When The Sibling Rivalry Goes Too Far

When The Sibling Rivalry Goes Too Far

when the sibling rivalry goes too far

More Posts from Sun-rush and Others

1 month ago

your edible is never going to kick in because you're a bad person

11 months ago

How to Write Strong Female Characters

Even if you write female protagonists all the time, subconscious biases can make them weaker than we intend. How can you make sure you write strong female characters? Use these tips while cretating your protagonists and supporting cast members so readers admire and connect with your story.

Note: This article is about writing cisgender characters and the stereotypes regarding them. To read more about writing incredible trans women characters, this post and this article are some great jumping-off points. A future post from me about writing trans protagonists will give the subject the space and time trans characters deserve.

1. Write Human Flaws

Women are often written as perfect or near-perfect characters. People expect so much of women in the real world—we want them to be attentive, fun mothers while being sexy spouses and respectful daughters. They have to succeed in their careers to provide for themselves and their family, all while fitting within the feminized constructs that make toxic male egos feel safe around women.

Basically, it can make writers create essentially perfect female protagonists. They handle everything well and when they can’t, they always find an answer to their problem.

Readers will connect more with female protagonists who are flawed. Your female protagonist should get angry, say the wrong things, make bad choices, and put herself first sometimes.

2. Avoid Objectification

Objectification is anything that makes a person feel less than fully human. It’s the scenes we’ve all read and movies we’ve watched where the female protagonist does something incredible—they save the world or take down a supervillain—and their partner, stunned in a love haze, says, “God, you’re beautiful,” before they kiss.

Complimenting female characters like this after they reach their resolution belittles their achievements. It means that even with their brilliance and courage, they’re still acceptable because they’re beautiful. Their beauty is ultimately the most important thing about her and the best way to remind her of her worth.

Other forms of objectification can sneak past a writer’s mind. Watch for these stereotypes as you work through your initial draft:

Describing her body parts as she gazes in the mirror

Saying she’s “different,” “odd,” or “unique” because she does a stereotypically male hobby or wears clothes that aren’t feminizing

Mentioning body parts in comparison to food

Making female characters manipulative for the sake of tricking people and not for any character growth goal/antagonist priority

Creating moments of immaturity that are seen as sexy (like whining being cute or pouting being hot)

3. Assign Individual Goals

Women are often written as self-sacrificing characters. They give up their time and energy for other characters because it’s what people expect of women in real life. Strong female protagonists need goals for themselves. If they don’t have an individual dream that makes them fulfilled or excited, they’ll swim through your plot exclusively for other characters’ arcs.

4. Watch for Female Cliches

Female characters often fit into specific cliches that are easily digestible for readers with conscious or subconscious sexist views. See if your characters fit into some of these common cliches to add the right flaws or arcs to make them fully human:

A symbol of purity: this protagonist never makes mistakes, is always sweet, and doesn’t have any sexual desires.

Femme fatale: this protagonist fills every room with sexual energy, only wears revealing clothes, and kicks ass with unearthly sexy grace.

A heartless bitch: this protagonist is always miserable for other characters to be around for no explainable reason, snaps at everyone, and basically takes on the role of a gradeschool bully at any age.

A pixie dream girl: this protagonist has no goals or arc of her own, exists to inspire other (mostly male) characters, and functions primarily as a plot device.

A Mary Sue: this protagonist can do nothing wrong and solves problems that she’s unqualified to do (minor example: Anastasia Steele in 50 Shades of Grey running a publishing business fresh out of college, where she didn’t study as a business major).

-----

Writing great female characters isn’t impossible. You only have to be aware of how those characters have been written poorly in the past. Watch for cliches and learn about examples of characters gone wrong to make your protagonists feel authentic, no matter what your plot has in store for them.

1 year ago

pls rb if you think cuddling doesn't have to be s3xual

im tryna prove a point to my bf's mother help me out

11 months ago

Funmaxing: How to Create a Character You'll Like Playing

Part One: Choosing a Role that Fits

I'm about to be a player in a full campaign for the first time in 5 years (I was lucky enough to play in a few oneshots and an 8-session mini-campaign during that time), and for the first time in a long time, I get to really think about being on the player's side of the table!

If you, like me, are about to embark on the journey of creating a D&D character, this one's for you.

If you've played D&D before, you've probably had the problem where you came up with an awesome character concept and started playing, only to realize you picked features that your character wouldn't use, or that didn't work with the way you like to play.

Some DMs may let you change it at some point, but the majority of the time, the only solution to being dissatisfied with the mechanical choices you made is to...retire the character. Make a new one. When you really enjoy roleplaying the character, it can feel like you're between a rock and a hard place: say goodbye to a character you love, or muddle through with mechanics you hate.

(this can happen the other way around as well! I'll be writing about that later)

So how do you get in front of this problem? How do you choose mechanics you actually like that also make sense for your character concept?

The advice below assumes that you have come up with a character that is willing and able to go adventuring.

The first step in designing a character's mechanics is to ask yourself:

What roles do you like playing in D&D, both in and out of combat?

There are many different roles in D&D. Some are pretty well-known: you have the tank, the DPS, the glass cannon, the healer. But you also have the support caster, battlefield manipulation, and more. At the same time, not all of D&D takes place in combat. Depending on the game, there are different ratios of combat:exploration:social interaction. If one of those 'pillars' of play doesn't interest you, that's okay, but there will likely be some elements of all three in every game, and it's helpful to have a character that is capable of interacting with all these pillars.

The lists below are not exhaustive. It's also typical to enjoy more than one role, and to take on more than one role at a time. As you review the lists, think about which roles you would most enjoy playing.

Combat Roles

Tank: soaks up attacks. If you like taking huge amounts of damage or making enemies waste attacks on you that never hit, this is a good role for you.

DPS: for the uninitiated, this stands for 'damage per second'. If you like doling out huge amounts of damage each round, this role is a good fit.

Glass Cannon: like DPS, this role deals out high damage but frequently has limited resources, like spells, and has a low defensive capability. If you like to feel powerful 'at a cost', this is a good role for you.

Healer: this role keeps allies standing and protected against danger with wards and restorative abilities. If you like to feel like a rescuer and pull your party out of bad situations with a clutch move, you may enjoy being a healer.

Support: this role focuses on making your allies stronger and your enemies weaker. If you like setting up your fellow players for extreme power without wanting it for yourself, or get satisfaction out of watching your enemies crumble, this is a good fit.

Battlefield manipulation: this role controls different elements of the encounter by moving allies and enemies around, taking control over enemies, and creating effects that change the physical landscape. If you like thinking tactically about placement on the board, affecting who can go where/do what, and turning enemies to your side, this is a good role for you.

Summoner: this role uses other creatures to fight on your behalf, not just summoned ones. If you like having animal companions, constructs, or summoned creatures take on the fights for or alongside you, you may like the summoner role.

Exploration Roles

The Trap-Wise: this role is on the lookout for unexpected dangers, like ambushes, pitfalls, and cursed treasures. If you like to stay on your toes, monitor what others are doing, and be a front-liner of exploration, this role is a good one for you.

The Looter: this role is looking for Stuff. You might be checking bodies, foraging for the party's dinner, or combing through bookcases for interesting tomes; if that sounds like your kind of fun, you might enjoy the Looter role.

The Puzzle-Solver: this role wants to gather and resolve information about the scenario, whether that's literally solving a puzzle or figuring out the BBEG's secret plans before she can put them into action. If you like thinking about how the scenario works and gathering intel, you might like being a Puzzle-Solver.

The Poker: this role sees something interesting and decides they're going to poke it. If you want to throw caution to the wind and just trigger the pressure plates already, this role could be a good fit.

The Mapper: this role is for figuring out where you are, where you're going, and how you're going to get there. You might be checking for secret rooms and hidden doors, or scouting ahead either on your own or with a familiar or divination ability. If you're always thinking about the next step forward, you could have fun as a Mapper.

The Prepper: this role is getting ready for the next threat. If you want to set up defenses for your camp, heal or empower your allies before you face danger, or divine the future, you might like the Prepper role.

Social Roles

The Friend: this role tries to get on others' good sides. You may deescalate a tense situation, convince an untrusting NPC to let down their guard, or earn the favor of a powerful creature. If you really did come here to make friends, this might be a good role for you.

The Powerhouse: this role uses skills, physical strength, or magical power as leverage. You might magically or physically force a confession, show off your competency to get an adventuring contract, and back up your allies' words with an intimidating presence. If you want to say more by saying less, you might like playing a Powerhouse.

The 'I Know a Guy' Guy: this role relies on interpersonal connections, linking the party to NPCs for resources, information, and new quests. If you like networking and building connections, you might enjoy playing this role.

The Information Broker: this role collects and exchanges information, from gossip to news to clues. If you like plying others for intelligence, you might have fun as an Information Broker.

The Trader: this role speaks the language of barter and coin, assessing others for their material worth and goals. If you like transactional roleplay encounters from haggling to bribery, the Trader could be a good fit.

The Influencer: this role distracts crowds, plants the seeds of gossip or discontent, and directs the favor and ire of the public. If you want to be at the heart of the crowd, you could enjoy the Influencer role.

The Cold Reader: this role assesses others for their motives, intentions, and feelings to gain a social advantage. If you like to understand what's happening at the heart of an NPC, you might like playing a Cold Reader.

Once you've identified the roles you enjoy, think about the group as a whole: will anyone else want these roles? It can be extremely frustrating to choose a glass cannon role, only to discover everyone else is playing glass cannons, too. Party composition doesn't need to matter to play a good game, but when you have the same role as another player, it can be easy to feel like you aren't adding anything new or interesting to the encounters.

Next, think about the game you're about to play: will these roles be useful in this game specifically? Some DMs might leave out the elements necessary for a given role to work, or the specific game you're playing won't give you many opportunities to use a certain role. You can always let the DM know what you want to see, so they can give you situations that play to your interests, but it's also fine to acknowledge that not every role will fit in every game.

Finally, consider your character concept: which roles fit with the character I've come up with? If you know things about your character's personality and background, you can compare them to the roles you're interested in and see where there are points of alignment. You don't need alignment between the combat, exploration, and social role, but some roles fit better together than others, like a DPS combat role being Trap-Wise in exploration and an 'I Know a Guy' Guy in social encounters -- that describes a very typical rogue archetype, and rogue abilities often serve these roles well.

Once you've assessed the roles you like in combat, exploration, and social encounters, you're ready to build your character's mechanics!

A short example: In the upcoming campaign I'm playing in, my character concept is a drow woman from a minor noble family who was disowned for improper behavior. She was previously trained in martial fighting, but has since become a pit fighter to help make ends meet. This character is going to be mostly battlefield manipulation with some tanking, because I love to play with combat tactics and soak up damage. In exploration, I'm not yet sure; I think she'd be a good Poker, but another player really gravitates toward that role, so my backup choice is the Looter. For social encounters, she'll be mostly Influencer, but since she'll be tactical in combat I think she'd also be a Cold Reader when it comes to assessing potential threats and their capabilities.

'part two: choosing your features' can be found here.

11 months ago

Fantasy Worldbuilding Questions (Clothing and Fashion)

Clothing and Fashion Worldbuilding Questions:

What is considered typical or everyday dress for each region?

What values or status does society confer to clothing (or is it entirely functional, or even non-existent)?

Who is permitted to wear what? Are there taboos, superstitions, or laws governing dress? Why?

Who has access to clothing? Which fabrics are cheaper and which more expensive (and why)?

Where are fabrics and other materials used in clothing sourced, and is their production ethical or problematic in some way?

Where are specific dress codes or uniforms enforced, and what are they?

When do styles or what people typically wear change, are there seasonal, spiritual, customary or other aspects to this?

When have (or will) clothing styles change in the world, and what are the economic, environmental, or other contributing factors?

Why is clothing in this world the way it is, what are the aesthetic beliefs, meanings or symbolism ascribed to colors, and other contributing factors?

Why does gender, class or race impact what people wear (for example, a group may have spiritual or familial meaning attached to the type of jewelry or body modification members embrace).

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings

9 months ago

Can we stop acting like two people deeply loving each other has to mean they have something romantic or sexual going on? Can we stop talking as if platonic love just can't be that deep? Because that's not true. Platonic love can be just as deep, and sometimes even deeper, than romantic love. What I'm saying is, we need to stop putting romance on this pedestal and act like every other form of love is less important.

7 months ago

a lot of talk about eow zelda developing an abysmal crush on link via him saving her and then hearing about how great he is from literally every person ever which is so true but also if I was link I'd be obsessed with zelda so easy. break a royal princess out of a crystal and then the next time you see her she's fighting a monster. already im spending my time in the magic cell daydreaming about the pretty girl, but then the next time you see her after that she's breaking YOU out of a crystal and also oh look she brought all of your weapons?? she got your weapons back to you?????? and then you guys go fight the evil guy together and she's spawning monsters from hell????????? I'm blushing


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sun-rush - certified genius
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