— Hand My My Shovel, I’m Going In

— Hand My My Shovel, I’m Going In
— Hand My My Shovel, I’m Going In
— Hand My My Shovel, I’m Going In
— Hand My My Shovel, I’m Going In

— hand my my shovel, i’m going in

“emmet would beat up volo” is a funny concept but have you considered this infinitely more terrifying idea

More Posts from Saltyyyymilk and Others

3 years ago

emmet brings up safety checks quite a bit. do you happen to know what those involve doing?

Yes! I can speak to it more now that I've actually driven a locomotive once.

When operating a train, you're in constant communication with the rest of the crew, and you have to be intensely aware of your surroundings. The locomotive I've worked with, Strasburg #90, weighs 212,000 pounds. That's 106 tons of steel. And that's not factoring in her tender! 90 could get up to 50 mph in her days hauling freight in Colorado (and probably still could if she was allowed to at Strasburg, since they take such great care of her).

So imagine this. You've got something that weighs 106 tons going at 50 mph. Behind it are a bunch of cars laden with goods (in 90's case, she pulled sugar beet trains). You are NOT going to be able to stop on a dime. That's why trains require constant communication with both the entire crew and signalpeople and dispatchers along the line - to make sure traffic flow is kept clear and to warn of any incidents well in advance that would require the engineer to stop the train. Stopping #90 was a multi-step process - I first had to close her throttle down, and then I had to ease on her brake until she came to a stop. It wasn't instantaneous, like it would have been in a car. We came to a rolling stop. No matter how modern or efficient your train is, you're not going to be able to jam on the brakes that way.

I wasn't allowed to take any photos in the cab (safety, again), but here's two shots of me driving her backwards:

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Note that I am a) verrrry focused on what I'm doing and extremely serious about it and b) leaning out the cab window for increased visibility. The door in the front of 90's cab was open, too, which helped me see further out the front, but when it comes to going backwards, I had to lean out the cab window. Steam locomotives actually usually have cushioned arm rests in the windows because engineers have to lean out the window going forward and backward.

Staying in communication has gotten a lot easier with modern technology. Although she was built in 1924, 90 has a radio installed, so the engineer overseeing me driving and a conductor were in constant communication, with the conductor reporting distances in terms of car lengths so those of us in the cab knew when to cut the speed. He was an extra pair of eyes on the back of the train. On longer trains, you'll usually have a team of people working under the head conductor to do this, including brakemen, who historically would use flag and lantern signals to send information up to the head conductor and engineer. Nowadays, we have radios, but on heritage railways, these signals survive in places. I try to learn Strasburg's hand signals whenever I'm there, just in case I need them. They're helpful, especially since steam locomotives are quite loud!

These days, trains usually have something called Positive Train Control, which basically sends the train information about where it can travel safely, how fast it can do so, etc. If you see a steam locomotive doing a mainline excursion and it has a diesel behind it, the diesel is likely providing Positive Train Control for the train (as well as power to air conditioning for passenger cars, etc.). In terms of pulling the train, the steam locomotive won't need the diesel's help - it's significantly more powerful. But in terms of staying in touch, that's where it comes in handy. Union Pacific Big Boy 4014 has actually been fitted with PTC, because Ed Dickens is a fucking steam god and I want to be as cool as he is someday.

Before you take off, you need to go through and make sure everything's in working order, too. The system of pointing and calling is an effective way to do this, and it helps improve your muscle memory, to boot. By verbally stating each task as you go through it and check to make sure each step is done in the right order and everything is functioning, you don't miss them or skip over things, you don't rush, and you're more likely to notice if something isn't right. In the NYC Subway, we have these things called zebra signs (or should that be Zebstrika signs?) at each station above the platform. They mark the specific spot on each platform that the train needs to stop at. When the train stops, the engineer should have it lined up so that the car the conductor is in is lined up with the sign, and the conductor confirms this by opening their window and pointing at the sign in acknowledgement. Once you know they're doing it you can start watching for them doing it, or, you know, stand under the sign and hold up funny signs for them that they're legally required to point at.

Emmet Brings Up Safety Checks Quite A Bit. Do You Happen To Know What Those Involve Doing?

So Emmet bringing this up isn’t just an off-handed thing. This is a legitimate and extremely important aspect of his job, especially since he and his brother work with moving passengers in a densely populated city. There’s a lot of extra safety things to be concerned with regarding passengers - their safety needs to be ensured if there’s an emergency, the train gets stuck in a tunnel and they have to be evacuated, etc. You have to know exactly how to handle those situations, and you have to be prepared if they do come up, but you also shouldn’t usually get to that point because you already made sure the passengers were kept safe because you followed signals and scheduling.

A quick, tl;dr version would be something like this:

Before you even get into the train, check the locomotive and cars to make sure they’re serviceable (on steam locomotives, this involves the engineer oiling the wheels, etc.)

Once in the cab of the locomotive, go through the operating procedure to start driving

Do NOT start driving without signaling that you’re going to move. Usually that’s two short whistles if you’re going forward or three short whistles if you’re going backwards. This gives people time to get out of the way. You’ll also ring the bell when you start moving, too.

Stay in constant communication with the crew and keep an eye on your surroundings.

At a crossing, you have to whistle AND ring the bell to give cars and pedestrians a clear warning that you’re coming (whistle pattern is long-long-short-long). Repeat as necessary until you hit the crossing.

GIVE YOURSELF TIME TO STOP. This one’s crucial. You can’t stop right away, you’re moving too much weight to do so.

Follow any light signals you receive, as they’re a good well-in-advance warning of any issues, and make sure your radio is working all the time. If you lose that communication, you’re in trouble.

Don’t be this guy. (Okay, this one is a joke, it’s a VHS I grew up with as a little kid. But seriously, don’t be this guy.)

Hopefully this makes some sense, anon!

5 years ago
It’s The Boys! I Think I Might Start Posting More Underswap Stuff :3

It’s the boys! I think I might start posting more Underswap stuff :3

Don’t repost my art.

5 years ago
はたらく細胞 By Mery
はたらく細胞 By Mery
はたらく細胞 By Mery
はたらく細胞 By Mery
はたらく細胞 By Mery

はたらく細胞 by mery

3 years ago

Emmet suggestions! If anyone criticizes you for typing quirks, stims, tics, or just your overall personality?

Deck them.

3 years ago

I come bearing 28 shitpost submas prompts

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Thank god tumblr implemented the shorter posts or else I would’ve been ashamed of making this post so long

shitpost generator here!


Tags
5 years ago

In Regards To: Using/Making Dreamers Content

Hello there! I just want to clarify something for anyone curious about Dreamers. While we both undoubtedly appreciate the support and interest of people from this platform, please understand that the project Mye and I are undertaking is a closed one, just like with any original graphic novel/book/webcomic. It is a very expansive piece of work, and it is one that is solely ours to make. This is not tied to our fan works in any way, shape or form—it is our original story, and our original characters, written and illustrated by us.  

Having said that: while it’s flattering to be asked about if people can produce AUs based on this universe, the answer right now is a firm no. For now, the same goes for fan-made OCs. One of the main reasons behind this choice is a simple one: no one’s had a chance to read the story yet! No one but us two really knows how the story proceeds, or what it really entails. Given this, we ask that people not claim ownership of any aspect of our project, especially not before it has even been released. I can say that the original story has not been cast aside, as it went on to become the foundation of Dreamers, as a first draft. Mye and I took great care to write it to its conclusion during our spare time, and hope to share it as a piece of our developmental process in making the final product. In addition to the main story, we also have lots AUs for these characters—we even draw art for them, sometimes!—and we’re more than happy to talk about them once the main bulk of Dreamers is underway.

To summarize: please don’t take our story or characters for personal means. Dreamers is an original work, written from the ground up by both of us. While Mye allows a lot of freedom for how people handle Ink (which is a beautiful, wonderful thing!) the same will not be allowed for our OCs. Coming from a modest publishing background, I personally am made very uncomfortable by the thought that my work can be reshaped by the hands of someone who doesn’t know who the characters are, or what they will become. However—this doesn’t mean we don’t appreciate the support, fanart, and interest we’ve garnered so far! It really brightens our day to know that people want to learn more, and we hope that they’ll follow along with our project into future development. Dreamers is a several-years-long creation, built through struggle, friendship, and a long-enduring love for the crafts of art and writing. We look forward to seeing how you will all react to final product, and want you all to know that your encouragement keeps us focused on our goals. I can’t wait to share this beautiful world with all of you—I hope you’re all looking forward to the day we unveil it to you!

6 months ago
Jax Comic
Jax Comic
Jax Comic
Jax Comic
Jax Comic
Jax Comic
Jax Comic
Jax Comic

jax comic

5 years ago

If Ink was real, what would be his nationality?

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3 years ago
When You Wanna Practice Drawing Scrungly And Blorbo From Your Games So You Dig Up That AU Post You Made
When You Wanna Practice Drawing Scrungly And Blorbo From Your Games So You Dig Up That AU Post You Made
When You Wanna Practice Drawing Scrungly And Blorbo From Your Games So You Dig Up That AU Post You Made
When You Wanna Practice Drawing Scrungly And Blorbo From Your Games So You Dig Up That AU Post You Made
When You Wanna Practice Drawing Scrungly And Blorbo From Your Games So You Dig Up That AU Post You Made
When You Wanna Practice Drawing Scrungly And Blorbo From Your Games So You Dig Up That AU Post You Made

when you wanna practice drawing Scrungly and Blorbo from your Games so you dig up that AU post you made a week ago and reference from it.

anyway i'm gonna watch that Pokemon Direct this weekend for any sign of DLC for a game that came out One Month Ago.

3 years ago

A Brief Submas Primer

Did you just find out about the Pokemon franchise’s most popular battle facility since the Battle Frontier because of a plot point in Legends: Arceus? Were you curious because your friends were talking about some weird train man and you have no idea what they’re on about? Worry no longer, because this mole person has you covered.

What the hell is Submas?

The term ‘Submas’ is a portmanteau of their Japanese trainer class title, Subway Masters (in English releases, they got the trainer class title Subway Boss). Note that I’m saying “they” - there are, in fact, two of them, and they’re twins.

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Ingo (Nobori) is the older of the two of them, specializing in Singles. He speaks overly politely/formally (more obvious in Japanese), has no indoor voice, will yell “BRAVO!” the second anything remotely good or exciting happens, has an overbearing sense of responsibility (it’s an older sibling thing, trust me), and became an accidental sex symbol on Pixiv (don’t ask, he probably doesn’t know either). He’s best known for being the “serious” one and notably has not been allowed to smile in-game to this day, although he was allowed in the anime and manga to be more expressive. He makes up for this by being very, very loud.

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love of my life Emmet (Kudari) is the younger of the two of them, specializing in Doubles. His dialogue is a lot more blunt and informal (again, more obvious in Japanese; the English translation made him seem almost stiff), and he’s actually the more excitable of the two of them and is nearly always depicted in-game in a good mood and smiling. This is a bit deceptive, as when he’s battling he’s actually very serious and intense about it, and he also does take his job seriously and will go through safety checks before battling in certain scenarios. He has a verbal tic of reminding people that he’s Emmet, probably because when you have an identical twin sibling you get tired of being mistaken for each other your entire lives, and another verbal tic of saying “very” as “verrrry.” He’s not irresponsible in the slightest but is still the goofball younger sibling to his older brother.

What, exactly, is the Battle Subway, and why is it so popular?

The Battle Subway is Gen 5′s most notable battle facility. To get to it, you go to Nimbasa City and enter Gear Station, which architecturally appears to be a combination of Grand Central Terminal and the late Pennsylvania Station (F in the chat). Once here, you can choose to do Singles, Doubles, Multi (2 vs. 2), or Wi-Fi battles (playing online with multiple people). You’ll face 7 opponents in a row; losing gets you booted from the train at a stop you didn’t intend to get off at, which in New York City is a regular commuter annoyance. Winning 20 in a row allows you to fight Ingo, Emmet, or both of them if you’re doing Multi Battles; you can then fight them again with their team aces if you rack up a separate winning streak of 49 battles. Like all battle facilities, this is a challenge and requires skill and luck in equal measure, but it’s a lot of fun if you enjoy pushing yourself in that way.

As for why it’s one of the most popular battle facilities to date, being referenced in multiple games since its inception in Gen 5? Japanese railfan culture is on an entirely different level than other places; the nation adores its trains, and for good reason. Throw in a set of weird-looking twins and you’ve got a recipe for success that you probably weren’t expecting. Here’s a poll done at the time of Pokemon Black and White showing the most popular characters; note that Ingo and Emmet are second and third respectively…only behind N.

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(When I found this poll, I found some people who didn’t believe it was real. Obviously, they were people who didn’t know about Japan’s railfans.)

Why do they point like that?

Japanese railway employees use a system called pointing and calling to reduce workplace errors, improve muscle memory, and overall avoid accidents. Pointing and calling originated at the beginning of the 20th century - because steam locomotives are Very Loud - and has continued to this day because it improves safety. By pointing at each indicator/task and saying it out loud as it’s performed, it actually increases focus and decreases mistakes, which is immensely important when you’re working with trains.

The New York City subway has its own version of point and call - there are zebra signs (black and white striped signs) at each station, and when arriving at a station the conductor has to open their window and point at these signs to ensure the engineer has correctly lined the train up with the platform, because if the train isn’t lined up correctly…well, passengers could step out and there might not be a platform to step out onto. Not a good thing. Anyway, yes, you can have fun with the fact that they’re required to point at every single station.

What Pokemon should I expect to see here?

Ingo and Emmet appear to share a lot of their team members, as you’ll see both of them using certain ones depending on what mode you’re playing. Most notably, Ingo’s ace is Chandelure, and Emmet’s is Eelektross:

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(The dynamic duo as they appeared in the anime.)

You’ll frequently see them associated with other team members, too, though. In Pokemon Masters EX, in order to allow them to work together as effectively as possible with the game’s mechanics, Ingo has his Excadrill and Emmet has his Archeops. Emmet is also frequently depicted with a surplus of Joltiks, because his Galvantula knows Cross Poison, a move it could have only learned from breeding in Gen 5.

A Brief Submas Primer

This is a full listing of their team members if you’re interested, or if you’re like me and enjoy trying to run their team in other battle facilities. (Yes, it works.)

Okay, OP, you’re from the greater NYC area. How the hell does your subway system actually work?

For whatever reason, a lot of people find our subway system intimidating at first glance. We have over 470 stations and counting sprawled across several boroughs, so it can be a lot for a visitor from a place with no public transit whatsoever or a less complicated system.

The truth is that the NYC subway system is actually three historical systems that were merged a long time ago - the Interborough Rapid Transit Company (the numbered lines [1-7] and the shuttle [S] between Grand Central and 42nd Street-Times Square), the Independent Subway System (lines A-G), and the Brooklyn Rapid Transit Company/Brooklyn-Manhattan Transit Corporation (lines J/Z, L, M, N, Q, R, and W). In the 1940s the city decided to take control and merge them all into the modern Metropolitan Transit Authority that we know and love (?) today. If you’re interested in the history of the subway, you can learn more at the New York Transit Museum’s website!

To take a ride, you need a MetroCard, although these are in the process of being phased out for a new system called OMNY, which will allow you to tap your phone and use that as payment. Currently, the fare is $2.75. Every New Yorker ever will complain when there is a fare increase, even if that increase is minimal. Jumping the turnstiles to ride for free is illegal, but many people do it anyway. And yes, if you’re good, you can speedrun the entire subway system. I haven’t done this yet, but I fully intend to.

Do people actually fight on the subway in real life?

Yes, I’ve witnessed it, and it was far from the weirdest thing I’ve seen on the subway. You get used to seeing strange things when you ride regularly.

Are there really that many rats down there?

Yes, and they’ll be your friends if you feed them. Most of the time they avoid humans, though, but you can watch them skitter about on the tracks when trains aren’t nearby. One I observed at 14th Street-Union Station once was particularly smart and knew exactly where the train would stop, then stood just past that point and avoided being hit.

What about abandoned stations?

We have plenty, and if you know where they are you can look out the window for them as you pass through! If you’re visiting NYC, I particularly recommend taking the 6 train all the way to the end and staying on when it loops back around to go back uptown. You’ll pass through City Hall, the original terminus of the 6 line and an absolute masterpiece of architecture that has sadly been closed to the public since the 1940s due to trains being elongated since that time.

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City Hall is objectively my favorite subway station in the entire city. It even has chandeliers. I’ve often wondered if this is why they gave Ingo Chandelure in the first place.

OP, you’re a foamer, aren’t you?

Maybe. (Don’t get me started on the GG1, Mallard, or the destruction of Penn Station in the 1960s.)

Is there anything else I should know?

Actually, yes, a few things:

For whatever reason, shipping Ingo and Emmet together is called Blankshipping. I do not do this because I have a real-life younger brother and obviously am wildly turned off by incest as a result. It was hard to avoid it during the games’ original run, but it seems to have thankfully died down now, though it’s still out there in places. Tread with care.

People in the know might notice that both of them can be interpreted as autistic-coded characters. (As an autistic person myself, I feel very seen by the fact that they exist and are so much like me.) Take care when depicting them to make sure you’re not doing anything ableist by mistake (Emmet in particular got hit hard by this early on). If you’re not sure, ask a neurodiverse person!

Don’t touch the third rail, you’ll be electrocuted and die instantly.

The man whose voice you hear saying “Stand clear of the closing doors, please!” is named Charlie Pellett, and his voice sounds like that because he was born in the UK and tried to disguise his accent growing up to avoid being made fun of. He now has the most recognizable voice in New York City.

DON’T WEAR YOUR BACKPACK WHEN YOU’RE STANDING ON THE SUBWAY. Seriously, it takes up too much space, bumps other riders, and is generally a nuisance. Yes, this applies to the Hikers you meet in the Battle Subway, too.

Hopefully this guide helps you out on your journey into the world of the Battle Subway and the Submas fandom! I’m happy to assist with any more in-depth questions about our subway system/trains in general, as well as other inquiries. Just don’t send me your Arceus theories anymore, I’m trying not to think too hard about it because it makes me cry. And with that…

出発進行!

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saltyyyymilk - Savory Cinnamon
Savory Cinnamon

Just submas brainrotShe/her

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