Firstly — Yes — I have already done a lot of research. I don’t need the basics explained to me or the fact that it is an incredibly diverse genre with examples good writing, bad writing, good social commentary, bad social commentary, expansive thoughtful worldbulding, raunchy porn without plot, and everything in between.
What I’m looking for with this post is personal experiences and opinions from people who read/ write this content since I am not one. Feel free to link any fics that exemplify what you’re talking about.
you can write as much or as little as you like, answer as many or as few of the questions as you like:
What fandom introduced you to omegaverse?
What trends and developments have you noticed as the genre has grown over the past 14-ish years?
what initially intrigued you about it?
Are there similar genres, tropes, etc, that you also enjoy? (ie. werewolf or other supernatural romance, science fiction which explores alternative biology) basically, how does omegaverse fit into your wider literary tastes?
what do enjoy most about it?
what are some elements you avoid or are critical of?
Any specifics or nuances you want the non-omegaverse reading public to know about
In case anyone is coming across this post without knowing who i am — Hi! I’m a youtuber and I make videos about online subculture, fandom, and such.
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out of curiousity, do you have a concept of what the marks of the last word look like? i find the description of the marks of the many below and of the wither mark really fascinating (also because. theoretically. they’re kind of up to interpretation like for example “three parallel lines” doesn’t specify whether they are vertical or horizontal *) and i was wondering if you had a similar visualisation of what val bears on her skin. (or also like, just a vibe)
* a second question has now occurred to me. do the descriptions only sound ambiguous to us, with no knowledge of prayer mark conventions, or could they actually be drawn differently based on the same description also in-universe? and if so, would every interpretation work, or is there a correct way and shrue should really just have been more precise in describing it?
No, zero idea! I did initially have the concept (which I think we partly recorded and maybe even left in a line or two nodding towards) that Val's marks 'flower' into evidence of the lies she tells - so they change shape as she's speaking and then become photographs or records or film-tape that peel from her in big sloughs of dead skin.
But poetic though that may be, you then have a character who's just sort of dropping giant distracting wads of dandruff in every single scene, which is sort of dramatically inhibiting.
Some I Was a Teenage Exocolonist thoughts now that I've had time to process my first run:
I love that not only are you not expected to achieve a perfect run on your first playthru, it's not even possible. There are consequences for things like not going to school (mostly in the form of missed opportunities) but no one is going to grab you by the scruff and force you to do it. You're truly allowed to just be a kid living your life which of course will include making mistakes. But this message that you can come back from anything, that there's no such thing as a life ruining choice, that it's ok to not be perfect or perfectly good, that's so fucking refreshing to see in a video game. And the replacement of a good vs bad morality system with a "respect for authority" meter is just *chefs kiss* that combined with the empathy stat should be the standard for any kind of game like this, it's so genius.
Like I started my second run last night and there are a couple things I'm intentionally going to do better this time (being more efficient with gifts and paying better attention to the fetch quests) but this is the first time playing a game where I've ever felt truly comfortable with not getting everything right, or even most things. Like I've just been randomly picking an activity every month (literally rolling a d6) and bc of that my character basically never goes to class. I've already decided next run I'm going to dedicate at least one month every season to school but I don't feel pressured to restart this one like it truly feels ok and part of the intended experience to fuck up and do better next time and that's so fucking cool
Me when the story that obviously isn’t going to have a happy ending doesn’t have a happy ending
Season two bookbinding finally complete!! If you haven’t seen my season one copy, it’s here :D
Progress photos under the cut
sorry if this has been asked before, but are there any pieces of media that have shaped your conception of angels?
a formative one for me was his dark materials, when it described angels as only appearing in the form of winged humanoids because it was what was expected of them, and claimed that their true forms actually resembled architecture/"huge structures composed of intelligence and feeling" - i could never hope to draw the mental images that gave me, but it influenced my comparisons of pylon towers to angels, which are the closest reference i can give to the towering skeletal chain-like structures of light and matter that i imagined angels to be. it was also what first made me question the nature of angels, and begin to see them as something other than simply people with wings and halos who sang and/or fought for god - though i do have a weakness for angels imitating humanity, desiring and envying their free will and the unscripted lives it grants them, and in doing so becoming a little more human and a little less divine themselves, and falling in a metaphorical rather than literal, physical sense (which, to an angel, being an entity made of pure symbolism, is essentially the same thing, and can kill them just as surely as a sword).
kill six billion demons' angels are very inspirational to me; their naming system based on which reincarnation of itself the angel is makes me clap my hands with delight - particularly 6 juggernaut star, whose name belies how long she has endured through endless cycles, unable to break the wheel herself, and become entrenched in her own despair-driven futile rage as a result. and of course i'm a huge fan of 82 white chain's character arc involving an allegory for transition (specifically coming out as transfem) that also actually culminates in her transitioning (again, the symbolic and the literal go hand in hand with angels).
theres also this YA book called 'angel' by cliff mcnish that i read when i was like. eight? nine? i remember very little of it, and don't think it would hold up at all if i reread it now, but i do recall that one of the guardian angels in it died while saving one of their wards in a car wreck. the idea of angels as something that can be hurt and destroyed, that could be created to suffer and die, that could feel pain and experience grief, and potentially be imbued with supressed self-preservation instincts to serve their purpose, really flipped a switch in my brain.
This is the updated version of this.
The 100% Good ChoiceScript to Sugarcube Guide is a coding guide meant for ChoiceScript creators looking to use the SugarCube format of Twine. It is meant as a quick start-up and comparison of the different commands and structures between the two formats, including explanations with examples.
The Guide is based on the ChoiceScript Wiki and covers all the necessary commands and informations required to make a ChoiceScript game, and how it translated in SugarCube in terms of formatting, plain code, and macro equivalence. It also includes resources to go further into the formats.
The Guide is sectioned into multiple sections:
The Differences between Twine/SugarCube and ChoiceScript
The Command Equivalences (or close substitutes)
The Creation of a New Project, and QoL functionalities (Stats, Saves, Achievements, Settings)
For further details on how the macros/markups/APIs should be used, check out my SugarCube Guide (as it goes into a lot more details). If you are looking for the Tweego Compiler Folder, see this post.
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | SUGARCUBE GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in severaldifferentrepositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
girl help i can't keep track of the posts i have on my likes so i'm throwing them here
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