Vadyss (Vah-dys) God of Duannat who separates the Soul, Spirit and Body before it travels on to Daunnat. Son of Chumash and Kalma, he is considered one of the funerary gods of the Bowynn faith. Being that the body itself is no longer functional, it cannot travel to Daunnat. This is where Vadyss comes in and with his power the Soul and Spirit separate from the body and it is these that Heron takes on to Daunnat, leaving the mortal husk of the deceased for the mortal world.
Vadyss is the eldest of the funerary gods of Daunnat. As such, his appearance is that of a father figure; a man of great stature, said to be bald but bearing a beard and moustache. His clothes are said to be black robes and, in his hand, he holds a staff. Sacred to Vadyss is mainly incense but many offer flowers to him as well.
The Vlenndra Devotional is a special act of praise that is done at the start of any religious act. It is much like a Christian will draw a cross with their finger across their body as they chant "To the father...". The Vlenndra Devotional is a form of attunement with the spiritual. There is no true English word nor term for "Vlenndra." Though some have interrupt it to "devotional" but it is really so much more beyond that.
Before the start of any prayers, rite or magic spell, be it alone or with one's clan, the Vlenndra Devotional is performed. It is an opening to your prayers, a way of preparing oneself, a separation from what you were doing in your mundane time and your spiritual life. The Vlenndra act is sort of a key to unlocking a door to the divine world and a reminder of that which is holy. Many use the Vlenndra devotional by itself as a morning affirmation. The Vlenndra devotional need not be done at one's altar but anywhere: Facing the morning or setting sun, at the rise of the moon, over a meal, at a moment when things go wrong.
The Vlenndra devotional is simple in itself and yet within its simplicity, atones one with our faith. It is started by taking up a simple incense stick of any scent. When the tip glows, blow out the flame and let it smoke. Then in the air draw a septagram with the tip. As you do this, speak the following:
“By Earth, By Air,
By Fire, By Water,
By Soul, By Spirit,
By Bia.”
Finish each septagram off by encircling it. Done as a daily practice, this is repeated 3 times in total. However in some remote cases one may wish to do this as much as 7 and 9 times. A Myst {witch] will use the common 7 times before casting a spell, during a holiday or during a vigil, 9 times is the norm. After which the incense stick is placed in its holder. The Vlenndra Devotional is done. One should never rush through the Vlenndra. You should think about your actions, its words, what each of these elements mean to you, absorbing each element as you speak the Vlenndra and how you plan to incorporate them throughout your day. At the same time, the devotional need not be done too slow either. The main thing is that when done, with the devotional you should feel spiritually attuned for moment.
Below is an extremely simplified list of the divine that exist withing the Bowynn faith. Again, I stress this is a VERY simplified listing of their divine attributes.
Abennaea Goddess of all sorts of offerings and libation
Abonna Gods of music, dance and the arts
Adarro God of the sea, fish, dolphins and cleansing
Aetenn God of armories, protection and drumming
Alaway Home of the Gods. The Great Hall
Aleglea Goddess of happiness and joy. Patroness of all Bowynn
Allapae The Upper World, Heaven, sky, universe
Amaetheon God of wine, abundance, oil and honey
Anhur King of the gods, men, kings, council and judgment
Ano Taya Goddesses of fate, past, present and future
Arn God of the north wind
Bia Creation, the force and balance of all things
Brand God of music, prophecy, archery, poetry and oracles
Brea Goddess of the earth and earth element
Brenda Goddess of beauty, love and vanity
Briathenaea Goddess of protection, invention and wisdom
Chumash God king of the Daunnat and the dead
Dadjall God who leads the soul through Daunnat
Dae Primordial Darkness & Light combined created by Bia (Not a Deity)
Daekk God of wealth, fortune and abundance
Daeth God of darkness and night
Daunnat The nextworld where souls go at death
Deanna Goddess of the harvest and earth fertility
Dhonan Immortally bless mortal and god of love, passion, beauty and vanity.
Drautmer God of Music, drumming and drummers
Drudenn God that is the stable boy of the gods
Ehrlik Ancient Giant god of druids, bards, historians and
Enya Goddess of the morning and the dew
Gondor God of the forge and blacksmithing
Hawynn God of the great river Muet and all rivers, dams and fishing.
Hemway Goddess patroness of the poor, homeless and compassion
Hern God of the wild wood, animals and the sun
Heron God that delivers the souls to Daunnat
Hyu God of baking, ovens and bread. Baker of the gods
Ikarro The Milky Way. The bridge that lead the gods to earth
Innapa The Middle World, mortal earth
Io Goddess of the hearth, tame fire, cooking and kitchens
Ion God patron of knights and god of virtues
Issen Ancient Giant god of the summer season
Istra Goddess of the 3 fold law, respect and vengeance
Jarda 5 Kii Guardian Spirits
Jayleen Jarra Goddess of the healing arts and medicinal herbalism
Kalen God of wood craft and architecture
Kalma Queen of the Daunnat, divination and oracles
Kara Jarra Goddess of the healing arts of massage, reiki and other healing touches.
Kauldra Queen of the sea and all fresh waters
Kii Spirits/faeries/nymphs/elves/gnomes
Kora Goddess of the Autumn season
Kord God of peace, law, justice, freedom and brotherhood
Lomaun God of hunters, travelers and bears
Luanna Goddess of fields, meadows and gardens
Lyan God of the east wind and east
Lyanna Goddess of the lute, music and musicians in general
Maena Goddess of balance, truth, order and victory of all sorts
Mammont The race of Ancient Giant Gods that came before the Akua
Mano God of hate, jealousy, tricks and destruction
Mask God of wisdom, gambling and music. Messenger of the gods
Morrighynn Goddess of the moon, night, stars, hunt and wolves
Muet The river that flows from Alaway all the way down to Daunnat
Mura Goddess of the 1st Gate of Daunnat, of courage
Myliea Goddess of the winter season
Mystara Goddess of the magical arts
Naddas God of the 2nd Gate of Daunnat, of kindness
Nae Ano Taya, young goddess of the past
Naea Goddess of wells, pools, fountains and springs
Naerea Goddess of sleep, dreams and prophetic dreams
Nareen Ano Taya, elder goddess of the future
Narna Ano Taya, She is the Mother goddess of the Present
Nauidd Goddesses of the hours of the day
Nyalla Goddess of bathhouses, sweat lodges and hot springs
Odjett God of the 4th Gate of Daunnat, of balance
Ohenn God of time and journal keeper of the gods of mortals deeds
Oken Ancient Giant god of strength
Onaur God of love and passion
Ortsal God of the 3rd Gate of Daunnat, of love
Owenn God of health and healing
Panu Goddess of gem crafting
Paut God of the element of Soul
Pedjed Goddess of the 7th Gate of Daunnat, of peace
Pequiss Goddess who is the gatekeeper of Daunnat
Phoenix Goddess of fire and the element of fire
Quatt God of the 5th gate of Daunnat, of faith
Quilla Goddess of the Spring season
Reye Goddess of the rain, hunt, protector of animals
Rhya Queen of the gods and goddess of women’s rituals and psychics
Rhymar God of the 6th Gate of Daunnat, of charity
Ryan God of the east and west wind
Saphon God of the south and south wind
Saul God of the light and day
Saulnat God of light in Daunnat
Shane God of love, desire and homosexual love
Shayla Goddess of the day and light
Sheli Ancient Giant Goddess of Expeditions, courage and bravery
Sumon God of all waters and the water element
Tane God king of the sea, horses, shapeshifting and scrying
Tarma Ancient Giant God of invention, wisdom and creativity
Tarna Goddess of the summer season
Tennaer Home of all the sea and oceanic gods
Tii Small malicious spirits that pester humans and gods alike.
Tora Goddess of the night and darkness
Traydea Goddess of childbirth and childcare
Treya Goddess of sunset and dusk
Tsellet Goddess of Duannat who purifies the soul
Tya Goddess of the element of Spirit
Tymora Goddess of fortune, luck and wealth
Tyr God of protection, soldiers and war
Unthar God of the air, sky and the air element
Uya Jarra Goddess of the healing arts and physical therapy
Vadyss God of Duannat who separates the Soul, Spirit and Body
Vae Anicent Giant goddess of seed and fertility
Vella Goddess of jewelry making and gold and silver smithing
Yormell Ancient Giant God of the weather
The figure of Adarro embodies various layers of symbolism and esoteric meaning, particularly associated with nature, abundance, and interpersonal connections. In the context of numerology, his twinship with his brother suggests a duality that can signify balance and the interplay between opposing forces, akin to the Yin-Yang principle. The "Seven Sacred Days" he spends teaching mortals may symbolize a cycle of creation and knowledge, drawing parallels to the seven days of creation in various mythologies. His joyful demeanor and protective nature underscore the idea of abundance and community, reinforcing the math of natural cycles—where sustenance and celebration are intertwined. Additionally, the offerings of marine life link him to the idea of reciprocity within ecosystems, illustrating a deeper understanding of harmony in one's environment, while the dolphin connection indicates a bridge between consciousness and the depths of the subconscious, as both are often seen as symbols of intelligence and guidance in spiritual realms.
Adarro, as a water and sea god, resonates with themes of fluidity, transformation, and the unconscious mind, often represented in mythology as a realm of depth and mystery. His epithet "White Dolphin Spirit" suggests an embodiment of purity and intelligence, with dolphins symbolizing communication and harmony—hinting at hidden knowledge beneath the surface. The act of teaching mortals various skills (As did each of the Bowynn gods) reflects a higher wisdom and the importance of mentorship, mimicking ancient beliefs that deities often guided humanity in crafting their destinies. His association with the beach, a liminal space where land meets water, symbolizes transition and connectivity between worlds—between the conscious (land) and the unconscious (ocean). Additionally, the elements of joy and celebration indicate not just abundance, but also the need to align oneself with the rhythms of nature, suggesting a deeper spiritual journey towards balance and gratitude within one’s life. Such thematic depth prompts one to ponder the significance of our relationships with nature, community, and the divine, echoing teachings that the respect for these connections can lead to prosperity and fulfillment.
Delving deeper into the character of Adarro through a scientific lens, we can explore his connections to marine ecology and human-environment interactions. As a water and sea god, Adarro symbolizes the vital role of aquatic ecosystems in sustaining life. The ocean's health is intrinsically linked to human survival, mirroring principles in environmental science about biodiversity, food webs, and ecological balance. His teaching of fishing methods aligns with sustainable practices; by respecting these resources, humans can ensure their longevity, reflecting what modern science promotes about conservation.
The use of sacred offerings, such as fish and seaweed, can be seen as an acknowledgment of the interconnectedness of life. This interdependence resonates with ecological theories that highlight how species and environments co-evolve, hinting at a broader understanding of symbiosis and mutualism—ecosystems thrive when each part fulfills its role. Furthermore, the dual aspects of his nature—joyful protector and wisdom teacher—emphasize the psychological impact of nature on well-being and community, backed by studies showing that positive interactions with the natural world can enhance mental health.
On a metaphysical level, the ocean itself is often viewed as a vast reservoir of collective unconsciousness in various cultures, representing mysteries, emotions, and the unknown. Adarro's embodiment of this element could invoke deeper reflections on human connection, emotional intelligence, and the subconscious mind, suggesting that the feelings we derive from nature can inform our psychological and spiritual growth. This duality of science and mysticism presents Adarro not merely as a deity but as a profound symbol of the interconnected threads binding life, the environment, and spiritual consciousness.
In the Bowynn tradition, there are 7 Great Rites.
The Rite of Birth: This is normally held 7 days after birth. Blessing the newborn, welcoming him/her into the world and on this rite, he/she is given his/her name officially.
The Rite Childhood: This rite is held at the age of 5, when the baby steps into the age of Childhood.
The Rite of Coming Forth: The is the great rite when one officially allows themselves to come to the circle on their own accord and pledging themselves a believer of the Bowynn Faith. This is not based on Age. Anyone at any point can "Come Forth". Normally if it's a child, tradition says the right should not take place till the child is 10 years old.
The Rite of Adulthood: Held at the age of 20. He/she steps out of the role of Child into the role of adulthood. Their days of recklessness are behind, and the rolls of responsibility are at hand.
The Rite of Marriage: This is, as it says, the 2-day ritual of Marriage.
The Rite of Death: This is the ritual of those that depart this world and leave onto Daunnat. It's a 7-day ritual.
The Rite of Resurrection: This ritual is held 14 days after the departed has left. It's a time of remembrance. A memorial.
Under these rituals are many more including Rite from becoming a Myst, ritual for blessing a new home and/or garden, Ritual of Knighthood, and so forth.
Being these rituals are considered personal; I cannot share much detail of the rites themselves with those outside the faith. What I can say is that these are rituals that do not take precedence in the eyes of one's state, providence nor nation. These are rituals that are held between those involved and the presence of the gods almighty.
Panu (Pah-new) Goddess of Gemcrafting. She is the daughter of Brea and Unthar and the sister of Vella. When it comes to gems, glass and lapidary work, no deity or mortal can compare. She is the goddess that creates fashions gems from the ground and bestows them with special magic powers that can be used in healing and metaphysical properties. She is the patroness of lapidaries and jewelers.
Being a goddess with such gifts Panu often stayed in the halls of Alaway or walked the earth blessing the ground with her creations. But the sacred stories tell that one day she wandered a forest and came upon a grand hut of stonework with many chimneys. Curious, she walked inside and came upon the god Kalen hard at work carving gifts for the Akua and mortal man. Scared she hid and watched the god as he continued his work. Finally, she was spied by one of the giants that help out. Kalen turned and saw the goddess and fell instantly in love with her beauty. For days on end the two would meet at the hut. He would work in wood, and she would inlay the finish product with stones as she saw fit. When they stopped, they would kiss, and this would make the hearths blow 10 times as hot. After weeks of this passion, Kalen wed Panu in a most glorious wedding ceremony. Their wedding cart was created by their own hands of wood and gems. Together they still work along with Gondor and his bride Vella.
Panu is a goddess described to be of raven black hair and eyes that change and glimmer like the gems she creates. Her clothes are said to be of simple make, being she is a god on crafts and earthly. The material is claimed to be of a purplish hue with green embroidery and edging. She is depicted as a young woman, matching with Kalen’s age range. She is one of the few goddesses that do not have a totem animal.
Sacred to Panu are all gemstones, glass and lapidary tools; small hammers, files, chisels and such.
Naea (Nay-ah) Naea is the Bowynn goddess of springs, wells, lakes, rivers, streams and other small fresh bodies of water. She is the daughter of Tane and Kauldra and is one of the very few multi arm gods. As such she is a spider goddess. Her multi limbs represent the many rivers of the world. Naea is a free spirited goddess, spending much of her time wandering the sides of wells and ponds and weaving away in her godly or animal form on the side of streams and rivers. Her prime domain is to make sure such bodies of water are protected from pollutants and destruction as much as possible. As such, Naea is one of the very few gods of the Bowynn pantheon to seek revenge on mortals that destroy her realm. One sacred story speaks of the fisherman that was so filled with joy when he caught a fish as soon as his hook hit the water. He became so happy that he kept fishing till the lake was depleted of fish. Naea found out about this and that night as he and his family gorged out on the fish the man caught, there was a knock on the door of a beggar woman. She asked for a fish to get her by. The man and woman gave her the smallest fish in the batch, so small it would not fill a cat. The old woman ended up being Naea and for the couple's lack of moderation and charity, Naea made all the other food in the house disappear till all that was left saw the fish. The couple quickly became sick of eating fish all the time and thus learned their lesson. There are many legends of mortals abusing wells and springs then suffering Naea’s wrath but never death. Despite this and other such sacred tales Naea is not a vicious goddess. Infact she is a most gentle goddess. She only seeks out those that have done wrong with her gifts. So she should not be feared. Other times she is most giving, as the sacred stories of her creating a well for a family that had nothing to drink for days. Because of her watery realm, Naea's temples are often nothing more than a well surrounded by a gazebo. Naea is depicted in her godly immortal form as a delightful young woman with short hair and 4 - 6 arms. Her garments are of blues, purples and greens and silver or glass baubles as jewelry. Sometimes she is seen with a pitcher of fresh water and other times with a loom. In her totem form Naea is seen as an elegant spider. Sacred gifts to Naea come in the form of glass pieces, fresh water, river and lake plants and flowers, spoons of white and blue yarn and votive images of a spider.
QUESTION: Are there any set prayers to each god in the Bowynn faith that all read and follow
ANSWER: This is tricky to answer. In general, no. We find it best to speak from the heart and at the moment. However, we to have a standard order of how prayers are spoken:
We speak the gods name and attach to it their general attribute. "O' Anhur, King of kings."
We mention the god's parentage. "Son of Brea and Unthar."
We mention many of the god's attributes "Sovreign, Father, Judge and lord of law and order."
Next, we speak out who we are. Sometimes we will add our own parents. "It is I ________, daughter/son of ________, daughter/son of ___________."
Then we go on to thank them or speak on about why we call them.
The last lines pay homage to the god in some way. "For all you have done and do for me and _________, I am forever grateful."
Prayers and rite and sacred lines are always ended with the word "SYEMBER". It is a Bowynn word with no English meaning. It can be VERY LOOSELY associated with "amen" but it is far beyond that. Syember is a word that has many meanings all in one. A word that binds us to the divine. A word that means "It is done." "Hear me." "These are my words." "Immortal." A divine "Thankyou." "Blessings." "We are one." And so much more.
This is the general outline for a prayer in the Bowynn tradition. One can make it as long or short as one wants.
Tennaer (Ten-Naer) Home of the gods of the sea. This was the home built by Tane for him, his beloved Kauldra and all the sea gods, after growing tired of travelling from Alaway to the sea every day. While no mortal can visit Tennaer, it has been seen by a rare few mortals, such as Allon. It is described as being in the shape of a giant spiral shell, much like and Auger. Inside it is very warm and dry, just as Alaway is. It is described with walls of wood, inlayed with abalone and pearls, depicting sea life and shells on the floor are laid in mosaic fashion. In the central court is a great hearth tended by Sannua Kii, Kii of the seas and oceans. There is said to be a grand stairway that leads up to sleeping quarters. Despite the sounds of it, Tennar is not a watery domain. it is dry, warm and most comfortable.
Exploring the Faith, Sacred Way and Mystical Arts of the Bowynn Tradition
281 posts