We Are Looking 👀 To ➡️ Tha Moon 🌚 W This One ‼️‼️🔥🔥

We Are Looking 👀 To ➡️ Tha Moon 🌚 W This One ‼️‼️🔥🔥
We Are Looking 👀 To ➡️ Tha Moon 🌚 W This One ‼️‼️🔥🔥

we are looking 👀 to ➡️ tha moon 🌚 w this one ‼️‼️🔥🔥

More Posts from Ragequityaoi and Others

1 year ago

I didn’t miss that social cue I just thought it was stupid 

1 year ago

"Little creature? On the floor of my can? What brings you here?"

"As you can see, I am concentrating to the best of my ability to figure out a very personal problem for us iterators." "What is that in your hand?"

"A pearl?"

"I suppose I haven't read many pearls in a while, so I suppose that I can divert some of my processing power to reading it for you."

"…"

[ The pearl is highly invasive, loud and unusually distressing to decode. As if the message is written in all caps. It details Pebble's inner paranoia and fear, which leaves Moon to realize that her actions were unknowingly causing her brother an inevitable death. ]

"Little Creature? On The Floor Of My Can? What Brings You Here?"

[ As this is being processed, the Moon's chamber begins to tremor violently. It seems as though a horrible mistake was made. Something undoable. ] "Oh no, no, no." "What did I do?! My work, Pebbles, I—" [ Her body would fall down onto the ground, as she sat there defeated. ]

"..." "I almost had the answer."

"I could've... helped every iterator."

"…"

"Leave."

1 year ago

The Architecture of Rain World: Layers of History

A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!

The Architecture Of Rain World: Layers Of History

The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.

Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.

The Architecture Of Rain World: Layers Of History
The Architecture Of Rain World: Layers Of History

These layers flow into each other, highlighting each other's decrepit state.

The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)

The Architecture Of Rain World: Layers Of History
The Architecture Of Rain World: Layers Of History

Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.

Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.

That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!

The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)

The Architecture Of Rain World: Layers Of History

But let's take a closer look, shall we?

The Architecture Of Rain World: Layers Of History

See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.

The Architecture Of Rain World: Layers Of History
The Architecture Of Rain World: Layers Of History

This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?

The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell

To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!

1 year ago

My fave part of Hoaxe’s design is how he still has the rags he had from before under his royal cape

Just. The symbolism of it all. Like when you first see him he very much looks like royalty but if you pay attention you might notice this air of royalty and power is a disguise he put on to conceal his true self

10 months ago

Sasha <3

Sasha
1 year ago

”Oh if we didn’t have xenogenders/GNC trans people/neopronouns/MOGAI/etc etc etc then transphobes would respect us.” Untrue. Most transphobes are so insanely vitriolic that you could be the most standard, decent, agreeable trans person, and they would still hate you.

I’m a fairly basic trans man, online and off. I tone my gender down even more for work. I have short hair, facial hair, I wear pretty standard non-fitted pants and t shirts with some manner of compressive undergarment underneath, and I go by my fairly basic, common masc name. The only difference between me and my cis coworkers is that I openly engage in good-faith discussions about my being transgender when brought up, and I have a “he/him” pronoun pin I like to wear.

I have one coworker who I’m well aware has never gendered me correctly. I have assumed it was an intentional, bad-faith decision (because of other, unrelated-to-me conversations he has had with coworkers), but I’ve never really cared enough to bring it up to him. I figured, “if this is intentional, that’s his issue. I’m not interested in trying to change his mind.” I’ve reached a point in my transition to where I don’t really care that much if some random person doesn’t respect me or my gender, because I don’t need every stranger’s approval to be happy with myself.

With all that being said, I’ve treated him the same as I have every other coworker. I’ve been civil, I’ve been agreeable, I’ve still been friendly to him and haven’t gone around the workplace intending to smear his name. (Yes, I have discussed his behavior to those close to me who have asked, but I’ve kept it very private and said that as long as he doesn’t say anything outwardly malicious, I don’t really care about his behavior.) He has been outwardly friendly to me, too, telling me about his past careers, showing me pictures of his family, we’ve talked about our hobbies and other things we enjoy.

Still, after all of this, he has given up the ghost and decided to gossip about me negatively to coworkers. I won’t go into detail about what I’ve been told he said, but it was all explicitly transphobic and pretty aggressive. I’ve never gone out of my way to make him mad, relating to my gender or not, so it’s a little out of nowhere. I’m not particularly surprised by this, but I’m more surprised that he would be bold enough to say everything out loud when working for a company that has explicit protections for trans people in place. He was reported fairly quickly, without me ever knowing what occurred. The only reason I found out about everything is because I overheard a manager discussing it with a concerned coworker from my department.

So, if you take anything away from this, let it be that no amount of friendliness, gender-conformity, or civilness with stop a transphobe from taking their transphobia out on you, and it’s not your fault or any other trans person’s fault. Don’t victim blame trans people who become the subject of someone’s transphobic hate, because a transphobe is dedicated to harming trans people regardless of whether they blend in with cis people or not. Don’t use a transphobe’s needlessly malicious behavior as a reason to harass other trans, GNC, nonbinary, or otherwise gender diverse people.

7 months ago

Sigma male P03

Sigma Male P03

i color picked his colors from PS1 and PS2 memory cards :0]

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ragequityaoi - god's silliest soilder
god's silliest soilder

he/she and any neos, a multifandom silly guy autismpebbles.straw.page

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