π¦ Abnormality Dancing Girl! π¦
the inkfishesss weird critters
Paranormal Powerhouse WIP#β
I am so proud of getting this clip done!!! This was the first thing I saw in my head that prompted me to make a music video for this song.
I had to screen record this offa the inshot project, so the jumpsacre bit looks a lil laggy.
Ladies and gentlemen, I'd like to introduce you all to, Freddy and the gang!!!
In order we have, Freddy Fazbear the Host. Chica the Head Chef, Bonnibel the Rockin' Rabbit, Captain Foxy the Pirate Fox, and Sparky the Dining Drummer Dog
(please note, these are the cartoon versions of the gang, how they would appear on posters and such not, the actual physical animatronics)
Forgot to post a whole ahh comic i made for my au
[MINECRAFT AU]
ISLANDERS : THE SEVEN RULING VILLAGER CLANS
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CLAN #01 : PLAINS
The common folk of the Grassland Plains Biome. They're a simple people, probably the most common and well-known villagers you'll encounter while exploring Caeloria. They have harvest festivals, public gatherings in central markets, and tell stories around the campfire. Their economy is made up of skilled farmers, traders, and builders. They produce and export grains, livestock, and crafted goods which vary on the profession. They rely on Iron Titans and rudimentary fortifications but distrust weapons (although some villagers like blacksmiths do create weapons for trading with people more open to violence.) Their villages are made up of homes with the timber-framed architecture style, wooden roofs, and are usually surrounded by small farms.
CLAN #02 : DESERT
The inhabitants of the Desert Biomes. They are not as simple as the Plainsmen, and their culture is more focused on keeping a holy life, alongside securing a safe trip into the Afterlife. They do daily prayers to honor the sun, moon, and the passage of time itself, alongside intricate funeral ceremonies and rituals to ensure safe passage into the Afterlife. Their economy is famous for their trade caravans, glasswork, pottery, and exotic spices. While they also have Iron Titans, they use dynamite traps to protect their sacred temples and religious sanctuaries. The villages are made up of Sandstone, with domed roofs to regulate temperature, often built around oases and river beds.
CLAN #03 : JUNGLE
The hunters that reside within jungle biomes. Unlike most villager clans, they're a militaristic civilization, focused mainly on hunting. They have daily ritual dances at sunrise and sunset, large hunting trips usually consisting of "packs", and a variety of face paint representing their roles in society, or, for a hunter; their achievements and rank in hunting. They're a people skilled in herbal medicine, dye-making, and the creation of weapons. Instead of living on the ground like most villagers, these hunters live in wooden treehouses interconnected by bridges to maintain high ground advantage during hunting. They use the vines of the trees to climb up and down. While they have their own variant of the Iron Titans, they also rely on boobie traps and ambushes from multiple packs as defense mechanisms.
CLAN #04 : SAVANNA
Savanna Villagers are the second most welcoming villagers of Caeloria, and similar to the Plains Villagers, they rely on community, tradition, and peace. The main thing that separates them from the Plainsmen is their belief in astrology. They believe that the stars guide their fate, and a lot of their traditions revolve around astrology. Stargazing ceremonies, seasonal festivals aligned with celestial events (basically just.. holidays) and storytelling under the stars. Their economy is constructed of skilled weavers and artisans, known for intricate carving, cloth-dyeing, and crafting of jewelry, usually having a celestial theme. Unfortunately, I couldn't capture that as much as I could with the designs, as the concept came after they were already done. They're also expert animal handlers, known for domesticating and breeding fast horses for both companionship and a good defense mechanism, aside from the Iron Titans, ofcourse. Their villages are usually made up of terracotta or mud blocks, shaped in the style of mud-and-tatch huts. I also like to think that in-game there would be a massive baobab tree in the center of the village, which would lead in an Iron Titan attack if it were destroyed by a player.
CLAN #05 : SWAMP
These guys are the black sheep of Villager society, even if per say the Jungle Clan's hunting traditions are questioned by the rest of village society, at least they keep their hunting trips tame! These guys are a full-on cult, the most controversial of the clans. Their traditions are rather questionable; they make blood sacrifices to some kind of "Spirit of The Swamp" some mystical natural energy they seem to try and appease. New members of the cult must craft their own ceremonial mask from the remains of a hunted beast, believed to bind them spiritually to the creature and grant them its strength. This is basically my in-universe reason for why certain things like skeleton heads, creeper heads, dragon heads, etc. can be collected. Maybe if this were a mod of some sorts you'd need some kind of mob skull to not get attacked while exploring the swamp? Idk. Every twenty years or so, a great hunt is held for a "cursed beast," often the last of a dying species, as they believe such creatures hold the most potent spiritual energy. We know the Sniffers are nearly extinct, maybe these villagers are related to that in some way. Hell, when we play the game, the Sniffer could be the beast they are out to hunt. Their economy is built on potion-making, fungus cultivation, and fishing. They lack Iron Titans for defense, instead relying on hunting and camouflage techniques, their houses themselves are designed to camouflage with the bog's trees. They're also oomfies with the Witches. With all this world-building done you'd be surprised to find out that these are actually my least favorite of the seven villager variants in-game.
CLAN #06 : TAIGA
Considering the last two yap-fests, I have a lot less to say about the Taiga Villagers. They're a people who value trust, loyalty, strategy, and honor. They live in communal spruce wood long houses, typically working inside. They tend to train inside, meditating and having communal prayers inside of huts, circling around the campfire. Some also go out and meditate in the cold to test their endurance during full moons, which doubles as an opportunity to hunt for resources. Their economy is built on their massive supply of wood, meat, natural herbal remedies, and leather skins. They have Iron Titans that protect them from wild animals and Pillagers. They're strong allies with the Plainsmen, alongside the Desert and Savanna Tribes. Their strongest ally, however...
CLAN #07 : TUNDRA
A group of small tribes that are master survivalists. They believe in community, honor, and strategy. They're the strongest ally to the Taiga Clan, and vice versa. They also don't mind trading with the Desert Clan. These cold and reserved people live within reinforced wooden cabins, often remaining inside at all times unless it is necessary to go out hunting. They trade seafood, wool, and rarer gems such as emeralds, gold, and even diamonds. They also trade large supplies of wood. That's all I really have to say about them!
And that's all seven Villager clans redesigned and expanded upon!! I hope they came out looking decent lmfao
πͺ©NEW And SHINY Toys!πͺ©
Line up under the cutβ¬οΈ
Lallaalalalalalalalalalla
"So everything was just sitting here?"
"Oh yeah, the place was real dirty when we came in. We just threw a new coat of paint on things and ran with it."
"And what happened to all the stuff from Gen 2?" "We were able to retrofit some of the assets⦠The animatronics at this location are actually retrofitted from old models- and all the excess stuff, either got sold or is in storage, we got a warehouse in town."
Happy birthday, Freddy! π
Have you lost a family member and felt the pain of regret and loss?! π
@dlxxv-vetted-donations & @a-shade-of-blue
@gazavetters , my number the list is ( #75 )
paliliberation , my number the list is ( #171 )
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