ISTP: werewolf (or lycanthrope): Often referred to as children of the moon, werewolves are humans who, due to a curse or magic affliction, have obtained the ability to transform themselves into (fullform) wolves during a full moon.
ISTJ: vampire: A human-like creature with pale skin known to feast on human blood. Usually capable of taking the form of a bat. Afraid of the sunlight or sometimes of crossing over water.
ISFJ: brownie (or house elf): Household creatures that aid in tasks around the house in exchange for some milk, honey, biscuits or cream. They don’t like to be seen by humans so they work at night and spend daytime in the attic, in a warm corner or in hole in the wall.
ESTP: goblin: Mischievous and temperamental, small creatures gifted with magical powers and a greedy nature. They shall steal your jewelry and gold.
INTJ: Lilin (or succubus/incubus): Demonic, night spirits who appear in dreams taking the form of a woman or man and seduce their victims in order to engage into sexual activity with them. Repeated intercourse with a Lilin can cause serious health weakness or even death.
ESFP: poltergeist: Malevolent spirits responsible for haunting humans through physical disturbances like levitating and destroying objects, making loud noises and even harm humans. In their worst, poltergeists pinch, bite, trip or even hit humans.
ESFJ: Watcher (or Grigori): A fallen angel that according to the Books of Enoch fell for Heavens and dispatched to Earth in order to watch over humans. The offspring of a human and a Watcher is called Nephilim.
INTP: jinn (or genie): Sapient spirits with either a kind or benevolent nature. Usually invisible or in shadow form but also able to take many forms and possess human bodies. They travel ceaselessly and instantaneously from one place to another.
ENFP: fairy (or fae, fairie and fair folk): Small structured creatures that inhabit forests, lakes, mountains, rivers and springs. They fly with insect or butterfly wings or even on birds. They use magic to preserve and protect the nature and they sometimes swap human children with their own for unknown reasons.
ENTJ: dragon: Legendary, reptile creatures with many legs and strong wings. Most of them breath fire and live on the mountains, while other are rain and storm bringers.
ESTJ: Leviathan: A giant sea monster which lives in the depths of the ocean and attacks ships to feast on human flesh. Either reptile formed with horns or possesses many octopus legs (like the Kraken) or even giant crab claws.
INFJ: elf: Elves are intelligent supernatural human-shaped beings that possess great magical power, ethereal beauty and ancient wisdom. They either help, endanger or ignore humans. They inhabit forests, hills and mountains and on a misty morning or a starry night they can be seen from afar dancing in circles. Most believe that elves are immortal or live thousands of years, but one can never be sure.
INFP: ghost (or spirit, phantom and spectre): A ghost is usually a spirit of a dead person unable or unwilling to pass into the afterlife. They mostly choose to stay invisible and haunt humans and places they have been when alive. This meets the idea of the “unfinished business” of a ghost on Earth. Children are most likely to feel the presence of such spirits.
ISFP: wil-o’-the-whisp (or ignis fatus or Jack-o’-latern): It is described as an atmospheric ghost light (probably faerie related) which tricks travellers at night into following it and ending up deep into the woods, stuck in a swamp or even dead.
ENFJ: unicorn: A legendary and rare creature with the shape of a horse and an origin of a magic land. Their most characteristic feature is a horn on the top of their head which possess the power to heal any sickness and render any poisoned liquid potable again. Even seeing a creature as such is said to be eternal luck.
ENTP: alien or extraterrestrial being: Space-originated life forms that inhabit planets other than ours. Gifted with great intelligence and a variety of other potential, are often accused of abducting human beings.
This manual is part of a series brilliantly thought up by @intpboard
Congratulations! You’ve come into possession of a rare and often exhausting ENTP unit! Now that you have your very own ENTP here are a few helpful tips and tricks to maximize the fun on their maelstrom of…. stuff…..
Your ENTP comes with:
Four everyday outfits
One extra snazzy suit for special occasions
One mobile device for research and communication purposes
One laptop for next-level research and communication
One gaming console and accessories
Five complex strategy games
Software
Your ENTP comes preprogrammed with the following traits:
Ne: Your ENTP can generate 45,673 ideas per minute, change subjects at a rate that will make you dizzy, and is always interested in anything and everything. Loves to make comparisons or analogies that make no sense but they will insist it works perfectly.
Ti: Your ENTP unit will want to analyze and understand ALL THE THINGS. If interested, will demand as many details as possible. They may process by arguing to see all sides of a situation or idea. Favorite questions are why? And what do you mean?
Fe: Your ENTP has the uncanny ability to pick up on other’s emotions, and will occasionally push to see just how far they can go socially. Low-key cares about people and their opinions and doesn’t really like conflict among friends or loved ones (but good luck getting them to admit it).
Si: As this is their lowest function, your ENTP unit will struggle to keep track of things and lose their keys frequently. Also, makes them prone to buck tradition in favor of doing something novel, but may have strong attachments to certain memories or people.
Getting Started
Place your ENTP in front of an open computer with the internet browser open.
Tell them that they can’t accomplish something.
Show them your favorite meme.
Challenge them to beat you at your favorite strategy game.
If your ENTP unit has not booted up yet, bring 2-3 friends to talk about their nerdy interests or favorite TV shows.
Modes
Eccentric Scientist Mode (default): Your ENTP will get very excited by whatever random idea or talent or skill happens to catch their eye and obsessively research it on the internet for a good 2-3 days. Then they will dedicate their life (and a considerable financial investment) to master this project. Within two weeks it will be added to the clutter of abandoned or “In progress” projects in favor of something new.
Tony Stark (default): Your ENTP will fire up their impressive mental capacities to whirr through countless ideas and possibilities to find the best possible solution for nearly any situation. Be forewarned; just because an idea makes sense to them and they are convinced that it’s amazing, doesn’t mean it’s actually foolproof.
Manipulative Bastard: When your ENTP brings their tertiary Fe out to play they can be manipulative little bastards.They are scarily perceptive of what others are feeling and thinking. On the innocent side, they’re sassing you back within hours of meeting you. On the devious side, they know just how to pull your strings to get what they want.
Detached Robot: Activated when your unit is angry, stressed, or sad. If your ENTP unit refuses to “talk about it,” complains bitterly that life always sucks, or removes themselves from society to bury in a project, then things are BAD. Resist the urge to push ENTP to open up about it or fix their problems for them. Chances are your unit has already been overthinking the situation and needs a mental escape. To restore to default mode: keep them company and try to redirect their attention to a favorite project or interest.
Relationships with Other Units
NF: Your ENTP unit will often appreciate the depth and understanding of the NFJ’s and enjoys the random and giggly fun that comes with the NFPs. Caution is advised, however, as NF’s care quite a bit about their feelings and opinions, which your ENTP may find to be boring or muddled.
NT: Relationships with NT types can go one of two ways for your ENTP:. They will either be in mutual delight over how logical and similar the NT’s brain is or your ENTP will reject the NT as useless, arrogant, and not worth tolerating. They can either end up as an awesome power duo or a cold rivalry.
SJ: Your ENTP will most likely view SJs as useful tools to uphold society, but not good for much else. Your unit will tend to be aggravated by their reliance on tradition or repetition but could stand to learn a thing or two about order and stability.
SP: This combination is double trouble. Your ENTP secretly admires the SP mastery of their physical environment and will often attempt feats that are beyond their abilities when around SP types, especially XSTP. Generally, they get along well but don’t leave your unit unsupervised with a group of SPs.
Feeding
Your ENTP will forget to eat if not reminded. When left to their own devices, will often skip meals and then wonder later why they are dizzy, grouchy, or exhausted. Feed regularly to ensure they maintain a balanced diet and peak mental efficiency.
Grooming
Your ENTP will often put effort into picking out outfits and combinations, only to throw on whatever works for that day and cover the rest with charisma. Remind your ENTP to brush their teeth, shower, and exercise, as they often forget to do so for periods of 2-3 days.
Sleeping
Your ENTP generally views sleep as a waste of time and do so only when absolutely necessary. The preferred sleeping pattern is to stay up through the night and catch up by taking naps throughout the day. ENTP will stubbornly insist that this works (it doesn’t). Send them to bed anyway.
Frequently Asked Questions
Why do ENTPs like talking with people, even those they aren’t particularly fond of? What do they find in that?
Your ENTP’s Tertiary Fe enjoys watching people react to things, especially things the ENTP causes. They derive a certain smug pleasure from watching people react predictably (Ti) to purposely offensive, crazy, or outlandish actions or claims. On a less sinister note, your ENTP most likely views pretty much everyone in the world as a potential friend or resource, so they are more than happy to connect and see what happens.
My ENTP won’t shut up about season 6 of Battleframe Nebula. What do I do?
Your ENTP unit is very excited about their newly discovered interest and likely is one of the most knowledgeable persons in existence on the subject. Ask two or three generic questions about their new interest, such as what do you like about [insert name of new interest]? Or ask them to explain it. Above all, do not panic: within two weeks they will have forgotten about Battleframe Nebula.
My ENTP has decided that organizing or planning things is a waste of time. How do I fix it??
Your ENTP unit has most likely decided that things will work just fine if they go with the flow. Your unit has a preference for keeping their calendar in their head, which is subject to constant change. Point out to your unit that a keeping a written schedule helps them see where they are budgeting their time and helps others know when the ENTP will be available for socializing.
Join the Introvert Nation Movement
*is even slightly emotionally vulnerable* oh sweet baby jesus not again
7 is the best type in the head triad. 6s are too anxious and 5s are….5s
everyone get a 7 fix it’s fun 10/10
Part of a series with @itsme-isfp
Type Description:
“The ENTP personality type is the ultimate devil’s advocate, thriving on the process of shredding arguments and beliefs and letting the ribbons drift in the wind for all to see. Unlike their more determined Judging (J) counterparts, ENTPs don’t do this because they are trying to achieve some deeper purpose or strategic goal, but for the simple reason that it’s fun. No one loves the process of mental sparring more than ENTPs, as it gives them a chance to exercise their effortlessly quick wit, broad accumulated knowledge base, and capacity for connecting disparate ideas to prove their points. ENTPs’ intelligence, curiosity and sound reasoning skills are a force to be reckoned with. ENTPs will always be able to find just the right argument, the weakest chink in their opponent’s armor, or the way out of a seemingly hopeless situation. Their fearsome debate skills and impressive knowledge allow ENTPs to overcome many challenges.”
Tumblr:
Sassy meme queen with no motivation to do anything with their lives…other than shitpost or roast people online for no good reason.
Reality:
Prefers to sit back and analyze a conversation before jumping in with a witty comment or idea - provided they find the conversation interesting. Does play the devil’s advocate, but does it more so to explore the topic from all sides more so than to start a fight…although will poke your buttons every now and then to see how you’ll react. Able to figure you out in minutes but is still a little clueless when you get emotional. Doesn’t really want to offend you, but will try to cover it up as intentional if they’re not sure how to make amends. Will say or do silly shit just to make you laugh. Has no style.
i deal with my personal problems the same way i study for tests
i don’t
What are some main differences bw 7w8 and 8w7?
- far less touchy than an 8- more interested in starting shit/drama because it’s fun- has a much lighter vibe- dislikes when things get too “heavy” if they’re directly involved- takes loyalty and dynamics less seriously (i.e. likely won’t talk about brutalizing someone over betrayal)- more likely to interact w insufferable people for da lulz
- more touchy- more interested in starting shit because they’re angry and want something to do about it- rather standoffish vibe- more likely to go through/indulge in periods of melancholy - takes loyalty and dynamics very seriously- quicker to cut intolerable people off
ENTPs are great masters of tricks and deceits, often more than ESTPs, and what’s more they do it in a very skilful manner. ENTPs are masters of arrangement and sharp psychoanalysts, able to foresee exactly how others can react to a situation. They can turn the whole world against you, if you are not careful. ENTPs also have the unique ability to make a deal with their conscience. They can successfully justify almost any wrong doing, thus ensuring that they will sleep well at night.
just a heads up if i ever act dumb i’m joking. i’m 100% smart and know literally everything
Me: Hey, I like this person.
Si: Like, romantically?
Me: Yes. I think so, yes.
Inferior Si: Here's all the times that hurt you like a motherfucker.
Me: Hey that hurts.
Inferior Si: Now feel it.
Me: *projects all the hate on person*
Inferior Si: Nice