Simblreen Gifts 2023 - Public Release
Thank you everyone that visited, for any kind messages, you really made my first simblreen special and worth it ❤
[ TOU ] [ KO-FI ]
Hanging Moon Phase Deco
[ DOWNLOAD TS3 ] [ DOWNLOAD TS4 ]
Planchette Coffee Table
[ DOWNLOAD TS3 ] [ DOWNLOAD TS4 ]
Butterfly Shadowbox Shelf
(ts3 textures are unfortunately not as clean as I would like thanks to having to change the texture size. unlike the ts4 version, ts3 version doesn't come with slots)
[ DOWNLOAD TS3 ] [ DOWNLOAD TS4 ]
Tarot Card Packs
[ DOWNLOAD TS3 ] [ DOWNLOAD TS4 ]
- 4t3 Serenity Sandalwood Set conversion -
All credits go to @serenity-cc - These are not my meshes nor textures! Original here;
PEYTON TOP
YA - AF
3.4k polycount
1 recolourable channel
5 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Maternity, Not valid for random
PEYTON DRESS
YA - AF
4.7k polycount
1 recolourable channel
4 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Maternity, Not valid for random
PEYTON DRESS V2
YA - AF
4.3k polycount
1 recolourable channel
5 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Maternity, Not valid for random
ADALINE JACKET V1
YA - AF
4.5k polycount
3 recolourable channel
2 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
ADALINE JACKET V2
YA - AF
4.5k polycount
3 recolourable channel
2 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
ELODIE TRENCHCOAT
YA - AF
5.8k polycount
4 recolourable channel
2 presets
Morphed - all LODS
Career, Outerwear, Maternity, Not valid for random
ELODIE TRENCHCOAT TOP
YA - AF
5.4k polycount
4 recolourable channel
2 presets
Morphed - all LODS
Career, Outerwear, Maternity, Not valid for random
MARGOT SKIRT V1
YA - AF
1.8k polycount
4 recolourable channel
5 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
MARGOT SKIRT V2
YA - AF
1k polycount
2 recolourable channel
5 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Maternity, Not valid for random
Notes
If you would like to support my conversions, consider donating me a tip on Ko-Fi!
|| DOWNLOAD - SFS or DROPBOX ||
Features
This mod changes the way lights are laid out in CAS. The overall lighting is becoming more even and smooth now, and your sims will look closer to the original textures (e.g. their skin).
Compatibility
✔Work fine on game version 1.67/1.69 and base-game compatible.
✔Compatible with any other CAS camera/animation edit mod and world lighting mod.
✖Conflict with any mod that edits CustomLightRigging.ini.
Credit
Thanks to @simbouquet for finding the exact file related to CAS lighting so that I can make it work^^This is something I've been wanting to o for a long time.
>more previews and download links are under the cut<
📌Previews from left to right are comparisons between the original, version 1 and version 2 respectively.
📌All photos are taken in CAS without edit (click for HQ).
♥@katsujiiccfinds@sssvitlanz♥
YA/AF
8.4K Poly
2 Fully recolorable presets
Will need to raise sim by 17, either with OMSP or pose player add-on.
(Original Here)
Hello guys! Soon Christmas and New year And I have a gifts for you New Christmas event on ViviCafe LOOK HERE (new gifts soon)^^ p.s:soon for sims 4 p.p.s: special thanks to my strawberry marshmallow @vil-lain, for help!<3
🎄Happy Holidays everyone!
All credits belongs to @wingssims (original here)
LOD0 - 23k
Child - Elder (child life stage preview HERE)
Have custom thumbnails
Converted by me :3
I come bearing an accessory to hopefully combat hairs with gigantic, open patches of bald head or to use to make a shaved style more full. There are two flavors: full and sparse.
Full is right up to nearly the edge of the scalp and is more for full, lengthy hair, that just has a weird scalp thing going on - weird streaks of skin everywhere that one always finds obnoxious. I was working on one that would extend just slightly past this line to meet scalp makeup that’s floating around CCLand better, but I kind of gave up on it (not sorry).
Sparse is more for hairstyles that have an okay style, but it may look a little funny when you get deeper past the hairline: too little hair where there probably should be at least some. It can also be used to augment styles where a shaved head is a thing, but you may feel there should be a bit more thickness.
Compatible for males and females, teen through elder.
You might be able to combine both the full and sparse accessories together if you’re desperate for even more coverage, but I didn’t test this possibility out so much and it probably wouldn’t give you the result you think you’d get.
Download: SFS
Here is the second part of my conversions dump :D This time you're getting a lot of clothes and shoes! Only female clothing, sorry :( But some of the shoes are for guys too! Also, after releasing this pack, I will have finally room for new conversions that will include male clothing ;) No thumbnails and preview pictures were taken in CAS. So if you see some strange shining\black spots\weird texture, it's only in cas, it will be fine in game. Please, don't get discouraged by that!
I'm not able to give you polycount numbers this time, sorry about that! But everything should have reasonable amount. Most of the item are fully recolorable, some have additional presets and some have presets only (not recolorable). Some have pregnancy morph. I'm releasing everything as it is, please, don't inform me about any issues you can possibly find... Some of these are one or two years old and there are few that were converted when I was just learning! But feel free to ask any questions if something is unclear to you. Anyway, I hope you will enjoy ♥
I seperated the downloads into three parts, otherwise the file would be huge :D
DOWNLOAD LINKS:
TOPS: SFS | BOX
OUTFITS, DRESSES AND SHOES: SFS | BOX
BOTTOMS AND SEPERATE OUTFITS: SFS | BOX
Credits go to all the wonderful creators that created all of these. Thank you! Every file has the original creator in its name :)
Please, no reuploading, no claiming as your own and no making profit out of my cc!
@xto3conversionsfinds @sssvitlanz and every cc blog, thank you if you reblog! ♥
If you wish to help me raise money for my 8-years old PC’s upgrade, consider throwing a coin or two! Thank you ♥
My Ko-Fi Page
Proper release notes and beta edition
I've added support for setting any Config or Option setting, plus live editing of many many others, so it's now release time. Full feature explanation below, but essentially this lets you edit lots of settings ingame directly instead of having to make .package mods, and provides a "better" and more shareable way of editing GraphicsRules.sgr settings (IMO). Sorry if a new post is annoying idk what I'm doing
THIS IS A BETA, I haven't tested a lot of the settings, there are bugs, etc.
Downloads: Sims File Share Sims File Share - Less stutter config GitHub
More info about what it is (I yap a bunch) under :)
Please note, some settings wont appear until you load into a world.
Download the ASI file and wack it in to your Sims 3 base directory, where the ts3w.exe is located. If you're using one of the presets, make a folder called s3ss_presets and pop them in there (you'll need to activate them in the presets menu ingame).
Make sure you have an ASI loader, these are either from Smooth Patch's ASI portion or dxwrapper. I recommend dxwrapper, just make sure you set the LoadPlugins value to 1 (should be default)
Start the game, you might experience a little more of an initial "freeze" when starting the game than usual, this is from the script logging a bunch of config calls during initialization, there's like 800 or something nuts. It should not have any negative impact on regular loading or gameplay, and I plan to turn the logging off… eventually.
Press Insert to open up the menu. Go crazy and change everything, make the sun huge, crank bloom up, live.
Please send me your hooks_log.txt if you're experiencing any crashing issues. If the crash is because you set some value to like 7 billion, that's on you, you can just delete the line out of script_settings.ini or go to Settings -> Clear all settings
If you can't get the game to run with the mod, lmk also, please tell me if you're using a launcher, if you're using any other .asi mods, using dxvk, etc. as well as what operating system you're on.
This is the new™ and now main part of the mod. I've mapped out several/most of the exes main "settings" (anything that interacts w/ 0x005a00a0 and some that don't) areas, which allows you to now, in game, change these values whereas before it was a whole arduous process of making .package mods. I mapped these all statically so some of the offsets/addresses might be wrong.
I was gunna list the settings but there's 260~ of them so maybe not?
I plan to add missing specific individual settings from Config eventually. If you think a setting is missing, or if you think I've mapped a value wrong (i.e. you know it has an effect but it's not working with my mod or is crashing you, or one value is changing multiple things), please let me know. Render/er is definitely missing some, that's because the function is scary and I don't like it.
Values (sometimes) have sliders with the min and max value I found in the exe set, if you want to go higher, you can double click to type in your own number.
Some interesting things you can do with the settings:
Set max lots higher than 8 AND increase the radius so it actually shows (will crash if set too high ~35+, need to investigate) by changing values in Streaming
Play in a game where the sun never sets or rises by editing Sky Common -> Sunset/Sunrise Time
Change shadow settings (includes the same thing as LD's shadow extender mod under), extending shadows (they will still look hideous, writing a post about why currently)
Change various light settings to get the perfect look for your game. Some popular mods edit these values for their looks (presets soon?)
Do whatever… this is…?
The function we're hooking (0x0058c380) only seems to effect Config (GraphicsRules.sgr in the .exe directory) and Options (Options.ini in the documents/Sims3 directory), but logs a whole bunch of other thing. Feel free to toggle the option in the settings tab and try changing a bunch, it should in theory work because the function is reading and writing but somewhere it gets overridden or something idk 🤷
It lets you set any that fall under those two categories/headings, which means there's some like ForceHighLODObjects that aren't in the actual file and are settable. You might notice some show different values than what they're set as in your config, this could either be that I'm hooking it too early (I don't think I am), or the value is getting overwritten or changed somewhere in the exe. If there's a setting that's in the file but not in the list that you think does something, lmk, but it should capture everything.
I haven't mapped all of the Config/Option settings to Live Edit as they're all split up in the exe, if there's one you want in particular, lmk.
I've prepared a preset with just the essentials from my GraphicsRules file post with the idea that you can then use this with a stock GraphicsRules file instead of having to manage different versions, giving you the ability to toggle certain things back to default. I might make some visual "enhancement" presets or something later, either based off popular mods or my own insanity, we'll see.
Presets go into the s3ss_presets folder, and currently they stack rather than replace (not intentional but I might keep it)
Rendering toggles need to be re-toggled each load - Easy fix I'm just lazy
Options settings overwrite the actual Options.ini file (idk why??)
Occasionally D3D9 wont hook, I can't replicate this reliably to test so lmk if you can lmao
I mapped all the settings pretty hastily, so some are bound to be wrong
Was flagged as a virus briefly??? Praying this never happens again because I have no idea what to do to fix that dshjakfhhsdaj
Presets stack, if you apply a preset and you have existing values, they stack together… I kind of like that though as a concept so I just added a clear all option to settings, I might rework it later.
Some Live Edit value locations might change during gameplay, resulting in the menu displaying them incorrectly and crashing the game if edited in a broken state. I've checked most off them and they don't seem to, but Render ones did. Let me know if you experience it as I can probably find a static pointer like I did for Render.
Searching. God that'd be good…
Go over existing maps again, some I did early on before I supported static values, 4 float arrays, etc. so I've probably messed some up
Adding every single GraphicsRule.sgr setting to Live
Maybe adding some of my performance mods to it? Or should I keep them as their own individual thing? Mmmm I dunno
I still haven't looked at the way everyone else has been editing the "live" settings, so I should probably do that, there's probably a lot of info out there but at this point I'm too invested in my weird approach djsakfsksaffsa
Okay so I'm combining three posts into one here so bare with me. This is I think my first world upload so it's not perfect but I did actually make more than one version. So this download includes five seperate elements so refer back to this post if you find yourself confused once you open the file.
Alister Islet - Alpha Version
Alister Islet Base Save File
3. Alister Islet Empty - This is the Beta Update 4. Alister Islet Caw Files
5. And finally, my little java hut lot. I just tacked it on in case you didn't want to fill in the last empty comlot in the alpha version. I had to reload and take pictures of this cause I forgot it existed tbh:
It's a 13x10 lot, really weird size. Anyway that's what you get: