Want to say a not so friendly fuck you to all cc creators who pay wall their items especially the ones who never make it free. Just checked out a popular creators patreon and they had locked cc from early October.
Also ILY to anyone who reuploads their cc for free.
sims 4 coming out with landlord dlc is so funny to me ðŸ˜
YA/AF
8.4K Poly
2 Fully recolorable presets
Will need to raise sim by 17, either with OMSP or pose player add-on.
(Original Here)
YA/AF
8.5k Poly
2 Fully recolorable presets (with silver and gold hardware) and 10 partially recolorable presets
Will need to raise sim by 18, either with OMSP or pose player add-on.
(The original is here, but it's been behind a paywall since 2022)
HOHOHO !!! MARRY CHRISTMAS EVERYONE 🎄 This is one of my FAVORITES sets from ts4 , and i really happy to be able to bring him for ts3 ^^
This i a big sset for our little babys, with a lot of cribs , decor and changing tables , is a low poly set.
ALL CREDITS GO TO @MyCupOfCC !! I just converted for sims 3. Original link can be found here.
@wanderingsimsfinds @eternalccfinds @pis3update
OBJECTS DECOR
4 presets - 3 fully recolorable, 1 non recolorable -
Found in Decor -> Rugs
OBJECTS DECOR
512 polycounts
1 presets - fully recolorable -
Found in Decor -> Misc
FUNCIONAL CHANGING TABLES
01 - 932 polycounts
02 - 5k polycounts (the most high poly item from this set)
03 - 1.2k polycounts
All have 1 preset - fully recolorable -
Found in Kids
REQUIRES STORE CHANGING TABLE (you can found here)
FUNCIONAL DRESSER
626 polycounts
2 presets - fully recolorable -
Found in Storage -> Dressers
FUNCIONAL CRIBS
01 - 940 polycounts
02 - 2k polycounts
03 - 862 polycounts
04 - 706 polycounts
05 - 696 polycounts
06 - 724 polycounts
07 - 770 polycounts
08 - 582 polycounts
All of them have 1 fully recolorable preset, and 2 adicional semi recolorable presets , just the 05 and 06 dont have the adicional presets.
Found in Kids
FUNCIONAL SURFACE
2.3k polycounts
2 presets - semi recolorables -
Found in Surfaces -> EndTables
OBJECTS DECOR
Elephant - 2.1k polycounts
Dinosaur - 2.1k polycounts
1 preset - semi recolorables -
Found in Decor -> Misc
OBJECTS DECOR
1.9k polycounts
1 preset - semi recolorable -
Found in Decor -> Misc
OBJECTS DECOR
2.6k polycounts
1 preset - semi recolorable -
Found in Kids -> Toys
I made the mobile high to is more easy to put on the cribs, some of them dont need , bu since they have differents sizes i recomd using OMSP or DECORMOD.
Rocking Chair
FUNCIONAL CHAIR
1.3k polycounts
1 preset - fully recolorable -
Found in Comfort -> LivingChairs
REQUIRES SUPERNATURAL TO WORK
ALL THE 3 ARE FULLY RECOLORABLES
(in game photo)
Photo dump of my Gen 1 of lepacy
Married Thornton for money then accidentally got pregnant. He doesn't like kids so we killed him took his money and ran off with police officer Michael Bachelor who helped cover up our crime.
I also happen to find this folder full of Simannova's cc since their wix site was taken down, I don't know if everything is in there but it's safe to say it is as I found most of the stuff I needed, thank you to the kind soul (white enamel) that uploaded everything here mwah
download here
Hello guys! Soon Christmas and New year And I have a gifts for you New Christmas event on ViviCafe LOOK HERE (new gifts soon)^^ p.s:soon for sims 4 p.p.s:Â special thanks to my strawberry marshmallow @vil-lain, for help!<3
Hey guys!!! The most beautiful time of the year is approaching! Have you already put up the Christmas tree? I already and will leave a box with gifts underneath it for you every day from now until the 25th! There are 77 objects converted from ts4 to ts3. Each zip folder has policolt information. Due credits are described below the download link in the calendar. Follow me on Instagram and I will post photos of all the items in each folder. Thank you to all creditors who allow conversions. Thank you to all of you who like and use the conversions I make. A big hug!!
ADVENT HERE
Ko-Fi
Proper release notes and beta edition
I've added support for setting any Config or Option setting, plus live editing of many many others, so it's now release time. Full feature explanation below, but essentially this lets you edit lots of settings ingame directly instead of having to make .package mods, and provides a "better" and more shareable way of editing GraphicsRules.sgr settings (IMO). Sorry if a new post is annoying idk what I'm doing
THIS IS A BETA, I haven't tested a lot of the settings, there are bugs, etc.
Downloads: Sims File Share Sims File Share - Less stutter config GitHub
More info about what it is (I yap a bunch) under :)
Please note, some settings wont appear until you load into a world.
Download the ASI file and wack it in to your Sims 3 base directory, where the ts3w.exe is located. If you're using one of the presets, make a folder called s3ss_presets and pop them in there (you'll need to activate them in the presets menu ingame).
Make sure you have an ASI loader, these are either from Smooth Patch's ASI portion or dxwrapper. I recommend dxwrapper, just make sure you set the LoadPlugins value to 1 (should be default)
Start the game, you might experience a little more of an initial "freeze" when starting the game than usual, this is from the script logging a bunch of config calls during initialization, there's like 800 or something nuts. It should not have any negative impact on regular loading or gameplay, and I plan to turn the logging off… eventually.
Press Insert to open up the menu. Go crazy and change everything, make the sun huge, crank bloom up, live.
Please send me your hooks_log.txt if you're experiencing any crashing issues. If the crash is because you set some value to like 7 billion, that's on you, you can just delete the line out of script_settings.ini or go to Settings -> Clear all settings
If you can't get the game to run with the mod, lmk also, please tell me if you're using a launcher, if you're using any other .asi mods, using dxvk, etc. as well as what operating system you're on.
This is the newâ„¢ and now main part of the mod. I've mapped out several/most of the exes main "settings" (anything that interacts w/ 0x005a00a0 and some that don't) areas, which allows you to now, in game, change these values whereas before it was a whole arduous process of making .package mods. I mapped these all statically so some of the offsets/addresses might be wrong.
I was gunna list the settings but there's 260~ of them so maybe not?
I plan to add missing specific individual settings from Config eventually. If you think a setting is missing, or if you think I've mapped a value wrong (i.e. you know it has an effect but it's not working with my mod or is crashing you, or one value is changing multiple things), please let me know. Render/er is definitely missing some, that's because the function is scary and I don't like it.
Values (sometimes) have sliders with the min and max value I found in the exe set, if you want to go higher, you can double click to type in your own number.
Some interesting things you can do with the settings:
Set max lots higher than 8 AND increase the radius so it actually shows (will crash if set too high ~35+, need to investigate) by changing values in Streaming
Play in a game where the sun never sets or rises by editing Sky Common -> Sunset/Sunrise Time
Change shadow settings (includes the same thing as LD's shadow extender mod under), extending shadows (they will still look hideous, writing a post about why currently)
Change various light settings to get the perfect look for your game. Some popular mods edit these values for their looks (presets soon?)
Do whatever… this is…?
The function we're hooking (0x0058c380) only seems to effect Config (GraphicsRules.sgr in the .exe directory) and Options (Options.ini in the documents/Sims3 directory), but logs a whole bunch of other thing. Feel free to toggle the option in the settings tab and try changing a bunch, it should in theory work because the function is reading and writing but somewhere it gets overridden or something idk 🤷
It lets you set any that fall under those two categories/headings, which means there's some like ForceHighLODObjects that aren't in the actual file and are settable. You might notice some show different values than what they're set as in your config, this could either be that I'm hooking it too early (I don't think I am), or the value is getting overwritten or changed somewhere in the exe. If there's a setting that's in the file but not in the list that you think does something, lmk, but it should capture everything.
I haven't mapped all of the Config/Option settings to Live Edit as they're all split up in the exe, if there's one you want in particular, lmk.
I've prepared a preset with just the essentials from my GraphicsRules file post with the idea that you can then use this with a stock GraphicsRules file instead of having to manage different versions, giving you the ability to toggle certain things back to default. I might make some visual "enhancement" presets or something later, either based off popular mods or my own insanity, we'll see.
Presets go into the s3ss_presets folder, and currently they stack rather than replace (not intentional but I might keep it)
Rendering toggles need to be re-toggled each load - Easy fix I'm just lazy
Options settings overwrite the actual Options.ini file (idk why??)
Occasionally D3D9 wont hook, I can't replicate this reliably to test so lmk if you can lmao
I mapped all the settings pretty hastily, so some are bound to be wrong
Was flagged as a virus briefly??? Praying this never happens again because I have no idea what to do to fix that dshjakfhhsdaj
Presets stack, if you apply a preset and you have existing values, they stack together… I kind of like that though as a concept so I just added a clear all option to settings, I might rework it later.
Some Live Edit value locations might change during gameplay, resulting in the menu displaying them incorrectly and crashing the game if edited in a broken state. I've checked most off them and they don't seem to, but Render ones did. Let me know if you experience it as I can probably find a static pointer like I did for Render.
Searching. God that'd be good…
Go over existing maps again, some I did early on before I supported static values, 4 float arrays, etc. so I've probably messed some up
Adding every single GraphicsRule.sgr setting to Live
Maybe adding some of my performance mods to it? Or should I keep them as their own individual thing? Mmmm I dunno
I still haven't looked at the way everyone else has been editing the "live" settings, so I should probably do that, there's probably a lot of info out there but at this point I'm too invested in my weird approach djsakfsksaffsa