this is literally my favorite bit of metatextual doctor who canon
Takes a guy who's obsessed with saving people even if it risks his life and a guy who is literally allergic to asking for help in any situation and puts them in My stew puts them in my fucking stew and stirs it
6 hour workday maximum i’m not kidding, if it can’t be done in that timeframe it doesn’t need doing.
Hey, I might do the rest of the team as monsters (but at least sniper), if any of you have animals that you think should be part of the design for any merc lmk! Might be a few pieces in between but I'm hoping the motivation doesn't fade 🤞 and also thank you very much if you send any :))
STOP the fucking song and back it up to the start we didn't think about the right thing at the right time our head music video is all messed up what the fuck guys come on
sometimes when I’m being especially self deprecating and convinced no one likes me I have to tell myself “you’re being goob. you are being goob right now”
I've said that organizational dysfunction should be a villain more often, mostly because of my belief that we need stories that give us information about how to deal with the biggest actual problems we, as a society, face. It's just very hard to write a story about organizational dysfunction that includes actually beating the organizational dysfunction.
But there's one place where organizational dysfunction does have an opportunity to show its villainous nature: videogames. Specifically, management videogames, where making decisions about organizational goals and who to hire is already central to gameplay.
Now, the average "management" game is not really about management per se. Everything is hyper abstract, you have a god's eye view, and you have ultimate authority over everything that you do. You are still looking for weak links and problems to correct, but a lot of that is pathing issues (if the game has that) or restructuring physical space.
So a management game that's about organizational dysfunction would be one where you're the new boss, looking to right the ship, and it would need to be an opaque organization, one where you can't just look inside someone's mind and see the "takes credit for others' work" trait.
I guess when I put it like that, I'm imagining something that's more like a detective game, as you do interviews and comb through piles of documents. And it's not as simple as "fire the bad people", because often those people are pulling a lot of weight, that's one of the reasons they've stuck around for so long, and replacing them is genuinely a hit to the company's ability to do ... whatever it's trying to do.
(Definitely also possible to do this same thing set in a government agency, a non-profit, or any other organization, though the actual problems will look at least somewhere different.)
My journey thru my kid’s Paw Patrol phase via posts from my Bluesky account.
Don't take this too seriously, I just wanted to practice drawing furries, it's quite fun.
Btw I need help deciding what animal the other mercenaries would be? ?? ?? Lmao
Hot fish on the dash, today is a good day