Reblogging because I made a trailer, yay!
Unstable Scientific Pre-pre-pre Alpha trailer, mostly made as part of the Seattle Indies Expo submission. It was so fun making the metal-impact effects for the logo!
I know Snake’s just running back and forth and it looks boring, but I’m kind of proud of this tree, and the skid-out animation as he changes direction, both of which I did today. Hopefully we’ll be able to get some actual gameplay capture gifs going soon, because Photoshop is kind of a PIA for showing off the animation in a real environment. Things are still a bit glitchy on that end right now!
#metal gear solid #peace walker #fanfic
nosferatu? no. tuferatu. no es mi problema.
Oh god look what I found toward the beginning of my nearly full sketchbook. Hahaha. They’ve been with me during all my travels and experiences the past few years!
watercolor + CSP
This is so beautifully rendered. I'm just so grateful that the artist used their incredible skill for my favorite ship.
personal drawtober 1 / ??
don't ask me about PW-era BBKaz it hurts... Kaz has too much fiery human feeling for the company he keeps
Sure, I’ll come along for the ride.
This is incredible!
happy mothers day i drew the mammal pod <3
This is the best tutorial for something I’ve always struggled with in pixel art! It’s really useful conceptually for painting in general.
Thank you kind asker I will make a tutorial below for grass. I'll do shrubs and trees in another one, because it's a different method and it got pretty long.
Each box is 16x16, the same size Stardew Valley uses. Make it tile (how to do it depends on your software) so we can see if our edges match up nicely.
Draw 1 simple blade of grass. Many options for shape but I like this one. Feel free to copy me directly
2. Give it a shadow. Wow !!!
3. Give it a highlight! OMG!
4. Add another grass
5. Do it over and over and over and over and over
Literally just do the same or similar blades of grass, give them all little shadows, highlight a few if you want and there you have it! So easy.
It looks really complicated like this, but its literally just a few steps, repeated over and over.
Many games use this technique and it would be perfectly serviceable for a base grass tile.
Personally, I prefer lower contrast grass. This tile will likely be used for large areas, so ideally you don't want it to be too busy or eye-burning to distract from the character.
Midtone grass colour
2. Add some lighter and darker patches touching each other (not too high contrast!)
3. Use this shape (or your preferred, but this is how I did it) on the top edge of your patches. Colour them with the middle colour from each patch.
4. Do it again a lot (this is very tedious)
5. Add some highlights
6. Add some fun extra stuff
We're done! Have fun everyone, show me if you try it!
My husband and I were working on a retro-style platform Peace Walker fangame. But even non-commercial fangames can get one into trouble so we decided to stop. Sorry. I don't have the heart to take down this blog. If you'd like the sprites for your own non-commercial stuff, let me know!
179 posts