"Heck Yes! We're Transgendered" from Transgender Tapestry magazine (1997)
minecraft is the perfect video game, actually
when I say that I don't mean it doesnt have its flaws, because it does - but it feels to me like the platonic ideal of a video game.
there are monsters to fight, but they're completely optional. the game is fully customizable. theres a suggested path, but nothing forces you to do it. it's just you and an empty world and absolutely anything you could want to do; it's the truest form of sandbox. even the world itself could be anything you want it to be
its kid friendly but not for kids only; it includes challenges that young players can overcome without getting too horribly frustrated and it encourages creativity (which means it will get support from children's guardians because it mostly keeps away from violence). but importantly, it's not sanitized - the nether is a hell dimension, one wrong move in the end could cost you everything, the terrifying warden - this fulfills children's desires to be scared in a safe environment! its exciting!
while this can sometimes bite mojang in the ass, I love that they try and include the community in the creative process, showing progress and ideas and asking for feedback and help with finding bugs. when minecraft is finally considered "complete", if that ever happens, it will feel like such a time capsule of the hard work of the devs and the desires of the player base, the special little thing that we made together
speaking of kids, I love that during Mojang's live events, it feels like they treat all players equally: adults and their questions & ideas feel just as included as kids and their questions & ideas. they speak to everyone at once, in ways that are easy for kids to listen to and be engaged with (shoutout to lydia) but that dont feel alienating to adults like myself. that's a pretty hard line to walk and I feel like they do it really well!
minecraft encourages players to be kind, to be constructive, to look at the world around them and think "what can this become?" minecraft wants players to make art, to become artists; it's a tool, it's an engine, it's a platform, it's a canvas. it's cozy. it's frighteningly lonely. it's a world that evolves seemingly on its own. it's something really beautiful
"We'll have each other's back, so...we'll be safe. There's nothing-"
"...You will never turn on me, would you?"
"No? Your life is my life, and vise versa, we gotta- we gotta keep taking care of each other."
More smol hermits
This happens during Doc and Xisuma shulcer operation when all the ground is covered with buttons
@wasyago tagging you as main inspiration sourse >;з
[attempts to communicate my mulitverse spanning species lore]
ah damn it i've just made more inhuman keralis propaganda
One of the most groundbreaking, critically acclaimed, and delightful video games of 2014 began in a highly unlikely place — Anchorage, Alaska.
It’s called “Never Alone” (or “Kisima Ingitchuna”). And it wasn’t developed by Nintendo, Electronic Arts, Ubisoft, or any of the other big game studios.
It was the brainchild of the Cook Inlet Tribal Council (CITC) — a nonprofit community support organization for Alaska Natives and their families.
And while many Alaska Native communities are struggling to hold on to their identities in the 21st century, the council saw “Never Alone” as both a way of becoming more financially self-sufficient and a necessary new method of transferring cultural knowledge from one generation to the next.