fans when a story has some sense of inexplicable mystery or intrigue beyond the scope of its borders: oh fuck we need to explain all the mystery and intrigue immediately it was so rude of the author to leave the story open like that
Season two bookbinding finally complete!! If you haven’t seen my season one copy, it’s here :D
Progress photos under the cut
the best period of doctor who is in the late 90s/early 2000s when it was just a bunch of books written by gay people and none of the higher ups cared enough about the franchise being palatable to a wide audience to stop them from saying dr who was gay
sorry if this has been asked before, but are there any pieces of media that have shaped your conception of angels?
a formative one for me was his dark materials, when it described angels as only appearing in the form of winged humanoids because it was what was expected of them, and claimed that their true forms actually resembled architecture/"huge structures composed of intelligence and feeling" - i could never hope to draw the mental images that gave me, but it influenced my comparisons of pylon towers to angels, which are the closest reference i can give to the towering skeletal chain-like structures of light and matter that i imagined angels to be. it was also what first made me question the nature of angels, and begin to see them as something other than simply people with wings and halos who sang and/or fought for god - though i do have a weakness for angels imitating humanity, desiring and envying their free will and the unscripted lives it grants them, and in doing so becoming a little more human and a little less divine themselves, and falling in a metaphorical rather than literal, physical sense (which, to an angel, being an entity made of pure symbolism, is essentially the same thing, and can kill them just as surely as a sword).
kill six billion demons' angels are very inspirational to me; their naming system based on which reincarnation of itself the angel is makes me clap my hands with delight - particularly 6 juggernaut star, whose name belies how long she has endured through endless cycles, unable to break the wheel herself, and become entrenched in her own despair-driven futile rage as a result. and of course i'm a huge fan of 82 white chain's character arc involving an allegory for transition (specifically coming out as transfem) that also actually culminates in her transitioning (again, the symbolic and the literal go hand in hand with angels).
theres also this YA book called 'angel' by cliff mcnish that i read when i was like. eight? nine? i remember very little of it, and don't think it would hold up at all if i reread it now, but i do recall that one of the guardian angels in it died while saving one of their wards in a car wreck. the idea of angels as something that can be hurt and destroyed, that could be created to suffer and die, that could feel pain and experience grief, and potentially be imbued with supressed self-preservation instincts to serve their purpose, really flipped a switch in my brain.
Made a little Scream’d Stuilly compilation from various audience videos. History will call them besties but we know better.
visual novels are one of the most diverse and varied mediums out there and can be so much fun to make. if you've ever wanted to make one, it's pretty easy to get started!!
this is a lengthy guide I made going over different parts of visual novels and how people make them! now let's go over some parts~
Visual novels are a medium of video games focused on storytelling through the use of static or low-gameplay mechanics. Most can be considered a subsection of interactive fiction. A lot of visual novels have no gameplay or minigames, but some do feature light gameplay. The important aspect is that the gameplay in visual novels is never the focus, and instead the game focuses on a story delivered through dialogue & narration in textboxes on the screen.
Some visual novels are romance, some are fantasy, some are mystery, some are NSFW, some are cutesy, some are kiddie. Visual novels come in all shapes and sizes.
Visual novels have been around for several decades now, but parts of them are still misunderstood by wider audiences. Here’s some frequent misconceptions about visual novels.
"Every visual novel has sexual content."
Visual novels come in all shapes and sizes, which includes content. Not every visual novel has sexual content, nor is it required to sell well. Visual novels are a medium for storytelling rather than a genre, so they can be anything you want them to be.
"Every visual novel is a dating sim."
Similar to the last one, some people think every visual novel is a romance game or a dating sim. Not every visual novel has romance in it, nor is it required to sell well.
"Every visual novel has choices and multiple endings."
Some of the most popular visual novels out there like Umineko When they Cry don’t have choices. Choices and multiple endings aren’t required to make a visual novel—completely linear experiences are fine.
"Visual novels need to be long."
Some of the top visual novels on itch.io right now are under 25k words, which puts them under 2 hours of playtime. Visual novels don’t have to be a certain length—they can be as long or as short as the story needs them to be. There’s even an annual visual novel jam, O2A2, that focuses on making a visual novel under 1k words with limited assets.
"Visual novels don’t sell well."
This is very much your mileage may vary. Some visual novels sell very, very well, such as how the recent Our Life: Now and Forever Kickstarter gained almost $300k. Marketing is an entire field just like art and writing and isn’t something you can skimp on or push to the end.
"Visual novel players hate reading."
A vast, vast majority of visual novel readers want a visual novel—they want a game that is light on gameplay and heavy on reading. You don’t have to add gameplay to a visual novel to keep people interested. Rather, minigames added at random can deter players. Visual novel players want an engaging story—if you’re worried of losing their attention, then focus on a tighter script or cinematography.
"Visual novels need to be anime style."
Visual novels originated in Japan and most do have an anime style, but visual novels do not need an anime style to sell well. The art style for a game will change the audience for the game—players who want something anime style probably won’t be interested in a semi-realistic style, but other people will be. It’s all about finding the right style for your story and finding the audience who responds well to it.
Here’s a list of terms you might encounter in visual novel and game dev communities.
EVN / OELVN – stands for English Visual Novel and Original English Language Visual Novel. Two terms used for describing Western VNs that are made in English, although EVN is used more frequently nowadays. An EVN/OELVN is specifically a visual novel made in English first, not a visual novel that has an English translation (and was made in a different language first). There are several variations of this, such as JVN meaning Japanese Visual Novel and RVN meaning Russian Visual Novel.
Kinetic novel – a visual novel that’s linear with few or no choices. Has only one ending. Also called a linear visual novel, linear game, etc.
Game jams – an event where developers have a set amount of time to make a game, ranging from a weekend to several months. Some jams have themes that the games must follow as well as other restrictions while others are more freeform. Nowadays, most jams are hosted on itchio. You can find a list of visual novel game jams here.
Game engine – a piece of software used for developing video games. The most popular ones for making indie VNs in English-speaking areas are Ren’Py and Unity, though Tyranobuilder is very popular in Japan for indies.
Text/code editor – when programming, you’ll need another piece of software to edit and write code that works with the game engine. Some popular text editors are Visual Studio Code, Sublime, Atom, Notepad, and more.
Character sprite – the individual character art that changes expressions and can move around the screen. Can include multiple outfits, pose changes, and more.
CGs – although it typically stands for Computer Generated, CGs in visual novels typically means the cut scene art where no sprites are shown (unless there's a side sprite on the textbox). CGs are usually reserved for special scenes and are the type of artwork you’d see in a CG Gallery or as promotional artwork.
UI / GUI – the User Interface / Graphical User Interface. This is what the player interacts with such as the textbox, main menu, save / load screen, settings, and more.
ADV mode – the standard reading mode for visual novels, short for Adventure mode. The textbox is located at the bottom of the screen. Popular examples of this are Steins;Gate, AI: The Somnium Files, and Amnesia.
NVL mode – a different reading mode for visual novels, short for Novel mode. The textbox covers most of the screen. Popular examples of this are Fate/stay night, Tsukihime, and Umineko When they Cry.
Dating simulator – dating sims are some of the oldest forms of visual novels and are essentially stat raisers where you spend time with various characters with the goal being to romance them by getting your stats high enough. In Western spheres dating sim has become synonymous with a romance game, where stat raising is not involved, but it’s important to note that dating sims refer to stat raisers a lot of the time. Unlike otome, a dating sim doesn’t refer to a specific sexual orientation.
Otome / Otoge – roughly translates to “maiden’s love” and is used to describe games with a female demographic, usually dating sims & romance games which feature male love interests and a female protagonist. Some otome games feature female and other gendered LIs, but male LIs are still the primary focus.
Eroge – an erotic game. If a game has sexual content in it, it’s an eroge. The original Fate/stay night (not the remastered version on Steam) is a popular example of an eroge.
And now, let's look at some tools and links for actually making visual novels.
Ren’Py – free visual novel engine
Twine – free text-based game engine (usually used for interactive fiction)
Naninovel – Unity-based tool for making Unity VNs
tiny tools – collection of various game dev tools
Ren’Edit Add-On – Ren’Py script editing & feedback tool
Ren’Py Accessibility Add-On
Feniks Ren’Py resources – various add-ons and tutorials by Feniks
Game Jam Survival Guide - Essential Tips and Tricks
Releasing 8+ games (ft. game jams) and when to take a break
making game development backup plans
Advice for Leading VN Game Jam Teams
How to Make a Visual Novel Solo
How to Finish Your Visual Novel
How to Make Visual Novels
Visual Novel Conference Talks
Visual Novel Cinematography & Design
Art Direction & Execution in Visual Novels
Making Impactful, Impressive Character Sprites
Post-production Techniques for VNs
Vimi’s Visual Novel Design
Writing Interactive – guides for narrative games writers
Visual Novel Conference Talks
Writing Mystery Visual Novels
How to Design Interesting Choices in VNs
The Intrigue of Ambiguity
Clip Studio Paint
Krita
FireAlpaca
Medibang
GIMP
FastStone Photo Resizer – batch photo resizer and editor
FotoSketcher – various settings to apply artistic filters to photos
How to Market Visual Novels
Marketing Visual Novels FAQ
Marketing Fundamentals for Indie Game Developers
Marketing your first indie game – What we learned from releasing the same game twice
The stairstep approach to indie game marketing
Marketing your Visual Novel for Kickstarter
Visual Novel Press-Kits
Eric Matyas music & SFX
Vita-chi SFX & graphics
Free Music Archive
Free Sound
dova-syndrome
Lemmasoft Creative Commons Forum
itch.io visual novel resources
Google Fonts – free fonts
Uncle Mugen backgrounds
Canva – browser & desktop graphic design tool
Unsplash – free photos
all in all, visual novels are a fun medium to explore and play around with. if you want to make something short as a test run, try joining a game jam! if you want to see how varied visual novels can be, try playing some indies from itchio! at the end of the day there's no bad way to start making your own visual novel. hit the ground running and go for it!!
I've been developing visual novels for over 10 years now, blogging about them on my own blog and releasing visual novels through my studio Crystal Game Works. I hope this guide helped shed light on how to get into the medium!
— Arimia
can you imagine how freaky shark mermaids would be like unlike sharks, shark mermaids would have actual arms/hands and could rely on touching things with their hands to see if they’re prey rather than having to bite like sharks do. like youre just swimming in the ocean and suddenly you feel a strong grip on your leg, you freak the FUCK out because uh what????? the fuck??? youre swimming alone in the ocean??
a head pops out of the water, dorsal fin pointed from its back and it just points at you and says in a low whisper: “i thought you were a seal. please dont swim alone like this, im sorry i scared you i just wanted to see what you are” and then disappears back into the depth. what the fuck.
omg are you making up original tsv gods?? what are they about im so curioussss also is it for a fic or something
I’m still workshopping them but one of them is the god of love. Maybe the god of marriage? Idk it’s still a work in progress but I’m sure the answer will come to me at like 3am one morning
I’m kind of merging some tma avatar ideas with gods and just Frankensteining it out here
I’m hoping to write some fics about them but idk if I should create my own characters or make the tsv lads come across them. Decisions decisions…
hermes in hadestown is the exact opposite of an unreliable narrator. a tortured narrator. a little *too* reliable. incredibly aware of exactly what is happening at any given moment, vaguely spoiling it for you in the beginning, despairing every second of it. but ultimately motivated to continue to tell the story over and over and over with a smiling face for the sake of the audience, and for the sake of the characters themselves, singing it again to keep them alive. knowing how it will end, but singing it again so that the cycle may restart and eurydice may come back to life. enduring the misery of it all, over and over, holding the knowledge of what will come to pass but continuing anyway to see orpheus happy just one more time before it all goes down in flames again.
You know how it is. You were hit by a truck or fell from a great height, and now you're trapped in a fantasy land! Quick, spin this wheel to find out what you've reincarnated as!
Remember to show this to all your friends :)
girl help i can't keep track of the posts i have on my likes so i'm throwing them here
236 posts