire
Frost
Hailstorm
Heat Wave
Hurricane/Typhoon
Lightning
Mirage
Mist or Fog
Moonlight
Mudslide
Rain
Rainbow
Sky
Sleet
Snow
Spring
Summer
Sunrise
Sunshine
Sunset
Thunderstorm
Tornado
Vortex
Wind
Winter
Color
Black
Blue
Brown
Gray
Gold
Green
Orange
Pink
Purple
Red
Silver
Spotted
Striped
Transparent
White
Yellow
Texture
Bumpy
Barbed/Spined
Crackled
Crumbly
Crusty
Foamy/Spongy
Fuzzy
Gritty
Pitted
Powdery
Prickly
Saw-edged/Serrated
Slimy
Smooth
Sticky
Shape
Arch
Circular/Sphere
Crescent
Heart
Oval & Oval-like
Rectangle
Spiral
Star
Square
Triangular
Tube
Wavy
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Updated version of Boy Who Cried Wolf but there are actual wolves every single time and no one ever believes the boy - they get closer and closer every time he tries to warn them, until it's too late and the whole town screams at the boy for not warning them "enough", and blame him for the wolves at their door.
i am shrunken down and brought to the gnome world and when i attempt to assimilate to their culture I use an acorn cap as a hat and they all laugh cheerfully at my silly mistake of wearing what they use as a bowl like a cap and though this is a transgression that would have humiliated me in my human life I am instead laughing alongside them at my humorous misunderstanding
50 Questions ⚜ "Well-Rounded Character" Worksheet
Basics: How to Write a Character ⚜ A Story-Worthy Hero
Basics: Character-Building ⚜ Character Creation
Key Characters ⚜ Literary Characters ⚜ Morally Grey Characters
5 Personality Traits (OCEAN) ⚜ 16 Personality Traits (16PF)
600+ Personality Traits
East vs. West Personalities ⚜ Trait Theories
Character Issues
Character Tropes for Inspiration
Tips from Rick Riordan
Allegorical Characters
Binge ED
Childhood Bilingualism ⚜ Children's Dialogue ⚜ On Children
Culture ⚜ Culture: Two Views ⚜ Culture Shock
Emotional Intelligence ⚜ Genius (Giftedness)
Emotions ⚜ Anger ⚜ Fear ⚜ Happiness ⚜ Sadness
Facial Expressions
Fantasy Creatures
Happy/Excited Body Language ⚜ Laughter & Humor
Hate ⚜ Love
Health ⚜ Frameworks of Health
Identifying Character Descriptions
Jargon ⚜ Logical Fallacies ⚜ Memory
Mutism ⚜ Shyness
Parenting Styles
Psychological Reactions to Unfair Behavior
Rhetoric ⚜ The Rhetorical Triangle
Swearing & Taboo Expressions
Thinking ⚜ Thinking Styles ⚜ Thought Distortions
Uncommon Words: Body ⚜ Emotions
Voice & Accent
Writing References: Plot ⚜ World-building
The most obnoxious thing my writing teacher taught me every story needed, that I absolutely loathed studying in the moment and that only later, after months of resisting and fighting realized she was right, was something called the causal chain.
Simply put, the causal chain is the linked cause-and-effect that must logically connect every event, reaction, and beat that takes place in your story to the ones before and after.
The Causal Chain is exhausting to go through. It is infuriating when someone points out that an event or a character beat comes out of nowhere, unmoored from events around it.
It is profoundly necessary to learn and include because a cause-and-effect chain is what allows readers to follow your story logically which means they can start anticipating what happens next, which is what is required for a writer to be able to build suspense and cognitively engage the audience, to surprise them, and to not infuriate them with random coincidences that hurt or help the characters in order to clumsily advance the author's goals.
By all means, write your story as you want to write it in the first draft, and don't worry about this principle too much. This is an editing tool, not a first draft tool. But one of the first things you should do when retroactively begin preparing your story to be read by others is going step by step through each event and confirming that a previous event leads to it and that subsequent events are impacted by it on the page.
EVERYONE go read "in the family of things" by @deadchannelradio right now ♥️ two guys at the zoo what will they see. ID in alt text!
I like Marinette. While there are many valid criticisms of her writing, the same can be said for literally every other character and she's actually doing pretty well given that she's the main character. After all, in a show where consistent characterization is an ongoing issue, the one with the most screen time will probably be the one who's the biggest victim of the issue.
This is heavily exacerbated by the rule that supposedly governs Miraculous. Namely that, in each story, Marinette must make a mistake. Or, at least, so says the head writer:
I really do not care what this guy says on Twitter or anywhere else. I only care about what's in the show because, if you have to go outside the text to understand the text, then you have no idea how to tell a good story.
However, unlike many of the tweets that I've seen, this one isn't some BS bit of lore. It's a writing rule and it has substantial backing in the text. It's extremely rare to have an episode where Marinette comes out smelling like roses and that's a problem because Miraculous has over 100 episodes. In other words, to follow this rule, the writers have to come up with over 100 ways for Marinette to be wrong so of course she's going to come across poorly. Why would you do this to your main character?
It's extremely common for kids shows to have a "lesson of the day" element to them. Someone always needs to learn something, but I've never seen a show misunderstand the assignment so badly. Learning a lesson is not the same as doing something wrong.
It's been a while since I watched the 2010 version of My Little Pony, but it really leaned into that whole "lesson of the day" thing and it actually knew what it was doing, so I'm going to talk about it briefly to discuss things that Miraculous should have done.
The first thing to note is that MLP had an unambiguous main character - Twilight Sparkle - but Twilight was not the one who learned all of the lessons. She had a pet dragon and a crew of five friends who would, occasionally, be the ones to learn the lesson because there were lots of lessons that simply didn't fit Twilight's character. Instead of warping Twilight to make the idea work (cough cough Ikari Gozen cough), the writers just let someone else have the spotlight for a bit.
This is an excellent way to build out your cast and Miraculous had plenty of opportunities to do it. For example, Lila should not have been Marinette's issue. The fact that Lila hates Marinette could have certainly stuck around, but the one who takes her down and learns to investigate her sources? That should have been Alya. A liar is the perfect enemy for an investigative journalist, but a poor enemy for someone who shines as a battlefield commander and overthinks when she's given too much time.
Another way that MLP would teach lessons was to have someone other than Twilight or the main crew cause the issue that they then had to deal with. This leads to one of the best moments in children's television:
And, frankly? Marinette deserves a moment like this. That poor girl has been through hell and is never allowed to make the right call when it really matters. The show will even completely rewrite its lore to make her fail (see: Strike Back). That is such an awful thing to do to your lead! Shows about female empowerment should include women feeling powerful and, no, Lila and Chloe don't count!
Also, the show is literally about Gabriel taking advantage of people who are upset. You don't need to have Marinette make a mistake to shoehorn in a life lesson. Akumas are life lesson fodder and season 1 actually seemed to get this. I'm not sure why they switched gears to "Marinette is the star and, therefore, must always be wrong."
The final way that MLP taught lessons was to have Twilight do something wrong because having your main character do something wrong is a totally valid way to teach lessons. It just shouldn't be your only way because you know who is always wrong in children's media?
Villains.
They wrote Marinette like a villain.
And a large part of the fandom hates her for it because of course they do.
You're not supposed to like villains.
A gothic horror story where a gentleman from a good family gets haunted by something monstrous, which follows him around and keeps killing people around him at utter random, in cruel and horrifying ways. Specifically within circumstances where the protagonist has no alibi, and everything indicates that he committed the murders.
But the real horror is not that he would find himself accused of the murders, but that the people around him naturally assume that he did do it, but genuinely do not care, because the victims are never people that the society around him considers "important". The scullery maid of his household is found brutalised beyond recognition in a room where even the ceiling has been splattered with blood, and a constable of the local police brushes it off as a case of household discipline gone wrong, being horrifyingly casual with the assumption that the protagonist severely beat a girl in his service to death, and will dismiss it as an accident. The street urchin that the protagonist was seen talking with - wanting to help this poor little orphan - is found decapitated, severed head in the protagonist's fireplace. This, too, is calmly swept under the rug.
After every horrifying murder, the protagonist tries to seek help, to present the crime to authorities in hopes of getting some semblance of help, or at least clearing his own name of this, but every time it's brushed off. "These things do happen", he is reassured, like it's perfectly normal that a mansion of that size has a secret garden of unmarked graves in one shady corner.
The real horror is the ever-encompassing implication that this is perfectly normal.
Not that anybody asked, but I think it's important to understand how shame and guilt actually work before you try to use it for good.
It's a necessary emotion. There are reasons we have it. It makes everything so. much. worse. when you use it wrong.
Shame and guilt are DE-motivators. They are meant to stop behavior, not promote it. You cannot, ever, in any meaningful way, guilt someone into doing good. You can only shame them into not doing bad.
Let's say you're a parent and your kid is having issues.
Swearing in class? Shame could work. You want them to stop it. Keep it in proportion*, and it might help. *(KEEP IT IN PROPORTION!!!)
Not doing their homework? NO! STOP! NO NOT DO THAT! EVER! EVER! EVER! You want them to start to do their homework. Shaming them will have to opposite effect! You have demotivated them! They will double down on NOT doing it. Not because they are being oppositional, but because that's what shame does!
You can't guilt people into building better habits, being more successful, or getting more involved. That requires encouragement. You need to motivate for that stuff!
If you want it in a simple phrase:
You can shame someone out of being a bad person, but you can't shame them into being a good person.
The height chart of all the updated designs for GG20s so far. Still working through the 2023 designs while adding new ones. Designs by @tulliok, @maplewozapi, and I
what up, I’m mae, I’m 19 and I never fucking learned how to read | SHE/HER | AO3 FANATIChttps://maeswriting.carrd.co
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