mom says its my turn to hold the baby!!!!
it must’ve been a heavy burden.
Nahida brings home a stray kitten
previous parts: here and here
About a year ago I took a pass at redesigning Ashe the Frost Archer from League of Legends with the help of Ainsworth "Apple_Cork" Lin (https://www.instagram.com/apple_cork/ || https://linktr.ee/apple_cork) who I commissioned for the artwork.
We took Ashe through a number of ideations and various approaches to her character design, which you'll find below the Read More cutoff.
If you want to watch the video version of our design process (it's pretty good!) you can find it here: https://www.youtube.com/watch?v=0fi5fuv1nLs
The goal was to create a version of Ashe that puts less priority of simply making her "appealing" or look pretty, and more on doing storytelling for the kind of role she plays in the story of the Freljord.
Ashe as she exists now is basically a riff on the Drow Ranger from Dota, complete with WarCraft 3 style Hot Elven Ranger getup. She's a queen of the frozen north, but she runs around in a miniskirt, thigh-highs and a paper-thin cloak because
this design was originally put together to be running around sunny Elven forests on Azeroth, and got interpolated through Dota into League of Legends without ever really reconsidering the concept
it was designed for League of Legends at a time when worldbuilding and character storytelling simply were not priorities in their character design - characters were broad recognizable fantasy archetypes being thrown together Smash Bros style for a fighting tournament
Late 2000s high fantasy character design in gaming had a default preference for Sexy Cleavage Babes for female character design that permeated the entire design space, especially at Blizzard, whose influence formed the basis for League of Legends
Over a decade later, Ashe has been fleshed out as much more of a real character, with a place and role in the world and cosmology of the Freljord far beyond her original archetype. Now she is specifically constructed as a counterpart to Lissandra's imperious, manipulative, sovereign mysticism and to Sejuani's martial brutality. The Avarosa are the only faction in the Freljord (and one of the very few in Runeterra) who argue explicitly for a softer life with less violence and struggle as the ideal. Ashe wants to reform and abolish the blood-soaked warrior culture of the Freljord and replace it with communal mutual aid and sharing, with tribes pooling their collective resources rather than relying on constant raiding and warfare. She's also a notable champion of the Hearthbound, the "normal" people of the Freljord who are not blessed with Iceborn blood or noble lineages.
The Avarosa have successfully recruited a huge swath of tribes to their cause, and through collaboration and a focus on agriculture and mutual protection have become the breadbasket of the Freljord, able to extend their political reach simply by offering new tribes access to reliable sources of food.
The power and rhetoric of the Avarosa thus rests on
A rejection of martial warrior culture in favor of a culture of nurturing and mutual care
Embrace of vulnerability and "weakness"
The promise of plenty, of full food stores and protection from failed harvests and the bitter winter cold
So, the design goals are:
Contrast Ashe visually with both Lissandra and especially with Sejuani, who is her most direct opposite.
Tell the story not only of Ashe herself, but of the faction she represents, and represent its values in her design.
Make her unique and recognizable against the lineup of other League of Legends characters in a way that currently she simply isn't.
Here we start by identifying silhouettes and the basic ideas of costuming that we want to run with. Since League of Legends women also generally have a bad case of Chronic Sameface Syndrome, we also explore a bunch of different face shapes and ideas for distinguishing Ashe physically outside of costuming and body shape.
We pick out a smaller number of variations to play with, and Apple_Cork explores various options for the costuming.
At this point we've settled on two main ideas: a "Warrior" Ashe, who is characterized by the hard life she's had to lead. Her struggles and suffering, especially the loss of her mother and the betrayal of Sejuani, are the emotional impetus that leads to her reaching the ideals of the Avarosans as an antidote to and rebellion against the Freljord's bloody history. We decide to use the A2 and A3 variation as a base for this, with addition of details like scarring and a somewhat bulkier musculature. This runs the risk of making her physically quite similar to Sejuani, which is a trade-off that might be worth it since the two of them are repeatedly positioned as sisters (even if not by blood) in their stories, and are very alike in their experiences and traumas, even if they've reached opposite conclusions from it.
The other idea is "Warmother Ashe." The Freljord is organized around matrilineal tribal leadership, with a significant emphasis on the social role of motherhood, with the leader of the tribe conceptualized as its primary mother figure. Most Warmothers we've known are hard-bitten, violent and domineering matriarchs, emphasizing the war bit of the name, and since Ashe represents a decisive break with that tradition, we want to create a design that puts emphasis on the mother part of the idea.
So an Ashe who is visually soft, associated with typical traits of nurturing motherhood and who visibly rejects struggle, deprivation and violence as part of her identity. The C1 and C2 variations form the basis for this character.
Both designs are intended to provide a strong visual contrast to the stark black-and-blue statuesque angularity of Lissandra, as well as the armored, hard-shelled, segmented look of Sejuani
It is generally Problematic™ to equate any one body type with any one set of personality traits, whether positively or negatively. A lot of common character design associations and shorthand is based on body stereotypes, and on a systemic scale, they can reinforce existing social bigotries.
The most common example: character design often employ the idea that good people tend to be beautiful and evil people tend to be ugly, and that a person's inner moral character can be read in their physical traits.
This is a trope with an extremely bad history, especially when it intersects with the politics of beauty, with eugenics and with racial caricature. Whiteness and the constructed features of whiteness are often used as the basis of beauty ideals, while traits and features associated with non-whiteness are considered ugly or undesirable, and thus in visual storytelling these traits can become markers of moral degeneracy or evil. Disney villains do this all the time, to various degrees of Problematicness.
I bring this up here because we decided to use a fat body-type on one of our Ashe designs specifically to code the design to be associated with softness, kindness, motherly nurturing and so on. These are positive traits, and it is meant to establish her as a contrast with Sejuani who is hard-edged, muscled and brutal. But also, yeah, fat bodies being associated with those traits is a reductive stereotype, just the same as associating highly trained, skinny and fit bodies with emotional coldness, lack of kindness and violence is reductive.
Character design is a tightrope walk between using available associations and stereotypes to create coding and shorthand so the audience can easily read the design on the one hand, and trying to redefine and re-associate traits in creative ways to create better storytelling on the other hand. League of Legends is a game that relies very, very heavily on existing and known archetypes, and we redesigned Ashe on those terms as well. It is fair to criticize our redesign for those trade-offs, within reason, and within the context of the problems of the design it is intended to improve upon. League of Legends as a franchise is generally unwilling to allow fat bodies to exist in ANY positive context, and especially not in women, whose visual priority 9 times out of 10 is to be conventionally beautiful and skinny above all else.
Warrior Ashe This design hews closer to her original design, employing the skirt, waist-wrap and thigh-high boots, albeit updated to look more appropriate for the fashion culture and environment of the Freljord.
The emphasis here is on Ashe as a war-leader and fighter, and we've added facial scars and her design generally features more hard and sharp lines and metallic accents to give her a more hard-bitten and warlike look. This is an Ashe who has led a heard and difficult life, marked by fighting and struggle.
Warmother Ashe This design pulls away hard from the original design, with only really the hood and cloak and white hair as identifying feature of the old version. She wears a lot of fabrics and furs, and is generally designed around stoutness and visual softness, and does not share the hardness or angular facial features of Warrior Ashe. Her clothes are finely embroidered with her tribe's iconography and she has pendants and trinkets associated with the various tribes that have been integrated into the Avarosa, or perhaps gifted to her by allies or friends.
She still has leather chest armor, albeit covered up by her cloak, and a shoulder pauldron, but it's ringed by fine feathers making it more of a showpiece. Same with the archery bracer, which is ostentatious and the bright brass makes it contrast with the rest of the design, which is meant to give the vibe of "this is a thing she puts on when necessary" but not a natural, integrated part of her fashion. Compare and contrast with the bracers on Warrior Ashe above.
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demoman!!
biologically accurate davy jones erotica where he gets unfathomably horny and then breaks off one of his tentacles to throw at you before just fucking dying
What do you think of Ray's character arc so far in TPN?
So, if Emma’s main strength and her flaw is her boundless optimism then Ray’s in contrast is his fatalism. This is a well balanced trio after all. As Ray never really had a chance to be an innocent child and was aware he was livestock from the beginning, this produces two unique effects to Ray. The first being that Ray is constantly in survival mode and only thinking in terms of survival and not necessarily what to do next, and second that Ray thinks his own self is worthless.
When Ray does what he does to survive, he doesn’t think he’s in the right though which is where his second flaw primarily comes from. Having not only to act as if everything was fine the whole time, but also to deal with the guilt that he was helping sell some of the children down the river in order to guarantee his future safety eroded away at his sense of self worth.
In The Promised Neverland evil does not just take the form of demons who simply eat and hunt children farmed for them without questioning it. It also takes the form of grown up children like the Mamas who have entirely given up on trying to find anything better from the system and instead resign themselves to only caring about their own survival.
Ray is similar to those Mamas, but he is also different because there was never a point where he was a child. He is instead somebody who gave up from the beginning, however because he is still a child at this time there’s still a chance to save him.
Emma’s boudnless optimism is of course, the counter to this fatalism that damns all of the adults. Even when she learns that Ray btrayed them, and worse knew that people like Connie were dying but purposefully sold them down the line in order to buy them time, her response is not “What you’ve done is unforgiveable” but rather “Never do that again.” Which is where the shoneny part comes in in this manga.
The ultimate good is Emma’s unwillingness to never stop seeking for something better for not only her, but everyone around her. She genuinely wants to save every kid, even when she sees obvious setbacks or dangers to that ideal. The ultimate evil is just resigning to the world the way it is and instead deciding to save only yourself.
Ray tries to deal with this contradiction by landing firmly in the middle. His plan from the beginning was always to save a few people by sacrificing himself. This is however, him succumbing to his second flaw, his own self loathing over what he’s done to survive in order to get to this point. As Emma already pointed out Ray had a path in front of him, he just had to stop trying to sell people out in order to benefit the many. However. if Emma was willing to forgive him and look on, Ray couldn’t forgive himself which is where his attitude of sacrificing himself came from.
He’s trying to die a heroic death to make up for what he’s done so far to survive, but in reality he’s committing the same mistake of the adults. He’s giving up, he’s deciding “that’s enough, this is all I can do.” Rather than trying to live on with the mistakes he’s made so far he’s just trying to make one final sacrifice as if that can make up for it.
But Ray himself even says so, that even born into the worst life possible that he was only cattle, aware of it the whole time, and selling out his beloved siblings, he still saw something in his life. Which is exactly why Emma saves him.
However, when Ray gets outgambitted this introduces us to his third flaw. His inferiority to Norman, a flaw which Emma shares as well. Remember as I mentioned in Norman’s post, Norman is the most well balanced of the trio, Emma is emotional and too optmistic, Ray is logical and too pragmatic. Norman being the balancing factor of the trio had all of Emma’s optimism and all of Ray’s pragmatism so to both of them he looks like a better version of themselves.
So Ray’s intention is to sacrifice himself, but he’s entirely outgambitted by Norman. Not only does Norman get the heroic sacrifice, and plan something even better than the plan Ray has been working all his life on, but he also saves Ray and forces Ray to live in a world without Norman. Which clearly affects Ray a little bit, he full on hallucinates a conversation with Norman who as far as he knows is dead.
So, the next two arcs after this are mostly Emma’s development forcus rather than Ray’s (to be fair basically the entire first 36 chapters was Ray’s time to develop and not Emma’s, Emma starts wanting to save everybody and her only real test of character is losing Norman.) However, Ray has two important points of development and it’s good to look at them from the angle of Ray is forced to live on in Norman’s place beside Emma instead, and he feels vastly inferior to Norman. Number one is ray’s tendency to sacrifice himself and use himself as a diversion has not gone away even though Ray himself is self aware of this quality of his at this point.
The scond is that Ray has met his shadow in adult form. Oddly enough it’s not actually his literal mother, but rather it’s nameless.
Nameless is another adult who has given up and only cares for surviving the world, and not improving it. Not only that but he shows the same cynicism that early Ray shows, that they can only save a select few and everything else gets in the way.
It’s also Ray’s specific trauma, having to sell out others in order to survive that made Nameless this way. Not only that, but the more charismatic leader of the group, the more hopeful one Lucas sacrificed himself in order to make sure Nameless would live, and not only does Nameless feel vastly inferior but he can’t keep hoping the same way that Lucas did.
So while Ray’s development isn’t the focus of this arc, he still has a shadow in the form of Nameless who not only reflects his relationship to his past trauma, but also to the inferiority he feels for putting Norman on a pedestal and measuring himself up against that.
Both of these are things that erode away Ray’s identity, which is why Nameless is Nameless in the first place because trauma overwrote who he was to begin with. However, Nameless shares the exact same message that Emma imparted Ray with, that even if he’s done terrible things up until this point he can still live.
Ray and Nameless’ response to the world is “I can’t live on with this.” and their greatest temptation is to just give into their fatalism and fall to everything they’ve done so far, but it comes from a place of survivor’s guilt. They genuinely believe they’re not deserving of living on, as opposed to people like Mama who were able to sell out everyone for their own survival. However, Emma’s message is different, she tells them it was a good thing that they lived, that it’s a net positive to live, and keep living on.
Nameless believes his comrades sacrificed themselves for someone worthless like him, and Emma’s response is to say it wasn’t worthless, because his comrades wouldn’t wish death on him, they would want him to live.
That too is probably what the message is going to be for Ray in his own arc. That he’s not inferior to Norman, that there is a reason he himself has lived to this point and he just needs to look for it the same way Emma does.
♀️ Haikaveh / Kavetham
19 | he/they | occasionally draws | current obession: clark kent
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