MeaBea 🧡💙
Most recent character for Stardust Survivors : M.R.! A space-enthusiast who can call down rolling, flaming meteors. From Space™! These meteors can be upgraded to split into shrapnel, cause impact explosions, or leave a burn!
This makes... five characters so far. Once we've got her working in Unity, there'll be only one more to complete our first set of characters. After that, I'll be focusing on level design.
Following on from yesterday's post, another interesting presentation came from Victor Paredes of Moho. Moho is an animation software that does quite a few interesting things with vector art. Two things really caught my eye; the first was pairing recorded "actions" to control bones, causing really smooth 3d motion for 2d objects. Full on head turning for 2d characters can be pretty challenging, but Victor made it look effortless.
The second was "Line Boil", which reanimated the art applied to vector lines, giving it a really nice, natural, hand-drawn look. There's a certain stiffness associated with vector art, and this completely masked it.
I'm gonna keep my eye on it; there's a 30-day free trial if you want to have a go. The demos they had on display were immediately eye-catching, so if you're interested in a bit more "art" on your vector art, give it a gander.
Following on from what I said yesterday, I’ll be posting daily on Tumblr (here), Mastadon (https://mastodon.gamedev.place/@RoyMakes), Bluesky (https://bsky.app/profile/roymakes.bsky.social), and the Bounder Games Discord (https://discord.gg/3DZKj2Ex). I also looked into Instagram, but I’m not entirely sure how that place works for this kind of post.
It doesn’t matter what I talk about: current work, old projects, interesting videos, observations, etc, as long as I’m posting. There’s no real goal; I’d just like to improve myself.
On that note, the ADHD meds shortage is coming to end so I’m hopefully going to get some help for my broken brain and focus more. But I’m not going to rely on that. Sure, ADHD is a massive pain in the ass, BUT I’m the one who chooses to let it control me. I have that power to choose already; medication will just make it easier.
I got this document from an ADHD support group I went to; I have it blu-tacked to the wall behind my monitor. I forget it’s there half the time, but it’s good advice.
I’m 34 now! Depression is striking, but we can’t let that stop us from Making (for long)! Bounder Games has been active for a good 10 years, and we’ve still yet to release a fully-featured game (beyond a simple puzzler, Combo Carts). I have to admit, this is a constant blow to my self-confidence. In 2017, we were jetting all across Europe to show off Armoured Engines. But that steam seemed to run out of our indie dream. Honestly, it’s a struggle somedays to even sit at the computer.
Throughout social media I see developers working whole-hog on their games, so many amazing projects that I want to be excited for. Yet that excitement hurts, poisoned by my own inability to do the same. A toxicity of my own making, something I need to work hard to clear out of my system.
We thought switching to a new project would re-light the fire, and it did for a time. But even that stalled out half-way down the track. The development curve is steep, and I’m somewhat at a loss as to how to surmount it.
That’s not entirely true, I do know what the solution is: "elbow grease". Nothing gets done unless you do it. So I’m gonna keep working through my checklists, one step at a time. That’s the only way anything gets made. I’ll make Version 34 of myself better than the last iterations, if only by the merest of margins. That’s enough.
Magic Trickery! 🐇🐇🐇🐇 Oldtimer and UFOh My!
WISHLIST Magic Trickery on STEAM! Pretty please and thank you!
Now that my indie game has a map and fast travel it is really satisfying to see just how much of the world is finished so far~
testing particles
Hello GameDevs! I'm Roy from Scotland, an indie dev working as one half of Bounder Games (alongside CodingDino)! You might have seen us at DevCom, Insomnia, and EGX Rezzed.
Currently working on three titles; "Stardust Survivors", a survivors game set in a bizarre space land, "Gobbos, Hunt!", a monster hunting card game, and "Armoured Engines", a wacky side-scrolling tower defense in the wild west!
I'll be posting some of my work here in the future, hope to see all the wonderful things people share here! <3
Rediscovered this treasure. My bible circa 2009; discovered I still use most of the tricks I learned from this book today. Animating waves using masks, proper gradients, animation principles, etc. Its advice is still relevant even after Flash's demise.
I had a lot of game ideas I wanted to make in Flash, most of which never escaped their notepad concept. Had a few successes, a Tetris-blackjack combo called DiceJack, and Rawrysaurus, a kaiju game where you escaped from a tidal wave. My first forays into game dev.
Thanks Chris Georgenes.