Let's Run Away From The World, Shh

Let's Run Away From The World, Shh

Let's run away from the world, shh

Don't you love the sound of silence?

More Posts from Starrls and Others

1 month ago

wyd if my gang pull up

Wyd If My Gang Pull Up
1 month ago

Writing Description Notes:

Updated 9th September 2024 More writing tips, review tips & writing description notes

Facial Expressions

Masking Emotions

Smiles/Smirks/Grins

Eye Contact/Eye Movements

Blushing

Voice/Tone

Body Language/Idle Movement

Thoughts/Thinking/Focusing/Distracted

Silence

Memories

Happy/Content/Comforted

Love/Romance

Sadness/Crying/Hurt

Confidence/Determination/Hopeful

Surprised/Shocked

Guilt/Regret

Disgusted/Jealous

Uncertain/Doubtful/Worried

Anger/Rage

Laughter

Confused

Speechless/Tongue Tied

Fear/Terrified

Mental Pain

Physical Pain

Tired/Drowsy/Exhausted

Eating

Drinking

Warm/Hot

1 month ago
Solo Mission
Solo Mission

solo mission

1 month ago

Haikyuu!!: The Psychology of the Game

Core Themes:

Growth Mindset and Self-Actualization (Maslow’s Hierarchy of Needs)

Central to the story is the psychological concept of self-actualization, particularly as seen through the lens of characters like Hinata Shoyo and Kageyama Tobio. Throughout the anime, Hinata’s relentless pursuit of improvement exemplifies Maslow's idea of self-actualization—the desire to achieve one’s full potential. His journey isn't just about mastering volleyball, but also overcoming his initial feelings of inferiority and stepping into a space where he can reach the highest potential of his innate skills. Meanwhile, Kageyama struggles with egoistic tendencies and must move beyond the "Esteem" stage of Maslow’s hierarchy to achieve true mastery.

Cognitive Dissonance and Mental Struggles (Festinger’s Cognitive Dissonance Theory)

Kageyama's early inability to collaborate with others on the court creates an internal struggle—his highly competitive and individualistic nature clashes with the collective dynamics of the team. This dissonance between his inner beliefs (he must always be the best) and the external situation (he needs to trust his teammates) forms a psychological tension that drives much of his character development. Over time, he resolves this dissonance through cognitive restructuring, which eventually leads to greater team cohesion.

Flow and Optimal Experience (Csikszentmihalyi’s Flow Theory)

The state of flow—being deeply immersed in an activity—is essential to many key scenes in Haikyuu!! The volleyball games and practices are full of examples where characters enter a state of flow. Whether it’s Hinata’s pure joy in the air during a spike or Oikawa's artistic precision, moments of peak performance reflect Csikszentmihalyi’s theory. The anime emphasizes how psychological states such as heightened concentration, a loss of self-consciousness, and a sense of effortless control contribute to athletic performance.

Social Identity and Ingroup/Outgroup Dynamics (Tajfel’s Social Identity Theory)

Throughout Haikyuu!!, the relationships between characters reveal how group identities influence behavior. The rivalry between Karasuno and teams like Aoba Johsai or Nekoma highlights social identity theory—the tendency to categorize individuals into "ingroups" (the team) and "outgroups" (the rival teams). The characters' sense of pride in their team leads to strong in-group biases, but as the series progresses, we also see how mutual respect across group boundaries (as seen in the evolving relationship between Kageyama and Oikawa) challenges and reshapes these identity structures.

Psychological Resilience and Post-Traumatic Growth

Many characters, especially Ushijima, come from backgrounds where their intense focus on volleyball was a means of coping with past emotional trauma. Their resilience reflects the idea of post-traumatic growth—a psychological concept where individuals emerge from adversity stronger and more enlightened. Ushijima's stoic nature is rooted in a defensive mechanism, which is gradually revealed through subtle flashbacks and interactions with other players. The anime portrays how their personal history, traumas, and coping mechanisms influence their approach to competition.

Attachment Styles and Interpersonal Relationships (Bowlby’s Attachment Theory)

The bonds between teammates in Haikyuu!! are explored through attachment theory. For example, Hinata's initial over-attachment to Kageyama’s validation reflects an anxious attachment style, where he seeks constant approval from his "stronger" teammate. Over time, his evolution into a more autonomous player symbolizes the growth of a more secure attachment style, where he learns to rely on himself and his teammates rather than external validation.

Hinata Shoyo: A perfect representation of self-determination theory—his intrinsic motivation and constant drive to master the game reveal a deep inner desire to achieve competence, autonomy, and relatedness. His development demonstrates how intrinsic motivation can lead to personal growth and transformation.

Kageyama Tobio: Initially, his authoritarian leadership style reflects the dark triad of personality traits—narcissism, Machiavellianism, and psychopathy. However, his growth highlights how emotional intelligence and self-regulation (central to the Emotional Intelligence Theory by Goleman) can help a person shift from toxic leadership to collaboration.

Oikawa Tooru: His narcissistic personality and need for admiration align with Freud’s theory of the ego but are also tempered with deep insecurity that drives him to outperform others. Oikawa’s rivalry with Kageyama demonstrates how different attachment styles can lead to distinct interpersonal dynamics, including jealousy, admiration, and competition.

Tobio Kageyama and Shouyou Hinata (Teamwork Psychology): Their interpersonal conflict resolution is rooted in collaborative problem-solving. Kageyama’s control-oriented, high-performance demeanor contrasts with Hinata’s exuberant, less disciplined approach. Their partnership is a dynamic example of how cognitive-behavioral strategies (CBT) can help modify maladaptive behaviors and create synergistic interactions.

1 month ago
I Like To Think The Inarizaki 2nd Yrs Routinely Play A Game Of Rock-paper-scissors Before Going To Vb

i like to think the inarizaki 2nd yrs routinely play a game of rock-paper-scissors before going to vb practices n whoever loses has to buy snacks for all 4 of them

guess who lost this round lol

1 month ago
I Introduce You... Matching!
I Introduce You... Matching!

I introduce you... Matching! <3

Original artists: @fool_rith and @Ickyeddie (twt/x)

1 month ago
The Fact That This Matches Their Faces Exactly
The Fact That This Matches Their Faces Exactly
The Fact That This Matches Their Faces Exactly

the fact that this matches their faces exactly

1 month ago

haikyuu characters in my style pt2!! :3

Haikyuu Characters In My Style Pt2!! :3
Haikyuu Characters In My Style Pt2!! :3
Haikyuu Characters In My Style Pt2!! :3

plus these two silly guys

Haikyuu Characters In My Style Pt2!! :3
Haikyuu Characters In My Style Pt2!! :3
1 month ago

”you can just make an oc” you dont understand anything. the character needs to mutate naturally until unrecognizable. like all evolutionary processes it takes time. you can’t force it or it doesn’t take. you must endure weird ooc thematically discordant versions of a guy until they bud off into beautiful new life. have patience

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starrls - Nic
Nic

this is a monarch: my characters do whatever they want and i'm just a clown with a keyboard

255 posts

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