It Is Incredibly Important To Train Yourself To Have Your First Instinct Be To Look Something Up.

It is incredibly important to train yourself to have your first instinct be to look something up.

Don't know how to do something? Look it up.

See a piece of news mentioned on social media? Look it up.

Not sure if something is making it to the broader public consciousness, either because you don't see it much or you see people saying nobody is talking about it? Look it up.

Don't know what a word means? Look it up.

It will make you a better reader and a better writer, but it will also just make you more equipped to cope with the world.

So often, I see people talking about something as though it is the first time anyone has ever acknowledged it, when I've been reading reports about it on the news for months or years. Or I see someone totally misinterpreting an argument because they clearly don't know what a word means--or, on the other hand, making an argument that doesn't make sense because they aren't using words the right way.

Look things up! Check the news (the real news, not random people on social media)! Do your research! You (and the world) will be better for it.

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More Posts from Sparklingsilvermagnolias and Others

I once saw someone say

There are two kinds of writers

One's an architect

And the other's a gardener

The architect plans each careful window

While the gardener simply plants a seed and watches it grow

"Which one am I?" I wondered

Then I thought, I planned a house, but I plant seeds in the foundation

The vines grow

Through the windows

And the foundations are riddled with roots

I had a plan but lo behold

The tree that grows through the roof


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How to Write a Sick Character

╰ First of all — being sick is boring as hell

Nobody tells you that. You think it’s gonna be poetic and tragic and emotionally moving, maybe a few tears on the windowpane and a soft piano soundtrack? Wrong. It’s pacing in a waiting room for two hours to be told to come back next week. It’s reruns of trash TV because your brain fog is so bad you can't even process a podcast. It's Googling "why do my bones hate me" at 3 a.m. and finding nothing helpful, only vibes. So if you're writing a sick character and every scene is Deep and Heavy and Symbolic, I love you but no. Let them be bored. Let them be over it. Let them fall asleep halfway through someone’s big speech.

╰ Second — sickness is basically a toxic relationship with your own body

And wow, the drama is unmatched. One day your character wakes up and thinks, “Maybe today will be normal.” Their body: “Plot twist, bitch.” Now they’re sweating through a hoodie, canceling plans, and pretending they're “just tired” because explaining the truth is somehow more exhausting than the illness itself. Let your character hate their body sometimes. Let them feel betrayed by it. Let them mourn the version of themselves that used to just do things without needing a three-day nap after. But also—let them fight for their body, too. Advocate. Adapt. Try again. Because it’s not all despair. Sometimes it’s really freaking brave just to get out of bed and put on pants.

╰ Third — it’s not cute

Hollywood loves to write illness like it’s an aesthetic. Clean blankets, sad smiles, a gentle cough. Yeah… no. Sometimes it’s vomit in your hair. It’s medical tape pulling off skin. It’s being too tired to shower but still scrolling through memes like your life depends on it. Give us the gross stuff. The embarrassing stuff. The human stuff.

╰ Fourth — let them be funny

Sick people are hilarious. Mostly because we have to be. You’ve got two choices when your body is a disaster zone: laugh, or fully unravel. So we joke about our failing organs. We flirt with the nurse while on IV fluids. We name our medical devices. We send memes from the ER. Let your character joke. Let them be sharp, sarcastic, absurd. Not because they're “taking it well,” but because that’s their armor. Humor is one of the most honest forms of pain. Use it.

╰ Fifth — sick ≠ broken

Please hear this: your character is not less than. They are not just here to suffer and die and inspire others with their angelic perseverance. They’re a person. Maybe a chaos goblin. Maybe a genius. Maybe a mess. Maybe a lover, a fighter, a giant emotional raccoon with a heating pad. Let them live and have goals. Let them chase things. Let them screw up. Let them be loved and desired and complicated. Their illness is part of them, not all of them.

╰ Lastly — don’t wrap it up too clean

Recovery isn’t linear. Some illnesses don’t “end.” And that’s okay. You don’t need a miracle cure in the third act. Sometimes strength is just learning to exist in a different way. Sometimes it’s re-learning how to hope. Sometimes it’s finding a new rhythm instead of forcing the old one to work. Let your character find peace, not perfection. So yeah—if you’re writing a sick character, you’re doing something important. You’re making space for people whose stories rarely get told with truth and teeth and tenderness. Just promise me you won’t turn them into a symbol. Let them be a person. A funny, scared, strong, exhausted, hopeful person. Like the rest of us.

@katrein05 I Hope This Helps a little... :)


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10 Traits That Make a Character Secretly Dangerous

❥ Disarming Humor. They’re the life of the party. Everyone’s laughing. No one’s noticing how much they aren’tsaying.

❥ Laser-Sharp Observation. They see everything. Who’s nervous. Who’s lying. Who would be easiest to break. And they don’t miss.

❥ Unsettling Calm. Even in chaos, they stay still. Smiling. Thinking. Calculating.

❥ Weaponized Empathy. They know how to make people trust them. Because they know exactly what people want to hear.

❥ Compartmentalization. They can do something brutal, then eat lunch like nothing happened.

❥ Controlling Niceness. The kind of kindness that’s sharp-edged. You feel guilty for not loving them.

❥ Mirroring Behavior. They become whatever the person in front of them needs. It's not flattery. It’s survival—or manipulation.

❥ Selective Vulnerability. They know how to spill just enough pain to make you drop your guard.

❥ History of “Bad Luck”. Ex-friends, ex-lovers, ex-colleagues… they all left under “unfortunate” circumstances. But the pattern says otherwise.

❥ Unshakeable Confidence in Their Morality. They don’t think they’re the villain. That makes them scarier.


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Unhealed Wounds Your Character Pretends Are Just “Personality Traits”

These are the things your character claims are just “how they are” but really, they’re bleeding all over everyone and calling it a vibe.

╰ They say they're "independent." Translation: They don’t trust anyone to stay. They learned early that needing people = disappointment. So now they call it “being self-sufficient” like it’s some shiny badge of honor. (Mostly to cover up how lonely they are.)

╰ They say they're "laid-back." Translation: They stopped believing their wants mattered. They'll eat anywhere. Do anything. Agree with everyone. Not because they're chill, but because the fight got beaten out of them a long time ago.

╰ They say they're "a perfectionist." Translation: They believe mistakes make them unlovable. Every typo. Every bad hair day. Every misstep feels like proof that they’re worthless. So they polish and polish and polish... until there’s nothing real left.

╰ They say they're "private." Translation: They’re terrified of being judged—or worse, pitied. Walls on walls on walls. They joke about being “mysterious” while desperately hoping no one gets close enough to see the mess behind the curtain.

╰ They say they're "ambitious." Translation: They think achieving enough will finally make the emptiness go away. If they can just get the promotion, the award, the validation—then maybe they’ll finally outrun the feeling that they’re fundamentally broken. (It never works.)

╰ They say they're "good at moving on." Translation: They’re world-class at repression. They’ll cut people out. Bury heartbreak. Pretend it never happened. And then wonder why they wake up at 3 a.m. feeling like they're suffocating.

╰ They say they're "logical." Translation: They’re terrified of their own feelings. Emotions? Messy. Dangerous. Uncontrollable. So they intellectualize everything to avoid feeling anything real. They call it rationality. (It's fear.)

╰ They say they're "loyal to a fault." Translation: They mistake abandonment for loyalty. They stay too long. Forgive too much. Invest in people who treat them like an afterthought, because they think walking away makes them "just as bad."

╰ They say they're "resilient." Translation: They don't know how to ask for help without feeling like a burden. They wear every bruise like a trophy. They survive things they should never have had to survive. And they call it strength. (But really? It's exhaustion wearing a cape.)


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Avoiding Plot Holes by Seeding Doubt

Having an “expert” character conveniently fuck up right when the plot needs it to happen, when they otherwise would never, always loudly looks like the hand of the author sabotaging things. Which is exactly what’s happening.

However, if you set up that scene in a way where that fuckup is possible and warranted, you can turn “this is so contrived” to “omg I knew that was going to happen”.

Some suggestions!

Firstly, if we’re dealing with humans, humans are not machines. Variability in skill even at the expert level happens. Go watch the Olympics or any professional sporting event and people have terrible days all the time.

In fiction, a conveniently terrible day because that’s just how this works doesn’t fly. Diablos ex machinas tend to go over easier than deus ex machinas, but a character failing at a critical challenge in the narrative for no reason screws with a lot of the tension and expectations. “For no reason” takes no effort by the author to set up and pay off, and it reads as cheap.

Behavioral variables

I am a novice archer. I write expert archers. I do not write supernaturally accurate archers. From the very beginning of my story, my expert, with four centuries of experience, isn’t nailing perfect kill shots with every hit. A) he doesn’t need to and B) leaving his enemy to die slowly and painfully is a low he will absolutely stoop to if he thinks it’s warranted.

He’s as good as he has to be and if he gets the job done, he doesn’t care if it’s a little messy. Him being messy and overconfident is what gets him in the end, too. If he’s trying, he’ll do better, but most of the time “eh, I got close enough, they’ll die eventually” is his mindset.

“Expert” in fiction being “this is a character who will reliably pass the challenges set up for them by the narrative”.

So if you have an “expert,” allowing them to get a little bit lazy and overconfident, or simply not think of themselves as needing to be perfect in a given situation, you allow yourself a lot of wiggle room for them to majorly fuck up.

Doesn’t work very well if I throw my archer into an archery tournament, but I haven’t done that, and I’ll get to that later.

Environmental variables

Using the archery example once again: Archery is finnicky and precision is key. So if you’ve got your archer, or any marksman, in a windy environment, they have to work that much harder to factor in the wind when setting up their shot.

If it’s rainy, or the sun’s in their face, or it’s dark, or it’s loud and they can’t focus, these things aren’t exact data points the audience is going to do the math on. Or, if they and their enemy are moving, which, in combat, is highly likely.

Physiological variables

Maybe your character didn’t get enough sleep, or they’re stressed about this moment, they’re cracking under the pressure, they’re doubting themselves, the enemy got into their head, or they’re distracted worrying about something else. Or they got drunk the night before, they ate too much or too little. They’re sick, their hands are sweaty, they’ve got a sinus headache. They’ve got cramps, or hot flashes, or earlier they pulled a muscle and it still tweaks.

These are all, once again, introducing doubt into the narrative so that, when they fuck up as the plot demands, the audience should consider “well they weren’t at their best, I believe it”.

The sloppy way to do this is to go, in the moment:

“But because it was windy, X missed his shot”.

Is this the first time the reader is learning that it’s windy? Pretty convenient to introduce it right as it becomes important.

Rather, establish your variable beforehand in a disconnected moment. Try to ground it to a different element, otherwise it might look like it’s being mentioned for no other reason than “this is important”. Or, if it’s environmental, bury it with the other sensory descriptors.

When establishing the scene and setting, casually mention how the wind is interacting with the characters—making their hair a mess, throwing pollen everywhere, making skirts billow, etc.

Have another character complain about this variable bothering them

Have the character instantly regret the decision they made the night before for unrelated reasons. Like, if they got drunk, now they’ve still got a headache.

Depends on the story and the audience, of course, but I personally think having the narrator explicitly call out the variable fuckery going on reads a bit hammy. I like letting the audience figure out what went wrong with the clues I give.

If the scene demands, I'll also let my characters get annoyed and upset about their shots going wrong and blaming the environment. So long as it's not "hand of the author here to tell you what went wrong" you've got options.

I wouldn’t pull this trick too many times, otherwise your “expert” ends up consistently not an expert and then their sudden success looks suspect and contrived.

If you are writing some sort of tournament where this character is deliberately setting themselves up for success and is considering all these variables… a great example I like is Todoroki vs Bakugo in My Hero Academia season 2.

Dude is an uncertain mess throughout the rest of his tournament once his “fuck you dad I’m gonna win by half-assing it” suddenly isn’t enough to beat Midoriya. He’s forced to face some Tragic Backstory and it throws him off his game—establishes doubt.

He has a string of successes once he starts taking baby steps with the other half of his powers, and in the finale, he’s up against someone where he really does have to give it his all if he wants to win. His brute force powers are up against someone who has honed his very specific and powerful abilities for a decade.

And he can’t do it.

The final fight stops being a matter of power metrics and who would win if they both were competing at their best with all the tricks in their playbook available, which is what most of the tournament had been up to this point.

Basically—it stops being a numbers game, and starts being an emotional one. If you have a character you need to fail at something, but who wouldn’t otherwise, consider shifting the battle from external to internal, so the task failure is just the catalyst for the real meat of the story: what this loss means to this person in the long run.

**Side note there are of course a ton of anime tournament fights probably better than this one, Rock Lee’s whole arc against Gaara is one of them, I just don’t remember it well enough to comment on it.

Not every reader is going to be savvy enough to go “well that’s going to be important later”. Use betas and editors to help gauge how vague or obvious your foreshadowing is.

But even if you have readers sussing out your foreshadowing: Part of the fun is figuring out how the journey will end, even if we know when and where. Otherwise tragedies and prequels wouldn’t be made.

The dramatic irony of knowing variable fuckery is at play when the character is unaware can be so fun as the audience. Horror films are kind of built on it.


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choosing to allocate spoons to hanging out and having a good time at the cost of perfectly completing all your work is not a failing it is in fact an act of survival. “too sick to work = too sick to play” is in fact ableist bullshit that you don’t have to buy into. and the fact that leisure time is treated like a privilege is a fucking travesty


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20 Compelling Positive-Negative Trait Pairs

Here are 20 positive and negative trait pairs that can create compelling character dynamics in storytelling:

1. Bravery - Recklessness: A character is courageous in the face of danger but often takes unnecessary risks.

2. Intelligence - Arrogance: A character is exceptionally smart but looks down on others.

3. Compassion - Naivety: A character is deeply caring but easily deceived due to their trusting nature.

4. Determination - Stubbornness: A character is persistent in their goals but unwilling to adapt or compromise.

5. Charisma - Manipulativeness: A character is charming and persuasive but often uses these traits to exploit others.

6. Resourcefulness - Opportunism: A character is adept at finding solutions but is also quick to exploit situations for personal gain.

7. Loyalty - Blind Obedience: A character is fiercely loyal but follows orders without question, even when they're wrong.

8. Optimism - Denial: A character remains hopeful in difficult times but often ignores harsh realities.

9. Humor - Inappropriateness: A character lightens the mood with jokes but often crosses the line with their humor.

10. Generosity - Lack of Boundaries: A character is giving and selfless but often neglects their own needs and well-being.

11. Patience - Passivity: A character is calm and tolerant but sometimes fails to take action when needed.

12. Wisdom - Cynicism: A character has deep understanding and insight but is often pessimistic about the world.

13. Confidence - Overconfidence: A character believes in their abilities but sometimes underestimates challenges.

14. Honesty - Bluntness: A character is truthful and straightforward but often insensitive in their delivery.

15. Self-discipline - Rigidity: A character maintains strong control over their actions but is inflexible and resistant to change.

16. Adventurousness - Impulsiveness: A character loves exploring and trying new things but often acts without thinking.

17. Empathy - Overwhelm: A character deeply understands and feels others' emotions but can become overwhelmed by them.

18. Ambition - Ruthlessness: A character is driven to achieve great things but willing to do anything, even unethical, to succeed.

19. Resilience - Emotional Detachment: A character can endure hardships without breaking but often seems emotionally distant.

20. Strategic - Calculative: A character excels at planning and foresight but can be cold and overly pragmatic in their decisions.

These pairs create complex, multi-dimensional characters that can drive rich, dynamic storytelling.

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Ursula K. Le Guin on How to Become a Writer.

Ursula K. Le Guin On How To Become A Writer.

How do you become a writer? Answer: you write.

It’s amazing how much resentment and disgust and evasion this answer can arouse. Even among writers, believe me. It is one of those Horrible Truths one would rather not face.

The most frequent evasive tactic is for the would-be writer to say, But before I have anything to say, I must get experience.

Well, yes; if you want to be a journalist. But I don’t know anything about journalism, I’m talking about fiction. And of course fiction is made out of experience, your whole life from infancy on, everything you’ve thought and done and seen and read and dreamed. But experience isn’t something you go and get—it’s a gift, and the only prerequisite for receiving it is that you be open to it. A closed soul can have the most immense adventures, go through a civil war or a trip to the moon, and have nothing to show for all that “experience”; whereas the open soul can do wonders with nothing. I invite you to meditate on a pair of sisters. Emily and Charlotte. Their life experience was an isolated vicarage in a small, dreary English village, a couple of bad years at a girls’ school, another year or two in Brussels, which is surely the dullest city in all Europe, and a lot of housework. Out of that seething mass of raw, vital, brutal, gutsy Experience they made two of the greatest novels ever written: Jane Eyre and Wuthering Heights.

Now, of course they were writing from experience; writing about what they knew, which is what people always tell you to do; but what was their experience? What was it they knew? Very little about “life.” They knew their own souls, they knew their own minds and hearts; and it was not a knowledge lightly or easily gained. From the time they were seven or eight years old, they wrote, and thought, and learned the landscape of their own being, and how to describe it. They wrote with the imagination, which is the tool of the farmer, the plow you plow your own soul with. They wrote from inside, from as deep inside as they could get by using all their strength and courage and intelligence. And that is where books come from. The novelist writes from inside.

I’m rather sensitive on this point, because I write science fiction, or fantasy, or about imaginary countries, mostly—stuff that, by definition, involves times, places, events that I could not possibly experience in my own life. So when I was young and would submit one of these things about space voyages to Orion or dragons or something, I was told, at extremely regular intervals, “You should try to write about things you know about.” And I would say, But I do; I know about Orion, and dragons, and imaginary countries. Who do you think knows about my own imaginary countries, if I don’t?

But they didn’t listen, because they don’t understand, they have it all backward. They think an artist is like a roll of photographic film, you expose it and develop it and there is a reproduction of Reality in two dimensions. But that’s all wrong, and if any artist tells you, “I am a camera,” or “I am a mirror,” distrust them instantly, they’re fooling you, pulling a fast one. Artists are people who are not at all interested in the facts—only in the truth. You get the facts from outside. The truth you get from inside.

OK, how do you go about getting at that truth? You want to tell the truth. You want to be a writer. So what do you do?

You write.

Honestly, why do people ask that question? Does anybody ever come up to a musician and say, Tell me, tell me—how should I become a tuba player? No! It’s too obvious. If you want to be a tuba player you get a tuba, and some tuba music. And you ask the neighbors to move away or put cotton in their ears. And probably you get a tuba teacher, because there are quite a lot of objective rules and techniques both to written music and to tuba performance. And then you sit down and you play the tuba, every day, every week, every month, year after year, until you are good at playing the tuba; until you can—if you desire—play the truth on the tuba.

It is exactly the same with writing. You sit down and you do it, and you do it, and you do it, until you have learned how to do it.

Of course, there are differences. Writing makes no noise, except groans, and it can be done anywhere, and it is done alone.

It is the experience or premonition of that loneliness, perhaps, that drives a lot of young writers into this search for rules. I envy musicians very much, myself. They get to play together, their art is largely communal; and there are rules to it, an accepted body of axioms and techniques, which can be put into words or at least demonstrated, and so taught. Writing cannot be shared, nor can it be taught as a technique, except on the most superficial level. All a writer’s real learning is done alone, thinking, reading other people’s books, or writing—practicing. A really good writing class or workshop can give us some shadow of what musicians have all the time—the excitement of a group working together, so that each member outdoes himself—but what comes out of that is not a collaboration, a joint accomplishment, like a string quartet or a symphony performance, but a lot of totally separate, isolated works, expressions of individual souls. And therefore there are no rules, except those each individual makes up.

I know. There are lots of rules. You find them in the books about The Craft of Fiction and The Art of the Short Story and so on. I know some of them. One of them says: Never begin a story with dialogue! People won’t read it; here is somebody talking and they don’t know who and so they don’t care, so—Never begin a story with dialogue.

Well, there is a story I know, it begins like this:

“Eh bien, mon prince! so Genoa and Lucca are now no more than private estates of the Bonaparte family!”

It’s not only a dialogue opening, the first four words are in French, and it’s not even a French novel. What a horrible way to begin a book! The title of the book is War and Peace.

There’s another Rule I know: introduce all the main characters early in the book. That sounds perfectly sensible, mostly I suppose it is sensible, but it’s not a rule, or if it is somebody forgot to tell it to Charles Dickens. He didn’t get Sam Weller into The Pickwick Papers for ten chapters—that’s five months, since the book was coming out as a serial in installments.

Now, you can say, All right, so Tolstoy can break the rules, so Dickens can break the rules, but they’re geniuses; rules are made for geniuses to break, but for ordinary, talented, not-yet-professional writers to follow, as guidelines.

And I would accept this, but very very grudgingly, and with so many reservations that it amounts in the end to nonacceptance. Put it this way: if you feel you need rules and want rules, and you find a rule that appeals to you, or that works for you, then follow it. Use it. But if it doesn’t appeal to you or doesn’t work for you, then ignore it; in fact, if you want to and are able to, kick it in the teeth, break it, fold staple mutilate and destroy it.

See, the thing is, as a writer you are free. You are about the freest person that ever was. Your freedom is what you have bought with your solitude, your loneliness. You are in the country where you make up the rules, the laws. You are both dictator and obedient populace. It is a country nobody has ever explored before. It is up to you to make the maps, to build the cities. Nobody else in the world can do it, or ever could do it, or ever will be able to do it again.

Excerpted from THE LANGUAGE OF THE NIGHT by Ursula K. Le Guin. Copyright © 1989 by Ursula K. Le Guin.

I recommend Le Guin's book about writing, Steering the Craft:

Ursula K. Le Guin On How To Become A Writer.

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How to avoid White Room Syndrome

by Writerthreads on Instagram

A common problem writers face is "white room syndrome"—when scenes feel like they’re happening in an empty white room. To avoid this, it's important to describe settings in a way that makes them feel real and alive, without overloading readers with too much detail. Here are a few tips below to help!

Focus on a few key details

You don’t need to describe everything in the scene—just pick a couple of specific, memorable details to bring the setting to life. Maybe it’s the creaky floorboards in an old house, the musty smell of a forgotten attic, or the soft hum of a refrigerator in a small kitchen. These little details help anchor the scene and give readers something to picture, without dragging the action with heaps of descriptions.

Engage the senses

Instead of just focusing on what characters can see, try to incorporate all five senses—what do they hear, smell, feel, or even taste? Describe the smell of fresh bread from a nearby bakery, or the damp chill of a foggy morning. This adds a lot of depth and make the location feel more real and imaginable.

Mix descriptions with actions

Have characters interact with the environment. How do your characters move through the space? Are they brushing their hands over a dusty bookshelf, shuffling through fallen leaves, or squeezing through a crowded subway car? Instead of dumping a paragraph of description, mix it in with the action or dialogue.

Use the setting to reflect a mood or theme

Sometimes, the setting can do more than just provide a backdrop—it can reinforce the mood of a scene or even reflect a theme in the story. A stormy night might enhance tension, while a warm, sunny day might highlight a moment of peace. The environment can add an extra layer to what’s happening symbolically.

Here's an example of writing a description that hopefully feels alive and realistic, without dragging the action:

The bookstore was tucked between two brick buildings, its faded sign creaking with every gust of wind. Inside, the air was thick with the scent of worn paper and dust, mingling with the faint aroma of freshly brewed coffee from a corner café down the street. The wooden floorboards groaned as Ella wandered between the shelves, her fingertips brushing the spines of forgotten novels. Somewhere in the back, the soft sound of jazz crackled from an ancient radio.

Hope these tips help in your writing!


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Strokes Of The Brush And Pen...

Strokes of the brush and pen...

@songs-of-venus


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