I got the following email this morning:
Basically Google is rolling out the ability to track you via your android devices even when you're offline and you have to manually opt out of it. Many android devices no longer come with a wired headphone jack, so if you have Bluetooth headphones or a keyboard or anything, your location will be tracked and stored by your device unless you opt out of this.
I tried using the link they gave me in the email to opt out of it, but it didn't really seem to do anything. So I looked up how to opt out and found the following steps, which worked for my phone:
Opting out from the Find My Device network is as simple as tapping a toggle in your phone's settings. 1. On your Android device, go to Settings. 2. Tap the Google setting. 3. Tap the Find My Device setting. 4. Tap the toggle to off next to "Use Find My Device." 5. Confirm with pin, pattern, or biometrics. That's it. Your device is no longer participating in the Find My Device network. To rejoin, just flip the toggle back on.
Please reblog to spread awareness. My husband has the same phone as me and he didn't get any emails about this.
A massive underground cistern, shafts of light pierce the damp darkness from above...
New Year has just passed and now we are in 2025, which also means a new Dev log!
This log is a relatively shorter one in terms of progress made, as the majority of work happened in November, as December was busy for almost everyone. Instead, part of the focus in this devlog will concern management during times of low activity.
Main writing properly reviewed
Aside from major cutscenes and dialogue-heavy writing, work was also finalized on any transition scenes that will lead to the next chapter.
Gameplay progress testing started
A lot of things are still missing, but the chapter is playable for the main progression.
Testing was done to ensure that the chapter can be accessed through previous chapter (Ch. 3) save files.
Miscellaneous RPGMV work
Various minor bug fixes, as well as cutscene tweaks.
While no major implementation was done, it still added up to quite a lot of work.
Enemy AI brainstormed and drafted
These are just drafts for now, however, and proper testing with stats will take place later on
As of now, a decent chunk of people in the team are still on a well-deserved break - January will likely not see any major spike in activity. At this point, identifying specific tasks needed to be completed is sometimes tricky, even when a lot of things are obviously missing.
The probable first thing on our task list is simply playing through what we have so far, and looking for anything missing: ranging from technical bugs, to gameplay aspects (communicating where to go next or balancing in battles).
For those interested, at the moment the majority of RPGMV related tasks are hooked on the Github Project of the REVERIE project repository. Even though I was out for over a month, I did manage to list a bunch of tasks requiring completion while playing through in advance. It is likely that something similar will be done for this month as well.
As for a specific list of those tasks (that I can publicly talk about):
Extra optional areas - these are after the main chapter bosses and optional challenges. They tend to be large and have more winding paths, but are only 1-3 maps.
Extra optional fights, similar to above, but specific battles. Chapter 4 will come with a dedicated optional area, unlike the chapters that came before.
Creating and implementing the ending cutscene, though this is pretty much the final thing on the to-do list.
Playtesting and balancing various combat side gameplay.
Making skill animations, if time and resources permit
Overall, the past 2 months have been more lackluster in terms of progress, but that is usual and to be expected during Winter break / New Year (as most people get busy). I myself have been almost completely offline for over a month, so even I need to catch up on the work done so far: that's the reason why this dev log is a bit delayed.
Anyways, as a thanks for reading this far, here's a teaser for a battle theme for The Dungeon area and a preview of a battle gimmick there!
(It might seem a bit strange to separate battle themes for a minor areas; it's a remnant from trying to manage music in advance way back since Chapter 2)
A Buggy Beggining ... 2 ... 3 ... 4 ... 5 ... 6 ... 7 ... 8 ... 9 ... 10 ... 11 ... 12 ... 13 ... 14 ... 15 ... 16 ... 17 ... 18 ... 19 ... 20 ... 21 ... 22 ... 23 ...
24 ... 25 ... 26 ... 27 ... 28 ... 29 ... 30 ... 31 … 32 ... 33 … 34 … 35 … 36 … 37 ... 38 ... 39 ... 40 ... 41 ... 42 ... 43 ... 44 ... 45 ... 46 ... 47 ... 48 ... 49 ... 50 ... 51 ... 52 ... 53 ... 54 ... 55 ... END
Non-Cannon Adventures: Bug Dewi // Crossover // Moth Dust // Ugly // City of Tears // Sam's Adventures // The Hunter // Swordplay // Dewi's Dad in Dirtmouth
All other tagged posts
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"A curious young boy has stumbled across the most unusual bug in his backyard. He soon finds himself in an adventure spanning much more than he could have ever imagined."
This fancomic is based within the Hollow Knight Games, where Humans and Bugs collide!
"How To Be Anon" (Deluxe Paint IV + Frames from Hito Steyerl's "How Not to Be Seen: A Fucking Didactic Educational .MOV File)
Hey there I saw you on the notes of a tumblr post and I like your music a lot so haiii welcome to tumblr I hope you have fun here but i wanted to let you know that you have your following list public! Most people on here will turn this off in settings—it just makes things easier. you can also change what the ask button says, and turn on/off anonymous asks. Don’t worry, if someone sends anon hate, you can just block them and it blocks their whole ip address!! Sorry to bother if this is an unnecessary guide, but good luck on the hellsite! Your music is super awesome btw :3
Thanks for all the tips! Glad you liked my music so much, I posted on YouTube for months and got exactly 1 loyal fan lol. Everybody calls this a hellsite but the experience has been awesome so far 👍🔥
Which post did you find me on?
The Artpunk Manifesto
Digital Collage, 2022
created by Lucas Rose (DOSvirus) for ArtpunkINTL
I’ve been mesmerized by this. I love all the details each artist put in. I highly recommend watching the full video. It really inspires me to write.
Here's a big project I've been working on for a few weeks: a phylogenetic tree of everything in Minecraft! It would take ages to explain everything here, so if you want an explaination of any inclusions, exclusions, categorisations or Latin names PLEASE PLEASE PUHLEASE ask me I would love to answer any questions :3
Here's the slides I used to make it since i'm aware the text on the image there is pretty much unreadable.
Reblogs appreciated!
Update on my chess rating. i am now better than 99.99% of chess players on chess.com
i love purple, pink, cats and FL Studio. My stuff: youtube.com/@NXHthemusician
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