Three Suns

Three Suns

Three Suns is a sci-fi setting I’ve been making for use in roleplaying games like Mothership and Stars Without Number and maybe any other sci-fi system I find interesting. 

The basic history is that by the year 2100 the Earth went to shit, in spite of greater investment into space than our own world and knowledge of extraterrestrial life, climate change still ravished the world. World War 3 started over dwindling resources and Earth’s colonies on the moon, Mars and the belt were cut off from Earth. These colonies eventually underwent enormous civil strife and warfare due to being cut off from needed resources from Earth. 

In response to this, 3 projects were initiated to get out of dodge and settle other star systems: The Ararat, the Zheng He, and the Basilisk, though only the first two were proper generation ships, with the Basilisk being a data ship that I’ll talk more about later. These ships completed their journeys and the Ararat even went on to continue their journey and settle two more star systems before being retired after a failed attempt to conquer an alien civilization. All settled systems were more or less isolated from one another until the discovery of Slip Space in the late 2500s.  

Slip Space is essentially your classic alternate universe used to travel at FTL speeds, however Slip Space is not empty and host to all sorts of things not allowed under the rules of our reality. In essence, it’s the source of weird SCP shit you’d see in your average Mothership module and also the reason people are placed under cryostasis during FTL trips. Despite this, Slip Space FTL has allowed the previously isolated star systems to contact one another in a matter of months. 

However, the Sol and Alpha Centauri systems have rebuilt themselves drastically differently than those settled by generation ships, with the former abandoning capitalism and adopting ideologies inspired by anarchism and socialism and the latter retaining capitalism and perceiving themselves as the last true successors to the old UN. Naturally this has led to conflict that has led to both factions scrambling to use Slip Space for resources, prestige and simply denying their rivals access to nearby star systems. Now it’s the year 2626 AD, you are one of the poor schmucks sent into the void risking death and worse to explore new frontiers and get paid.

More Posts from Sieveplayer and Others

7 years ago
I Had An Idea.

I had an idea.

2 years ago

Concept: reverse exposition-bot NPC companion. They know fuck-all, and all of your dialogue options with them consist of the player character explaining stuff to them. The game's lore changes on the fly so that whatever you tell them retroactively becomes correct.

3 years ago

yooooo people have been talking about horses in fallout for a hot minute, and ive been coincidentally been designing and animating a funky mutated horse for college heavily inspired by some of the mutated fallout creatures

remind me this evening and ill post some of my concept art

2 years ago

Yeah cringe culture is dead but you know who are actually genuinely really fucking embarrassing?

Neurotypical parents of autistic people who are shit at dealing with autistic people. Like they don't even have the self-awareness to be embarrassed about it, they'll just openly casually admit "yeah I have no idea why my child consistently keeps having the same reaction when I keep doing these same actions lol" like they don't know the definition of insanity or the idea that hurting people is bad.

Like ok learning the ropes of how autistic people work and function is probably strange and confusing to an nt person who has never encountered people on the spectrum, but how do you raise one without learning jack fucking shit??? And then admit that you're just as shit at it today as the day they were born. How do you have 20 years of experience in something and less skills than someone competent could learn in 20 days.

If there's one fucking group of people who can make me physically cringe when they talk, it's those people making cheery small talk about how they never bothered to learn how to not hurt their own child.

1 year ago

Selected recurrent patterns or "laws" of evolution, of potential use for speculative biology. List compiled by Neocene's Pavel Volkov, who in turn credits its content to Nikolay Rejmers (original presumably in Russian). These are guidelines, and not necessarily scientifically rigorous.

Dollo's Law, or irreversibility of evolution: organisms do not evolve back into their own ancestors. When mammals returned to the sea, they did not develop gills and dermal scales and change back into fish: they became whales or seals or manatees, who retain mammalian traits and show marks of land-dwelling ancestry.

Roulliet's law, or increase of complexity: both organisms and ecosystems tend to become more complex over time, with subparts that are increasingly differentiated and integrated. This one is dodgier: there are many examples of simplification over time when it is selected for, for example in parasites. At least, over very large time scales, the maximum achievable complexity seems to increase.

Law of unlimited change: there is no point at which a species or system is complete and has finished evolving. Stasis only occurs when there is strong selective pressure in favor of it, and organism can always adapt to chaging conditions if they are not beyond the limits of survival.

Law of pre-adaptation or exaptation: new structures do not appear ex novo. When a new organ or behavior is developed, it is a modification or a re-purposing of something that already existed. Bone tissue probably evolved as reserves of energy before it was suitable to build an internal skeleton from, and feathers most likely evolved for thermal isolation and display before they were refined enough for flight.

Law of increasing variety: diversity at all levels tends to increase over time. While some forms originate from hybridization, most importantly the Eukaryotic cells, generally one ancestor species tends to leave many descendants, if it has any at all.

Law of Severtsov or of Eldredge-Gould or of punctuated equilibrium: while evolution is always slow from the human standpoint, there are moments of relatively rapid change and diversification when some especily fertile innovation appears (e.g. eyes and shells in the Cambrian), or new environments become inhabitable (e.g. continental surface in the Devonian), or disaster clears out space (e.g. at the end of the Permian or Cretaceous), followed by relative stability once all low-hanging fruit has been picked.

Law of environmental conformity: changes in the structure and functions of organisms follow the features or their environment, but the specifics of those changes depend on the structural and developmental constraints of the organisms. Squids and dolphins both have spindle-shaped bodies because physics make it necessary to move quickly through water, but water is broken by the anterior end of the skull in dolphins and by the posterior end of the mantle in squids. Superficial similarity is due to shared environment, deep structural similarity to shared ancestry.

Cope's and Marsh's laws: the most highly specialized members of a group (which often includes the physically largest) tend to go extinct first when conditions change. It is the generalist, least specialized members that usually survive and give rise to the next generations of specialists.

Deperet's law of increasing specialization: once a lineage has started to specialize for a particular niche, lifestyle, or resource, it will keep specializing in the same direction, as any deviation would be outcompeted by the rest. In contrast, their generalist ancestors can survive with a marginal presence in multiple niches.

Osborn's law, or adaptive radiation: as the previous takes place, different lines of descent from a common ancestor become increasingly different in form and specializations.

Shmalhausen's law, or increasing integration: over time, complex systems also tend to become increasingly integrated, with components (e.g. organs of an organism, or species in a symbiotic relationship) being increasingly indispensable to the whole, and increasingly tightly controlled.

1 year ago

Ok this wikipedia article is pissing me off so much 

1 year ago
HOW TO SURVIVE A HEART ATTACK WHEN ALONE Let’s Say It’s 6.15pm And You’re Going Home (alone Of

HOW TO SURVIVE A HEART ATTACK WHEN ALONE Let’s say it’s 6.15pm and you’re going home (alone of course), after an unusually hard day on the job. You’re really tired, upset and frustrated. Suddenly you start experiencing severe pain in your chest that starts to drag out into your arm and up into your jaw. You are only about five miles from the hospital nearest your home. Unfortunately you don’t know if you’ll be able to make it that far. You have been trained in CPR, but the guy that taught the course did not tell you how to perform it on yourself..!! NOW HOW TO SURVIVE A HEART ATTACK WHEN ALONE… Since many people are alone when they suffer a heart attack, without help, the person whose heart is beating improperly and who begins to feel faint, has only about 10 seconds left before losing consciousness. However, these victims can help themselves by coughing repeatedly and very vigorously. A deep breath should be taken before each cough, and the cough must be deep and prolonged, as when producing sputum from deep inside the chest. A breath and a cough must be repeated about every two seconds without let-up until help arrives, or until the heart is felt to be beating normally again. Deep breaths get oxygen into the lungs and coughing movements squeeze the heart and keep the blood circulating. The squeezing pressure on the heart also helps it regain normal rhythm. In this way, heart attack victims can perhaps buy precious time to get themselves to a phone and dial 911. Rather than sharing another joke please contribute by broadcasting this which can save a person’s life! Be prepared and become part of the solution. Get your free next-of-kin notification card today. Click here: https://www.InCaseOfEmergencyCard.com/

1 year ago

on the other hand there are some characters that i KNOW in my heart are not cis but heres the thing . THEY wouldn't know. they would have no idea. or they're not acknowledging it. i love trans headcanons as much as the next guy but angel devil from chainsaw man does not know that he's not cis because all angel devil is thinking about is that he's got a job to do and he'd rather not be doing it but ah well its that or being killed. oh well

theres also some characters that if you took them out for drinks for like 2 hours and talked to them they would realize very quickly they arent cis. but the resources simply dont exist in the situation they are in. do you understand my vision

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