a good example of a “social construct” is national borders. bc like:
arbitrary and made up
but strongly enforced
often unfair & unreasonably defined
used as a tool of oppression
can be changed at any time but only by the powerful (and so are usually only changed to benefit the powerful)
individuals spend their lives accommodating them at great cost
so when we say “social construct” we don’t mean “not real.” we mean “hey we control the way this thing works, and the way it exists now is hurting a lot of people. so we should probably design it better & make it less rigid. which we can do, bc we built it.”
Why the fuck does "womanizer" mean what it does, that shit sounds like the name of an instant sex change ray gun invented by some guy who has beef with a platypus.
Omg I'm so excited, this seems like it's going to be very adventury and I can't wait
The Intrepid Heroes return for a new season of Dimension 20, arriving on Dropout starting June 4th!
Prepare to go upward, skyward - nay, Cloudward Ho! ☁️
Lol, good stuff.
And this two faced bitch is seeing twice as many stars as usual
I get it! It's a phenomenal game with superb art and writing, and its themes are consistent and deeply explored. It sets a high bar for video games. But there are other really, really fantastic games out there. This is a list that is 100% my own taste of things that aren't necessarily similar, other than the fact that they're really fucking good. (A lot of these are on sale for the Steam Summer Sale until July 11 2024!)
In Stars and Time is a time loop game where you play as Siffrin, the rogue of a party at the end of their quest to save the day by defeating the King, who is freezing everybody in time! But something is wrong: every time you die, you loop back to the day before you fight the King. You're the only one who remembers the loops, so it's up to you to figure out why it's happening, and how to break out.
In Stars and Time is a heart-wrenching dive into mental health, friendship, and love. It's about feeling alone, and how awful it is when the people who love you don't notice (and how awful it is when they do). It's about falling deeper and deeper into your worst self and your worst tendencies, and how to come back from it.
The creator also did one of my favorite Disco Elysium comics ever, which is only tangentially relevant but worth mentioning.
In Roadwarden, you play as the titular Roadwarden for an undeveloped and "wild" part of the kingdom. Monsters roam the forests and roads, and it's your job to keep people safe. On paper, anyway. Your real mission is to find out what is of value in the area, and how to take it from its people. How well you perform this task is up to you. It's an oldschool text-based RPG, and I take a lot of notes by hand when I play.
Roadwarden explores exploitation and industrialization by making you look in the face of your potential victims. You can only learn what your bosses want you to report on by getting close to the residents, after all. There are mysteries to be solved, secrets to be gathered, and hearts to win.
The Longing is an adventure-idle game where you play as the solitary servant of a sleeping king. Your task is to wait for him, for four hundred days. Time in the game passes in realtime (for the most part). There are caves to explore, books to be read, and drawings to make.
The Longing is about loneliness and depression. It's about whether or not you decide to stay in that hole, and if you do, what you do with yourself while you're there. Maybe you'll wander. Maybe you'll stare at a wall. Maybe you'll just sleep until it's all over.
Papers, Please casts you as a newly hired customs officer in a country that is rapidly tightening its borders as its fascist government tightens its fist. This game is stressful. Sometimes you intend to help out the revolutionaries when they asked, but then you got so stressed out trying to make your quota so you can feed your family and pay your bills that you didn't notice the name of the person they were hoping to contact while going through their papers. Sometimes someone puts a bomb in front of you and expects you to defuse it. Sometimes someone suggests you steal people's passports so you can get your family out, and with the horror you see daily, the idea tempts you more than you'd like.
Papers, Please is all about hard choices and testing your moral fortitude. Everything you do has consequences. Being a good person in this game is hardly ever rewarded, but not in a way that feels overly cynical. Papers, Please asks you what kind of person you want to be and what you're willing to sacrifice to get there.
From the creator of Papers, Please, The Return of the Obra Dinn is a game where you play as an insurance investigator for the East India Trading Company. The ship the Obra Dinn has just floated back into port, its entire crew missing or dead. It's your job to figure out what happened aboard the vessel. For insurance reasons.
I don't know how to go into the themes of this too deeply without giving away too much, but the mechanics of the game itself make the game worth playing. You have a magic stopwatch that allows you to go back to the moment of a person's death, allowing you to try and figure out who (or what) killed them, and how. And the soundtrack is extremely good.
In Outer Wilds you play as an unnamed alien, and it's your first day going to space! Your planet's space program is pretty new still, so there's still lots to explore and discover on the planets within your system. There are ancient ruins from a mysterious race that once lived in your system, long before your species began to record history. Why were they here? Where did they go? How are they connected to the weird thing that keeps happening to you?
The fun of Outer Wilds is in the discovery and answering your own questions. The game never tells you where to go, and it never outright tells you anything. There are clues scattered through the system, and it's up to you to put them together and figure out your next steps. It's about the way that life always goes on, no matter what, even when it seems like the end of everything, forever. I'd recommend NOT reading anything else about this game. Just go play it. Seriously, the less you know, the more fun this is.
In If on a Winter's Night, Four Travelers, you explore the circumstances of the deaths of four individuals.
This is a short one that took me about two and a half hours to play. If for no other reason, play it for the stunning pixel art. The game explores sexism, racism, and homophobia in the Victorian era and leans heavily into horror themes. Best of all: it's completely free!
Pentiment takes you to the 16th century, where you take the role of Andreas Maler, a journeyman artist working on his masterwork in the scriptorium of an abbey. When someone is murdered, Andreas takes responsibility for finding the culprit.
The game is set over 20~ years and you get to watch how Andreas' actions affect the village in various ways (who's alive the next time you come by, have people gotten married and had children...). It's an exploration of how the past affects the future, and what parts of that past we choose to keep or discard. It has beautiful art, and fans of both Disco and Pentiment often compare them.
Night in the Woods, Dredge, Oxenfree, A House of Many Doors, Inscryption, Slay the Princess, Citizen Sleeper, Chants of Sennar, Loop Hero, The Cosmic Wheel Sisterhood, The Pale Beyond, Where the Water Tastes Like Wine, Elsinore, Her Story, Before Your Eyes, Pathologic (not delved into above because the venn diagram of Pathologic fans and Disco fans is basically a circle)
diet culture people make me feel like i’m going crazy. you want me to take an experimental pill that destroys my appetite?? you want me to remove part of my stomach??? you want me to stop eating bread and rice, two of the staple foods most inherent to humanity????? why exactly? because my stomach is big? because you don’t like the way i look, and you think it’s reasonable to tell me to carve pieces off of myself and try random drugs and ruin my own life so i can look more visually pleasing to you? and you somehow don’t see how absurdly cruel and selfish that is to ask of somebody???? while pretending you care about their HEALTH????????????????? FUCK YOU!!!!
sex isn't sexy unless it's a little bit gross. have you forgotten that you are a divine ape? plastic smooth skin, plucked hair, painted faces, scripted reactions, scrubbed til only the smell of perfumed soap remains, proportions that are conflictingly cookiecutter yet unattainable, none of this is even a little bit interesting.
you can laugh at napoleon's "home in three days, don't bathe" letter to his wife, but there's more sexuality in that one line then there is in the entirety of the hypersexualized but painfully unsexy internet.
I don’t know why that affected me so strongly, but I’m watching a youtube video on disasters on Lake Huron, and the first one involves a coal freighter that was lost in the White Hurricane of 1913 called the SS Argus. Everyone on the ship was lost. But it’s mentioned that the captain’s body washed up later, and was found without a life jacket. So they thought, based partly on testimony of another ship that thought they saw them go down, that it just happened too fast for him to have time to get his jacket. But then another body was found, that of the second cook, and she was found wearing the life jacket marked ‘captain’. And that’s …
It didn’t work. It didn’t save her. But it’s so very possible that he spent his last moments alive trying to save someone else, one of his crew, and they probably both knew that it wouldn’t work, that there wasn’t a lot of hope in a blizzard on the lakes in November, but he tried … he tried anyway. Even if it did nothing but maybe make her body easier for her family to find.
You know that Mr Rogers thing of ‘look for the helpers’? How many times has someone, facing the end, done something tiny and fragile and maybe hopeless just to try and help someone else? Whether it works or not. How many people went to their graves at least trying?
That has to say something about us. As a people. As monstrous as we sometimes (perhaps often) are, so many times we were also …
Whoever saves one life, saves the whole world.
And sometimes you can’t save one life, sometimes it doesn’t work, sometimes there’s no getting out of this for anyone, but … try anyway. Because it matters anyway.
And maybe no one will ever know. But maybe also some day more than a century down the line, maybe some idiot will be crying into her coffee because of what you died trying.