Can Someone Explain To Me Why The First Murder Drones Post I Make Here Is A Meme About An AU? I Did Not

Can someone explain to me why the first Murder Drones post I make here is a meme about an AU? I did not expect this to be how it goes. Eh. @ddwhaleshark here ya go.

More Posts from Nerdy-the-artist and Others

9 months ago
Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t
Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t

Decided to make Sylux in Halo MCC. Overall, I think it turned out quite well. Unfortunately, I don’t have any big spiky shoulders to add to complete the look, but I do have the vertical slit visor and the blocky chest plate and neck guard.

Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t

Though, to this YouTube commenter who asked to remove his shoulder privileges, you got your wish.


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8 months ago

The Flying Pirates are hardcore

So these Space Pirates in particular are hardcore as fuck. The scans state directly that they have a well known habit of diving into any target once their luck has run out to take the enemy out with them. This kamikaze strategy is not just an occasional occurrence, but standard practice. Furthermore, on Tallon IV, these Pirates can be found in multiple biomes in the game, from the dangerous heat of magmoor caverns to the freezing cold of Phendrana Drifts. They can be encountered in Tallon Overworld, which is to be expected. The underwater variant of them can be found in the sunken frigate Orpheon which doesn’t take a huge leap in environment, just some retooled thrusters and an air tank for breathing. However, their environmental adaptability starts to get put on show in their first proper introduction in Phendrana Drifts. Phendrana is a snow covered wasteland, with almost no flora to speak of. It is a harsh and unforgiving environment covered in snow and ice, and these guys don’t layer up for the weather. Still, given that the Space Pirate labs have buildups of sitting snow, you might assume that Space Pirates just enjoy the colder temperatures. But these guys also show up in MAGMOOR CAVERNS. Samus requires the Varia Suit to step foot in those areas without cooking alive, and the Flying Pirates are in there without any heat protection whatsoever. I think they may be extremophiles.

The Flying Pirates Are Hardcore

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1 week ago

Reblogging cuz it was posted as mature content for some inexplicable reason. It’s fixed now though

So… scope creep, huh?

For those of you who may not know, I do have a rewrite of the Metroid Zero Mission manga, as well as most of the games in the series, in the works. However, the manga rewrite in particular deals with some very heavy and intense topics, topics that need time and care to get right. So uh… yeah, I don’t think that’s coming out before Metroid Prime 4: Beyond, save for some massive delay.

However, there is a story in the works that will meet your eyes, and ears, far sooner. This story is based on a premise and the music works of the YouTuber Seregauss. This is the story of his latest album, Metroid Prime: The Great Hunt.

Metroid Prime: The Great Hunt
YouTube
an album for a concept metroid prime hunters sequel

Taking place after the events of Metroid Dread, this story follows up on some of the loose plot threads left by Dread, Fusion, and Other M, and operates as a sequel to Metroid Prime Hunters.

Far from the homeworlds of the lost Alimbic Civilization, the secret technologies of the Alimbics, left buried for millennia, have been reactivated, spurring on a new hunt for long lost power. Samus Aran, now wrestling with her Metroid powers and distrust in the Galactic Federation and Chozo, must put an end to the anomalous rifts running rampant throughout the Collidus Star System. In her journey, Samus will face deadly wildlife, familiar faces, and sinister new foes, all while uncovering secrets new and old.

This is a story I am very hyped to be working on. Seregauss has a lot of my favorite Metroid covers, and The Great Hunt might be some of his best work yet. In addition, I am privy to some inside information as to artwork and designs which will be implemented into this story. I will be posting some of my own artwork soon, including some artwork of a redesign of the Space Pirate Bounty Hunter, Weavel. Stay tuned, and happy hunting!

So… Scope Creep, Huh?

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10 months ago

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


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10 months ago

I had a similar idea for a side game called “Ridley’s Rage” where it’s about him conquering worlds and causing more destruction nets you a higher score.

Anyways, similar to Halo Wars, you could have different commanders with different capabilities, such as Ridley, Weavel, and Mother Brain for the Space Pirates, against Castor Dane, Adam Malkovich, and Alex Miles in the Federation. Perhaps Castor Dane would be good for air support tactics while Alex Miles would be good for mechanized warfare, and Adam would be sort of an all rounder, Jack of all trades. For the Space Pirates, Ridley might focus on heavy explosives that would cause a lot of collateral damage, Weavel could focus on swarms of weak troops, and Mother Brain could be more strategic and mobile, requiring some more thought and foresight.

Maybe the story mode could be Dane vs Weavel, but a vs mode could feature those other commanders.

Metroid spinoff idea, RTS focusing on Caster Dane

In my head I’m imagining a real time strategy game like halo wars focusing on caster Dane as you command federation troops, vehicles, etc in a prolonged conflict with the space pirates over a planet they’re trying to conquer. While also being able to send in bounty hunters like spire or noxus as special units, or if it’s set before prime 3 maybe rundas, gorr, and gandrayda. Or even introduce new bounty hunters to expand the world further.

Meanwhile the chief rival to Dane in command of the pirate forces would be weavel. Perhaps getting some help from trace or kanden

I have no idea how this would work and it probably only appeals to me specifically so I highly doubt Nintendo would ever do it, but what do y’all think? Deep down I think really I just want a game that expands a bunch on the GF and the space pirates and their abilities and tactics.


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11 months ago

Part 4, the penultimate week and the last full week of these. Not really much else to say at this point, so I don’t have excuses to dilly dally, right? Let’s dive straight in!

Day 22: Stalk

Scan of Space Pirate Logs

“Project Shadow has yielded significant results. The MSC-MK3 cloaking device has proven to be a highly effective cloaking unit, able to conceal a soldier from a vast range of visible light spectrums. While certain frequencies of light can still detect a cloaked soldier, they are not within a spectrum that most sapient species can see without ocular enhancements. There are two main downsides to the tech, however. Projectiles being fired while cloaked can completely disrupt the cloaking field, as it will attempt to envelope the projectile, causing a system overload which requires a lengthy factory reset in order to continue functioning. For this reason, troopers equipped with the MSC-MK3 should be instructed to only use melee weapons. More significantly, the energy expenditure for cloaking is immense, requiring near constant upkeep in order to function. For this reason, the MSC-MK3 should only be used by internal security for installations with proper energy dispensaries. Science Teams aboard the Research Frigate Siriacus claim that models with superior energy efficiency shall be made available soon, but with the caveat of being too expensive for mass production.”

Day 23: Savage

Scan of Crashed Civilian Ship

“While various burn marks across the hull indicate small arms fire scorching the exterior, the attack that brought down the vessel was an explosion near the engines, causing them to short out before the ship could approach the atmospheric limit. Several deep gouges are visible on the roof of the hull, with a large chunk being cut out. The molten metal around the cuts indicate a heated blade piercing the plating. Given the blood staining the inside of the vessel, the fate of the occupants bears no thinking about.”

Day 24: Taunt

Scan of Gandrayda’s Power Suit Mimicry

“Although Gandrayda’s shapeshifting capabilities can mimic the form of an individual, it has a great deal of trouble copying the functions of said form. While she may be able to mimic the outer coating of an animal to near perfection, the internals are rarely mimicked with any amount of finesses. However, certain functionalities can be replicated, albeit imperfectly. Energy blasts can be created, though strength and range are hampered greatly. Movement can be achieved, though only through patterns she is already accustomed to. Thus, while her mimicry of the Power Suit does have certain marked similarities in function, such as the Power Beam, Grapple Beam, and Double Jump Boots, other abilities remain beyond her ability to mimic. Unfortunately, this is enough to fool most beings without a thorough biometric scan. Do not get distracted by the recreational uses for her shapeshifting abilities.”

Day 25: Clone

Suit Maintenance Record Playback

“Eres attached to suit. Countermeasures active. Containment Measures active.

Isolation between Suit and Wearer… successful. Suit Immobilization… successful. Visor hue warning… successful. Self immolation… failed.

Multiple components of wearer compromised by Eres Consumption. Emergency tissue surgery commencing… successful.

-Fast forward seven hours

Removal of armor plating detected, further insulation of wearer required.

-Fast forward 27 hours

Warning, breach of suit through all layers detected. Eres consumption of wearer imminent and unavoidable. Attempting detonation of suit’s power core… failed.

Eres assault fought back by unknown pathogen. No information available on pathogen.

What we cannot gain… we take.

Eres presence not detected. Severe damage of Power Suit present. Will remain in stasis until further notice.”

Day 26: Haze

Scan of Space Pirate Logs

“It has been a whole cycle since the planet identified as Aether was discovered. Our operations on the planet have been slower and far more cautious after the Amelioration Incident on Talon IV. It has become apparent that biological manipulation via Phazon will instead be putting them under control of a force outside of our current ability to control. However, the extremely potent energy signature of Phazon still makes it an extremely potent energy resource with boundless combat applications. However, the strange nature of this world has lead to many disappearances from scouting and security groups. Those who survive report the sky suddenly growing dark as a Phazon based mist rolls into the area. They have even reported seeing teammates fade out of existence before their eyes. When such events occur, encounters with hostile entities become increasingly common. Until we can discover the nature of this phenomenon, patrols outside of our bases of operations will be heavily restricted. We have already lost eight whole teams to such incidents.”

Day 27: Strike

Scan of Space Pirate Logs

“It appears as though the Galactic Federation has created a special fighting force specifically dedicated to replacing some of their reliance on independent contractors in recent decades. What little information our spies have been able to glean on these soldiers calls this advanced combat element ‘Operation Golem’. These soldiers are far more capable than typical ground troops, utilizing advanced combat exoskeletons with modular weapon hardpoints. These soldiers have already eliminated several of our facilities and outposts with great proficiency. Out of 16 engagements, we count only 1 casualty, occurring only when the team was outnumber 7 to 4 by Metroids. The obvious combat proficiency of this team represents a risk if such technology begins to proliferate in our enemies’ forces. Our spies have identified General Alex Miles as being in charge of Operation Golem. Efforts have begun in order to track him down for assassination.”

Day 28: Vendetta

Space Pirate Revenant logs

“With the command of the God of Death, we go forth, seeking the Hunter clad in metal. She trespasses His domain, challenging His rule over life and its end. Death cannot be stopped. It cannot be halted. To cease the end of living things is to tear the fabric of the universe. To challenge His will is to challenge the rules of nature. As sure as the stars will one day burn out, all things shall perish, save for the God of Death and His chosen. The Hunter challenges the very notion of Death itself. We cannot end her, for that is not our place. Our place is be bring her before Him, so that she maybe shown the futility of struggle against a God, a rule of nature, and a thread in the fabric of reality. He is Death. With each destruction, his thread in the fabric of reality becomes frayed. He can repair this fray, but we must ensure she does not flaunt this desecration to the natural order. We must find the Hunter, for The God of Death commands it.”

Maytroid 2024 is here!

I am so excited to get to work on these new prompts. Last year, my entries for each day were fairly sloppy, and I was new to the series, so I was lacking a fair bit of information. Now, I’m armed with more knowledge and am eager to use it.

For those who haven’t seen what I did for Maytroid last year, what I’m going to be doing instead of art is something more writing focused. These little text entries are mostly styled after the scans from the Metroid Prime series. Matter of fact, this new set of prompts actually lends itself much better than last year’s, as I have a lot more leeway to play to my own strengths than last year (I still don’t know what the fuck I’m gonna do with Gorea). These are all canon to my own Metroid AU currently, though as things change in development, these may become out of date. They will give the vibe my stories are going for, but these shouldn’t be held to as the absolute canon for them. I’ll be posting these week by week, around 7 at a time, starting today.

Day 1: Ridley

Transcript of Security Footage

Several individuals in this footage cannot be identified at this time. They shall be identified as Pirate 1, Pirate 2, and Pirate Major.

Ridley: What I want to know… is why he is not in custody.

Pirate Major: I gave them their orders, they knew he was to be brought in alive, and instead they killed him.

Pirate 1: You told us to take care of him! We thought you meant an execution, not milk and cookies!

Pirate Major: Insolent Wretch! You say such things about your orders in front of our Commander?! You know how we handle that sort of insubordination!

Pirate 2: Cool it, we’re already in hot water.

Pirate 1: We’re in hot water because of the life of some winy little nobody that begged for his life with money he didn’t even have.

Ridley: While your insolence is… aggravating… I am willing to forgive this misstep.

Pirate Major: What?

Ridley: He was an insignificant pawn. We can always find another. As I was saying, I am willing to forgive this on one condition. Did he die in pain?

Pirate 2: Yes. He did suffer before he died.

Ridley: What methods or torture did you employ?

Pirate 1: Waterboarding. Works wonders on humans. I always liked how they sound when they cough and gasp for air.

Ridley:Mmmmm… was blood shed before his end?

Pirate 2: Yeah. My partner here has… quite the way with knives.

Ridley: Do tell.

Pirate 1: Slashed his wrists. Those arteries gush lots of blood from humans. And we started pulling teeth when he lied.

Ridley: Delicious. You have escaped capital punishment, but you will still be serving as guards for the Metroid containment units. For further forgiveness, you will need to be more creative with your implements. I find Revine’s death, by your account, to be quite dull. Your are dismissed, unless you wish to enlighten me further.

Day 2: Fiery

Scan of Pipe System in Norfair

“These pipes appear be delivering superheated magma into the Norfair region. Given the proximity to Ridley’s personal quarters, likely explanations include terraforming the area for Ridley’s own comfortability, additional protective measures, or the intentional destruction of Chozo artifacts not deemed useful. The latter is most likely, as the immediate area was once a Chozo burial tomb. It is now completely submerged in magma, disintegrating much of the artifacts within.”

Day 3: Winged

Scan of SA-X Mutations

“This X-Parasite copy has suffered some form of destabilization of its copying abilities. Abnormalities include a malformed, beak like structure around the mouth, several atrophied fingers, several hypertrophied fingers, small patches of feathers, and an extraneous structure protruding from its back resembling a Chozo wing bereft of feathers. These unusual deformities could be the result of DNA infusions during childhood complicating the process of anatomical replication within X-Parasite offspring. This individual seems to suffer great stress from its predicament, but it is unsafe to assume that its combat functionality is greatly hampered. Adaptation is this species’s main trait.”

Day 4: Pirate

Scan of Space Pirate Elite

“Subject is a member of an unknown species known only from individuals working within Ridley’s special operations group, The Revenants. This group acts as Ridley’s personal enforcers and assassins, fanatically worshipping their commander as a literal God of Death. They wield melee weapons personalized to their unique fighting styles. Each weapon is charged with electricity, giving them an additional ranged attack capability. They have operated since before the Galactic Federation, making a name for themselves in fighting Chozo warriors. Their endurance, agility, and strength cannot be overstated, in spite of their gaunt appearance.”

Day 5: Mecha

Scan of automaton codenamed Mecha Ridley

“Subject is a battle ready drone, seemingly created by Ridley’s fanatical special forces, the Revenants. Mecha Ridley is heavily weaponized, as there could be no altar to the God of Death without the ability to take a life. Weapons include flamethrowers, guided munition launchers, and superheated claws. Mecha Ridley’s armor is highly durable, but greatly hampers mobility compared to its inspiration. Additionally, as a cult idol of worship, advanced artificial intelligence was not prioritized during production. Mecha Ridley displays average combat intellect for a war drone. Recommend staying moving and outsmarting the automaton.”

Day 6: Fang

Scan of Rundas’s Necklace

“Rundas appears to have begun collecting Metroid Fangs as trophies since last he was approached. Assuming one fang was taken from each Metroid he has eliminated, he has defeated 15 Metroids in the two months since he was last seen. Unfortunately, his ego has grown with his kill count.”

Day 7: Cunning

Scan of Abandoned Home

“Old Bird and Grey Voice’s abandoned home has been left mostly in tact, minus the usual signs of neglect. However, there appear to be a plethora of traps lain around the home. Various grapple snares have been detected, alongside explosive charges, beam emitters, and microphones. Much of these systems appear to be inert, and once reported directly to Mother Brain. It is clear she anticipated you might return here before confronting her. Given her destruction, several trap systems remain completely dormant. Still, any approach must be made with great caution.”


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10 months ago

Space Pirate Design Ranking Part 2

2nd place: 2D Sprite/classic Zebesian

Space Pirate Design Ranking Part 2

I’m grouping all of the original game sprites from the OG all the way up to Zero Mission together as they have very little differences, and with how pixelated they are, those differences really don’t amount to anything more than a slight change in position or fidelity. The Zebesian Space Pirate design is a classic. I had seen the 2D cosplay of a Zebesian before I was even a Metroid fan and always thought it looked cool. There’s an intimidating factor to it with its hunched posture and agility. The “big snappy lobster claws”, as FatBrett so eloquently put it, make them instantly recognizable. The heads also feel very serious and intimidating, with the downward curve and alert gaze. You get the sense that these guys take their role seriously. They are good at what they do, no nonsense professionals.

And for the winner!

1st place: Metroid Prime

Space Pirate Design Ranking Part 2

These guys are just fantastic. Sure, it can be argued that they’re a bit generic, but I think the sense of identity and visual storytelling that these guys bring to the table just takes the cake for me. Firstly, the addition of the arm mounted energy blades is really cool, and giving a standardized “tool of the trade”, so to speak, does a good bit to make them more unified. In previous entries, unless you looked at a manual, you couldn’t really tell where the fauna stopped and the Space Pirate menace you were sent to eradicate began. Metroid Prime, however, makes that distinction exceedingly clear. In addition, the inclusion of the metal crudely grafted into their bodies really does a good bit to sell the portrayal of the Space Pirates’s modus operandi of going as far as possible with scientific advancement with zero ethical limitations, all in the name of gaining a combat advantage over all that would seek to stop their conquests. The storytelling here is really a thing of wonder. For more on that, I recommend FatBrett’s video on the Space Pirates in Metroid Prime. It goes into more detail here than I will here.

Regardless, all of these designs are, at the very least, good. They all have things going for them that I truly dig. From the immense storytelling of Metroid Prime’s Space Pirates, to the intimidating skeletal appearance of the Echoes Pirates, to the back pointing spines of Other M’s Zebesians, there is always something to like about the designs of the core infantry of the Space Pirates.

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


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5 months ago

Batta, the Culture of the Zebesian Space Pirates

The Metroid Prime series has introduced the internal workings of the Space Pirates and expanded on it in subsequent entries. However, it is largely agreed upon by groups with the Metroid community (myself included) that the Space Pirates are a faction made up of many species. After all, the biology of the different enemy types in the Prime series alone is wildly different from game to game, aside from a bipedal, hunched posture. It can be assumed, therefore, that any discrepancies from game to game when describing the inner workings of the Space Pirates to simply be the culture of those individual species. For instance, the Urtraghians have far more brutal forms of punishment than the forces seen on Tallon IV. Now that then begs the question.

What about the culture of the Zebesians?

Batta, The Culture Of The Zebesian Space Pirates

This exploration will, admittedly, be full of conjecture and fanons that I enjoy, but I hope you will enjoy either way.

The name Zebesian seems a bit strange to those who know the inner workings of Metroid lore, specifically about the Chozo, who were the residents of planet Zebes before the Space Pirates stormed the planet. The two big schools of thought as to the name from a Watsonian perspective are either that the Zebesians were driven off of Zebes in years past during the Chozo’s warlike past or that the name comes from their settlement upon Zebes that essentially became the way most of the Galaxy thought about the planet.

While I prefer the latter explanation, the former explanation does have some basis to it. Some of Dread’s many murals depict Mawkin soldiers coming into conflict with the Zebesian Space Pirates and defeating them. It is certainly possible that this is how the Chozo first settled the world. There was once a time when the Thoha Chozo were on good terms with the Mawkin.

Still, from both a Watsonian and Doylist perspective, I prefer that the Zebesian name comes from their takeover of Zebes, likely the latest conquest of many. From throughout the series, the Chozo are not seen to have been particularly active in galactic politics during the age of the Galactic Federation, mostly being relegated to advising more public figures. They are rarely mentioned after their demise, outside of their ruins. Therefor, with the Chozo mostly being dead and buried, their world conquered by the feared Space Pirates, the limelight would then be cast onto that world as the source of the Metroid threat, thus leading people to call them the rulers of that world. It’s not exactly how I will be situating things in my own rewrite of the manga, but it does fit better from a purely canonical perspective. Furthermore, from a Doylist perspective, there is evidence to posit this same position. (Special thanks to @sepublic for pointing this out) The internal data for the Zebesian sprite refers to them as Batta, the Japanese word for grasshopper/locust. While this can be attributed to their hopping behavior, it also fits to see them surrounding a planet, consuming its resources, and leaving barren rock behind, with Zebes being their latest, and most successful, operation. The manga displays them descending onto worlds, massacring populations, and enslaving the survivors. The origin of Samus Aran’s adoption into the Chozo comes from them massacring the population of a colony in order to steal its main export wholesale.

The individuals we see in the manga are spiteful, remorseless, and cruel, happy to kill a child for fun. They also show fear and cowardice in the face of armed resistance from Federation officials, and Mother Brain describes them as inclined to capitulate to the highest power present. This cruel, despotic leadership style appears to be an inherent trait to Zebesian culture. Furthermore, the Space Pirates are displayed as having genetically altered themselves to withstand Zebes’s environment very soon after securing the world, suggesting an avid fascination with genetic manipulation, a trait that gets taken to the N’th degree in the Prime series, along with a fascination of mechanical augmentation. From Meta and Proteus Ridley, to the grafted metal implants of the Tallon IV pirates, to the exoskeleton apparatus used by the Urtraghians, the Space Pirates as a whole seem to love cybernetically augmenting themselves and their underlings.

One of my favorite fan interpretations of the Zebesians comes from @dappercritter and the fanfiction piece “No Other”. Quite frankly, I have to include the paragraph wherein the description of the Zebesian race lies.

“The chimeric splice-junkies who had the nerve to call themselves ‘Zebesians’ she wasn’t surprised by. Those ‘settler colonists’-a term which they use to feign altruism and keep the GDF from assaulting their new base, had always been a thorn in Samus’s side since they tried to take her and the Chozo’s old home by force. Of course, they’d come back for more at some point, even if they deserved every other beatdown.”

The Zebesians are described as “chimeric splice-junkies”, a term which I absolutely love for its descriptiveness and color. These guys love to juice themselves up on whatever science team has cooked up. They love genetic modifications, cybernetic implants, and anything to make themselves stronger and give them an edge in combat. The main villain of this story, Ganzer, is the apotheosis of a Zebesian. He has replaced his lobster claws with metal claws, he has wings on his back, chainsaw blades grafted to his arms, a shoulder mounted cannon, a visor in place of his eyes, extra armor over his exoskeleton, and even a reptilian tail. Additionally, there is an explanation here for the name of these Zebesians. These galactic jerks are not just genocidal maniacs, they are something far worse: lawyers. They have lawyered their way into exploiting the Federation’s rules of engagement. After all, orbital bombardment on a colony is illegal. So, as any good lawyer would do, they have designated their most valuable planet as their residential colony world. Doesn’t matter that they breed Metroids, produce weapons, and store their fleets there, cuz that’s where the children grow up, at least on paper.

Furhermore, given their distinctly crustacean design, I can imagine that their “splice-junky” lifestyle comes into play during a specific recurring period of their life; molting. When a crustacean molts, the new shell is soft and malleable for a time, in which time they are extremely vulnerable. Defensive claws and stingers are effectively useless, leaving them defenseless until their body hardens. This time could be perfect for Zebesians to how in the infusion tank to get ‘roided up on whatever DNA infusions they choose/have chosen for them, or to have cybernetic implants grafted into them, where the shell will then solidify and seal the implant on. You can just imagine some excited Zebesian chittering about how they ordered the new model of targeting armature, lamenting that they have to wait until the next molt to get it installed. It honestly opens up some room for a bit of downtime in their culture which I think could be explored further some time.

Hope you all enjoyed this one! I may make a similar post for some of the other Space Pirate varieties. I do have some unique fanons for the Urtraghians that could be cool to share. Let me know if you have any suggestions or fanons of your own!


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2 years ago

Dread it… run from it… destiny arrives all the same. Or rather, lesbians, bird people, and pirates. The series kinda just grabbed onto me out of seemingly nowhere at the beginning of March. Resisted the urge at first as a whole lot of series have disappointed me but, man, this fits all the niches for me. Great female protagonist, lost civilization tropes, pirates, galactic politics, galaxy threatening parasites. I honestly don’t know why I didn’t dive in sooner. To speak about the learning Chozo bit, it’s a slow process for me. Spring break is coming up, so I might take that opportunity to expedite the process then.

Mostly, however, I’m gonna share some more token details from my Metroid AU. Granted, I may be jumping the gun, as I haven’t gotten an opportunity to actually play a Metroid game, so perhaps I’m not the best gal to write a story on the matter. But the world building is fun. Without further ado, I will now proceed to rant about actual tidbits from the AU.

1. Ala the manga, Samus does have a slight telepathic bond between her two Chozo blood donors, Grey Voice and Raven Beak. However, due to hardly ever seeing Raven Beak, she does not recognize him. He appears in dreams though, in which she describes him as “the man with the broken face”. Yes, I’m going with his beak being a prosthetic. In any case, in the rare few times Samus dreams of this man with the broken face, he simply tells her to come find him. With time, however, Samus writes the dreams off as just that, dreams.

2. Ridley’s moniker of The Cunning God of Death is taken to another level. While he is well aware that he has no supernatural power or dominion, he styles himself as a god. In his speeches to his underlings, he proclaims the masses they will slaughter as “the mortals”, with his personal kill squad being known as The Revenants. His propensity to survive the unsurvivable helps cement this image in both the eyes of the pirates he controls, and the enemies who hear tales of his crimes.

3. While this may be controversial, the whole term of Space Pirates will be vastly expanded upon. As opposed to one great monolith of a faction, there will be many factions and sub factions jockeying for power in the lawless regions of space. Ridley and (upon the invasion of Zebes) Mother Brain’s faction are known as the Glaxamore. Additionally, membership into these various Space Pirate factions is not particularly restricted by race. There are a great many human and elfan pirates, in Glaxamore and beyond. One such human pirate will be a ship captain in the fleet surrounding Zebes, post invasion.

4. Back during Samus’s teenage years on Zebes, she and Old Bird would play pranks on Grey Voice. One such instance that I am itching to write, if for no other reason than my own entertainment, is when the snuck an Iono Feria (peaceful creature, once again, from the Manga), into Grey Voice’s personal study in the middle of the night, much to his fright and frustration when he woke up the next morning.

5. To speak more about Samus in particular, I wanted to dip more into the character-at-rest portion of her personality. While she is still a loner, she does make use of that time to improve herself beyond her ability to fight and survive. For one thing, she meditates. She tries a variety of different techniques, both human and Chozo, in order to commune with nature. This pursuit was one Old Bird passed onto her. Another thing she inherited from the Chozo is an accent! Samus and the Chozo speak English with a very distinct accent, which is slightly comparable to Greek or Spanish. I may pitch in some voice acting to show what I mean at some point, but not yet. Lastly, in addition to power suit and zero suit, another staple of her wardrobe is a Chozo poncho, with ornate patterning and a very earthy color palette. She often wears it during meditation sessions or when she simply wants to chill.

And that will be all for now. If you guys are interested in hearing more tidbits of this AU, I would be happy to post more. For now, however, I will leave it at this.


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