It has been rumored by some fans that the Crisis Core scene where Zack gave Aerith the pink ribbon is no more canon, because kid Aerith has a pink ribbon too.
I don't mean to sound pretentious but...they're evidently different. Kid Aerith's ribbon has four ends, adult Aerith's ribbon has just two.
Since the original FFVII kid Aerith's had two outfits. She wore the blue outfit in the first part of Elmyra's flashback and the orange one when Tseng tried to convince her to return to Shinra.
In the Remake she wears the orange outfit only in the train graveyard vision and the blue one in all of Elmyra's flashback, from the moment she found her at the station up to when Tseng showed up. It's definitely not very evident because of the sepia tone filter, but we can compare her dress to the concept art and to the orange dress: she has no ribbon on the chest but wears a pinafore dress and a light shirt with bell sleeves.
This means that in the sepia toned scene she was wearing the green ribbon, as we can see from the concept art.
The scene at the train graveyard bears many similarities with the situation described in Picturing the Past, so she was wearing the orange outfit before escaping Shinra HQ.
When Elmyra found her and brought her in Sector 5 she had the green ribbon, not the pink one.
Someone tried to say Aerith stated the ribbon was a gift from her mother when she met Cloud at the church...
Nice try, but she was talking about White Materia. (Leaving a couple of links in case anybody wanted to check: OG, Remake)
So, not only there's no evidence that the pink ribbon is no more Zack's gift but that scene influenced also an important moment of the Remake: Aerith and Cloud's first encounter.
And in both cases the gift was made in order to thank the other for their help
CC: To show you my gratitude for that "hello" that woke me up.
Remake: You know, for scaring those things away.
Ehhh...can I say what a coincidence again?
This is kind of meant to serve as a companion piece to my three-part series on Cloud's psychology in Final Fantasy VII. I haven't addressed Advent Children Cloud yet, who arguably has an entirely different set of psychological problems to deal with. While OG Cloud was certainly driven by trauma, trauma was not his primary demon. Yet I often hear people say that AC Cloud definitely has PTSD or disorder XYZ. So, I thought I'd use my clinical background to break down what happened in Cloud's head during AC. I will not be discussing disorders here, since I'm saving those for another post.
I know I literally just said trauma wasn't OG Cloud's primary demon, but that's why I specified OG Cloud. AC Cloud is in an entirely new context with a new set of problems, part of which involves how trauma affects his life after the main conflict is over. So to start, let's first answer the question of "Why does trauma stay with a person even after the cause of the trauma is no longer there?"
Think of the traumatized brain as a brain stuck in survival mode. It learned from a past traumatic experience that you can't afford to turn off this survival mentality, that you need to constantly be on alert. This is part of the primitive fight, flight, or freeze response that humans have, and for someone who is in a traumatizing situation, that response is absolutely necessary for coping with it. But, when you are finally safe and no longer in a dangerous situation, the traumatized brain may not know how to turn survival mode off. Therefore, it continues to provide a trauma response even in the absence of danger. This kind of mentality exhausts you and is why traumatized people still struggle even after they've been removed from their traumatizing situation. It's not that they don't realize they're safe now, but it's that their brains are stuck in this pattern of survival.
Although I wouldn't necessarily describe Cloud this way, this is still a great framework to explain what happened to him. During the events of FFVII, Cloud was in a perpetual state of survival. Once the planet was saved and Cloud could finally settle down in a place to call home, he was no longer in a state where he needed to constantly fend for his life. Cloud might still travel the planet for his delivery job and defend himself from monsters on the road, but the difference post-Meteorfall is that he now has a safe and secure home to return to in Edge. On the Way to a Smile: Case of Tifa even clarifies that Cloud was hopeful for the future right after the OG ended, that he had optimism towards the prospect of starting his newly peaceful life. Yet, he becomes unsettled by this peace partly because he was too used to surviving for so long. His trauma mindset couldn't turn off properly even when he wanted to relax and enjoy the peace he's earned, setting Cloud down a path of cognitive distress.
Oftentimes, when someone who has experienced trauma finally has the opportunity to process it, he is prone to something called rumination. In clinical terms, rumination can be described as a maladaptive perseverative cognition, or in simpler terms, a repetitive focus on distress. It's typically connected to catastrophic thinking (pondering about the worst possible outcomes/scenarios) and a fixation on loss. The American Psychological Association describes it as "obsessional thinking involving excessive, repetitive thoughts or themes that interfere with other forms of mental activity." Another working definition of it from the National Center for Biotechnology Information describes it as "a detrimental psychological process characterized by perseverative thinking around negative content that generates emotional discomfort" (Sansone & Sansone, 2012). The key to rumination is that though it can be self-reflective, it more often resembles brooding. Rumination is a feature of many different disorders, but most commonly associated with anxiety and depressive disorders.
Part of what sent Cloud spiraling was a pattern of ruminative thoughts in the absence of immediate external threats. He's living a peaceful life, but his survival mentality can't shut down easily. He has the time to ruminate on his past failures to the point of interfering with his ability to enjoy his life. If Cloud had used this rumination to put more effort into his job and his family, then he would've been using self-reflection. However, what he's fixated on is his own regrets, which created a pattern of brooding and pessimism. This type of regretful thinking surrounding death even has its own term.
Survivor guilt used to be a diagnosable disorder in the DSM-III, but the DSM-IV reconceptualized it as a symptom of PTSD and the DSM-5 removed it as a symptom entirely (Murray, Pethania, & Medin, 2021). I believe it's because survivor guilt isn't a well-defined or well-researched phenomenon, currently putting it in an undefined territory between a disorder and a symptom. Once there's more empirical research in the field exploring survivor guilt, it may be reintroduced into the DSM, but otherwise it's an open avenue of continuous exploration. Regardless, this doesn't make survivor guilt any less significant or valid in the field of mental health, especially since it is often a part of complex trauma and grief.
Despite the grayness surrounding survivor guilt as a term, I can't think of a better one to describe what Cloud went through. Definition debates aside, survivor guilt generally applies to people who "survived" a traumatic event when others did not. Even though guilt is already a common symptom of PTSD, people with survivor guilt usually feel responsible for another person's death or injury, even when they never really had any power or influence over the situation. Cloud ruminates over Zack and Aerith's deaths due to survivor guilt, and he explicitly states his survivor guilt over Aerith's death in AC. Though neither death was directly his fault, he feels responsible for them in different ways.
For Zack, he felt helpless about how his mako poisoning left him completely dependent on Zack. Zack didn't have to save Cloud. He didn't have to carry him across the world for a year, only to die when they nearly reached their destination. Cloud's guilt surrounding Zack's death is very much in the thought of "it should've been me." Cloud should've been the one to perish, or if Zack simply abandoned Cloud, perhaps he would've made it to Midgar alive.
For Aerith, Cloud feels a greater sense of responsibility for her wellbeing. Their dynamic was established with the notion of Cloud being her bodyguard, as someone whose job is to protect her. Yet, he hurt her at the Temple of the Ancients, and he almost struck her when the party finally reunites with her at the Forgotten City. He was doing the exact opposite of what he was supposed to do. To cap it off, Sephiroth impales Aerith right before Cloud's eyes. Was Jenova preventing him from moving forward to try and save her? Or was Cloud just too paralyzed in the moment to act? Cloud would probably never truly know the answer.
Even when Tifa urges him to think of the present, Cloud feels weighed down by the past. He also asks Vincent if sins can be forgiven, showing that he feels deeply responsible for the deaths he could not prevent. We know that neither Zack's nor Aerith's deaths were Cloud's responsibility, yet he shoulders them anyway as though the blood was on his own hands. Survivor guilt is tough because it always concerns something that happened in the past that can't be changed. It's a product of rumination, of thought patterns stuck on the what-ifs and should-haves.
The reality is, Cloud will very likely continue to struggle with this guilt throughout his life. He will never be able to answer the what-ifs, and never know what the should-haves could've done to change the course of history. If Cloud's going through a particularly tough emotional patch, he might fall back a bit into his old pattern of rumination. The dual process model of grief, depicted above, portrays how healing from grief is not a linear, one-way process. Rather, it can be a lifelong process where Cloud must grow around his grief, rather than letting it become a fixture in his life.
So, how do we know that Cloud is truly on the way to healing at the end of the day? At the very end of AC, after all the credits have rolled, we hear one final exchange between Cloud and Denzel.
Denzel: Is this somebody’s grave? Cloud: No. This is where a hero began his journey.
If I'm not mistaken, this may be the first and only time we've seen Cloud truly acknowledge himself as a hero. While this line can also refer to Zack ("Would you say I [finally] became a hero?"), this also clearly refers to the moment that Cloud took on Zack's legacy, therefore his hero's journey by extension. This is a far cry from "I'm not fit to help anyone."
The other beautiful aspect of this final scene is that it visually shows up how Cloud dealt with his guilt and grief. Look at Zack's final resting place at the start of AC compared to after. Before, Zack's grave was more or less neglected. The buster sword was left to rust and the ground is completely barren. The wolf, meant to represent Cloud's guilt and regret, is present there. Afterwards, when Cloud took the buster sword away, flowers bloomed in its place. The wolf is also no longer present. I like to think of this as a representation of how Cloud made the transition from guilt over Zack's death to celebrating Zack's life. Celebrating the life of a loved one who passed is one of the key ways to work through grief over loss in a healthy way. Rather than fixating on the what-ifs and regrets, grief work focuses on how to honor the loved one and keep their memory close.
The final shot then, with the buster sword placed in the tranquil Sector 5 church, is nothing less than a memorial to Zack and Aerith. The buster sword is clean again and free of rust, now in a sheltered place surrounded by Aerith's healing rain. It is now surrounded by life, in the place where Cloud was welcomed back by his loved ones and resolved to move forward. He can now think of the beautiful parts of Zack and Aerith's lives and cherish their memories, rather than ruminate on them. I can't say that Cloud's journey is a pinnacle example of healing from guilt and grief, but it certainly has a beautifully symbolic depiction of what healing looks like.
(Previous post here)
It has been said and repeated to death: there's a song dedicated to the "promise" in the Remake, and this should be enough to claim the "coincidence" post and end it here with a good link to enjoy the song.
But this song received some criticisms, so I'd like to talk a bit more about it.
I saw some people trying to debate about this matter so, here we are.
The text perfectly describes the scene of the promise and Cloud leaving Nibelheim to join SOLDIER. It talks about a man/boy who left his hometown for Midgar, leaving behind a girl. There's a reference to the Lifestream and to the starry night with falling stars. The lyrics - both English and Japanese - are posted below.
This song has old-time/banjo&harmonica sounds that fit the "old west" atmosphere of Nibelheim.
The "author" of the song says he had started his career 7 years ago, when Cloud and Tifa shared the promise, and he's wondering if "Midgar Blues" will be his greatest success. Get the metaphor.
From a storytelling perspective this is NOT a coincidence: no reasonable company invests money and resources to create this sort of content without a reason (and no reasonable company invests money and resources in a song submissively sang in a hidden location of the game, probably this piece will have more focus and importance in the next parts of Remake when the promise will be brought up again - who knows, maybe at Gold Saucer?).
(Source)
The English version is undoubtly romantic and includes the words "True love", while the Japanese version doesn't. I'd like to point out a couple of considerations:
Whether you take the English version or the Japanese one, they're both romantic. It really doesn't seem to me that the original version sounds like a man singing for his sister or his mother. The romantic subtext is in both songs, and it's no wonder: the fact that Cloud was in love with Tifa at the time of the promise is history, more likely the addition of the "True love" part could be made in order to convince the most relunctant part of the western fandom about this subject.
This is a "Enka" song, a popular Japanese music genre that bears some resemblance with blues (for this reason, "Midgar Blues"). This genre is a form of sentimental ballad: enka songs usually express strong emotions, especially love.
This is more a personal opinion about localization from the perspective of someone who's not a native english speaker. I've read many harsh comments about the English localization of the Remake. Especially when it comes to LTD I've seen people from both sides of the fence complaining the translators to be biased CA or CT fans. Fact is that if the complain comes from both sides probably they're not the first nor the second, they're just...translators. I'm not a translator but I speak many languages and it happenes to me to watch and rewatch movies both in English and in my native language. You'll never find a literal word-by-word translation, ESPECIALLY when it comes to songs. Because it wouldn't work. A good localization has to follow the pace of the lip-sync, has to create rhythm, rhymes and lyricism when it comes to poems and songs, it has to convey the right feeling before the right word, it has to take into account the cultural differences from the country of origin of the movie/song and the receiving audience (in this case Japanese people tend to be more descreet and less explicit than western people when talking about love), and much more. With this I'm not saying everyting in the localization is perfect, I don't speak a word of Japanese so I can't make a comparison myself, but just remember that the devs DO speak English. They speak it well enough to notice the difference between the two texts of the song and if they authorized it (I doubt nobody bothered to double check the international scripts of one of the most important products of this company)...it just means that they agree.
Sephiroth is like a pet hamster because he's always trying to get killed in incredibly strange and unusual ways, and he has immeasurable hatred in his heart
i love it when italians argue about italian. like we don’t even know how our language really works we just roll with it
tifa week | reunion | day three 🐬🥊💫
Credit: @marlenadia
Thank you so much @tifa-daily for this wonderful event!
(Previous post here)
Cloud has the so-called Mako-Eyes, due to Mako infusion treatment. This is normally a distinctive mark of SOLDIERS and during the game many characters notice them: President Shinra, Reno, Rude, Elmyra...
Aerith commenting about Cloud’s eyes was an important plot point of the OG as it was the first hint about her connection with Zack.
This dialogue takes place when they escape from the church across the rooftops of Sector 5 slums.
The devs decided to change this scene for the Remake and replace it with one that recreates step by step a romantic moment between Aerith and Zack from Crisis Core (for those who don’t know what I’m talking about, 0:13).
When Cloud and Aerith arrive in Evergreen Park, a place that's special for her, she starts talking about Zack and her cheerfulness fades away for the first time.
Zack’s name causes Cloud one of his migraine attacks. When he opens his eyes again she comments about their beauty and when he points out that’s because of the Mako she just sais “...I know”.
In Chapter 3 Johnny is arrested by Shinra Public Security and Cloud and Tifa have to intervene to make sure he doesn’t talk about Avalanche. Cloud seems to have no hesitation to kill Johnny but Tifa stops him.
This is the first time during the game where she openly states how much he’s changed and, coincidentally, she does it commenting about his eyes. Of course she’s not talking about their color. Here too he answers in a similar way, saying it's because of the Mako, to which she replies “I remember...”.
---
Aerith:
likes SOLDIER eyes
because they remind her of Zack, the guy she loved.
She gets sad because she misses Zack.
In Crisis Core Mako eyes were described as “color of the sky - but not scary at all”.
Tifa:
doesn’t like SOLDIER eyes
because they are different from those of the guy she had a crush on.
She gets sad because she misses the Cloud of 7 years ago.
The camera focuses on his eyes while she says that he’s scaring her.
The devs can’t be saying that SOLDIER-Cloud is NOT real-Cloud, that Aerith likes his Zack-side and that real-Cloud doesn’t use to cut civilians in half with a massive sword...
As suggested by my profile pic, Remake Yuffie stole my heart. The DLC made a great job introducing her and giving her deep characterization and motivations for the following parts of the story. I have no doubt Wutai is going to be great, and I had a lot of fun trying to find the possible sources behind the creation of Yuffie's homeland, anyway, I'm not a sinologist nor an expert of eastern religions, so everything in this post has to be taken with a grain of salt.
The following post has been inspired by this post by@allsortsoflicorice and the following TLS thread (thanks!).
-
Wutai (ウータイ) is an island state in the far west of the FFVII world map. It had always been a proud and powerful nation, and when Shinra Electic Power Company menaced to establish its economical domain with the installment of Mako reactors on its soil, the nation wadged a war that lasted several years. In 0001, after the capture of Fort Tamblin, Wutai's leader Godo Kisaragi finally surrendered to Shinra and Wutai became a mere touristic attraction, even if resistance cells continued their work and became affiliated with Avalanche.
The village stands at the base of a mountain, immersed in a wide forest and crossed by a river. The architecture of the buildings is inspired by real-life far East style and there's a big statue of a local deity carved on the side of the mountain facing the village.
Wutai is the homeland of Yuffie Kisaragi. In the original FFVII, since Yuffie was an optional character, also Wutai was an optional and perfectly skippable location, nonetheless many cultural references were mixed to create this beautiful place.
Moreover, I think we can expect Remake Wutai to have a more influent role in the FFVII universe, since the shape of a pagoda already appeared in Aerith's mural painting, between Cosmo Canyon and the Cetras.
Final Fantasy games are well known to be based on a heterogeneus mix of cultural influences, from Polytheistic to Monotheistic religions and myths, up until Eastern religions and phylosophies that are especially prominent in Wutai.
One of the main themes of FFVII is the cycle of life, symbolized by the Lifestream as both the physical and metaphysical place where souls merge together and allow the rebirth of new life forms in a neverending cycle. This theme is reminiscent of the concept of Saṃsāra, originated in India and then exported to the far East lands through Buddhism (e.g. Melphie's pinwheel hair-clip could symbolize this theme).
Buddhim in particoular seems to have been a great source of inspiration for the creation of this amazing location.
-
Wutai is the real toponym of a Chinese holy mountain, referring to its uncommon shape and it is one of the four sacred mountains in Chinese Buddhism (and Taoism). Interestingly enough there's an old legend about this mountain that involves the King of Dragons.
To provide context, dragons are sacred creature in Eastern folklore. Most of oriental dragons stem from the Chinese version, called Long, traditionally depicted as a snake-like creature with four legs and/or wings. Unlike their western counterparts, Longs are benevolent beings, associated with power, good luck, fertility and rain. They use to dwell in rivers, lakes, seas, they roam the skies and control weather ("Raya and the last dragon" provides good and simple examples of this folkloristic creatures and their legendary powers).
It's not farfetched to see the nod between the Dragon King and the presence in FFVII Wutai of Leviathan, a dragon-like summon that could be achieved in the OG after completing the Pagoda side quest, and that serves as Wutai guard water-deity.
Leviathan was introduced for the first time in the franchise in Final Fantasy II as a monster, while with Final Fantasy III it became a recurrent Summon associated to water, often known as "Sea King" or "Lord of all Waters". The name comes from the homonymous demoniac creature, a fearsome evil sea serpent of the Middle Eastern mythology that symbolizes chaos. FFVII Leviathan preservs just the name of this biblical reference but embodies perfectly the iconography and symbolism of Chinese Longs. Indeed the village is built on a big river.
(from the Fort Tamblin section of Crisis Core: Leviathan fountain on the left, and Wutais banners, depicting a serpentine creature wrapped around a sword, on the right)
As we said before, there's a huge sculpture carved in the side of the mountain facing the town, called "Da-Chao statue", a water deity.
It's hard to establish the real etymology of its name, since it's written in katakana (ダチャオ), but it could come from the chinese
This word exists also in Japanese (pronounced oosho) and it could be roughly translated also as "big tide" (spring tide is a phenomenon occurring twice a month during full moon and new moon, when Earth, Sun and Moon are aligned, affecting tide's range that reaches its maximum). Worth noting that Leviathan can perform "Tidal Wave".
The statue is also formed by four figures. It could be a loose reference to the myth of the Dragon Kings of the Four Seas: during a period of drought the four dragon managed to make it rain without the permission of the Jade Emperor, so he punished them imprisoning them all under a mountain, where the dragons decided to turn themselves in rivers.
The group has to use the "Scales of the Sea God" (or Leviathan scales) to extinguish the fire in the cave on Da-Chao mountain, and the item can only be found in Junon underwater reactor, which could refer to the legendary Dragon King that lived in an underwater palace.
Alternatively, since the central statue has four arms (six in the pagoda version), it could be a refernce to a Buddhist guard deity called Mahakala (derived from the Hindu Shiva). Notably, this deity is associated - at least in China - with sexuality and fertility, and Don Corneo made his last despicable attempt to choose a girl between Elena and Yuffie on this statue.
From Ultimania Omega: in the guest room there's a painting representing four Buddhist figures and a six-arm deity in the middle.
Among the enemies that can be found on Mount Da-Chao, there's Garuda (ガルーダ) a Hindu and Buddhist creature, while in Crisis Core there's another set of recurrent enemies called "Vajradhara", related to Buddhism as well, while the Wutaian organization "Crescent Unit" could refer to the lunar phases and so be linked to the aforementioned meaning of Da-Chao.
-
During the pagoda side quest, after which the the group receives Leviathan summon materia, Yuffie is forced to fight five warriors, one for each stage of the building.
The names of these fighters probably come from the names of western playwrights, with the ecception of Yuffie's father, whose name is anyway related to theatre:
Gorkii -> Maxim Gorky
Shake -> William Shakespeare
Chekhov -> Anton Chekhov
Staniv -> Constantin Stanislavsky
Godo -> Godot
In Japanese, each one of them has a different way of speaking.
This odd relation with theatre could be explained by the fact that the chinese word "wutai" (same tones) can be written in two different ways:
The word 舞台 (butai) in Japanese specifically means "theatre stage" or "theatre setting".
The inspiration for this part of the game could be the traditional Japanese Noh theatre. Usually Noh plays are composed of five standalone pieces selected from five different categories, and many of the plays include shapeshifting creatures.
As stated before, Godo is the only fighter whose name is not that of a playwright but a fictional character, Godot. It could be linked to the fact that the word ゴドー in Japanese is homophone to 悟道, a Buddhist term referring to the path to the enlightment.
As a boss, Godo becomes a monster that, in my opinion, is a reference to Asuras, Hindu demigods with three faces and four arms that appear also in Buddhism. In the latter, it is traditionally told that Asuras were dismissed by the heavenly world they shared with gods, which could be a loose reference to Wutai losing the war (in this case "Godo" could be linked also to the English "God").
-
Finally: Yuffie Kisaragi.
Yuffie is not a real name, especially not a Japanese one since the sound fi doesn't exist in that language. The only real-life connection I could find is a very similar Chinese female name, Yufei 雨霏, whose meaning is something like "happy even though it rains", which fits her personality.
Kisaragi is often mistankenly translated as February but in reality 如月 was the old name for the second month of the Japanese lunar calendar that, traditionally, marked the beginning of spring.
I'm totally clueless about the meanings of Melphie and Sonon's names.
-
Sadly I haven't found any hint about what could be the origin of Da-Chao beans, nor any further reason behind the name of "Fort Tamblin" (タンブリン->tambourine).
If anybody has suggestions or corrections they'll be very well appreciated!
LMAO THE SCHOOL AU IS REAL. It’s an event coming April 30th.
HELP-
Find the differences!
CRISIS CORE vs FF7R comparison
Hardcore FFVII fan sharing theories & fanart, sometimes silly stuff ⋆ AuDHD ⋆ She/her ⋆ INTP ⋆ Atheist ⋆ Non-native English speaker, be merciful with my odd way of writing ⋆ Twitter @TerraFatalis
234 posts