Inspired by 1970s American architecture with its huge mansard rooves, I decided to build a skate rink for my custom world. It features a bar, karaoke, arcade machines, and I used the Seasons food stall to make a concessions stand.
Download here
Coffee Shop Girlie Looks ☕
─────── download links ────────
1. Hair/ Top/ Shorts/ Shoes/ Bag
2. Hair/ Hat/ Top/ Jeans
3. Hair/ Top/ Jeans/ Shoes/ Glasses
4. Hair /Top /Skirt/ Shoes / Bag/ Glasses
@novvaable's Mere giving us outfit inspos to wear when her Coffee Shop finally opens 🤎 ☕ 🍪
Thank you all the cc creators 🤎!!
@rollo-rolls @anzuchansims @tommyandsean @chamisss @babyetears @semller @ryenardo @jamiesplayhouse @tamo-sim @r0achz-cc @meochicc @deniisu-sims and others ♡
Some items I really don't remember where I downloaded them from so if anyone knows feel free to send me the link so I can add it :)) <3
@pis3update @wanderingsimsfinds @gifappels-stuff everyone else thank you if you reblog & if you don't too 🤍
Inspired by 1970s American architecture with its huge mansard rooves, I decided to build a skate rink for my custom world. It features a bar, karaoke, arcade machines, and I used the Seasons food stall to make a concessions stand.
Download here
[KHD] Lockwood Set
10 all new original meshes
includes sims 3 conversions by @keibea
instagram | pinterest
ToU
[Download] patreon // free + no ads
— TS3 Untouchable T-Shirt &' Skirt by Plbsims
Untouchable T-Shirt
original mesh 2048k Textures Custom Thumbnail 1 Fully recolorable swatche | 14 non recolorable swatches Custom Normal Map 4.2K Polycount (Low/Medium)
Untouchable Skirt
original mesh 2048k Textures Custom Thumbnail 1 Fully recolorable swatche | 17 non recolorable swatches Custom Normal Map 6.7K Polycount (Medium)
❤️ DOWNLOAD HERE ❤️
@emilyccfinds | @pis3update | @sssvitlanz | @katsujiiccfinds
Do Not convert my CC to other games but The Sims (ex: GTA V, IMVU, SL). Do not Re-Upload my CC (Youtube packs, Sims3Planet, VK). Recolors are allowed, just give me the credits.
Disclaimer: If you’re not familiar with Blender/TSRW/UVs then this tutorial may not be for you. If you don’t have Sims 4 Studio which needs the Sims 4 base game (or don’t know how to extract the meshes without it) this tutorial may not be for you. Honestly it’s pretty straight forward, but there’s a lot of trial and error and going in game and out of game checking placement, etc. I use Blender 4.1 for this. The older Blender versions annoy me now lol I’m sorry 😅 but you should still be able to do the same things in the older versions. I'm trying to make this as easy as possible. I’m here to answer any questions though 💕 Tutorial below
Things you’ll need:
Blender (whatever version you prefer)
Sims 4 Studio
TSRW ( I use version 2.0.86)
My Christmas CAS Room here
My TSRW work file here
Tutorial:
Find a Sims 4 CAS room that you like and open it up in Sims4Studio. This is the one I'll be using for the tutorial.
In the Texture tab, export the textures. The only textures that matter are the first 3 diffuse. Go to the Meshes tab and export the mesh, it will save as a .blend file. After that you can close out of Sims4Studio.
Open my Christmas CAS Room in TSRW. You'll get this message. Hit ignore and don't send. We only need this file as a reference to resize the SIms 4 CAS room. Export the mesh as an obj, name it whatever you like. You can close TSRW for now.
Open Blender and open the .blend file you exported from Sims4Studio. Make sure to delete studio_mesh_0 as it's just the shadow map and we don't need that. This is what mine looks like after fixing the textures.
Then import the wavefront obj you just exported from TSRW. Again we're just using this as a size reference.
This is what it looks like after I added the obj. I scaled, moved, and rotated the room to match up as close as I could with my reference mesh. When you have it lined up to your liking you can delete the reference mesh. I usually import the sims 3 body to see where my sim would be in CAS as well so feel free to do that too.
Now we have to separate the objects that use transparency in the scene to their own group. The transparent objects will always be located on studio_mesh_1. I usually do this in UV mode. Make sure UV Sync Selection is on. Where the red arrow is, that's the UV Selection button. It's blue so that means its on.
Tip: If you're using the same Blender version I am (I'm not sure if the older versions below Blender 3.0 do this) you can disconnect the alpha in shader editor and then you can easily see what uses transparency because it has a black background like the plants. Don't worry about the one outside the window as that's on the backdrop image and doesn't show in CAS.
After selecting all the objects that use transparency, I go to the 3D viewport window and press P, then selection. Now they're on their own layer as you can see. That's a very important step so please don't miss it.
Sims 4 CAS Rooms don't have a closed room like ts3 and if you don't add walls/ceiling with planes you'll be able to see that it in CAS. You can do this in any way you're comfortable with. If you don't understand how to do it feel free to ask me. For this tutorial I will not be doing this perfectly lol I've done enough rooms and I'm just trying to teach here 😩
Okay now last is renaming groups to import into TSRW. Make sure it's in this exact order and uses the exact group numbers.
Group 0 - Mirror
Group 1 - Windows/Curtains
Group 2 - View outside the window
Group 3 - Walls
Group 4 - Objects with transparency
Depending on the CAS Room you convert, yours may not have a mirror you know. You can delete groups in TSRW, experiment, feel free to ask me questions as well.
After renaming the groups, select only the groups you renamed and export as an obj. Make sure that object groups is checked so that they can stay in groups.
Open TSRW and open the testroom_cas.wrk file.
After opening the file you'll see this exact room in this tutorial lol because I had to test some things first 😅
Import the CAS room you converted from. You'll get these two messages. Click yes on the first and no on the second.
Import your textures (yours may be different than mine depends on the converter) but most have been the same that I've seen. Group 0 is the mirror it doesn't require a texture. Group 1 and Group 4 usually have the same texture.
After export to sims3pack or export as package file. Make sure you compress your files and you should be good to test your CAS room in game.
If you would like to make your own from the original ts3 cas room, I would suggest watching this Youtube video (it's for TS4 but it still applies and is helpful) and the link to the original ts3 cas room is here. Since we can convert ts4 to ours you could probably just build your own and go from there as well.
Thanks to @mookymilksims for testing things for me and converting her own. If you would like to try this tutorial out and experiment with room placements using @boringbones Ultra wide CAS mod which changes the field of view in cas so that you can see the whole cas room, it is here. I didn't use it for mine, but that's only because I found out about it after from Mooky lol and I'm tired of converting them 😅 but feel free to ask me any questions if you need help 😊
EH Sims Loc’d In Braids V1
Verts: 22K Polycount: 34K
T-E Male, recolorable
Custom Thumbnail (looks like this)
i've been working on this since beginning of september and i know everyone likes fall clothes for simblreen so here's me trying to accomplish both lol
all items are recolorable and compressed, also big thank u to @thornowl and @deniisu for their help on the minnie top, valeria shoes and kyra dress
melody top:
original, creds to korkassims
3.8k polycount
2048px texture
minnie top:
original, creds to yuyulie
7k polycount
2048px texture
jaded london anna top:
original, creds to charonlee-cc
texture is a little blurry bc of .dds srry
3.8k polycount
1st swatch has charonlee's bra, 2nd swatch with this bra
mary janes with legwarmers:
original, creds to miiko
1.4k polycount
valeria heels:
original, creds to madlen
3.3k polycount
elevates your sim
2048px texture
tiny seam visible where ankle meets leg
arltos shoes #85:
original, creds to arltos
they unfortunately can't be used with necklaces (didn't decimate well)
5.7k polycount
2048px texture
kyra rayne kiss me dress:
original, creds to charonlee-cc
7k polycount
2048px texture
sexy girl dress
original, creds to unknown66irl
polycount reduced from 21k to 11k (i know it's still rlly high i'm sorry! use with caution)
has little black spot in CAS fine in game
Hello all, as y’all can see I don’t have much of a platform but I do have something to say.
This morning a certain content creator messaged me this about sharing their content and honestly I’m quite appalled at the nerve. Whats crazy to me— is these creators rake in a lot of money PER MONTH with their patreons— and have been doing so for years now. I, like a lot of people agree that creators and artist alike should be compensated for their work— but what I don’t agree with is creators leeching money out of the community that serves them. I’ll say this: this community is painfully toxic and that cc creators have contributed immensely to that toxicity. Y’all can see my thoughts in the screenshots down below, and tag @kikovanitysimmer so she can muster up a reply as she hasn’t said anything yet— y’know blow her up like a buddy of hers blew up another creator. Not to mention her and several other creators she aligns herself with removed me from their patrons while I was working on my replies.
I couldn't find recoloured speech bubbles anywhere, so I made some myself in grey, green, blue, pink and purple.
The grey and pink versions match well with Cloud Pink UI if you're using it (and the other colours may or may not match my future planned recolours for Cloud UI 👀)
The nice speech/thought icons in the image above are from S4to3 Thought Bubble Overhaul on MTS.
oh how i love uv mapping hair (i want to die)
for female teens, young adults, adults, and elders
custom thumb
around 25k poly
in hat category, claw clip is recolorable with one channel
top part may have transparency issues! tried to re-layer the strands the best I could but alas...
♡ CREDITS ♡
this hair was made by lamz and is not mine! i just converted it for use in the sims 3.
@sssvitlanz @pis3update @xto3conversionsfinds @matchsim @simfluencer-network
♡ DOWNLOAD ♡
or
Mediafire
♡ Support Me (Ko-fi) |All Downloads | TOU ♡