He's probably the type to give pennies as change to bitchy customers lmao
grian but he works retail
So, reading that "All Grian's skins" archived document and discovered Grian once had this skin on one of his alt accounts:
I improved it
I wanna draw sumone from my seven deadly sins post (edited here from suggestions btw)
Yall decide who I draw first
mumbadoobee's debut !!
The worst thing about drawing with a phone (yes my drawings are done on a phone and ibis paint) is the fact that you have to zoom in to stuff so your inner perfectionist can vividly see the 'mistakes' and you have to try your darnest to ignore them lmao
Scott's view of love is so often "I will give you everything I have and you will give me whatever you feel like in return"
He doesn't make demands of his allies. Sure, he'll speak up if he wants something, or if he doesn't like something they do, but nine times out of ten when there's a disagreement, Scott will concede to them. He usually won't push for anything they aren't very willing to give.
On the other hand, Scott has very few boundaries for what he's willing to do. Scott will follow faithfully into a war he never wanted, will hand out his time and resources without needing to be asked, will bring his allies blade to his heart and tell them it's okay to do what they will, honestly, they don't even need to ask to take his life, he'll quietly accept an approaching betrayal, won't yell or fight or get out of the way, because the line between what he freely gives and what other people take gets thinner every day.
And it makes me insane. The way Scott sees himself, often, as an asset, thinks in terms of his resources and bargaining power. How he outlines every part of himself with ink, writing out how much they're worth, how much they'd sell for, how far they'd get his team before it's more economical to just kill him.
Love is so entangled with usefulness and consumption to Scott. Love is when he gives everything he has, every part of himself, and they, in return, give him..whatever they feel like, really, and he'll make do.
If y'all would be willing to fill this out, my friend needs a hefty amount of responses in order for his project to be accepted. It would really help him out! It only takes a bit to complete. I actually had fun filling it out! Thank y'all!!!!
As you have all been waiting for, today (as of this post), is the 30th of april! We have our application round open from now until the 20th of May, so make sure you apply before then! We wish you all the best luck on your applications!
We are delighted to present to you:
The background and UI artist application form:
(More info about the role of Background Artists is here, and info about the role of UI Artists is here)
The Writer application form:
(more information about the Writer role is here)
How many applicants will you be taking?
Background artist - 6-8, but flexible in that it depends on how many applications we have.
Script writers - 6-8, also flexible like background artists.
UI artists - 1-2.
Will there also be applications for character artists/programmers/voice actors/item-prop artist?
Nope!
Character artists - As of now, we have character artists for each of the Lifers. However, if one of the artists drops out, we will most likely re-open a smaller application for them. But it seems unlikely.
Programmers - We already have programming covered at this point in the project.
Voice actors - We will also not be taking any Voice Actors, as that would be way too much trouble for multiple reasons.
Item/prop artists - We are still early in development, and so we are not exactly sure what objects/items we would include. While the answer to needing item artists is most definitely a rotund yes, it might be a little while before opening applications for them, so, you might want to stick around for when that time comes.
What is required in the Background Artist portfolio?
We require 3-5 pieces of art, but are pretty flexible if you have more you think we need to see. The pieces themselves preferably contain works that show your skills in composition, detail, and colour. Not all of the pieces need to be backgrounds, some may be character art or something else, but they still all need to show your skill to the best of your ability. You also do not only have to have mcyt art in your portfolio.
What needs to be in the writer’s portfolio?
For Writers, while we do need to see a few of your pieces as well as a link to your ao3, we mostly need your willingness to collaborate with other Writers! What we will be looking for in your works isn’t skill in prose, but characterisation and dialogue. Maybe a tiny bit of scene handling.
Can we have examples of the style UI is going to be in, and what we need for the portfolio?
You can see examples of the pixel art style here.
We'd like to see UI artists are capable of doing pixel art, knowing the principles, and having a good grasp on the style (aka: keeping shapes readable and knowing how to shade). When submitting examples, we'd like to see pieces you are proud of and you believe capture your pixel expertise best, whether they be full illustrations or smaller sprites, anything goes! Also be sure to include pixel animation examples!
You also do NOT need coding experience, you will not be doing that side of UI.
If you have any queries in the application process that we have not already answered send us an ask! There are more already answered questions that you can check under #projectlumenasks !
Life Series Highschool AU where Grian and Jimmy are adoptive brothers and Grian is the student council president while Jimmy is the PIO
Ehehegshsgizv