for child female - elder female
in hat category
1 recolorable channel- clips
approx. 22k poly
custom thumb
some real bad transparency issues lmao
♡ DOWNLOAD ♡
alt: Mediafire (Adult / Child)
♡ CREDITS ♡
this hair isn't mine, it belongs to jino. I just converted it!
♡ Support Me (Ko-fi) |All Downloads | TOU ♡
FashionSimsta Whole Fro
Custom Thumbnail
Verts: 17K Polycount: 29K
Recolorable, T-E female
May not look that great due to how much I had to reduce
Side note: If anyone would like this hair just let me know, I thought it was so cute in ts4✨
Sorry for spamming today, no more curly hairs for now lol I'm moving on to the males 🥱
Disclaimer: If you’re not familiar with Blender/TSRW/UVs then this tutorial may not be for you. If you don’t have Sims 4 Studio which needs the Sims 4 base game (or don’t know how to extract the meshes without it) this tutorial may not be for you. Honestly it’s pretty straight forward, but there’s a lot of trial and error and going in game and out of game checking placement, etc. I use Blender 4.1 for this. The older Blender versions annoy me now lol I’m sorry 😅 but you should still be able to do the same things in the older versions. I'm trying to make this as easy as possible. I’m here to answer any questions though 💕 Tutorial below
Things you’ll need:
Blender (whatever version you prefer)
Sims 4 Studio
TSRW ( I use version 2.0.86)
My Christmas CAS Room here
My TSRW work file here
Tutorial:
Find a Sims 4 CAS room that you like and open it up in Sims4Studio. This is the one I'll be using for the tutorial.
In the Texture tab, export the textures. The only textures that matter are the first 3 diffuse. Go to the Meshes tab and export the mesh, it will save as a .blend file. After that you can close out of Sims4Studio.
Open my Christmas CAS Room in TSRW. You'll get this message. Hit ignore and don't send. We only need this file as a reference to resize the SIms 4 CAS room. Export the mesh as an obj, name it whatever you like. You can close TSRW for now.
Open Blender and open the .blend file you exported from Sims4Studio. Make sure to delete studio_mesh_0 as it's just the shadow map and we don't need that. This is what mine looks like after fixing the textures.
Then import the wavefront obj you just exported from TSRW. Again we're just using this as a size reference.
This is what it looks like after I added the obj. I scaled, moved, and rotated the room to match up as close as I could with my reference mesh. When you have it lined up to your liking you can delete the reference mesh. I usually import the sims 3 body to see where my sim would be in CAS as well so feel free to do that too.
Now we have to separate the objects that use transparency in the scene to their own group. The transparent objects will always be located on studio_mesh_1. I usually do this in UV mode. Make sure UV Sync Selection is on. Where the red arrow is, that's the UV Selection button. It's blue so that means its on.
Tip: If you're using the same Blender version I am (I'm not sure if the older versions below Blender 3.0 do this) you can disconnect the alpha in shader editor and then you can easily see what uses transparency because it has a black background like the plants. Don't worry about the one outside the window as that's on the backdrop image and doesn't show in CAS.
After selecting all the objects that use transparency, I go to the 3D viewport window and press P, then selection. Now they're on their own layer as you can see. That's a very important step so please don't miss it.
Sims 4 CAS Rooms don't have a closed room like ts3 and if you don't add walls/ceiling with planes you'll be able to see that it in CAS. You can do this in any way you're comfortable with. If you don't understand how to do it feel free to ask me. For this tutorial I will not be doing this perfectly lol I've done enough rooms and I'm just trying to teach here 😩
Okay now last is renaming groups to import into TSRW. Make sure it's in this exact order and uses the exact group numbers.
Group 0 - Mirror
Group 1 - Windows/Curtains
Group 2 - View outside the window
Group 3 - Walls
Group 4 - Objects with transparency
Depending on the CAS Room you convert, yours may not have a mirror you know. You can delete groups in TSRW, experiment, feel free to ask me questions as well.
After renaming the groups, select only the groups you renamed and export as an obj. Make sure that object groups is checked so that they can stay in groups.
Open TSRW and open the testroom_cas.wrk file.
After opening the file you'll see this exact room in this tutorial lol because I had to test some things first 😅
Import the CAS room you converted from. You'll get these two messages. Click yes on the first and no on the second.
Import your textures (yours may be different than mine depends on the converter) but most have been the same that I've seen. Group 0 is the mirror it doesn't require a texture. Group 1 and Group 4 usually have the same texture.
After export to sims3pack or export as package file. Make sure you compress your files and you should be good to test your CAS room in game.
If you would like to make your own from the original ts3 cas room, I would suggest watching this Youtube video (it's for TS4 but it still applies and is helpful) and the link to the original ts3 cas room is here. Since we can convert ts4 to ours you could probably just build your own and go from there as well.
Thanks to @mookymilksims for testing things for me and converting her own. If you would like to try this tutorial out and experiment with room placements using @boringbones Ultra wide CAS mod which changes the field of view in cas so that you can see the whole cas room, it is here. I didn't use it for mine, but that's only because I found out about it after from Mooky lol and I'm tired of converting them 😅 but feel free to ask me any questions if you need help 😊
You can find all the links (in order) to this swim cc down bellow: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 (link for number 14 is now FIXED!)
💕thanks to the lovely cc creators @cakenoodles,@rollo-rolls, @simsandcinnamon, @billsims-cc, @roach3zzz, @santosfashionsims, @notjustabooksims, @simdreams, @annoyinglydarkblaze, @omotte, @nightospheresims, @sofayya and @blamseastore . The Sims would be unplayable without you all ✨🤍
Thank you all so much!! 😭😭 Here`s my little gift and hope you all like it! <3
Download here: ❀ Townhouse ❀ Ophelia
— TS3 Mago Denim Pants by Plbsims
Mago Denim Pants (Belted version only)
original mesh 2048k Textures Custom Thumbnail 1 2 Non Recolorable Swatches Custom Normal Map 5.7k Polycount (Low)
💟 DOWNLOAD HERE 💟
@emilyccfinds | @pis3update | @sssvitlanz | @katsujiiccfinds
Do Not convert my CC to other games but The Sims (ex: GTA V, IMVU, SL). Do not Re-Upload my CC (Youtube packs, Sims3Planet, VK). Recolors are allowed, just give me the credits.
Jius Ankle Boots 03 4t3
polycount: 5,5k
young adult -> adult
recolorable - 1 channel
SFS | PATREON
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Jius Mary Jane Heels 01 4t3
polycount: 6k
young adult -> adult
recolorable - 2 channels
SFS | PATREON
Jius
Please, no reuploading, no claiming as your own and no making profit out of my cc!
@xto3conversionsfinds @kpccfinds @sssvitlanz @simstifulccfinds and every cc blog, thank you if you reblog! ♥
If you’d like to throw a coin or two, you can support me on Ko-Fi. Thank you!
My Ko-Fi Page
I actually started to make this two years ago and forgot about it but then I got the idea to do it again and remembered that I had already written most of the code. It was sort of like finding money in your pocket you'd forgotten about. 😂
Much like in real life, I prefer to spend my holidays in-game with family instead of randoms and I just want to open presents without having to throw a Gift Giving party. So I made a Christmas Snowflake Day tree to do that where you can decorate and add gifts to open on Snowflake Day.
I also added some holiday activities for kids and toddlers if you have the More Activities Activity Table. It's an add-on so you need that mod (and whatever requirements go with it) if you don't already.
Enjoy and Merry Christmas!
More info after the cut and Updates here
Decorate the Tree (this is meant as a joinable group activity so you can invite others to join; up to 4 Sims (child+) can decorate)
Add Tree Topper (if you have any)
Hang Ornaments (if you have any)
Turn On/Off Lights (if decorated)
Admire Ornaments (sims may get a nice holiday moodlet - Holiday Memories buff)
Add Gift for…
Look at Presents (get information on how many gifts are under the tree and to whom)
Steal Presents (only for Klepto, rebellious, Evil, Mean-spirited; you will get in trouble if someone sees)
Sneak a Peek at Presents - to check out any of your gifts
Invite Everyone to Open Presents - for Snowflake Day, brings everyone on the lot to open gifts under the tree; if someone doesn’t have gifts, they will watch others open presents and if they are in the household they will get a sad buff. Gifts improve relationship score if Sims like it; does nothing if they don’t but if they get too many gifts they don’t like, they can complain about it.
Open Gifts - self explanatory. If you don’t want to gather everyone together, you can open gifts at any time on Snowflake Day. Depending on how many gifts you like/don't like, you will get a special moonlet (Feeling Grateful/Bummer Holiday)
Take Down Decorations
Put Away Tree
Sims can also:
Ask for holiday presents…Toy | Book | Vehicle | Computer | Electronics | Jewelry | Decor | Hobby Object | Sports Object
This is a one-time interaction that Sims can use on any family or household member. If a sim gets what they asked for, they will get a special buff (Just What I Wanted)
Thank for Presents (if they had a particularly good Snowflake Day)
Complain about Presents (if they had a bad one)
With the MAAT add-on, children and toddlers can also:
Make handmade ornaments and hang them on the tree. The ornaments can be stored in the decorations box.
Make handmade Snowflake Day cards for friends and family (kids only). You can give them directly to Sims or put them under the tree as a gift.
Notes and Recommendations:
To be able to utilize all the tree features, make sure there is enough space around the entire tree for Sims to gather and interact with the tree
Your Sims need to have a giftable object in their personal or household inventory to add a present to the tree
When a Sim has asked for a gift, the game checks whether any of the gifts they receive are in the same buy subcategory or object type as what they asked for so if, as example, a kid asks for a toy and you get them a cc toy that is categorized as a plant or deco object in the game, it’s not going to count.
To gift jewelry, you need the TS3 Store Jewelry Machine or any custom wearable jewelry objects that is the same object type as the Store Jewelry box object
If you don't have my activities table mod and don't want it, then don't download the two MAAT files.
Requires Generations, Showtime (actually I don't think you need Showtime. I think I wanted to use something from it but then didn't but I'm sure one of you will confirm for me 😭) and Seasons
Details and Instructions:
The tree and box can be purchased in the Entertainment/Hobbies Section (300 and 200, respectively), the tree topper in the Misc Deco (90) or they can all be found in the custom Snowflake Day collection file.
To decorate the tree, your Sim needs both the tree object and the decorations box. Custom ornaments and tree toppers go into the decorations box.
The tree comes with a default decoration but you can create and add your own tree decorations. The file has an XML (HolidayTreeDecorations) where you can add the Resource Key, Group ID for the OBJD of the decoration, whatever name you want to call it, whether you want it to light up or not, and the image (if you don’t want a custom image, just use the default one in my first entry).
Credits: Meshes by EA, tree deco is from Coral Island (I hope Stairway Games doesn't come for me!!) and the ornaments are by me and Freepik. Images are EA and Flaticons. Animations by EA and me.
Download here
tattoo set
4k texture
in the socks category
sims3!!!!!
16 items for TS4 & TS3: Suitcase easel, drafting table, Petunia in paint in, 10 art supplies, glass palette, palette hanger and organizer cart.
functional easel and drafting table.
BGC
mostly low/mid polycount (under 6k poly)
When I took on this challenge from @joshttew, the first thing that came to mind was a towering building with glass everywhere. But the game’s height limit made it incredibly challenging. So much so that I gave up—at least for a while—because nothing I tried fully solved the problem or matched the vision I had in my head.
This week, though, I decided to give it another go, and… LOOK AT THIS BEAUTY! Isn’t it absolutely stunning?! I’m beyond proud of how this build turned out. 😭
For those curious about the technical details, here’s how I made it work: the building actually has only 5 floors (not counting the garage), but thanks to this amazing tutorial, I was able to make it look much taller. Since windows can’t be placed on walls altered this way, I picked a wallpaper that mimics the appearance of windows. In other words, the whole thing is just an illusion!
This game can be incredibly frustrating at times, but with a little creativity and a lot of patience, you can achieve some truly amazing results.
I hope you like it!
Lot type: Residential
Lot size: 40x40
Location: Bridgeport
Furnished lot value: 138.252 §
Unfurnished lot value: 9.865 §
Bedrooms: 2
Bathrooms: 3
Packs used in this build: EP01, EP02, EP03, EP06, EP07, EP08, EP09, EP10, EP11
DO NOT claim my creations as your own.
If you want to use any of my builds in your custom world or save file, you are allowed to do so, BUT make sure to credit me as the original creator.
DO NOT re-upload my content under any circumstances; share it with your friends using my own links.
If you experience any issues, let me know and I’ll try to fix it as soon as possible.
Cuando acepté este reto de @joshttew, lo primero que me vino a la mente fue esto: un edificio súper alto con cristal por todas partes. Pero el límite de altura del juego me lo puso increíblemente difícil. Tanto, que terminé rindiéndome… al menos por un tiempo, porque nada de lo que probaba solucionaba el problema por completo o encajaba con la visión que tenía en mi cabeza.
Sin embargo, esta semana decidí intentarlo de nuevo y… ¡MIRAD ESTA MARAVILLA! ¿No es absolutamente increíble? Ay, estoy muy orgullosa de esta construcción. 😭
Para aquellos que tengan curiosidad por los detalles técnicos, os cuento cómo lo hice: el edificio en realidad solo tiene 5 pisos (sin contar el garaje), pero gracias a este maravilloso tutorial, conseguí que pareciera mucho más alto. Como no se pueden colocar ventanas en las paredes que se alteran de esta manera, usé un papel de pared que las imita bastante bien. En resumen: ¡todo es una ilusión!
Este juego puede llegar a ser jodidamente frustrante a veces, pero con un poco de creatividad y mucha paciencia, se pueden lograr cosas realmente impresionantes.
¡Espero que os guste!
Tipo de solar: Residencial
Tamaño del solar: 40x40
Ubicación: Bridgeport
Valor del solar amueblado: 138.252 §
Valor del solar sin amueblar: 9.865 §
Habitaciones: 2
Baños: 3
Packs utilizados en esta construcción: EP01, EP02, EP03, EP06, EP07, EP08, EP09, EP10, EP11
NO proclames mis creaciones como tuyas.
Si quieres usar alguna de mis construcciones en tu mundo personalizado o save file, tienes permitido hacerlo, PERO deja claro que yo soy su creadora original.
NO resubas mi contenido bajo ninguna excepción; compártelo con tus conocidos usando mis propios enlaces.
Si experimentas algún problema, házmelo saber e intentaré solucionarlo lo antes posible.