Mermay day 12
Yesterday's mermaid was reaching towards nothing, so i thought i would give her a friend to reach for.
I once again started this on the 12th so it still counts
I guess weird ass arms are just a theme and not that i just can't draw arms/hands
(A photo of a Coelacanth I found yesterday while making the post, I thought you all may enjoy it)
hip stretches
Hey everyone, please consider buying the 2024 itch.io Palestinian Relief Bundle- it's 373 games, game-making assets, tabletop roleplaying games, zines, and comics for a minimum of just 8 USD! They have a goal of 100,000 USD, and as of the time I'm writing this post, they have 8 more days to reach it.
Link will be in the reblog!
day 4
the school of merms is growing
I should probably add more than just blues and greens maybe (and that one outlier purple)
hey, long time admirer of your stuff! ive just been wondering, though, how exactly do you do your eyes? like.. obviously they're different from character to character, but how do you usually form them and whatnot?
thank you ! - 💥
heya thank you :) it's been a while since i answered one of these in depth but for you good anon i will try my best..... Here's the simple answer:
Here is some more thought-process/behind the scenes stuff:
Obviously head angle determines many things about drawing eyes; I've been trying harder to keep it in mind when I'm putting lines down, and it'll generally make them look more grounded/offer better depth. The main takeaway from head angle is how are the eye sockets oriented. Doing drawovers of photographs is a cheap+easy way to get a feel for this, but I wouldn't worry about 100% anatomical accuracy; what I'm trying to get a feel for is the placement of eyes versus the brow/nose bridges.
The amount of detail I put into eyes is wildly inconsistent haha it rly depends on the piece and art style, but the (for lack of a better word) "definition lines" and spots of black in deep shadow make up most of the detailed stuff. I'm still not great at drawing massively distinctive eye shapes but I try to maintain a general sense of one for different faces (ex. Rectangular, narrow, round, angled up or down). I'll also be the first to admit it takes a lot of conscious thought to reproduce the same line variation/angles in someone's eyes each time you draw them, but if you're looking for advice on consistency those are examples of traits I'd keep in mind.
That's it for the most part.... I don't think the way I draw eyes is particularly unique lol so here are a few things that have gotten me where I am:
other people's art, a lot of which is manga. when I say naruto taught me to draw im only half joking hwheeze. my art tastes lean towards manga/comic stylization so none of this is hugely realistic overall....
that being said, I do like the more realistic side of manga/comic art so photo studies/anatomy tips have still been useful to me
this tutorial by sinix is one of my favorite things ever, because it explicitly discusses both anatomical knowledge AND how to translate that into shorthand
thanks for the ask!
Little friendly reminder for artists to disable their visibility towards third parties in Tumblr as it explicitly states they can use your data to train AI models <3
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
Pluto | 29 | She/They my artwork I'm new here (i don't know what i'm doing)
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