it frustrates me how some of the most iconic versions of batman are still by people who dont really care about the character and just like his aesthetic. snyder and nolan wanna empathize how cool and badass he is and thats fine but they try to make their movies way deeper than such surface level portrayals of batman should be. they like that hes dark and brooding but they dont go in depth on why hes like that. or they try to and fail. its not just about his parents dying its that he never healed from it. he didnt have the support system he needed to process his grief in a healthy way and was raised by an emotionally repressed ex military man who wouldnt let himself cross the line of employee and family. he learned not to show emotion outside anger. batmans stoicism isnt because hes badass, its a trauma response. the nolan movies treat batman not killing like its a moral superiority thing when thats not it at all. its what batman might occasionally tell himself it is but in reality its because if he starts he knows he wont be able to stop. he also has flaw of believing its like that for everyone but thats a whole other discussion. anyways not killing is in fact a mental block and its emotional because hes mentally ill. oh but we couldnt explore that because that would imply the guy were using for our toxic masculinity power fantasy is weak because he cant mentally handle something. its like.we want to hurt batman but we dont want him to feel anything about it other than maybe anger to show how tough and hypermasculine he is. this also correlates in why the live action batman movies dont want robin. they dont want batman to be a dad because thats not cool i guess. if you cant think of your batman comforting a crying child you didnt write batman though. i swear this obsession with not acknowledging that just because batman is bad at showing his emotions besides anger doesnt mean he doesnt have them has bled into the comics to. batman was literally a good dad to jason pre crisis but can you imagine nolans batman being a good dad? i cant personally. hes a man child. so now comics batman was shitty to jason when he was robin in order for batman to feel despair he needs to first feel love. his parents werent the only thing he loved. he loves his city, his friends, justice and doing whats right, his 2 major love interest and he absolutely loves his family im not saying all batman media needs to be a deep deconstruction of his psyche but if youre gonna focus on batman being 2 kool for emotions being badass rather than a result of his trauma dont pretend your movie is deeper than it actaually is
Some I Was a Teenage Exocolonist thoughts now that I've had time to process my first run:
I love that not only are you not expected to achieve a perfect run on your first playthru, it's not even possible. There are consequences for things like not going to school (mostly in the form of missed opportunities) but no one is going to grab you by the scruff and force you to do it. You're truly allowed to just be a kid living your life which of course will include making mistakes. But this message that you can come back from anything, that there's no such thing as a life ruining choice, that it's ok to not be perfect or perfectly good, that's so fucking refreshing to see in a video game. And the replacement of a good vs bad morality system with a "respect for authority" meter is just *chefs kiss* that combined with the empathy stat should be the standard for any kind of game like this, it's so genius.
Like I started my second run last night and there are a couple things I'm intentionally going to do better this time (being more efficient with gifts and paying better attention to the fetch quests) but this is the first time playing a game where I've ever felt truly comfortable with not getting everything right, or even most things. Like I've just been randomly picking an activity every month (literally rolling a d6) and bc of that my character basically never goes to class. I've already decided next run I'm going to dedicate at least one month every season to school but I don't feel pressured to restart this one like it truly feels ok and part of the intended experience to fuck up and do better next time and that's so fucking cool
super happy to share these, i personally adore them...
TRADING CARD(ish) WIDGETS FOR YR SITE OR BLOG OR WHATEVER!!~
FEATURES:
-super cool
-animated af
-mad stylish
-buttons!!!! dynamic effects!!!
DOWNLOAD HERE, AND HERE LIVE PREVIEW ONE, TWO BY NUMBPILLED ON KO-FI (ps if you do end up using these lmk, i wanna see >.>)
has anyone else ever had a fanfic that just... haunts them? like it's been months and maybe even years since you read it, but it just lingers with you and you can never truly leave behind the imprint it made on you? and maybe it's just a single line, one sentence that you can't shake off, that takes up residence in your mind and stays there, feeding into your psyche and subtly influencing your brainspace and maybe even your writing or other works?
really drawn to characters who are copies of someone else and/or hollowed out inside. which could mean anything
SISYPHUS GETS A 9 TO 5
[spoilers for all of severance season 1. words by northernlion, brain worms by me]
"it's okay, i can peel back the layers of you until i find the soft and gentle core of you you've had to work so hard to hide"? no. no, it's okay, i know you're hollow; i'm here anyway. you don't have to pretend it isn't masks the whole way down. whatever face you want to wear, i still love you. i don't need you to be good or unflinching or the antonym of violence. if i did, i wouldn't be here. i wouldn't ask that of you.
This is the updated version of this.
The 100% Good ChoiceScript to Sugarcube Guide is a coding guide meant for ChoiceScript creators looking to use the SugarCube format of Twine. It is meant as a quick start-up and comparison of the different commands and structures between the two formats, including explanations with examples.
The Guide is based on the ChoiceScript Wiki and covers all the necessary commands and informations required to make a ChoiceScript game, and how it translated in SugarCube in terms of formatting, plain code, and macro equivalence. It also includes resources to go further into the formats.
The Guide is sectioned into multiple sections:
The Differences between Twine/SugarCube and ChoiceScript
The Command Equivalences (or close substitutes)
The Creation of a New Project, and QoL functionalities (Stats, Saves, Achievements, Settings)
For further details on how the macros/markups/APIs should be used, check out my SugarCube Guide (as it goes into a lot more details). If you are looking for the Tweego Compiler Folder, see this post.
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | SUGARCUBE GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in severaldifferentrepositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
girl help i can't keep track of the posts i have on my likes so i'm throwing them here
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