A List Of 100+ Buildings To Put In Your Fantasy Town

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower

More Posts from Sleepdeprivedskelton and Others

6 months ago

10 Non-Lethal Injuries to Add Pain to Your Writing

While lethal injuries often take center stage, non-lethal injuries can create lasting effects on characters, shaping their journeys in unique ways. If you need a simple way to make your characters feel pain during a scene, here are some ideas: 

Sprained Ankle

A common injury that can severely limit mobility, forcing characters to adapt their plans and experience frustration as they navigate their environment.

Rib Contusion

A painful bruise on the ribs can make breathing difficult and create tension, especially during action scenes, where every breath becomes a reminder of vulnerability.

Concussion

This brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment and creating a sense of unpredictability in their actions.

Fractured Finger

A broken finger can complicate tasks that require fine motor skills, causing frustration and emphasizing a character’s dependence on their hands.

Road Rash

The raw, painful skin resulting from a fall can symbolize struggle and endurance, highlighting a character's resilience in the face of physical hardship.

Shoulder Dislocation

This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation.

Deep Laceration

A cut that requires stitches can evoke visceral imagery and tension, especially if the character has to navigate their surroundings while in pain.

Burns

Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma, serving as a physical reminder of a character’s past mistakes or battles.

Pulled Muscle

This can create ongoing pain and restrict movement, providing an opportunity for characters to experience frustration or the need to lean on others for support.

Tendonitis

Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted, highlighting their struggle to adapt and overcome.

Looking For More Writing Tips And Tricks? 

Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors! Instagram Tiktok

8 months ago

STOP DOING THIS IN INJURY FICS!!

Bleeding:

Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.

It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.

Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.

blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.

it’s slow. use this to your advantage! more sad writer times hehehe.

Stab wounds:

I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.

also, bleeding takes FOREVER to stop, as mentioned above.

if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)

whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites

Concussion:

despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.

if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.

Fever:

you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.

ACTUAL SYMPTOMS:

sluggishness

seizures (severe)

inability to speak clearly

feeling chilly/shivering

nausea

pain

delirium

symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.

ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.

fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.

keep writing u sadistic nerds xox love you

ALSO I FORGOT LEMME ADD ON:

YOU DIE AT 85F

sorry I forgot. at that point for a sustained period of time you're too cold to survive.

pt 2

8 months ago

The Helebrost Incident

Statement 11-07-1310. Helebrost Department of Safety.

This statement outlines the approximate times of major events pertaining to the major incident which occurred at the Helebrost Institute of Magics, 7th of Malice, 1310. Long Live The Emperor.

11-07, 1:45 PM Significant Smoke seen rising from west tower, HIM. Call for brigade organization sent to HDS Nature presumed mundane

11-07 1:54 PM Brigade assembles outside HIM, West. Flame seen engulfing the tower's top floor

11-07 2:01 PM Intel from on-site staff indicate fire possibly due to run-away magic, details unclear. Request for Riot Control sent to HDS Request for more manpower sent to HDS and nearby districts.

11-07 2:13 PM Riot Squad arrives and establishes zone of control. Fire Brigade begins work clearing the building

11-07 2:17 PM Brilliant light seen emanating from top of HIM, West Tower. Request for more manpower sent to HDS Roof partially collapses inward. Radius of control is expanded.

11-07 2:28 PM City wide fire brigades assembled, Pumping station is functional. Water is observed to be reduced to steam without contacting the tower

11-07 2:45 PM Explosion is heard as tower partially collapses inwards, Floors from 4th upwards are destroyed and fall into the tower. Blinding light from 2nd floor is visible. Light and falling debris causes injuries in some emergency persons.

11-07 2:48 PM Fire spreads to HIM Helderon Hall Cordon Order given by Lucas Armsten, HDS. Efforts begin to isolate the burning buildings from the rest of campus, assume full loss of afflicted buildings. Light from Tower reported to ignite materials on contact within 50ft of tower. Unconfirmed

11-07 4:11 PM Water deemed ineffective on primary source, switched to damage control by order of Lucas Armsten, HDS Deafening howl reported from HIM, West Tower.

11-07 4:53 PM Explosion felt across the capital at 4:53 PM, Origin is HIM West. Burning debris seen flying hundreds of feet into the air.

11-07 4:59 PM State of Emergency Declared in Helderon South, evacuation order given. Debris seen up to 5 miles away Hundreds of fires reported Dispatch order given to all state and military personnel.

11-08 1:00 AM Coordinated efforts by military and emergency persons complete evacuation of Helderon, South Quarter. Est. 1200 persons missing or dead.

11-08 6:30 AM Fires spread through low income district unimpeded, inner gates blockaded in effort to prevent spread to the upper city. South Quarter completely locked down

11-09 10:00 AM Fires isolated from initial source and Low income/market area under control Lower City Cordoned by Mages' guild in effort to control the wildfire.

11-09 8:45 PM Wind Shift causes fire to break containment, West Avenue Wall evacuated Reports of Fire tornadoes confirmed Eastward Expansion contained, Northward slowing. Nothing left southward to save.

11-10 3:17 AM West Avenue Wall collapsed in 1/4 mile stretch, near fishmarket street. Cordon Efforts proving effective in stopping Northward spread

11-10 4:00 AM West District Emergency Declared to allow for cordoning efforts in highly populated areas

11-10 5:27 AM Moderate rainfall recorded Wind slows significantly

11-11 6:00 AM East and Northward Fronts quickly retreating. Fire has exhausted its fuel in those sectors Westward spread is slowed Diplomats dispatched to Tarbrind seeking humanitarian aid.

11-11 11:21 AM Wind shift blows Southward into open land. control deemed unnecessary. West District Deemed contained

11-11 2:00 PM West district Emergency lifted All fronts rapidly pushed back towards ground zero

11-11 9:47 PM HIM grounds reached by emergency personnel, no survivors found. No remaining corpses found, determined to be incinerated. Stonework of West Tower is reportedly in a molten state.

11-12 6:00 AM South District Lockdown lifted, Salvage operation ordered by HDS Council

11-12 12:00 PM Emperor Tours desolated areas Military on patrol to prevent unrest

END OF REPORT TIMELINE

ADDENDUM

From 11-12 to 11-16, Multiple small fires were reported and controlled. An estimated 3.5 Square miles of city were completely destroyed in the conflagration. Near ground zero, stonework was observed to be melted, with evidence that liquid stone was flowing down the streets.

The initial explosion is estimated to have killed nearly 1300 people, most of whom were emergency response persons. The following blaze killed another 500, as many were trapped by the hundreds of fires sparked by the explosion. Nearly 100,000 people were left without homes.

Aid caravans began arriving 2 weeks later, carrying valuable food and medicine, as well as tools and most importantly, many people seeking work.

The practice of large scale magic was banned within city limits following the catastrophe, and the school of magic was not rebuilt until nearly a decade later, located almost 3 miles from the city walls. A large public square with the largest fountain in the city was erected on the site as a memorial to those who gave their lives to combat the flames. It depicts some 200 life-sized figures of wrought brass in various active poses amidst an enormous reflecting pool. The names of all known lost souls are engraved around the base of the pool. The square is overlooked by the Emperor's Honor guard to this day.


Tags
11 months ago

*turns to hiking buddy*

you are hungry in the woods. are you eating moss or bug first

I am eating the big delectable USDA beef hamburger I brought with me

8 months ago
Eldritch Miku Omgggg

Eldritch Miku omgggg

6 months ago
Not Quite As Cool As Pirating, But Its A Lot Easier! Stick It To Em!
libreoffice.org
Free office suite – the evolution of OpenOffice. Compatible with Microsoft .doc, .docx, .xls, .xlsx, .ppt, .pptx. Updated regularly, communi

Not quite as cool as pirating, but its a lot easier! Stick it to em!

sleepdeprivedskelton - The Palace of ADHD

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7 months ago
sleepdeprivedskelton - The Palace of ADHD

burning text gif maker

heart locket gif maker

minecraft advancement maker

minecraft logo font text generator w/assorted textures and pride flags

windows error message maker (win1.0-win11)

FromSoftware image macro generator (elden ring Noun Verbed text)

image to 3d effect gif

vaporwave image generator

microsoft wordart maker (REALLY annoying to use on mobile)

you're welcome

8 months ago

How to avoid White Room Syndrome

by Writerthreads on Instagram

A common problem writers face is "white room syndrome"—when scenes feel like they’re happening in an empty white room. To avoid this, it's important to describe settings in a way that makes them feel real and alive, without overloading readers with too much detail. Here are a few tips below to help!

Focus on a few key details

You don’t need to describe everything in the scene—just pick a couple of specific, memorable details to bring the setting to life. Maybe it’s the creaky floorboards in an old house, the musty smell of a forgotten attic, or the soft hum of a refrigerator in a small kitchen. These little details help anchor the scene and give readers something to picture, without dragging the action with heaps of descriptions.

Engage the senses

Instead of just focusing on what characters can see, try to incorporate all five senses—what do they hear, smell, feel, or even taste? Describe the smell of fresh bread from a nearby bakery, or the damp chill of a foggy morning. This adds a lot of depth and make the location feel more real and imaginable.

Mix descriptions with actions

Have characters interact with the environment. How do your characters move through the space? Are they brushing their hands over a dusty bookshelf, shuffling through fallen leaves, or squeezing through a crowded subway car? Instead of dumping a paragraph of description, mix it in with the action or dialogue.

Use the setting to reflect a mood or theme

Sometimes, the setting can do more than just provide a backdrop—it can reinforce the mood of a scene or even reflect a theme in the story. A stormy night might enhance tension, while a warm, sunny day might highlight a moment of peace. The environment can add an extra layer to what’s happening symbolically.

Here's an example of writing a description that hopefully feels alive and realistic, without dragging the action:

The bookstore was tucked between two brick buildings, its faded sign creaking with every gust of wind. Inside, the air was thick with the scent of worn paper and dust, mingling with the faint aroma of freshly brewed coffee from a corner café down the street. The wooden floorboards groaned as Ella wandered between the shelves, her fingertips brushing the spines of forgotten novels. Somewhere in the back, the soft sound of jazz crackled from an ancient radio.

Hope these tips help in your writing!

11 months ago

the ants when i vacuum their crumbs

whoever made the decision to make umpires wear cameras... you are a legend

Whoever Made The Decision To Make Umpires Wear Cameras... You Are A Legend
Whoever Made The Decision To Make Umpires Wear Cameras... You Are A Legend

this is genuinely the funniest thing i've ever seen

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sleepdeprivedskelton - The Palace of ADHD
The Palace of ADHD

World building fiction writer, He/Him or Skele/ton.Ask me anything :)Praise the worms that break the clay,Where maggots dance and life decay For corpse lays down, and death takes hold, And in the rot, life new unfolds.

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