Black cats are lucky. (via leahweissmuller)
His dancing gives me strength
never knew loving could hurt this good
“I can do anything,” she said.
“Have you eaten?”
“I can do… most things,” she said, with a half-suppressed laugh.
“When was the last time you slept?”
“Like,” she said, a hint of desperation slipping into her voice, “I can, like, blow up the moon.”
He just looked at her, blankly confused. “… wait, would that help?”
“I don’t know,” she said, suddenly a little confused too. “I mean, it’s the moon.”
“If blowing up the moon is what you have to do to maintain a healthy sleep schedule, then you should blow up the moon. I guess. I don’t know. There’s tide stuff. Would there be, like, tsunamis?”
“The point,” she said, “is that you don’t need to worry about me. Not like this. I mean: I am an incarnate breath of the void.”
— from The Tides of March, by Robin W. Frahm
Excerpted from Glitch, a forthcoming tabletop RPG about living with chronic illness, depression and identity issues in which the player characters just happen to be retired world-killing void gods. You can approach the game a number of ways, but by default, rather than an adventuring party, the PCs are more like a support group, helping each other find meaning and avoid relapsing into their old universe-ending habits – with perhaps a touch of Scooby-Doo-esque mystery solving to spice things up!
If you’ve read this far, you already know whether you’re this game’s target audience. At the time of this posting, the Kickstarter campaign has about 36 hours left to go, and is already fully funded nearly three times over, though it’s still roughly six thousand dollars short of its Big Art Upgrade™ stretch goal. Now’s your chance to help put it over the top!
- WE ARE BEAUTIFUL.
Never enter near closing hours.
Do not mispronounce IKEA product names. What you summon will haunt you.
Do not trust the arrows.
Walls shift and new ones appear out of nowhere.
Avoid, at any cost, staying after closing hours.
Do not ask employees for directions to the exit. Most of them have been trapped inside the building ever since they signed the contract. These once happy and good people have grown spiteful. Do not trust them. They want you to stay.
Make the bed after trying it out. It makes them less angry.
In case you are trapped:
Find John. He has lived in the store for six years, unnoticed.
Avoid eye contact with employees roaming around.
Hide whenever possible.
The ghost families living in the showrooms won’t betray you.
Do not steal any pencils. It will give away your position.
Avoid walking through the bed area. The creatures sleeping there won’t appreciate your presence.
When music from the 30s starts blasting through the speakers, Walter, the handyman, has noticed you and wants to drive his screwdriver through your ear.
Run.
He often shouts jokes chasing you followed by the laughter of IKEA personnel echoing throughout the store. Never let your guard down.
Open as many wardrobes as you can. Some of them are magic portals. Pray that you find one in time before he finds you.
Only go through a portal when absolutely necessary. What you find on the other side is often not pleasant.
If there is no other option, try pronouncing the name of the IKEA furniture closest to you. The ground will start to shake. Prepare yourself for the worst.
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“I think you lost all interest in this world. You were disappointed and discouraged, and lost interest in everything. So you abandoned your physical body. You went to a world apart and you’re living a different kind of life there. In a world inside you.”
— Haruki Murakami, 1Q84