In chapter three Tenko’s loud hyperactive layers are pulled back to reveal her caring serious intelligent nature which was there the whole time just focused more on, in chapter three.
In the chapter she died no less, I will never stop talking about how Tenko was so close to getting her character development reaching her full potential and becoming a beloved character in some people's eyes but no she just had to be killed off.
Since Tenko has a lot of moments in chapter three I will just go over the main ones and the ones I think are most important in showing her development and the other side of personality.
Angie creates the student council and has Himiko Tsumugi Kiibo Tenko and Gonta join. Tenko is not under Angie’s brainwashing as she calls it.
She joined only to try to get on the inside and protect Himiko believing that Angie’s way of trying to help Himiko was unhealthy.
Tenko decides she needs help so she recruits ⅔ of the training trio and survivors Maki and Shuichi to help her (one of my favorite scenes in v3) after not only becoming distrusting of Maki after Kokichi revealed her as an assassin and wanting to perform a sneak attack on her and not really liking Shuichi because he's a guy.
When Tenko asks them to help, Maki asks if Tenko wants her to kill Angie and Tenko says that murder strongly goes against her morals so as much as she thought about it she would never go through it Tenko along with Maki and Shuichi go to Himiko’s dorm.
Tenko tries to convince Himiko that’s she being brainwashed and they have an argument in which Tenko insults Himiko’s status as a mage proving that at this point Tenko cares more about helping Himiko than her crush on Himiko itself.
Angie finds out that Tenko isn’t a part of the council but doesn’t kick her out Tenko tells Shuichi and Maki thank you for their help but that she’s going back to her room and that she’ll apologize to Himiko in the morning because she believes she was too harsh and is sorry for yelling at her.
This shows Tenko's logical side, her caring nature, loyalty, and intense morals.
In Kaede’s second FTEs with Kaede, Tenko has Kaede look for a dojo which they are unsuccessful in finding, and in chapter three she finally gets her research lab.
Tenko flips Himiko and Shuichi is able to read them like an open book and invites them to try Neo aikido as a way to improve themselves.
The last important thing that Tenko says in her time at the dojo is:
“Aikido is not about competing for fun to see each other’s strengths and weaknesses. By working together and using techniques that make full use of your mind, body, and breath… you can measure your physical and mental growth. That is the true purpose of Aikido. You do not compete for superiority in Aikido. In fact, in Aikido you do not compete at all. Aikido is not a martial art for inflicting harm, but a way to improve yourself!”
This shows Tenko's profound thoughts on self-improvement, her intelligence, and her caring nature. It shows Tenko’s true love for Aikido, how she views it and her trying to improve her friends' mindsets and well-being.
Tenko’s death itself shows how much of a sweetheart she is because she’s just that great. I think the only other person’s death that does that is Kokichi's (which is ironic because both their deaths include elements of self-sacrifice).
Now some people especially Tenmiko shippers like to think that Tenko knew she was going to die when she volunteered as cute as this would be I’d say from a logical standpoint she was oblivious now, I’d like you to remember that before this Tenko had a massive argument with Himiko.
Would you volunteer for something not knowing the consequences for someone you argued with?
Tenko is a protector by nature she was raised that way from a young age and it’s in her personality so I believe that Tenko just volunteered to take Himiko’s place without even thinking just like she jumped to protect Kaede before her execution it’s not about her knowing she would die or not it’s about putting herself in a vulnerable situation where she could very well be hurt or worse for someone who has expressed no interest in her all game.
Tenko’s last words are also important, especially since they are repeated about three times during the trial.
Tenko tells Himiko to:
“Keep your chin up and live life facing forward, survive with me and everyone else” as well as “Expressing your feelings is perfectly natural. You shouldn’t feel ashamed at all. So… if you feel like crying your eyes out when you’re talking to Angie go ahead and cry your eyes out you’ll feel better when you do. Well, I mean… laughing makes you feel better too... And venting your anger onto something can cheer you up! Train your heart by laughing, crying and venting your anger, Himiko.”
Tenko’s final words to Himiko bring back up a point expressed in the dojo Himiko’s emotional suppression now I will get to Tenko’s and Himiko’s relationship and what it does for Himiko’s character development later but all you need to know is that it shows how much Tenko cares about Himiko both of these instances do they show that their relationship (in some aspects) isn’t superficial and has some genuine meaning behind it Tenko wants to help Himiko overcome her emotional suppression and improve her self.
Which shows how great Tenko is as a character not just some ‘I hate men’ gag but a character with real depth compassion intelligence and morals.
Shuichi becomes one of the only men Tenko likes she invites him to practice Neo Aikido with her and treats him as one of the good men as she does with her master.
Proving that Tenko actually had character development.
A lot of people compare Himiko and Tenko`s relationship to Souda and Sonia and Byakuya and Toko from the previous games which were also an unrequited relationship but I would like to give reasons for why this is not true.
Of course at the beginning of the game Tenko`s advances on Himiko are creepy especially since Himiko is shown to not feel the same but as the game progresses it`s shown that Tenko cares about Himiko and is trying to help her she continually puts herself in danger for Himiko and is shown to be the only one who is concerned about her or believes in her interests.
I don't really even ship Tenmiko anymore I lean way more to Tenmaki and Tenkaede nowadays but I can still see that from chapter two onwards Tenko’s goals and reasons to be around Himiko change from a pure obsession to a genuine intrest in helping her grow and develop.
Tenko made it a mission of hers to help Himiko with her emotional suppression because it was unhealthy for her Himiko was scared and stressed out about the killing game and Angie`s god wasn`t helping the problem just giving Himiko a temporary coping mechanism.
Suppressing our feelings can lead to exacerbated depression, anxiety, panic attacks and other mental health issues.
So Tenko and Himiko`s best interests were in mind but Himiko wanted the easy way out Tenko was too loud and hyperactive and using Angie's god was easier than expressing her emotions which created their conflict, but Tenko caring about Himiko`s well-being and trying to help her improve herself mentally makes their relationship so much better than just a stalker-stalkee relationship.
Himiko completely shuts down during the trial but after being reminded of Tenko’s final words she decides to keep going to avenge both Tenko and Angie’s deaths after the trial she finally breaks down releasing all the emotions she had locked up and after the third trial she decides she’s no longer going to suppress her emotions and live life to the fullest for both her friends.
Tenko and Angie are rivals in the game both representing the themes of logic and emotion with Tenko representing emotion and Angie representing logic they also fight over the correct way to help Himiko with her stress and fear about the killing game with Angie trying to get Himiko to believe in her god joining the student council etc and Tenko trying to get Himiko to express her emotions.
Tenko thinks Angie is weird because she is constantly happy, and is also jealous that Himiko has taken a liken to Angie and her ‘handsome god.’
In chapter three Tenko reveals to Maki and Shuichi that she is afraid that Himiko has been brainwashed by Angie and that she has thought about killing Angie but has strong morals against killing.
When Angie is found dead Tenko feels bad and guilty about it despite their rivalry even volunteers for the seance to become the medium for Angie’s spirit.
Tenko also had much more animosity which Angie than any of the guys sooo.
In conclusion, Tenko Chabashira is a great character and one of the best characters in NDRV3 for her personality, character design, development, and crucial role in the game which is imperative to the narrative.
She is an influential part of Himiko’s development and subsequent survival, as well as a portrayal of one of the main themes in the game, (logic vs emotion.)
She supports and befriends men and women alike, provides profound thoughts at beneficial times, and genuinely cares for her friends' safety and development.
Tenko Chabashira deserves more appreciation and hopefully over time more people will recognize the depth of her character beyond surface level jokes and criticisms.
I love this supportive sweetheart who is just like a big kid and I hope that this essay helped you to understand why and maybe cause you to start loving her too.
Thank you so much for reading my ridiculous rant
I think a part of the DR games get pretty overlooked is the daily life sections like yeah sometimes it seems like you can skip over sections them and not lose any important information and V3 makes the FTEs unbearable but it's what gives Danganronpa games their charm and what separates DR games from other games similar to it.
The characters, their backstories their relationships.
And even though THH the animation probably brought in more viewers (because its much more easy and convenient to watch a ten episode anime than to play, or watch someone else play a 25 hour game) people who watched it would just get the surface level version of the story.
Trust me I watched the anime the first time around.
If you ask any Danganronpa fan whether they play for the plot, (the mystery-solving murders, executions, and trials) or the characters most would probably pick the latter and it's not a choice with no thought at all.
Each game has a wide array of characters with their personalities, backstories, quirks, interests, and traumas. With every game comes a new cast of characters to obsess over, and hope they don’t die.
The characters are what makes the game so special and unique, and I think the game wouldn’t have gotten as much popularity as it did in the past few years if there were a bunch of normal characters with nothing of note in a killing game.
That's why the daily life sections are so important-they give the characters a chance to breathe and interact without the pressure of a trial weighing upon them.
Without those moments the deaths, executions and trials wouldn't hit as hard.
Danganronpa thrives on its daily life sections and if they are skipped over or reduced they take away so much of what makes the game special.
The mystery is engaging sure, but it's the relationships personalities and tragedies of the cast that's what keep people coming back long after they've finished the games.
Ethicality is the adherence to moral principles in decision-making and actions, evaluating whether something is right or wrong.
However, ethics in the form of Danganronpa is where the lines start to blur. It's not as simple as right and wrong. When your life is on the line, you can justify killing someone as self-defense, right? But it's not that simple once you add in the psychological and emotional factors—the stakes change.
What's the value of a life, especially one that's a stranger? What happens when that stranger becomes someone you actually care about? The price of their life may change, and suddenly, it's a whole new ballgame. So the questions become: how much would it take for you to kill someone, and is murder ever justified?
That’s what Danganronpa forces us to confront death isn’t just a consequence it’s the game and with every death comes new motives emotions and decisions behind it.
Some characters may seem like their killing to survive others do it for greed and their own personal gain and then you have the people who act out of pure fear and panic.
The physiological pressure the manipulation the backstabbing these aren’t just trivial things and there’s a thing in here somewhere about how being in a killing game environment isolated from the rest of the world with a bunch a strangers who can kill you at anytime would change you as a person effect your morals and such (but this sadly isn’t about that and maybe I’ll touch on that later, ) this is about how the killing game makes us and the characters question whether murder is even okay? Where do we draw the line? and why do we forgive some and ostracize others?
Of course, your first thought would be absolutely not murder is not okay, never under any circumstance. But then the other thoughts start to roll in, you think about your family you think about your life outside the game you think about the value of your own life then you start making friends with with the strangers that you’re trapped with, and you start to think about the value of their life then it becomes a twisted mess and the answer isn’t just a simple no anymore it becomes a no except… a maybe a yes only… your perception becomes skewed as other factors are weighed in.
Should we feel sorry for the murders or should we see them as monsters and what’s the cuff off point where do draw the line for sympathetic killer and heartless murderers
So, with all that in mind, how do we even begin to break down the ethics of murder in Danganronpa? It’s not a simple black-and-white answer. But here’s a framework to think about it:
Murder in Danganronpa: Breaking It Down with MBBCO Motive Brutality Bias Context and Obligation
*For specifically Dr based on the blackened trials and reactions of other students probably not good for use in real world situations*
Why did they do it? The motive is essential because it gives us a reason behind the action. Is it for the sake of others, like Kaede killing to end the killing game, or for personal gain, like Celestia? Some motives may seem more honorable, but it all comes down to perspective. Did they kill out of desperation, or was it a calculated act for personal gain? Understanding the motive helps weigh the ethicality of the act.
How did it go down? Was the murder violent and grotesque, or was it quick, swift, and painless? Brutality plays a significant role in how we perceive the act. Junko's actions were very gruesome and treated like a spectacle, while Kiyo killing Angie was painless, not very gruesome, and simple. Even though both had reasons, how the murder went down makes a huge difference. Was it cold or heartless, or were there moments of hesitation? Brutality not only shapes the act but also the way we see the killer.
Who is the victim, and who is the killer? Bias can cloud judgment, and while it shouldn't determine ethics, sometimes it still can. Take Kaito vs Kokichi, for example. The majority of the cast is quick to defend and stand by Kaito but ostracize Kokichi. This extends to everything, including murder. These biases sometimes get in the way, skewing the perception of ethicality.
Context: What was the situation? This is vital because the surrounding circumstances heavily influence the actions. If a character kills in self-defense, it changes things compared to a murder driven by power. Take Mondo as an example: Mondo killed Chihiro not just because of personal animosity but because of Mondo's fragile sense of pride and guilt. In his case, the context wasn't just survival or revenge; it was deeply tied to his own internal battle of self-worth. Context can either justify or complicate the ethical decision to kill.
Obligation: Was it a choice? In a killing game, the definition of choice can be murky. Was the character forced into a situation where they had to kill for survival, or was it something they actively chose for personal reasons? In some cases, like Hifumi's, it's clear he was manipulated, while many other characters acted on their own volition. The sense of obligation varies depending on the killer's mindset and circumstances.
Murder is always murder, regardless. But this doesn't mean we should ignore the complexities that determine the ethics and morals of each murder in the killing games. It's not always clear-cut, but that doesn't mean it doesn't exist. Some characters make decisions we might understand, even if we don’t agree with them. Others make choices that are downright horrifying, and no amount of explanation can justify that. But that’s the beauty (and horror) of Danganronpa: it forces us to question the morality of our actions, and whether any of us would really be able to survive in such a twisted situation without crossing a line.
my body type hcs for kaede, kaito, and maki! (also i made this during rainy season and i yearned for the beach)
bonus shuichi (bringing their stuff):
someone please tell me what their 4 person poly ship name is because this is driving me up the wall
superparadise i held onto but i settle for a ghost separates:
It's weird how the characters that we and the game constantly call stupid are actually some of the smartest.
Well, a lot of characters fit this bill, but seeing as I am a DR rant blog, I'm talking specifically about Tenko Chabashira, Kaito Momota, and Gonta Gokuhara.
Now these characters are now referred to as dumb by the game and particularly the fandom for pretty similar reasons.
Gonta because of his speech pattern particularly is portrayed as Tarzan's speech, and his understanding of normal things we find simple like technology and most famously in chapter 4 where he was manipulated by Kokichi, but the localization, NIS America did change his character a lot they changed his backstory and how the whole killing game buster thing happened in chapter 4.
Which is funny because all three of the characters I'm talking about in this rant were changed pretty heavily by NIS America.
In the Japanese characterization, Gonta's backstory is more ambiguous, being raised by a forest family and developing an extensive knowledge of insect species, his speech pattern is more polite and formal, and the third-person way of speech is culturally associated with child-like innocence and a cute endearing or 'quirky' personality-not dumb.
And in chapter 4 he had more of an idea what was going on in Kokichi's plan from the beginning and acted upon his own decisions rather than just being a blindly lead victim till the end.
But in general, Gonta has a deep knowledge of insects and astrology (for this analysis we are ignoring the ending) and good observational skills that are helpful in class trials like how he noticed that he must be far away from home because the constellations looked different in chapter two and his knowledge about the state of the floorboards and the way the seesaw trick was carried out in chapter three which span both the Japanese and English translations.
Kaito is portrayed as being dumb due to his struggles in trials and his refusal to acknowledge certain truths because they go against his ideals.
But Kaito's intelligence while being shown in some ways on paper by passing the astronaut entrance exams excels in more ways than academically he has emotional intelligence and leadership shown by how he interacts with everyone particularly him supporting Shuichi and pushing him to grow his confidence and seeing past Maki cold exterior and helping her open up emotionally and also in chapter 5 acting out Kokichi's plan which shows strategy and trust.
He also possesses a good amount of street smarts that people overlook.
Tenko is often seen as dumb because of her loud over emotional nature and mannerisms. Some people also don't take her seriously because of her 'man-hating' and her relationship with Himiko.
Tenko also has the same problem as Gonta with localization. In the original Japanese her speech patterns are more elegant and refined, and her male hating is turned back exponentially.
Tenko is however extremely emotionally intelligent her flipping ability which allows her to read people's emotions contributes to this as well as her encouraging Shuichi to build his confidence and Himiko to express her emotions more.
It spans beyond this however in chapter 3 Tenko infiltrates Angie's cult to protect Himiko and avoids brainwashing as well as making it her mission to help Himiko grow from her emotional suppression.
Finally, Tenko allows herself to be the medium for Angie (whom she had a rivarly with) in the seance for Himiko showing her deep empathy self-awareness and willingness to prioritize someone else's emotional healing over her own safety. Is a clear demonstration of her emotional intelligence and wisdom.
In conclusion, whether a character is intelligent or not really depends on how the piece of media portrays the character and how the viewers define intelligence.
I think school systems have definitely skewed our perceptions of intelligence making us think intelligence is just test scores and book smarts rather than street smarts and emotional intelligence.
Gonta Kaito and Tenko- while not in the same as Shuichi or Kokichi- are smart. And I don't think our skewed perception and bad localization should determine how we view them.
Some characters are written to be dumb, and that's fine but Gonta Kaito and Tenko? They aren't.
They're loud, naive, and emotional but they aren't complete idiots.
And I hope this rant helped you realize that.
So, it's a common saying that no one's perfect. We all make mistakes. Some of which we remember at 3 a.m. when we're trying to sleep and think, "God, why did I do that?"
But since we, as a species, don’t consider ourselves perfect (well, most of us who keep our feet on the ground don’t think that), why shouldn't we hold our characters to the same standards?
Now, writing flawed characters? It’s good writing. It doesn’t even have to be a major flaw. Make them a procrastinator, make them unable to cook, etc. But we should give our characters flaws. We don’t want our characters to be two-dimensional. We want them to be complex, we want them to be interesting.
But some people, when female characters have flaws, they hate it. They’ll magnify these flaws and perpetually criticize them. But when a male character has flaws, suddenly, they're a complex, well-written character.
Like I said before with Kaito and Tenko very similar characters pretty similar flaws to some Tenko's flaws are magnified or talked about to large degree while Kaito's are pretty much ignored.
Not saying there's no valid reason to like or hate either of them.
Think of it like cutting out cookies. People put men in a bigger mold, so they have more room for mistakes, but they put women in a tight, rigid mold. Their expectations are too narrow. And this is just normalizing Mary Sue characters, which in my opinion, is bad writing. Perfect women with no flaws who just sit there, looking pretty, are counterpieces to the male characters. I don’t want to live in a world where writing Mary Sue characters is the norm because people hate flawed characters.
Writing flawed characters is good writing. Flaws make them interesting, relatable, and real. In fact, most people kin characters because of their flaws. But when female characters are constantly held to impossible standards, it’s not just unfair—it reflects a much bigger problem with how society views women.
It’s the same pattern we see when people complain that women in video games aren’t sexualized enough. Is that seriously all you’re playing for? If you can’t handle women with flaws, maybe the problem isn’t them. Maybe it’s you.
I've been wanting to share my thoughts on the print on Kaito's shirt for a while now. This post is largely inspired by this one
Kaito's shirt has a print of a special type of makeup used in traditional Japanese theater. This makeup type is called Kumadori. I'm not an expert, so I'll just briefly summarize what I found about it.
The makeup itself is a dramatic pattern of symmetrical lines that highlight facial features, drawn on a base of a certain color that is applied to the face in advance. The placement of the lines and their color reflect the character's personality.
Dark red (which is what Kaito has) is used to reflect courage, bravery, and a sense of justice, but can also reflect anger and short temper.
There are many types of this makeup. The one on Kaito's print most closely resembles Suji-guma (筋隈). This style is used for roles of strong heroes full of anger, which suits Kaito perfectly.
The post I linked says that in each game there is a character in a white shirt with a red print that somehow reflects their death. Leon has a broken skull, Nagito has something resembling a spear (or toxic fumes). And Kaito has his "mask" of a hero. And technically, that's what killed him. His desire to be a hero.
He tried to act like an indestructible hero the whole time. He hid his illness from his friends. He became a murderer to save Maki. And he agreed to Kokichi's plan to give others a chance to be saved. He died from his illness in the middle of an execution, but what drove his illness to that point, and what led to his execution, was his desire to be a hero.
So in a sense, it was Kaito's heroism that led to his death.
Sites where I found information about traditional Japanese theater makeup:
1 2 3
And what the Suji-guma (筋隈) style itself looks like
Hello I’m back from the dead I’ve been busy but I’m back with more Dr rants.
And I promise after this it will go back to the normal rants unless you guys like this form of content.
I fucking love Tenkaemaki that’s it that’s the whole post.
They’ve been my ot3 for a while after I stopped really hardcore shipping Tenmiko and Tenmaki became my otp and ughhhh! they’re just so ahhhhhh!
Like of course I can say that they’re cute and Maki has two loving girlfriends that will treat her like the princess she is and Kaede gets two strong girlfriends to simp over and Tenko gets two girlfriends she can protect from degenerate males even though they don’t really need her to but…
It’s also Maki having two overly affectionate girlfriends and being like affectionate ugh what is this give me more it’s Kaede not having to carry a burden by herself it Tenko caring and being cared for in return and finding true strength in leaning on others and not putting herself in danger time and time again because even though it’s a nice gesture to put yourself on the line to protect someone she has people who love her waiting for her at home.
It’s all of them not asking for help and caring for others without caring for themselves and having acts of service as a love language.
It’s Kaede sitting up all night pacing around her room waiting for her girlfriends to come back from their very dangerous jobs/ talents ready with tea and cuddles and comforting words. It’s Tenko and Maki forcing Kaede to take a break because she’s been wearing her self thin focusing on the class’s well being.
It’s all of them definitely pondering committing crimes for each other.
It’s them not having to say I love you they know in every touch every action every gesture.
It’s Maki’s bluntness and Kaede’s gentle Tenko’s hyperactive.
It’s Tenko and Maki both being so disconnected from their childhood due to their upbringing and Kaede giving them those gentle nice things they never got just so they know they deserve it and that they’re allowed to have nice things.
It’s Maki and Kaede stopping Tenko from being to hard on herself and over working herself it’s them correcting her how ever many times that it takes after she claims she’s not pretty enough not talented enough not good enough.
It’s Maki still not being used to affection after being tackle hugged for years but comfortable enough that she lets herself be hugged without retaliation and even reciprocates or initiates the affection.
It’s Kaede kissing Tenko and Maki’s scars.
It’s the group wondering how emotionally closed off cold and blunt Maki got two girlfriends.
It’s the fact they can make each other better and help each other grow in the best ways.
It’s the fact that they’re all independent and strong but have this mutual protection where no one is truly the “weak” one, but they all fall into that role for each other at times.
It’s rotating cycle of tough love and tenderness where each one of them refuses to rest until the other two do first.
It’s the “I’m hurt but you’re hurting more so I’m going to take care of you first but I know when you’re better you’re going to be pissed.”
Each of them keeps thinking they’re the burden, while the other two are the ones who truly deserve love and rest. So it turns into this heartbreaking relay race of:
“You’re always protecting us. Let us protect you.”
“You always listen. Let us listen to you.”
“You always take care of things. Let us take care of you.”
TenKaeMaki is amazing they’re so good and I just want the best for all my girls dammit all three of them deserve the world.
Hey, pausing the not so regularly scheduled Danganronpa rants to talk about a passion project of mine that has complety taking over my brain for the past several months.
You ever start a joke and then wake up one day realizing it’s gone way too far? Yeah. That’s The Duck Game.
It started with a simple board game, a dumb conversation, and a Danganronpa fanfic idea that spiraled completely out of control.
And now, somehow, it’s a real, fully fleshed-out narrative RPG about the dark side of ambition, success, and power.
Let me explain.
One day, my friend Jensen brought in a board game called Abducktion by Very Special Games.
It’s a strategy game where you move colored ducks into formations to score points. The game had this story where you’re an intern at a UFO company abducting ducks, and in the single player mode you could gain promotions based on how many points you earned.
So, as my friends Jensen, and Braylon were playing, we started joking around. What if Abducktion wasn’t just a fun little game? What if the boss was actually using it to weed out the weak to find the best interns, promote them and get rid of the rest?
And that’s when I thought: Wait. This would make a great fanfic.
I didn’t want to write a fic about me and my friends, so I did the next logical thing—turn it into a Danganronpa fanfic. That same day, literally hours later, I had a draft for the first chapter, multiple endings planned, and a whole choice-based structure where readers would click links to different chapters based on their decisions.
Then I realized... that would be alot of work even for an over-obsessed Danganronpa fan.
So, I told my friend Braylon about the idea, and he said:
"If you come up with the ideas, me and my team could make it a game for you."
And just like that, me and his team partnered up. But there was one little problem:
Copyright.
I couldn’t just submit a Danganronpa fanfic as a standalone game and try to market it off as my own that would be a legal disaster.
But then I remembered—my stupid brain had already come up with HCs so OOC they twisted the characters beyond reconigtion.
So I took my favorite (sadly) non canon friend group—Tenko, Kokichi, Maki, Shuichi, Kaito, and Kaede—gave them new names, new roles, new backstories, new trauma, and new relationships and boom.
The Duck Game was born.
What started as a ha-ha funny idea spiraled into something way bigger than I ever expected.
When I was writing the idea down for the first time I literally wrote "The Duck Game, lmao no way this will go anywhere"
And now, several months later, here I am—actually making a real game. And honestly? I’m really proud of myself (which is rare, so that’s how you know this means something).
It's also really weird to be super fixated on something that isn't Danganronpa for once.
It’s a narrative-driven RPG about climbing the corporate ladder at a shady company called Luxus Enterprises. You play as Bennett Brooks, an anxious intern who slowly gets tangled in a world of corruption, power, and moral compromise.
Every decision you make shapes his relationships, his career, and who or what he ultimately becomes.
With multiple endings, branching choices, and a heavy focus on ethical repercussions, The Duck Game asks one question:
"How far would you go for success?"
If you're into narrative driven games, power struggles, and complex characters you'll love The Duck Game. It's got drama, tough choices, and dark themes, with a unique twist on corporate ambition and moral dilemmas.
It's still a WIP but I'm excited to share as it develops. Follow @theduckgameoffical for updates!
If you're intrested I'd appreciate you checking it out! Your feedback and support let me know people are invested, but no pressure.
Thank you so much for all the support you’ve shown on my rants and projects in the past—I’m really excited to work towards making The Duck Game a fully fledged game with all of your help!
This is a rant/speculation about the addition of a second blackend in the Transfer Student From Beyond the Grave, especially with the implications of the first-come, first-serve rule.
"A lot of people talk about the missed opportunity and the idea of having two killers for Tenko and Angie in V3 Chapter 3, and yeah, I agree—having two blackends would’ve been cool.
It would’ve shaken up the trial, with the group debating when (or if) they should even bring up the second victim.
But the thing is, the real interest doesn’t come from the trial itself.
Sure, it might’ve made that useless scrum debate a little more intense, but the real draw for me is what happens after—when one of the blackends gets away scot-free."
Seeing the others having to live with a murder.
Now, you've seen how they treated Maki when she was revealed as an assassin they were nervous scared on edge and she was murdering people they never met.
Imagine how they would act if that were their friend, someone they cared about.
That's the part that would really mess with them. It's one thing to lose your friend, but it's another to know their killer is sitting right across from you.
The blackend might be alive, but socially, they're dead.
Every interaction would be laced with paranoia—the fear they will do it again—and infighting between people trying to pretend everything is normal and those being openly hostile.
Imagine the tension, the ostracization.
Of course, some people would try to make amends, but others would still see them as a potential second killer.
And the blackend, (seeing that with the rule only the first murder counts,) would probably realize they've just killed someone for no reason and are now being isolated from the rest of the group, being labeled a murderer and untrustworthy.
Maybe they would lean into their role as a villain, or maybe they would genuinely try to reach out and apologize, only to be shut down time and time again.
Even worse, what if the real danger isn't the blackend, but the others?
Someone could snap under the pressure and decide that if Monokuma won't bring justice, they will. Because who would care if a previously confirmed killer died?
They're a threat, and they killed somebody someone else cares about, so it's a win-win, right?
And the next murder—before no one had gotten away with it, but now it's been proven that it can work. You have the road map to get away with it.
You wait until someone murders, and then you kill someone who's a threat to you, someone you hate, and get away with it just like the murderer before you.
It turns the situation into not just a killing game, but a discussion about morality, ethics, and motives. Of course, these themes are in place throughout all the blackends, but it's different when you're condemning someone to an inescapable death versus them sitting across from you at the dining table, eating breakfast.
Of course they're still human but what if they killed someone you loved, someone you truly cared about, your only friend in the game.
(The arguements especially between Kaito Maki and Kokichi. chefs kiss)
In the end, having two blackends with the addition of the first come first serve rule would turn the game from a simple survival battle into a psychological minefield, where trust is shattered and the lines between right and wrong blur beyond repair.
The real danger wouldn't just be the killers, but the fear of betrayal, the crumbling of morality, and the weight of survival, forcing everyone to confront their choices of whether to forgive or forget and what they're truly willing to sacrifice.
The true impact of two killers is the emotional fallout—the fractured relationships and shattered trust. It's the heart of what makes the killing game devastating.