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Elias Hoffman - Rose
Arabella Frey - Madi
What kind of powers would a child of Hestia or Vesta have?
Below are some ideas of what demigods of Hestia and Vesta could do. I’ve also included some personality traits demigods could inherit from each of them.
They’re both hearth goddesses, and the hearth symbolizes the home, so they could both have abilities relating to family life. They could have the luck of always having a family. Family in this sense isn’t limited to blood relatives, and could include close friends. They could influence people’s attitude towards family, such as causing someone who has cut off ties with their family to feel loss or longing, or causing someone who has been forcibly cut off from their family not to care. Alternatively, they could fix most damaged family ties.
Hearth in it’s literal sense is a fireplace, so the demigod could recharge faster while around a fire. They wouldn’t be able to mend broken bones, but being around a fire could boost their mood, stamina, and energy.
Hestia is also a food goddess, so if you use her, you could give your character an innate cooking skill. They could also require less food to quench their hunger and never feel stuffed as smaller perks. Personality traits you could include for a child of Hestia, but do not have to, are being passive, non-confrontational, and family-oriented.
Vesta was seen as a protector of Rome, so I’d probably give a child of Vesta the need to protect others, even those they aren’t particularly close with. I can also see a child of Vesta naturally being gifted at teamwork and leadership. The hearth was an extremely important part of family life in Rome; it was seen as the centre of activity and the fire that burned there was the most important. Because of that, I can see children of Vesta being self-centred, vying for attention within their group of friends. Jealousy would compliment that flaw nicely.
I also think that children of Vesta and Hestia would find it easy to keep their household in order. Some people have difficulty balancing household tasks with their job and recreational activities, but I don’t think these demigods would ever experience that.
I hope this helps! If you need any further clarification or are wondering about other gods, feel free to send another ask.
-Admin Steff
Purpose
Kennard is trying to find himself, and who his father is.
History
Kennard always thought he was the son of Draven and Julia Avrett. He was happily raised amongst their two other children, although he was always the ‘dumb’ kid. Words never seemed to stay in the same order when he read them, but out in the country school wasn’t all that important. Kids were often pulled out during harvest season, or to help out around the farm. Ken was no exception, Draven often pulling him out to help repair neighbour’s farm machines. He always had a knack for mechanisms, spent his childhood making clockwork toys. As a teenager this accumulated in him restoring old cars and motorcycles with Draven, selling them and splitting the profit. It was a happy childhood, and when he scraped through and finished highschool he found no hurry to leave home.
Tragedy struck when Ken was twenty. Draven got leukemia, needed a bone marrow transplant. He tried to discourage Kennard from donating, but Ken ordered a test for compatibility behind his back. The results showed no blood relation. Half of his DNA markers were unseen before. Without her knowledge Kennard took hair from Julia’s brush, organised for a private testing. She he was related to, but as a nephew to an aunt.
One of his ‘siblings’ turned out to be a match, and after a shaky eighteen months Draven went into remission. Kennard didn’t let on the fact that he knew about the adoption, spent his spare time restoring cars, getting money to pay for Draven’s treatment and saved the rest. He requested his birth certificate, found out the name of his birth mother; Marcia Ravera. The blank space in place of his father’s name haunted Ken for nights on end.
Once his adoptive father recovered, Ken took a restored Harley Davidson, left a note to his adoptive parents on the counter and roared off into the night. Before he could return to them and accept them as his parents, he had to find out who he was without them, as his own person. He spent a year on the road to LA, the last known address of Marcia. On the way he dabbled into his savings as little as possible, picking up any skill he could to get a roof to sleep under for the night. He learnt plumbing, carpentry, gardening; all with ease. When the thought occurred to him he sent postcards back home, his writing scrawled on the back of an Texan, Arizonan, Californian landscape.
A few nights he spent in a warm bed, company in a small town that he’d soon leave behind in a dust trail. One girl stood out. He thought her crazy, talking about ancient gods alive in the real world. Talking about a utopia called Cure. It didn’t sound bad from what she had to say about it, but then again, the truck stop town she came from would have made Detroit sound nice. He left her behind in the sunset without much thought.
It was raining in LA when he arrived. He found Marcia’s last known address, knocked on the door with a trembling fist. The elderly woman who answered sadly shook her head at his tale, handed him a box that had been left in the attic, gave him directions to where he could find Marcia. He pulled up at a cemetery, found her in plot F56. He sat in front of her grave stone, plainly engraved with her name, date of birth and death, and went through the box she had left.
Inside was a diary, photos showed snap shots of her life, pressed flowers, ribbon and a spare glove. Remnants of a mother he had never known. She was obsessed with the Egyptian gods. A list in her diary, scrawled in a spider like script it took him hours to decode circled various male gods. Underlined at the bottom: which one? For the first time in months he remembered the girl with black hair in a sleepy, dusty town, dreaming of a perfect town.
With nothing left to lose, Ken set his sights on Cure. If his mother was to be an enigma, maybe he could find something about his father. He drifted into the town, used up his savings to purchase Cut Out That Ratchet. While he struggles to adjust to a non-transient life, Kennard hopes to get into some contact with his father, whoever he is.
Personality
Kennard in a word is independent. He is incredibly self-sufficient, able to support himself and others with ease. This also makes it hard for him to admit when he needs help, a stubborn streak edging on arrogance. While he likes people he doesn’t exactly crave deep and meaningful relationships; he is perfectly happy becoming friends with anyone and everyone. Maybe more than just friends. Romantically, this never bodes well for long-term relationships.
Charismatic, it’s hard not to like the man, especially since he’s an excellent listener and genuinely enjoys helping people out. However, sometimes his blunt words come out more callously then he intends them. As a blue-collar worker, he does hold a little disdain for pencil pushers, especially when they take his work for granted. Like every artisan he is proud of hi
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Kennard Avrett - Grace
Could we make a child of Persephone?
Possibly. Children of gods that aren’t listed are accepted on a case by case basis, so you’d have to send me the idea for your character and explain why Persephone rather than a different goddess of agriculture or death. Demeter, Ceres, Sif, and Hel all still have spots open.
What are the special powers granted to the children of Isis?
I’ve just answered this question for Hera, Aphrodite, and Hel. Please refer to that ask as far as powers after training and “Can my character do X with Y training?”
Possible starting abilities for children of Isis include being able to prevent/induce conception, bring small plants and animals on the brink of death back to life, or being able to ease the pain of those in mourning. Some personality traits for children of Isis could include being protective and perceptive.
Welcome to Cure! Please send an ask to the main from your character account within 24 hours.
Lucille Selwyn - Cat
As the world became industrialized, the old world of the gods was pushed from existence, reduced to stories and legends. Now in modern times, that world is on the brink of extinction. Gods and goddesses from Greek, Roman, Norse, and Egyptian pantheons have banded together to create a city known as Cure to act as a safe haven for everything mythological. Run by demigods, this is the final chance to revive the old world and bring myth and magic back to life. Mobile Navigation -
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