Mudrock cooling down on a hot day
for all unaware @4q is my bf
:3
:3
only on faceit and esea! racial slurs can only get you muted on valve servers
rule
Threats :3
100 percent rule
good girls use arch
reminder to:
straighten your back
go pee goddAMN IT STOP HOLDING IT
go take your meds if you need to
drink some water
go get a snack if you havent eaten in a while
maybe wander around the house/stretch a little if you’ve been sat at the computer a while (artists especially: sTRETCH THOSE WRISTS)
reply to that text/message from earlier you’d forgotten about
maybe send a nice lil message to someone having a bad day?
sigma sigma on the wall whos the skibidiest of them all
mee ^_^ !!!! meeee ^_^ :333
and the fact you can kill steve with statues lol that wasnt intended
Noita is the best magic-themed roguelike ever because in a game with exponentially increasing difficulty you get to fight back trillion-hp bosses with mechanics that are so absurdly exploitable that the line between "exploit" and "feature" are practically nonexistent -- you're literally ENCOURAGED to break the game.
Like, I could talk about the insane wandcrafting system as a whole but that would be too long, so off the top of my head I will just say two actual exploits that the devs took notice of and intentionally kept in the game as features:
The heartache exploit. In the game, as with many roguelikes, you will find health upgrades that increase your max hp. There is also a specific enemy that will attack you and temporairly half your max hp, and it stacks, so you can go from 100 to 50 to 25 and so on until the effect wears off.
But! Someone figured out that when your hp goes back to normal, from 25, to 50, to 100, if you picked up a heart while under the effect, the extra health will also multiply. So you could get yourself to 1hp max, pick up a health upgrade, and as your health would increase, you'd get yourself up to thousands of maximum extra health.
The devs took notice and what did they do? Slightly rebalanced it and kept it in the game as a feature.
The next one, the infinite lifetime spell, or infiniwisps. The game has several spell modifiers to change the behavior of your projectiles, such as its trajectory or lifetime (that is, how many frames it lasts). Amongst those are the Reduce Lifetime spell and the Boomerang trajectory, which decreases a spell's duration by 42 frames and make the spell to arc towards you respectively.
Now, a spell's default lifetime is slightly randomized, but when you reduce its lifetime to exactly -1 (not 1, not 0, not any negative number, exactly -1) the projectile breaks and lasts forever. So you can combine for example a Healing Bolt with Reduce Lifetime and a Boomerang arc, fire repeatedly and if you get just the right rng you get a projectile that follows you around forever healing you on contact.
The devs know about this, and instead of removing this glitch, they decided it was cool as fuck (because it is) and kept it. So much so that when you perform the trick you get an acheivement and the game acknowledges you with "the gods are very impressed with you."
You're literally rewarded for breaking the game. The game encourages you to abusing its weird mechanics. And in a game in which you play as some kind of power-hungry mage, I wouldn't have it any other way. I fucking love this.