Note recovered from the Library of Tarbrind, following the disappearance of it's author, John Heldefson, Field Scholar.
Theodreseax, by his own admission, is a dragon of many flaws: pretentious, selfish, irredeemably paranoid, and unashamedly rude when the occasion arises. He neither favors nor despises humans, treating them with a mixture of distant disinterest and dismissive superiority. Upon our first meeting, I was bound to a contract with my life as its wager, a fact I remain rather displeased with, though there is little to be done now. I cannot reveal his exact location, as that information is under the same.
Theodreseax is a dragon of considerable size, measuring some 450 feet from snout to tail. His slim frame and elongated, spiny horns make him appear even larger than his already impressive bulk. His scales are a brilliant red, with black spines running down his back, and his underbelly shines a softer, burnt orange. His scales, larger than a man’s hand, shimmer like polished gems. While his original breath weapon was a thick, viscous flame, he has since altered himself, allowing him to produce an astoundingly lethal vapor, a trait he learned to protect the unique nature of his hoard. He admits himself to be 495 years old, born on the final day of Emperor Halifax the Tenth, on the fifth day of Malice.
Theodreseax is not a stereotypical (and almost always incorrect) hoarder of gold or jewels that legend makes out dragons to be. Instead, his lair beneath the ruins of an ancient castle is packed floor-to-ceiling with books, manuscripts, relics, and untold quantities of knowledge. His treasure is information, and he brokers it with those who can meet his price—typically another secret or piece of valuable lore. This vast chamber is his domain, a world unto itself where even the air seems heavy with the weight of the knowledge stored within.
Curiously, He does not dwell in solitude. He is attended by a group of beings he refers to as Dragonians or, as some legends name them, Kobolds. These creatures range in height from 4 to 7 feet, their anatomy bearing similarities to humans but with distinct draconic features, including long, lizard-like tails and elongated, snouted faces lined with sharp, triangular teeth. Their scales are small, about the length of a finger, and they appear to be warm-blooded. Their eyes are piercing and bright, and seem to glow with a light from within after the manner of true dragons. While sentient and clearly understanding my speech, they did not converse with me, leading me to believe that their silence is out of duty rather than incapacity. They are dressed in the style of the old imperial maids, who famously refrained from all speech during their duties. I must admit I find this likeness equal parts disconcerting and hilarious. He claims there are more of their kind farther south, albeit they are few in number. I suppose I should not be surprised to find another sentient race beside human and dragon, though I am filled with wonder at this discovery.
Over the course of several days, He and I conversed extensively, during which I was able to purchase invaluable information concerning another topic of interest. He was particularly impressed with my method of locating the Fathomless Tomb, and he did not consider his debt to me fulfilled with the information i requested of him, and he offered me further information free of charge should I ever return. However, when pressed about Celethon or any matters regarding him, Theodreseax was not evasive, but outright refused any information. He seemed surprised and somewhat impressed when I presented the knowledge I had already gained on Celethon, but refused to offer more than correcting me in my physical description. When I inquired about his own secrecy, he insisted he had no interest in the "petty squabbles of such short-lived creatures." I could hardly argue with his perspective.
Upon departing from his lair, Theodreseax directed me through a peculiar wooden door reinforced with wrought iron bars. The door was surrounded by runes I did not recognize, and though I attempted to commit them to memory, I found them fading from my mind like a forgotten dream. Passing through the door, I was astounded to find myself not in some remote wilderness, but standing in a back alley in Tarbrind, many miles from where I had expected to emerge. Truly, Theodreseax is a keeper of endless secrets.
*turns to hiking buddy*
you are hungry in the woods. are you eating moss or bug first
I am eating the big delectable USDA beef hamburger I brought with me
it sucks so bad that 'lightning magic' in every media is just some pathetic little strands of electricity. i wanna see some LIGHTNING. show me a magic setting where lightning magic lights up a room like the sun, and the bolt is only visible as an afterimage burned into your vision. I wanna see someone cast lightning and have the thunder rattling the room and shaking everyone to their core. i want lightning magic to be a split second blast of so much power it leaves everyone's senses reeling. c'mon guys don't you know what real lightning looks like? we can be doing so much better than this.
Bleeding:
Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.
It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.
Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.
blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.
it’s slow. use this to your advantage! more sad writer times hehehe.
Stab wounds:
I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.
also, bleeding takes FOREVER to stop, as mentioned above.
if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)
whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites
Concussion:
despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.
if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.
Fever:
you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.
ACTUAL SYMPTOMS:
sluggishness
seizures (severe)
inability to speak clearly
feeling chilly/shivering
nausea
pain
delirium
symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.
ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.
fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.
keep writing u sadistic nerds xox love you
ALSO I FORGOT LEMME ADD ON:
YOU DIE AT 85F
sorry I forgot. at that point for a sustained period of time you're too cold to survive.
pt 2
the ants when i vacuum their crumbs
this is genuinely the funniest thing i've ever seen
The following document is transcribed from the heavily damaged original printing of Divine Theory, etc., By Magnus Helderon, Pioneer of magical research. This is the translated and abridged introductory section, for the magic lithograph, and unabridged text, refer to the branch headmaster of the Tarbrind Royal Library, Historical Division.
Introduction to the Text Magnus Helderon is a difficult to track figure. No one knows when or where he was born, or when he died. Only a single small portrait of him was made during his brief visit to Tarbrind. His grave is located in the royal crypts, after his exhumation from an obscure village in western Dragonspine area in 1368.
Magnus, a "folk wizard" hailing from the relatively unsettled southeastern region, was, by most accounts an "esoteric madman" who practiced some slight degree of what is commonly referred to as folk magic. He was reportedly taught by his grandmother to cure warts and witch for water and rain, among other things. He is believed to be the first person to discover the utility of the "Ember" found scattered across the world after the great cataclysm in 1253. Rather than share his findings, he delved into hermitage and studied the phenomenon ceaselessly. Despite having almost no formal teaching, He produced a 1758 page codex known as the Divine Theory, Of Magics, Embers, and Dragon-bone. It was written entirely in the Oldspeake, and was nearly unintelligible in handwriting. He personally delivered the book to the miniscule magician's guild of Tarbrind, only six months after the conclusion of the great famine, where it sat in storage for nearly a decade, completely unread.
The tome was recovered while the guild was preparing to relocate, its numbers bolstered by the recent emergence of ember magics following the incineration of Horus Tob some 18 months prior. By this time, the book was heavily water damaged. It rested in the hands of the Scribe's guild for nearly 3 years before the readable portions were translated and compiled into the Theory of Magics, a textbook used in teaching the fundamentals of magic to this day. (approx. 150 years later)
The first section, and final third of the book, some 700 pages total, were completely beyond recovery for several more years, before more advanced recovery techniques were developed. While some sections remain lost to history, What was recovered changed the fundamentals of magic forever.
Here is an audio transcript made with ElevenLabs. AI was NOT used to write this document.
(from a writer of ten years)
So you’re back in the writing trenches. You’re staring at your computer, or your phone, or your tablet, or your journal, and trying not to lose your mind. Because what comes after the first quotation mark? Nothing feels good.
Don’t worry, friend. I’m your friendly tumblr writing guide and I’m here to help you climb out of the pit of writing despair.
I’ve created a character specifically for this exercise. His name is Amos Alejandro III, but for now we’ll just call him Amos. He’s a thirty-something construction worker with a cat who hates him, and he’s just found out he has to go on a quest across the world to save his mother’s diner.
One of the biggest struggles writers face when writing dialogue is keeping characters’ dialogue “in-character”.
You’re probably thinking, “but Sparrow, I’m the creator! None of the dialogue I write can be out of character because they’re my original characters!”
WRONG. (I’m hitting the very loud ‘incorrect’ buzzer in your head right now).
Yes, you created your characters. But you created them with specific characteristics and attitudes. For example, Amos lives alone, doesn’t enjoy talking too much, and isn’t a very scholarly person. So he’s probably not going to say something like “I suggest that we pursue the path of least resistance for this upcoming quest.” He’d most likely say, “I mean, I think the easiest route is pretty self-explanatory.”
Another example is a six-year-old girl saying, “Hi, Mr. Ice Cream Man, do you have chocolate sundaes?” instead of “Hewwo, Ice Cweam Man— Chocowate Sundaes?”
Please don’t put ‘w’s in the middle of your dialogue unless you have a very good and very specific reason. I will cry.
Yes, the girl is young, but she’s not going to talk like that. Most children know how to ask questions correctly, and the ‘w’ sound, while sometimes found in a young child’s speech, does not need to be written out. Children are human.
So, consider the attitude, characteristics, and age of your character when writing dialogue!
If I’m reading a novel and I see an entire page of dialogue without any breaks, I’m sobbing. You’re not a 17th century author with endless punctuation. You’re in the 21st century and people don’t read in the same way they used to.
Break up your dialogue. Use long sentences. Use one word. Use commas, use paragraph breaks. Show a character throwing a chair out a window in between sentences.
For example:
“So, you’re telling me the only way to save my Ma’s diner is to travel across five different continents, find the only remaining secret receipt card, and bring it back before she goes out of business? She didn’t have any other copies? Do I have to leave my cat behind?”
vs.
Amos ran a hand over his face. “So, you’re telling me the only way to save my Ma’s diner is to travel across five different continents, find the only remaining secret recipe card, and bring it back before she goes out of business?”
He couldn’t believe his luck. That was sarcastic, of course. This was ironically horrible.
“She didn’t have any other copies?” He leaned forward over the table and frowned. “Do I have to leave my cat behind?”
The second version is easier to digest, and I got to add some fun description of thought and action into the scene! Readers get a taste of Amos’ character in the second scene, whereas in the first scene they only got what felt like a million words of dialogue.
DON’T OVERUSE DIALOGUE TAGS. DON’T. DON’T DON’T DON’T.
If you don’t know what a dialogue tag is, it’s a word after a sentence of dialogue that attributes that dialogue to a specific character.
For example:
“Orange juice and chicken ramen are good,” he said.
‘Said’ functions as the dialogue tag in this sentence.
Dialogue tags are good. You don’t want to completely avoid them. (I used to pride myself on how I could write stories without any dialogue tags. Don’t do that.) Readers need to know who’s speaking. But overusing them, or overusing weird or unique tags, should be avoided.
Examples:
“I’m gonna have to close my diner,” Amos’ mother said.
“Why?” Amos growled. “It’s been in the family forever.”
“I’ve lost the secret recipe card, and I can’t keep the diner open without it!” she cried.
“The Bacon Burger Extreme recipe card?” Amos questioned.
“Yes!” Amos’ mother screamed.
“Well, that’s not good,” Amos complained.
vs.
“I’m gonna have to close my diner,” Amos’ mother said, taking her son’s hand and leading him over to one of the old, grease-stained tabletops with the ripped-fabric booths.
Amos simply stared at her as they moved. “Why? It’s been in the family forever.”
“I’ve—” she looked away for a moment, then took in a breath. “I’ve lost the secret recipe card. And I can’t keep the diner open without it.”
“The Bacon Burger Extreme recipe card?”
“Yes!” She still wouldn’t meet his eyes, and her shoulders were shaking. “Yes.”
Amos sat down heavily in the booth. “Well, that’s not good.”
The first scene only gives character names and dialogue tags. There are no actions and no descriptions. The second scene, however, gives these things. It gives the reader descriptions of the diner, the characters’ actions, and attitudes. Overusing dialogue tags gets boring fast, so add interest into your writing!
So! When you’re writing, consider the attitude of your character, vary dialogue length, and don’t overuse dialogue tags.
Now climb out of the pit of writing despair. Pick up your pen or computer. And write some good dialogue!
Best,
Sparrow
Note recovered from the Library of Tarbrind, following the disappearance of it's author, John Heldefson, Field Scholar.
A great dragon of the ancient world, Celethon has evaded discovery for many decades. Once a close friend of the Tarbrind King, he went into seclusion after the Great Slaughter. Although the details of his current status remain uncertain, I believe that if Celethon were dead, the consequences would be felt across world. According to historical records, Celethon is approximately 750 years old, one of the most powerful and revered of the True Dragons. He holds a unique position of authority among his kin, serving as the closest thing they have to a leader. Before the Great Slaughter, Celethon was instrumental in founding an elite order known as the Dragon Knights, or Dragoons, under the Tarbrind monarchy. The Dragoons bore Celethon's blessing and symbol, acting as an elite force of warriors and diplomats between dragons and humans, and acted as the hand of Celethon wherever he could not reach himself. They represented the alliance of human and dragon-kind. Nearly all of them perished in the Slaughter, and with Celethon's disappearance, the order collapsed. The survivors reformed as the Firewatch, who to this day carry Celethon's symbol, though they now defend against other threats. Despite his rather pervasive role in history, especially up until 150 years ago, mentions of Celethon, especially physical descriptions are surprisingly sparse, and in some texts, even seemingly censored. I am looking into the matter with the help of the Library of Tarbrind, though I believe there is another who may offer some insight. Either way, Celethon was described as a truly massive dragon, nearly 600 feet in length. His scales were purest black, each one coarse and leaf-shaped, measuring about the length of a grown man's arm. His breath, said to be the hottest fire in all the realms, was used to smelt the impervious metal wolfram, discovered by the Church of the Raven within a fallen star. In personality, Celethon was calm, wise, and deliberate. He was slow to anger, but in battle, he was a force of unparalleled power, capable of rending enemies apart with ease. His might was displayed when he single-handedly slew the dragon Celic the Black, who had razed the city of Oscillia, ripping the rebel dragon in half over the burning city. Hope remains that this titan of the ancient world will one day surface again. Searches have been conducted for decades, although they have become far less frequent due to the lack of results. Personally, I believe he still watches from the shadows, protecting the lands he once called his own.
World building fiction writer, He/Him or Skele/ton.Ask me anything :)Praise the worms that break the clay,Where maggots dance and life decay For corpse lays down, and death takes hold, And in the rot, life new unfolds.
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