how is their relationship with their family
what are their beliefs, if they have any
what is their motivation (preferably something unrelated to their love interest/romantic feelings)
who were they raised to be vs. who they became/are becoming
what are their plans for the future, if they have any
how they feel about themselves and how it affects their behaviour
how do they feel about things they cannot control
and last but not least: Why is This Character the Protagonist??
My favourite one is Creamy Caramel LatteđŽâď¸
But I also like tea.. with some sugarđĽ°
art will save you, being unreasonably passionate about something niche will save you, letting past sources of joy show you the way back to yourself will save you, earnestness over composure will save you, the natural world will save you, caring for something bigger than yourself will save you, daring to be seen will save you, kindness not as a whim but a principle will save you, appreciation as a practice will save you, daring to try something new will save you, grounding will save you, love will save you, one good nights sleep will save you
This post was originally from a FAQ, but since the original link is now defunct, I am re-posting it here.
There are many things to keep in mind when naming the town or city in your novel:
1) Genre/Theme/Tone
Itâs very important to consider the genre and theme of your story when choosing a town name. Take these names for example, each of which indicates the genre or theme of the story: Kingâs Landing (sounds fantastical) Cloud City (sounds futuristic) Silent Hill (sounds scary) Sweet Valley (sounds happy and upbeat) Bikini Bottom (sounds funny) Radiator Springs (sounds car-related) Halloween Town (sounds Halloween-related) Storybrooke (sounds fairytale-related) 2) Time/Place Itâs also important to consider the time and place where your story takes place. For example, you wouldnât use âVista Gulchâ as a name for a town in Victorian England. You probably wouldnât use it for a town in modern day North Carolina, either. Vista is a Spanish word and would normally be found in places where Spanish names are common, like Spain, Central and South America, the southwest United States (including southern California), Cuba, Puerto Rico, Dominican Republic, and Florida. 3) Size/Settlement Type An isolated town of 300 people probably wonât be Valley City, but a sprawling metropolis of 30 million could be called Windyville, because it could have started out as a small town and grew into a large city. 4) Geography Words like gulch, butte,and bayou tend to be regional terms. You probably wouldnât find Berleâs Bayou in Idaho, or Windy Butte in Rhode Island. Words like mount, cape, and valley are dependent upon terrain. Most of the time, you wonât have a town named âmountâ something unless there are hills or mountains nearby. You wouldnât use âcapeâ unless the town was on a cape, which requires a large body of water. 5) History Is there a historical person or event that your town might be named after? The Simpsonsâ hometown of Springfield is ironically named after its founder, Jebediah Springfield. Chattanooga, Tennessee is named after the Cherokee town that was there first. Nargothrond, in The Lord of the Rings, is an Elvish town with an Elvish name. 6) Combination of Words
person name + geographical term = Smithfield, Smith Creek
group name + geographical term = Pioneer Valley, Settlersâ Ridge
descriptive word + geographical term = Mystic Falls, Smoky Hill
person name + settlement type = Smithton, Claraville
landmark + settlement type = Bridgton, Beaconville
Word Lists
Types of Settlements
Geographical Features
Place Words
Common Suffixes
Other Descriptors
â° First of all â being sick is boring as hell
Nobody tells you that. You think itâs gonna be poetic and tragic and emotionally moving, maybe a few tears on the windowpane and a soft piano soundtrack? Wrong. Itâs pacing in a waiting room for two hours to be told to come back next week. Itâs reruns of trash TV because your brain fog is so bad you can't even process a podcast. It's Googling "why do my bones hate me" at 3 a.m. and finding nothing helpful, only vibes. So if you're writing a sick character and every scene is Deep and Heavy and Symbolic, I love you but no. Let them be bored. Let them be over it. Let them fall asleep halfway through someoneâs big speech.
â° Second â sickness is basically a toxic relationship with your own body
And wow, the drama is unmatched. One day your character wakes up and thinks, âMaybe today will be normal.â Their body: âPlot twist, bitch.â Now theyâre sweating through a hoodie, canceling plans, and pretending they're âjust tiredâ because explaining the truth is somehow more exhausting than the illness itself. Let your character hate their body sometimes. Let them feel betrayed by it. Let them mourn the version of themselves that used to just do things without needing a three-day nap after. But alsoâlet them fight for their body, too. Advocate. Adapt. Try again. Because itâs not all despair. Sometimes itâs really freaking brave just to get out of bed and put on pants.
â° Third â itâs not cute
Hollywood loves to write illness like itâs an aesthetic. Clean blankets, sad smiles, a gentle cough. Yeah⌠no. Sometimes itâs vomit in your hair. Itâs medical tape pulling off skin. Itâs being too tired to shower but still scrolling through memes like your life depends on it. Give us the gross stuff. The embarrassing stuff. The human stuff.
â° Fourth â let them be funny
Sick people are hilarious. Mostly because we have to be. Youâve got two choices when your body is a disaster zone: laugh, or fully unravel. So we joke about our failing organs. We flirt with the nurse while on IV fluids. We name our medical devices. We send memes from the ER. Let your character joke. Let them be sharp, sarcastic, absurd. Not because they're âtaking it well,â but because thatâs their armor. Humor is one of the most honest forms of pain. Use it.
â° Fifth â sick â broken
Please hear this: your character is not less than. They are not just here to suffer and die and inspire others with their angelic perseverance. Theyâre a person. Maybe a chaos goblin. Maybe a genius. Maybe a mess. Maybe a lover, a fighter, a giant emotional raccoon with a heating pad. Let them live and have goals. Let them chase things. Let them screw up. Let them be loved and desired and complicated. Their illness is part of them, not all of them.
â° Lastly â donât wrap it up too clean
Recovery isnât linear. Some illnesses donât âend.â And thatâs okay. You donât need a miracle cure in the third act. Sometimes strength is just learning to exist in a different way. Sometimes itâs re-learning how to hope. Sometimes itâs finding a new rhythm instead of forcing the old one to work. Let your character find peace, not perfection. So yeahâif youâre writing a sick character, youâre doing something important. Youâre making space for people whose stories rarely get told with truth and teeth and tenderness. Just promise me you wonât turn them into a symbol. Let them be a person. A funny, scared, strong, exhausted, hopeful person. Like the rest of us.
@katrein05 I Hope This Helps a little... :)
I love writing characters who think theyâre fine but are actually walking emotional house fires with bad coping mechanisms.
They stop doing the things they used to love and donât even notice. Their guitar gathers dust. Their favorite podcast becomes background noise. Their hobbies feel like homework now.
They pick the path of least resistance every time, even when it hurts them. No, they donât want to go to that thing. No, they donât want to talk to that person. But whateverâs easier. Thatâs the motto now.
Theyâre tired but canât sleep. Or they sleep but wake up more tired. Classic burnout move: lying in bed with their brain racing like a toddler on espresso.
They give other people emotional advice they refuse to take themselves. âYou have to set boundaries!â they sayâwhile ignoring 8 texts from someone they shouldâve cut off three emotional breakdowns ago.
They cry at something stupidly small. Like spilling soup. Or a dog in a commercial. Or losing their pen. The soup is never just soup.
They say âIâm just tiredâ like itâs a personality trait now. And not likeâŚÂ emotionally drained to the bone but afraid to admit it out loud.
They ghost people they love, not out of malice, but because even replying feels like too much. Social battery? Absolutely obliterated. Texting back feels like filing taxes.
They stop reacting to big things. Catastrophes get a blank stare. Disasters feel like âjust another Tuesday.â The well of feeling is running dry.
They avoid being alone with their own thoughts. Constant noise. TV always on. Music blasting. Because silence = reckoning, and reckoning is terrifying.
They start hoping something will force them to stop. An accident. A missed deadline. Someone else finally telling them, âYou need a break.â Because asking for help? Unthinkable.
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1. While youâre writing, try to build an explanation for their feelings. What triggered their emotion? Is their reaction rational or are they overreacting? Do they fight, flight, fawn or freeze when provoked? Do they feel threatened?Â
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2. Show, donât tell. Describe what is happening instead of plainly stating the situation. Try not to use words like sad, happy, devastated, in pain, angry, nervous, scared, or worried. They cut back on the emotional integrity of the scene and make it hard for readers to connect with your characters. Here are some different behaviors for different emotions.
-Eager-
Bouncing up and down
Unable to sit still
Breathing deeply
Fidgeting
Pretending to do something
Trying to stay busy
Constantly looking at the clock
-Nervous-
Red and hot face
Sweaty palms
Voice cracks
Shaky hands
Biting nails
Biting lips/inside of cheek
Wide eyes
Shallow breathing
Heart racing
-Excited-
Wide smile
Squeal/scream
Bouncing up and down
Fidgeting
Playing with hands
Tapping foot
Talking fast
Tapping pencil
Pacing back and forth
-Scared-
Curling up/bringing knees to head
Closing eyes
Covering ears
Stop breathing or breathing quickly
Biting nails
Shaking
Gritting teeth
Hugging/squeezing something tight
-Frustrated-
Stomping
Grunting/mumbling/yelling
Deep breaths
Red and hot face
Hitting/kicking something
Pointing
Straining/veins become more visible
-Sobbing-
Eyes filling up with tears
Eyes burn/turn red
Red cheeks
Face becomes puffy
Pursed lips
Holding head down
Hyperventilating
Fast blinking
Trying not to blink/holding back tears
-Happy-
Smiling wide
Laughing loudly
Cheeks hurting
Talking loudly
Higher pitched voice
Animated/expressive
-Upset-
Walking slowly/shuffling feet
Head down/avoiding eye contact
Biting inside of cheek
Dissociation
Keeping quiet
Fidgeting
-Bored-
Pacing back and forth
Sighing loudly
Complaining
Fidgeting
Blank face
Looking for something to do
Making up stories
Talking about random topics
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3. Try and bring some trauma into your characterâs emotions. For example, something might happen that reminds them of a suppressed/traumatic memory. This is an easy way to hook your reader and have them really feel like your character is a real person with real emotions. They might have some internal conflict they need to work through and a certain situation reminds them of that. They might become irritable at the thought of their traumatic experience and they might snap at whoever is nearby.Â
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4. Most characters wonât dump their entire backstory or feelings in a conversation. Try and reserve your characterâs emotions to make more interesting scenes later on. For example, your character may be triggered and someone may ask them whatâs wrong. Will they give in, soften up and share? Or will they cut themself off and say theyâre fine? Also take into account that your character might not know the other character very well and wonât be comfortable sharing personal information with them, like details regarding their trauma.
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5. Last but not least, you donât need to have a major event happen to connect emotionally with your audience. You donât have to kill off a character every time you need to spice up your story, even simple interactions can just help your readers understand your character better. Show how they react to certain topics or situations. Describe their feelings, their surroundings, their body language. Their defense mechanisms will help the audience to better understand what kind of person they are.
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Believe it or not there are people out there who believe that writer's block isn't a thing. Nope, I'm not kidding, that is what my lecturer said last year and I just want to assure anyone that may believe it doesn't exist/ or are thinking of giving up on their work, don't. It is a very real thing and is very common to experience especially if you've written so much that you've managed to burn yourself out. Also, nobody in my class liked that lecturer for the rest of the year after making that comment so if you don't believe it's real...I wish you luck is all I'm gonna say lol.
So how do you prevent this?
Well first of all, you can't, but you can decrease how likely it is to happen.
First thing is first, get your notes and your characters down somewhere you can look at them. Organisation will help a ton. Personally I have notes scattered all over the place both physical and on a folder on my laptop. Ideas come at random so I jot them down and then always forgot to put the physical notes somewhere. This meant I got stressed because I knew I had a good idea but couldn't remember exactly what it was. I did end up finding the notes and have now bought a folder to store my papers in. But this disorganisation meant I spent a lot of time overthinking my skills as a writer which then affected my confidence and ultimately resulted in writer's block.
The next thing you can do is relax and create. Plots will come in time, focus on creating -- that's the fun bit especially if you're working in the fantasy or sci-fi genre! Don't create your plots first because as soon as you create your characters you might realise those plots won't work with those characters anymore. While this may not directly contribute to writer's block it definitely could affect your confidence so if you already have a good plot idea but find your characters don't fit then store away the idea for later to use with characters that will work for it.
Also I know I only focused on the writing aspect of creation but if you want to create other things then do that, too! Draw, make models, maybe a small mistake you make might give you inspiration!
This is common advice I see and that is taking a walk. If you can't find the inspiration to work on your current project but want to write something, grab your laptop or notebook and just wander around in a park and focus on your senses. What can you hear? What are the conversations people are having? What can you see? Try and show it instead of telling. Is there wind, can you feel it?
If you don't want to write something too complicated and can feel your motivation disappearing but want to try and regain it, search for words and show your meanings for it instead of what the official definition is. For example the word 'love', the official definition is generalised and always straight to the point but the word means different things for different people. So what is love to you?
Adding onto the previous paragraph, maybe try poetry! Last year I was dreading my poetry module but I have actually enjoyed it so far. I never thought I would but at 3am I find myself drafting up a poem to work on the next day. I do have old notes somewhere so when I find them I'll post them here so you have a sort of visual for how some poetry forms work. My favourite type of poetry is freeverse so if you're wanting to create a story without necessarily rhyming but keeping within the poetry theme, that would be a great way to start!
Finally, read. Sit down somewhere with a cup of hot chocolate or your favourite drink and read. Take some time for yourself, your writing isn't going anywhere and either way it takes time. Writing is a skill to develop not something to rush. Rushing will result in confusion and you may miss out some minor plot points you wanted to add. Reading helps you learn so pick out pieces that you enjoy from the book and see if you can incorporate it into your own work somehow.
To all my fellow writers out there, take a breath. Everything will come to you in time.
Reading fantasy again, I've started thinking about how odd it is how in books like that, the non-human races invariably scoff at human frailty and vulnerability, even those that they'll call friends. Like that's mean?? Why would you be a dick to your friend who you know is not capable of as much as you are, and it's not their fault they were born like that. That's mean.
Like consider the opposite: Characters of non-human races treating their human companions like frail little old dogs. Worrying about small wounds being fatal - humans die of small injuries all the time - or being surprised that humans can actually eat salt, even if they can't stomach other spicy rocks. Being amazed that a human friend they haven't seen in 10 years still looks so young, they've hardly aged at all! And when the human tries to explain that they weren't going to just unexpectedly shrivel into a raisin in 10 years, the longer-lifespan friend dismisses this like no, he's seen it happen, you don't see a human for 10 or 20 years and they've shriveled in a blink.
Elves arguing with each other like "you can't take her out there, she will die!" and when the human gets there to ask what they're talking about, they explain to her that the journey will take them through a passage where it's going to be sunny out there. Humans burn in the sun. And she will have to clarify that no, actually, she'll be fine. They fight her about it, until she manages to convince them that it's not like vampires - humans only burn a little bit in the sun, not all the way through. She'll be fine if she just wears a hat.
Meanwhile dwarves are reluctant to allow humans in their mines and cities, not just out of being secretive, but because they know that you cannot bring humans underground, they will go insane if they go too long without seeing the sun. Nobody is entirely sure how long that is, but the general consensus is three days. One time a human tries to explain their dwarf companion that this is not true, there are humans that endure much longer darkness than that. As a matter of fact, in the furthest habited corners of the lands of the Northmen, the winter sun barely rises at all. Humans can survive three weeks of darkness, and not just once, but every single year.
"Then how do they sane?" Asks the dwarf, and just as he does, the conversation gets interrupted by the northland human, who had been eavesdropping, and turns to look at them with an unnerving glint in her colourless grey eyes, grinning while saying
"That's the neat part, we don't."
i can't recommend Jared PechaÄek's The West Passage enough - it's a strange, gorgeous fable that I've only hesitated to post about because I've struggled to convey how good it is and why you should read it. It's like being inside the the marginalia of a medieval text. it has the perplexing consistency of Alice in Wonderland and the wistful necessity of the best kind of young adult coming of age. despite its fairytale feel, there's also a real sense of grounding in the world and the material experience of its people. i cried at the end.
and the prose is lovely:
A pigeon launched itself from a courtyard, drawing her eye up to faraway Red Tower, purpled with distance, its beacon dull in the light of day. If a wind came from there, you could get a whiff of the sea. In the windless noon, white smoke from that eternal fire drifted all over the southeastern district of the palace. Much closer was lapis-domed Blue Tower, rising from a field of white plaster walls, swirling with pigeons and the bright flecks of hummingbirds who came to drink from the flowering vines that spilled down its sides.
Thereâs nothing worse than a forgettable villain. You know the type: cartoonishly evil for no reason, monologuing their master plan to no one in particular, and vanishing from memory the second you finish the book. A great villain, though? They haunt your thoughts, challenge your hero, andâsometimesâyou catch yourself *agreeing with them*. If you want to level up your storytelling, hereâs how to craft villains that stick.
Nobody wakes up one day and just decides to be evil (unless theyâre in a Saturday morning cartoon). Real people are shaped by their pasts, fears, and desiresâand your villains should be, too. Maybe they believe theyâre saving the world, just in a way that costs too much. Maybe they were betrayed and now trust no one. Whatever the case, give them a *why*. Even better? Make your readers *understand* that why, even if they donât agree with it.
Mustache twirling is out. Complexity is in. A villain who kicks puppies just to prove theyâre the bad guy is boring. But a villain who feeds stray dogs while orchestrating a political coup? *Thatâs* compelling. The best antagonists arenât evilâtheyâre driven. And when their goals put them in direct conflict with the hero, *thatâs* where the tension comes from. Let them think theyâre the hero of their own story.
Your villain shouldnât just be a physical threatâthey should challenge your heroâs beliefs, force them to make hard choices, and maybe even make them question themselves. When the antagonist represents a deeper, thematic opposite to the protagonist, youâve got literary gold. Think of how The Joker unravels Batmanâs moral code, or how Killmonger forces TâChalla to reconsider Wakandaâs isolationism. Conflict isnât just punchesâitâs philosophy.
Whether itâs a chilling line of dialogue, an eerie calmness, or a twisted sense of humor, give your villain something *distinct*. Personality matters. A unique voice, a specific mannerism, or an unexpected vulnerability can elevate your villain from âmehâ to âiconic.â Think about what makes them tickâand what makes them *memorable*.
The scariest villains are the ones who are *almost* right. When a reader can see where theyâre coming fromâor even agree with some of their pointsâthatâs powerful. It creates tension not just in the story, but in the readerâs own mind. And thatâs exactly what a good villain should do: make you question, make you uncomfortable, and make the story impossible to forget.
What are some of your favorite villains in fiction? Drop your favs (or your own villain WIPs) in the tags or repliesâIâd love to see them!
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