Animation for fultoning prisoners for our MGS fangame Peace Day - this one looks suspiciously like Chico. That boy’s always getting into trouble.
This made my day!!! I can’t wait to see more.
kaz, i know what we're gonna do today
redrawing more phineas and ferb characters
When Glowdust and I put down Peace Day we immediately began work on Unstable Scientific. You'll play as a physicist with a group of colleagues who are exploring a mysterious island while running an interdimensional portal laboratory! It's going to have the base-building mechanics of Peace Walker with a metroidvania-lite style of platforming. I'm still sorry that we had to stop work on Peace Day. But we're putting the spirit of everything we wanted to put in that game, into this one.
Just best friends 🫶
This looks so cool!
You are the Dark Queen—the most powerful being of your entire universe. Your lair is breached by an aspiring hero—a pitiful thing, easily crushed.
Except they keep coming back.
PLAY ON ITCH.IO
you make me want to draw again
here you go! this is also for my future self.
Oh my gosh these are hilarious
What’s the ratio of frequency to size to force required for blowing for the wind instruments?
the contrabass saxophone is such an absurd instrument
Reblogging the devblog from my non-MGS life!
Running water turned out to be tricky to animate! We needed a suitable background for the waterfall level in our game, but it needed to be a small enough number of frames, be looping, and also not be too distracting from the action in the foreground.
I’ve spent a lot of time drawing things OTHER than water most of my life, but luckily we have a lot of streams and rivers near our home, so I went out to do some sketching and observe the flow.
Some time recently I got an iPad with a pencil, so that allowed me to work with color and maybe get some of the subtle changes. But I’m not a painter by trade, so these clumsy attempts are more about observing and trying to intuit what color should feel like when you see it onscreen.
At first I thought this rushing river would be really cool! But I had the scale all wrong. There’s so much motion happening, and at the scale of the gameplay the animation looks choppy. It would distract from the motion of the action in the foreground, and would make the whole scene look way too messy. Back to the drawing board!
I’ve settled on this calmer scene, which isn’t the rushing river I really wanted, but it won’t compete with the foreground sprites for attention. The animation is much smoother too, except for the waterfalls which still may need work. Making animations for Unstable Scientific has been one of the most challenging experiences I’ve had as an artist so far, but I feel like I’m learning so much in the process!
Reblogging background art I'm working hard on!
Continuing work on the Waterfall Level background. More columnar basalt, but the waterfalls need more detail!
My husband and I were working on a retro-style platform Peace Walker fangame. But even non-commercial fangames can get one into trouble so we decided to stop. Sorry. I don't have the heart to take down this blog. If you'd like the sprites for your own non-commercial stuff, let me know!
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