hey everyone, so i have been experiencing an odd issue:
when saving certain lots in Edit Town mode, i would get an endless "processing" loop, until finally i had to end the game using task manager. this was happening even in clean new saves with minimal cc.
after some testing, i'm 99% sure it's because of the "Modern Kitchen Counters Default Replacement" set i made.
any lots containing those counters and cabinets would cause this endless processing error when being saved from edit town mode.
please delete the files from your cc folder and clear your caches!
there are 4 files, called:
NC_surface_kitchen_Real_Flat_Cabinet_DR
NC_surface_kitchen_Real_Flat_Cabinet_Island_DR
NC_surface_kitchen_Real_Flat_Counter_DR
NC_surface_kitchen_Real_Flat_Counter_Island_DR
i'm really sorry about this and i hope not too many people experienced this problem like i did π if it makes you feel any better, this issue plagued me for DAYS and now i can finally rest after figuring out the cause of my problem.
sadly this project of mine turned out to be a massive flop... but we live and we learn!
All credits goes to @gorillax3-cc. Original post here
Polycount 12k!
For T-YA-A females
Morphs included
2 color channel + 6 presets
Custom thumbnail
Converted by me
dl β₯
@katsujiiccfinds @xto3conversionsfinds β₯β₯β₯
imagine how much cool shit we would have for our games if everyoneβs tou was open like if simblr was actually a truly collaborative and creation focused community.
Proper release notes and beta edition
I've added support for setting any Config or Option setting, plus live editing of many many others, so it's now release time. Full feature explanation below, but essentially this lets you edit lots of settings ingame directly instead of having to make .package mods, and provides a "better" and more shareable way of editing GraphicsRules.sgr settings (IMO). Sorry if a new post is annoying idk what I'm doing
THIS IS A BETA, I haven't tested a lot of the settings, there are bugs, etc.
Downloads: Sims File Share Sims File Share - Less stutter config GitHub
More info about what it is (I yap a bunch) under :)
Please note, some settings wont appear until you load into a world.
Download the ASI file and wack it in to your Sims 3 base directory, where the ts3w.exe is located. If you're using one of the presets, make a folder called s3ss_presets and pop them in there (you'll need to activate them in the presets menu ingame).
Make sure you have an ASI loader, these are either from Smooth Patch's ASI portion or dxwrapper. I recommend dxwrapper, just make sure you set the LoadPlugins value to 1 (should be default)
Start the game, you might experience a little more of an initial "freeze" when starting the game than usual, this is from the script logging a bunch of config calls during initialization, there's like 800 or something nuts. It should not have any negative impact on regular loading or gameplay, and I plan to turn the logging off⦠eventually.
Press Insert to open up the menu. Go crazy and change everything, make the sun huge, crank bloom up, live.
Please send me your hooks_log.txt if you're experiencing any crashing issues. If the crash is because you set some value to like 7 billion, that's on you, you can just delete the line out of script_settings.ini or go to Settings -> Clear all settings
If you can't get the game to run with the mod, lmk also, please tell me if you're using a launcher, if you're using any other .asi mods, using dxvk, etc. as well as what operating system you're on.
This is the newβ’ and now main part of the mod. I've mapped out several/most of the exes main "settings" (anything that interacts w/ 0x005a00a0 and some that don't) areas, which allows you to now, in game, change these values whereas before it was a whole arduous process of making .package mods. I mapped these all statically so some of the offsets/addresses might be wrong.
I was gunna list the settings but there's 260~ of them so maybe not?
I plan to add missing specific individual settings from Config eventually. If you think a setting is missing, or if you think I've mapped a value wrong (i.e. you know it has an effect but it's not working with my mod or is crashing you, or one value is changing multiple things), please let me know. Render/er is definitely missing some, that's because the function is scary and I don't like it.
Values (sometimes) have sliders with the min and max value I found in the exe set, if you want to go higher, you can double click to type in your own number.
Some interesting things you can do with the settings:
Set max lots higher than 8 AND increase the radius so it actually shows (will crash if set too high ~35+, need to investigate) by changing values in Streaming
Play in a game where the sun never sets or rises by editing Sky Common -> Sunset/Sunrise Time
Change shadow settings (includes the same thing as LD's shadow extender mod under), extending shadows (they will still look hideous, writing a post about why currently)
Change various light settings to get the perfect look for your game. Some popular mods edit these values for their looks (presets soon?)
Do whatever⦠this is�
The function we're hooking (0x0058c380) only seems to effect Config (GraphicsRules.sgr in the .exe directory) and Options (Options.ini in the documents/Sims3 directory), but logs a whole bunch of other thing. Feel free to toggle the option in the settings tab and try changing a bunch, it should in theory work because the function is reading and writing but somewhere it gets overridden or something idk π€·
It lets you set any that fall under those two categories/headings, which means there's some like ForceHighLODObjects that aren't in the actual file and are settable. You might notice some show different values than what they're set as in your config, this could either be that I'm hooking it too early (I don't think I am), or the value is getting overwritten or changed somewhere in the exe. If there's a setting that's in the file but not in the list that you think does something, lmk, but it should capture everything.
I haven't mapped all of the Config/Option settings to Live Edit as they're all split up in the exe, if there's one you want in particular, lmk.
I've prepared a preset with just the essentials from my GraphicsRules file post with the idea that you can then use this with a stock GraphicsRules file instead of having to manage different versions, giving you the ability to toggle certain things back to default. I might make some visual "enhancement" presets or something later, either based off popular mods or my own insanity, we'll see.
Presets go into the s3ss_presets folder, and currently they stack rather than replace (not intentional but I might keep it)
Rendering toggles need to be re-toggled each load - Easy fix I'm just lazy
Options settings overwrite the actual Options.ini file (idk why??)
Occasionally D3D9 wont hook, I can't replicate this reliably to test so lmk if you can lmao
I mapped all the settings pretty hastily, so some are bound to be wrong
Was flagged as a virus briefly??? Praying this never happens again because I have no idea what to do to fix that dshjakfhhsdaj
Presets stack, if you apply a preset and you have existing values, they stack together⦠I kind of like that though as a concept so I just added a clear all option to settings, I might rework it later.
Some Live Edit value locations might change during gameplay, resulting in the menu displaying them incorrectly and crashing the game if edited in a broken state. I've checked most off them and they don't seem to, but Render ones did. Let me know if you experience it as I can probably find a static pointer like I did for Render.
Searching. God that'd be goodβ¦
Go over existing maps again, some I did early on before I supported static values, 4 float arrays, etc. so I've probably messed some up
Adding every single GraphicsRule.sgr setting to Live
Maybe adding some of my performance mods to it? Or should I keep them as their own individual thing? Mmmm I dunno
I still haven't looked at the way everyone else has been editing the "live" settings, so I should probably do that, there's probably a lot of info out there but at this point I'm too invested in my weird approach djsakfsksaffsa
Clarity - A TS3 Reshade Preset by lwillowlthewicked AKA Nelu
Made with Reshade 6.3.3 Addon Version
Installed using DXVK (Vulkan)
Shaders (Required)
CShade
NiceGuy
Immerse
Prod80
@pictureamoebae's MXAO & Thatched LUT
Old MXAO
Download Clarity Here (MediaFire)
Disclaimer: I personally don't have a problem playing with all shaders on, however I have a pretty powerful PC. If your game starts to slow down while using my preset, I would suggest turning off the Nice Guy Lighting GI and lowering the quality of the MXAO shaders or turning them off completely and only using those specific shaders for screenshots.
Here you are @shaelynsims3! Thank you for your interest in my preset! I hope you enjoy. Feel free to ask to me questions if you need help!
What does the sims 4 have against big comfy couches. Why does it always have to have wood armrest.
Does anyone know if there is a mod that let's kids learn graffiti skill but instead of paint it's chalk?
Hartell - Download
This former farmland was once owned by the great Hartell family -- and is now dominated by Deveraux, the new horse breeder in town.
A Colonial/Greek revival styled world, based around a large equestrian centre and horse related community lots.
You can find more pics here.
Medium sized - 10 residential lots - 22 community lots. CC Free Only requires Pets expansion CAW files included
β’ .package β’ Base game compatible β’ β’ π»ππβπππΈπ» β’ Ad-free as always at my website! π€ππ -ππ π₯ππ‘π€ πππ£ Β | βππ₯π£ππ ππ€
γ βπ£ππππ₯π€ γ Created for Sims 4 by @pinkbox-anye | Original post: βͺ
omg I've gone all these years not realising this mod existed and now I think my entire life has just changed