So In The Phendrana Drifts Area Of Metroid Prime, You Explore Various Areas In The Snowy Region Of The

So in the Phendrana Drifts area of Metroid Prime, you explore various areas in the snowy region of the map. There are various sealed courtyards, underground Space Pirate facilities, Chozo temples structures, and ice caves. You also see various creatures, such as various adaptations of other creatures to this cold environment. The most prominently featured of these creatures is the juvenile and adult Sheegoth, a massive predator that dwarfs even Samus. Naturally, these creatures would require copious amounts of food. However, the areas we find them in are sealed enclosures, offering no way in or out besides doors which are too small for even the juveniles to fit through, and which often require specialized beam types to open. So how do these titanic creatures survive in Phendrana Drifts.

While I imagine they are adapted to going long times without food, I imagine these creatures stalk the frozen wasteland above the crevices of Phendrana, delving in to feast on the various micro ecosystems formed in those contained environments. Sometimes, these crevices prove too difficult to escape from, so they enter a hibernation state to conserve energy, waiting for any signs of prey. This explains the accumulations of snowfall that they shake off when Samus approaches.

Additionally, I believe the juveniles tend to stay together until they reach a certain level of maturation. They never seem to appear without another close by. They even seem to use pack hunting tactics to overwhelm prey. Though, this raises a serious question. If the juveniles, big as they are, need to travel in groups and form ice shells over their backs, what else is in Phendrana Drifts?

More Posts from Nerdy-the-artist and Others

9 months ago

Solomon Aran is Samus’ brother of dubious canonicity who disappeared during the attack on K-2L. He didn’t die unlike everyone else, nor did people assume he just got vaporized. It is said he disappeared.

We all say Samus is trans.

S*lomon is Samus’ dead name obviously and she never bothered to correct the Federation records of the incident, because in a way Solomon DID die on K-2L. And also she’s fine with everyone naturally seeing her as just a woman and nothing else (in terms of gender, in terms of species she’s also part-birb but Samus embraces that bit so it all works out).


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3 years ago

“Are you ok?”

“Yargh, 𝓝𝓸.”


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11 months ago

That… makes an immense amount of sense. Don’t get me wrong, I’m team trans Samus myself (and trans myself), but that little detail does add a not insignificant amount of character and respectability to Adam. I actually showed some Other M stuff to my friends and we all laughed at how bad it is and made some points how things could be improved but this even makes Fusion and Dread better for it.

adam malkovich referring to samus as "lady" as a sign of respect always reads as a touch condescending and belittling until you look at young adult samus and realise she was a 6-months hrt effeminate twink just growing out her crew cut and its highly likely the rest of the force kept misgendering her. for their commander to respect her identity and refer to her as a woman would be a huge acknowledgement of her agency and personhood beyond her martial prowess, and for a girl who has only known war and was raised to be a weapon i would blow up a couple space stations with that guy too


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6 months ago

It’s my blog, and I get to nerd out about Metroid fan covers if I want.

Track 10: Power

I swear, I love this track so much. I was never a fan of the original Raven Beak theme. The percussion felt lacking, the vocal element didn’t seem to match the gravity of the situation, and the overall track just seemed discordant and lacking pattern. However, “Power” absolutely improves upon the base track in almost every way I can possibly think of.

The entire album returns a lot of old leitmotifs, from the iconic Brinstar depths, to the chase theme of the SA-X. Most importantly to “Power” is the eerie loop of the Super Metroid save room. It appears elsewhere in the album, but it is actually the first leitmotif within the final track. Its inclusion is brilliant. Raven Beak has been spying on us, lying to us, and manipulating us through the Network Station save rooms. To hear this leitmotif turned sinister is a perfect display of the realization that we were never alone, and NOT in a good way. The track then transitions into Samus’s theme, then Raven Beak’s leitmotif in a monologic fashion, perfect for Raven Beak’s declarations and ordering of Samus to capitulate. The almost vocoded vocal element really excels here as a low hum in a moment of intermission. You can imagine Raven Beak pacing about his thrown room explaining the necessity of his schemes, and his justifications.

Then as the actual battle portion of the song begins, we see that the pace is slower than the original, allowing the Raven Beak leitmotif to really shine and draw itself out. The save room leitmotif is carried over, as well, adding some variety and vigilantly reminding us of how well our enemy knows us. The full vocal rendition of his theme just fits so damn well with his overwhelming power and technology. We actually get a bit of the heroic part of Samus’s theme as well, perhaps to mark a significant set of blows. Then a brief interlude of the darker first half of her theme, no doubt signifying Raven Beak losing one wing and tearing off the other himself. The final act of the song shows a distinct level of desperation on the part of both combatants. We can imagine that they are both running out of resources, and the looming threat of planetary destruction. The finale showcases Samus’s theme and closes very upbeat. However, we all know that victory doesn’t quite happen as Samus anticipated.

It’s My Blog, And I Get To Nerd Out About Metroid Fan Covers If I Want.

Though it does come in the end

This track has given me several ideas for my own rewrite of the Metroid saga. I constantly had the idea of the throne room being heavily damaged throughout the fight, cuz, I mean

It’s My Blog, And I Get To Nerd Out About Metroid Fan Covers If I Want.

Look at that massive beam. There is no way he isn’t at least singing the banners. However, “Power” makes me think more into it as symbolism for Raven Beak dismantling Chozo society and morals in order to fit his own insane agenda and ideals. I could even see the towering Chozo statues tumbling down onto him during the final phase of the fight, as if their likenesses are throwing themselves upon him, begging him to cease this madness, to stop attempting to kill his own daughter. I also imagine both of them losing weaponry and tools throughout the fight as well, further amounting to their desperation as they run out of power bombs, super missiles, miniature suns, and other critical ammunition. I also like to think of Raven Beak using a spear like other Chozo warriors, but being disarmed of it throughout the fight, showing that he is no rightful heir to their legacy. There are so many ideas floating through my head on the matter.

In any case, Sam Dillard did excellent work here. And you should ABSOLUTELY check out the album! The link for it is in the video description.


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1 year ago

It occurs to me now that I can simply reblog this with each week’s update, so I think this will be a good way to go forward. If anyone has any better way to link this back to the other updates, lemme know. Anyways, week 2, here we go!

Day 8: Menace

Confession of Captured Revenant Pirate

“There is no hope for this world. You have been chosen. Kill me, release me, or keep me, it does not matter. The God of Death will descend upon this world, and bring with him our beautiful ends on his violet wings of destruction. His gift to us is the beauty of annihilation, and our swan song will be the cries of pain and the begging for mercy. Blood shall soak the land, decay shall fill the air, and fire shall paint the sky. He has died before, and come back once again. He is the beyond and the end. His promise is simple: Death to Everything. And we shall bask in its glory.”

Day 9: Meta

Scan of Space Pirate log

“Transfer of Commander Ridley has been successful. Smuggling operations, codifying his pseudo-corpse as Geoform-187, successfully transferred him to Frigate Orpheon for resuscitation and enhancements. While the metamorphosis was painful, it was completed to great success, and with equally great haste. One behavioral oddity following his awakening has been an uncharacteristic obsession with his murderer, the Bounty Hunter known as Samus Aran. His obsession with her has bordered on all consuming. While combat simulations targeting her are understandable, the latest advent of troops undergoing mandatory training on human torture techniques has shaken our confidence in his current leadership capabilities. Still, we expect this boiling rage to be reduced to a simmer over time. How long this change shall take remains to be seen.”

Day 10: Armor

Metroid Durability testing log

“This series of tests is to discern the limits of the outer casing around a Metroid. For the sake of testing accuracy and preventing longterm damage reflecting in subsequent experiments, each test has been conducted on a separate specimen. A maximum of five projectiles will be used in each test unless effects of projectiles are detectable.

Test 1: 9mm bullet

Result: No effect detectable. A mild shimmer across the gelatinous surface of the Metroid as each projectile bounced harmlessly off the outer shell. Metroid is healthy and appears to merely be confused by the impact.

Test 2: High Velocity Sniper Round

Result: No effect detectable. The outer layer appears to have rippled from the impacts, but no damage was suffered. Metroid is irritated by the impacts, though not in any serious pain that we can discern.

Test 3: Low Power Plasma Bolt

Result: Mild damage sustained. The area where the bolts made contact appeared to glow for a time from the transferred heat, but damage was reversed within 8 hours. Metroid appeared in pain from impacts. Tests on a further 2 subjects resulted in death from approximately 24 more shots.

Test 4: High Power Plasma Bolt

Result: Serious damage sustained. The area where the bolts made contact glowed, with numerous fissures visible in the membrane. Metroid appeared to be in pain from impacts and subsequent burning effects. Damage was reversed over the course of 26 hours. Tests on a further 2 subjects resulted in death from approximately 9 more shots.

Test 5: Troop grade missile system

Result: Serious damage sustained. Immediate damage and discoloration was less serious than energy based weapons, but compounding attacks lead to rapidly increasing damage. Damage was reversed over the course of 8 hours. Tests on a further 2 subjects resulted in death from 1 and 2 additional missiles respectively.

Test 6: Emplacement grade missile system

Result: Immediate destruction. Metroid was blown apart by detonation. While the efficacy of such an attack against a Metroid is real, the viability of such munitions against a small and agile target is low.

Day 11: Talon

The Edict of Ashkar Behek

“Between your own to hands, you created life in a form this galaxy has never seen. You nurtured it and allowed it to prosper, named it the Ultimate Warrior. However, when this novel form of life sought not to be controlled, you betrayed the values of your Hasana, and of the Chozo. You denounced your creation, sealed it away, and intended to destroy this world and all life upon it, to rid the world of what you birthed. Though your intentions were pure, this is a crime the Chozo will not tolerate. The sentence for you, Golden Claw, is death.”

Day 12: Fierce

Scan of Bioform Kraid

“Given the passage of several years, it was guaranteed that Kraid’s size would increase drastically since the initial invasion of Zebes. His species, the Kridilians, are used by Glaxamore forces as sentinels for important locations during sieges. They are transported in their juvenile stage of life, where they take up much less space. Once on site, they eat any bio forms they come across to accumulate mass as quickly as possible. As an adult, their legs become vestigial structures, reducing movement greatly. Kraid, himself, has been outfitted with various weapons on a rig grafted to his back, in addition to the various biological defenses native to his species. Perhaps most notably, Kridilians gain sentience once they reach adulthood. Kraid is likely to have an exemplary tactical intellect.”

Day 13: Omega

Scan of Pirate Security Log

“Subject 42, codified as Omega Pirate, has been transferred to the Phazon Mine sector known as The Grid, where the bleed through of Phazon through the Chozo shield occurs. While Omega Pirate has been cooperative and forthcoming in all tests and procedures, there are some of us who have our own suspicions about how much of his intellect he is withholding. On numerous occasions, he has been seen looking into the shield as if staring through it. As he does, he has been witnessed gesturing and nodding as if holding a conversation with an entity on the other side of the barrier. While some have dismissed this as Phazon mental degradation and have even celebrated its minimal effects on Omega Pirate, I have silent suspicions that his long staring sessions with the barrier are only the tip of the iceberg.”

Day 14: Relentless

Orders from Commander Ridley

“Tallon IV is now to be put on lockdown. Any vessels entering or leaving Tallon IV’s orbit are to be immediately destroyed. Curfews are to be in place for all non-combat personnel. Any unauthorized access to facilities or systems is to be reported immediately. Ration and payment rewards shall be given to any individual providing information leading to The Hunter’s capture. Capture of The Hunter is preferable to destruction. Any individuals who unnecessarily terminate The Hunter will face summary execution.”

Maytroid 2024 is here!

I am so excited to get to work on these new prompts. Last year, my entries for each day were fairly sloppy, and I was new to the series, so I was lacking a fair bit of information. Now, I’m armed with more knowledge and am eager to use it.

For those who haven’t seen what I did for Maytroid last year, what I’m going to be doing instead of art is something more writing focused. These little text entries are mostly styled after the scans from the Metroid Prime series. Matter of fact, this new set of prompts actually lends itself much better than last year’s, as I have a lot more leeway to play to my own strengths than last year (I still don’t know what the fuck I’m gonna do with Gorea). These are all canon to my own Metroid AU currently, though as things change in development, these may become out of date. They will give the vibe my stories are going for, but these shouldn’t be held to as the absolute canon for them. I’ll be posting these week by week, around 7 at a time, starting today.

Day 1: Ridley

Transcript of Security Footage

Several individuals in this footage cannot be identified at this time. They shall be identified as Pirate 1, Pirate 2, and Pirate Major.

Ridley: What I want to know… is why he is not in custody.

Pirate Major: I gave them their orders, they knew he was to be brought in alive, and instead they killed him.

Pirate 1: You told us to take care of him! We thought you meant an execution, not milk and cookies!

Pirate Major: Insolent Wretch! You say such things about your orders in front of our Commander?! You know how we handle that sort of insubordination!

Pirate 2: Cool it, we’re already in hot water.

Pirate 1: We’re in hot water because of the life of some winy little nobody that begged for his life with money he didn’t even have.

Ridley: While your insolence is… aggravating… I am willing to forgive this misstep.

Pirate Major: What?

Ridley: He was an insignificant pawn. We can always find another. As I was saying, I am willing to forgive this on one condition. Did he die in pain?

Pirate 2: Yes. He did suffer before he died.

Ridley: What methods or torture did you employ?

Pirate 1: Waterboarding. Works wonders on humans. I always liked how they sound when they cough and gasp for air.

Ridley:Mmmmm… was blood shed before his end?

Pirate 2: Yeah. My partner here has… quite the way with knives.

Ridley: Do tell.

Pirate 1: Slashed his wrists. Those arteries gush lots of blood from humans. And we started pulling teeth when he lied.

Ridley: Delicious. You have escaped capital punishment, but you will still be serving as guards for the Metroid containment units. For further forgiveness, you will need to be more creative with your implements. I find Revine’s death, by your account, to be quite dull. Your are dismissed, unless you wish to enlighten me further.

Day 2: Fiery

Scan of Pipe System in Norfair

“These pipes appear be delivering superheated magma into the Norfair region. Given the proximity to Ridley’s personal quarters, likely explanations include terraforming the area for Ridley’s own comfortability, additional protective measures, or the intentional destruction of Chozo artifacts not deemed useful. The latter is most likely, as the immediate area was once a Chozo burial tomb. It is now completely submerged in magma, disintegrating much of the artifacts within.”

Day 3: Winged

Scan of SA-X Mutations

“This X-Parasite copy has suffered some form of destabilization of its copying abilities. Abnormalities include a malformed, beak like structure around the mouth, several atrophied fingers, several hypertrophied fingers, small patches of feathers, and an extraneous structure protruding from its back resembling a Chozo wing bereft of feathers. These unusual deformities could be the result of DNA infusions during childhood complicating the process of anatomical replication within X-Parasite offspring. This individual seems to suffer great stress from its predicament, but it is unsafe to assume that its combat functionality is greatly hampered. Adaptation is this species’s main trait.”

Day 4: Pirate

Scan of Space Pirate Elite

“Subject is a member of an unknown species known only from individuals working within Ridley’s special operations group, The Revenants. This group acts as Ridley’s personal enforcers and assassins, fanatically worshipping their commander as a literal God of Death. They wield melee weapons personalized to their unique fighting styles. Each weapon is charged with electricity, giving them an additional ranged attack capability. They have operated since before the Galactic Federation, making a name for themselves in fighting Chozo warriors. Their endurance, agility, and strength cannot be overstated, in spite of their gaunt appearance.”

Day 5: Mecha

Scan of automaton codenamed Mecha Ridley

“Subject is a battle ready drone, seemingly created by Ridley’s fanatical special forces, the Revenants. Mecha Ridley is heavily weaponized, as there could be no altar to the God of Death without the ability to take a life. Weapons include flamethrowers, guided munition launchers, and superheated claws. Mecha Ridley’s armor is highly durable, but greatly hampers mobility compared to its inspiration. Additionally, as a cult idol of worship, advanced artificial intelligence was not prioritized during production. Mecha Ridley displays average combat intellect for a war drone. Recommend staying moving and outsmarting the automaton.”

Day 6: Fang

Scan of Rundas’s Necklace

“Rundas appears to have begun collecting Metroid Fangs as trophies since last he was approached. Assuming one fang was taken from each Metroid he has eliminated, he has defeated 15 Metroids in the two months since he was last seen. Unfortunately, his ego has grown with his kill count.”

Day 7: Cunning

Scan of Abandoned Home

“Old Bird and Grey Voice’s abandoned home has been left mostly in tact, minus the usual signs of neglect. However, there appear to be a plethora of traps lain around the home. Various grapple snares have been detected, alongside explosive charges, beam emitters, and microphones. Much of these systems appear to be inert, and once reported directly to Mother Brain. It is clear she anticipated you might return here before confronting her. Given her destruction, several trap systems remain completely dormant. Still, any approach must be made with great caution.”


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6 months ago

Merch idea: Remote controlled morph ball that works like those remote controlled BB-8 toys from way back when.


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10 months ago

How I would implement each type of Space Pirate

Given the variety of Space Pirate types (species?) at their disposal, I figured I would make an effort to maximize their usage and find specific niches for each of them. Of course, each variety of Space Pirate will be predominantly featured in the games they appeared (IE Zebesians will be the main enemy encountered in my rewrite of Zero Mission) but I’d like to sprinkle some other variants throughout each story. To that end, here’s the different roles I would have each Space Pirate variant fill.

Firstly, I don’t think I’m gonna use the Metroid Prime 2 Echoes Space Pirates. Their design just… doesn’t fit in with the others. That will likely disappoint many of you, but that’s just what I’m doing. Feel free to tell me how you would implement them in the comments or in a reblog.

Zebesians-Security/Sentries

How I Would Implement Each Type Of Space Pirate

These guys are known for their ability to crawl along walls and leap great distances. They also lack any obvious prehensile appendages, making the operation of extraneous equipment difficult. In the games they appear in, they are usually seen patrolling corridors and shafts for Samus. To that end, I feel like treating them as guards for the many Space Pirate facilities therein would be a good use of them.

Metroid Prime Space Pirates-Technology operators/pilots

How I Would Implement Each Type Of Space Pirate

These guys are synonymous with Metroid Prime’s story of insatiable technological aspiration. To that end, these guys could be tasking with piloting fighter crafts, setting up weapons emplacements, testing out prototypes (such as the beam troopers), or simply conducting dangerous research. There isn’t really any noticeable affinity for any specific line of work for these Space Pirates, so they can be a sort of Jack of all trades type that can be slotted into any role needed by High Command.

Urtraghians-Hunter Killers/Trackers/Raiders

How I Would Implement Each Type Of Space Pirate

As I have stated before, the Urtraghians’ eel like visage evokes that of a predator, a bogeyman for the Galaxy. To that end, these guys could make for good trackers, using their enhanced sensory capabilities to track their quarry with precision. They could also be used to intimidate underlings and captives into submission, given their sharp teeth and reputation for consuming disloyal members of their own species. I could almost imagine them like the Zorgons from Zathura, insatiable, predatory spacers terrorizing the innocent.

Federation Force Pirates-Heavy Infantry

How I Would Implement Each Type Of Space Pirate

Canonically, these guys are massive, and I would imagine they have the durability to match. I think the obvious choice for them is to be a heavy enemy type akin to the Hunters in Halo or closer to the Barons of Hell in Doom. They are deadly behemoths that you don’t wanna get close to, especially with that energy blade able to cleave you in two with ease. Hell, you could say that these things have a habit slurping up the insides of their victims with their proboscis. Creepy stuff.

Metroid Prime 4 Beyond Space Pirates-Elite Soldiers/Shock Troops

How I Would Implement Each Type Of Space Pirate

Metroid Prime 4 Beyond hasn’t released yet, so this designation is tentative. We may, and likely will, get some further details to flesh out this new variety of Space Pirates in full, with habits, specialties, and story telling beats making this new variety more unique. Until then, my temporary role for them is to be shock troops and warriors for the Space Pirate empire. Their ornamental and intimidating armor, combined with their tall stance and seeming pride, makes them an ideal candidate for the soldiers of the Space Pirates, capable of getting any mission done… except when it involves killing The Hunter. But when she’s not there, they’ve got it handled!

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


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11 months ago

I tend to go for a middle ground between the two. Someone with scars from injuries that no human being should be able to survive, but also let her care about eyeshadow and lipgloss because it’s just a fun thing she can do to express herself in a busy life of hunting down criminals and super predators. Give her absolutely chiseled abs and towering height, yes, but let her smile with the people and little critters she’s saved along the way. I’m not saying you can’t have your buff, grizzled veteran of many battles with the scars to prove it, but she’s still human, she still needs to live a little. But yes, give her a massive co-

People who draw Samus Aran as a 5 foot nothing girl with an hourglass figure, flawlessly smooth skin, perfectly applied makeup, absolutely no musculature, and a bubbleheaded smile are cowards. That woman has been put through the ringer and should look like it. Give her towering height. Give her absolutely chiseled abs. Give her terrifying scars snaking across her skin. Give her weird feathers and scales covering her body. Give her a scowl that could shatter glass. Give her a massive co-


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