Growled
snarled
snapped
barked
bellowed
yelled
screamed
shouted
seethed
fumed
ranted
rasped(not always angry)
grumbled
complained
leered
sneered
hissed
raged
told off
scolded
scoffed
Laughed
grinned
chuckled
joked
quipped
teased
chortled(breathy, gleeful laugh)
giggled
beamed
exclaimed
cried out(Not always in a positive sense, but can be used that way)
cheered
burst
declared
asserted
insisted
bragged
boasted
remarked
stated
preached
sneered(yes, twice.)
drawled
taunted
mocked
cackled
mimicked
joked
leered
provoked
exposed
begged
questioned
queried
probed
asked
inquired
stressed
pleaded
entreated
wondered
faltered
stammered
trembled
quavered
hesitated
doubted
fretted
stuttered
supposed
shrugged
mumbled
whispered
murmured
breathed
uttered
Rules: Tag the person who tagged you, then bold the things in this list that you have done, then tag five to ten other writers!
Tagged by @radiowrites, thank you kindly. This one looks fun.
First Person
Second Person
Third Person
Omniscient POV
Past Tense
Present Tense
Future Tense
A complete story
A story longer than 1k
A story longer than 5k
A story longer than 10k
A story longer than 50k
A story longer than 100k
A story longer than 150k
A story shorter than 1k
A story shorter than 500 words
Fanfiction
Original Fiction
Fantasy
Science Fiction
Historical fiction
Dystopian
A story in the Romance Genre
A Story with No Speculative Elements At All
Non-fiction
A children’s book
A story about vampires
A story about robots
A story with a non-human protagonist
A story with a main character based on yourself
A story with a character based on somebody you know
Male POV
Female POV
A POV character the opposite sex from yourself
Animal’s POV
Multiple Viewpoints
POV character under age 15
POV character over age 30
A story told in non-chronological order
Story with a happy ending
Story with a sad ending
Death of a minor character
Death of a major character
Death (offscreen)
Death (onscreen)
Antagonist death
Protagonist death
Villain gets a redemption arc
Kissing scene
Sex scene (offscreen)
Sex scene (onscreen)
Swears (Mild)
Swears (Heavy)
Violence (PG or under)
Violence (PG-13 or over)
Fight scene
Torture scene
A flashback
A dream sequence
A scene that made you cry actual tears (i never wrote a scene that made me cry but it was real close so i’m counting it)
A scene that made you laugh at your own joke
A prologue
An epilogue
A story with more than 30 chapters
A chapter with fewer than 100 words
A poem
A prophecy
Story that takes place in the future
Story that takes place in the past
Story that takes place in a world that is not Earth
An anti-hero
An anti-villain
A parody
Description of male character’s scent
Description of female character’s boobs
Character with eyes of a non-natural color
i’ve tried and failed to post about my work because the rational part shows up before i finish typing
ok but can you eat them
Hypothesis: Dancing Mushrooms Are The True Form of The Fae
Reblog this if you're a writeblr and you wouldnt mind:
Random asks about your wips
Being tagged in tag games by people you don't know yet
Strangers complimenting your work
Fellow writeblrs striking up conversations
Interaction with new writeblrs in general
I see so many folks afraid to jump in to the community, so hopefully this post will lay out like a welcome mat for new folks to come say hi :)
Good stuff.
In real life, pretty much everybody reacts to tragedy differently. So why is it that every author has their pet reaction to tragedy that all their characters use? Not only is it unrealistic, but it takes away the chance for the characters’ different reactions to reveal things about themselves.
Possible reactions to tragedy (not an exhaustive list):
Distracting oneself with mindless activities
Distracting oneself with others’ humor
Distracting oneself by making jokes
Distracting oneself by reading/watching/playing stories
Distracting oneself with hard mental work
Distracting oneself with hard physical work
Distracting oneself with creative endeavors
Distracting oneself by chatting with friends about normal things
Talking to friends about the tragedy
Talking to authority figures about the tragedy
Talking anonymously with strangers about the tragedy (if possible)
Getting wrapped up in others’ problems
Staying unusually silent
Screaming
Crying loudly
Crying silently
Doing everything possible not to cry
Pacing
Taking unhealthy risks
Going for revenge against whoever one can blame
Punching random objects
Throwing random objects
Lashing out against friends and family members
Trying to prevent a similar tragedy from happening
Eating more than usual
Not eating
Taking mind-altering substances
Getting in unhealthy relationships
Isolating oneself
Obsessing over routine
Numbness combined with apathy
Numbness combined with going through one’s normal motions
Trying to get things back the way they were
Denial
No reaction at first but a reaction hits later in greater force
No reaction at all. Emotions relating to the tragedy just fail to load. Note that this can happen to anybody and does not mark a character as a sociopath.
Characters can have more than one reaction at the same time, one reaction after another, or different reactions to different tragedies.
first off @camille-the-space-ghost thanks for encouraging me
now, this is going to be two major parts (For now i might change it later on). 1. the environment, and 2. the dragon itself. also a lot of these tips can apply to fictional creatures in general, but they’re focused around dragons.
Part 1: environment
Now one of the main things you need to know about the world is that evolution works in niches. An evolutionary niche(Nee-sh) is what your creature specializes in/what makes it distinct. There aren’t any specific terms i’ve learned for them, but for example a rabbit would be a small burrowing ground-based herbivore that specializes in numbers over long lifespans. That sets it apart from say, squirrels, which are tree-dwelling.
There are two types of niches. Fundamental Niches is all the roles a creature COULD fill. in our case, a dragon could conceivably hunt most creatures in a standard irl forest. However, its Realized Niche would probably be large animals like wolves, deer, moose, etc, because while it COULD hunt smaller creatures, it would be less efficient at hunting them, so predators like foxes and wolves would take that up. The difference is a bit more nuanced than that, but it’s not too important. What is important to know is that two species cannot have stable populations while having the exact same niche. Their niches can overlap, but if they have the same niche, eventually one will overtake and outcompete the other. This is one of the reasons why invasive species suck so bad
So if your dragon is a purely water dragon, depending on it’s size, you may want to remove some species from it’s environment. if it’s whale sized, maybe orcas and toothed whales aren’t in that environment, because the dragon eats it’s food (baleen whales are chill though because they eat another food source). Food isn’t the only component of a niche, the available space can impact it too. for instance, if your dragon eats seeds and lives in tree trunks, it might be competing with trunk-dwelling birds for space, even though it eats seeds and those birds might eat insects. in this case, the birds might be chased out if the dragon population gets too big, but if they both stay stable, they could reasonably live in the same space since their food niche is separate.
1.5: environmental storytelling.
Most animals leave impacts in their environment. some are common, like poop or footprints or bite marks. Some are rarer like woodpecker holes or beaver dams. If you want your dragon to fit in, have it make an impact on the world around it. If your dragon is big, maybe it knocked down a tree or to when it was learning to fly. If your dragon is small, maybe it likes to collect a certain color of flower, so all those flowers are picked from its area. If you’re writing your dragon to be sapient (aka thinking like a human), you can have a lot of creativity with this. I reccomend looking up bowerbirds. they have hordes too, and you can get some ideas from them.
2. the dragon
the other half of this equation is the dragon itself. This will mostly focus on behavior and looks. This is important for artists and writers alike.
Behavior: we’re getting this out of the way now.If your dragons are not sapient, take your cues from nature. large herbivores are constantly wary and are some of the most dangerous beasts, since anything is a threat. Think hippo vs lion. Both are terrifying but at least you’re kinda safe around a full lion. A full hippo still thinks you’re a threat. If it’s a smaller animal, then they might be skittish and flee quickly. Think flight vs fight priorities. If a healthy adult could reasonably take it’s main predator, it’ll fight you too. If a healthy adult could NOT take it’s main predator, it’ll flee. (think about how in monster hunter, one of the most dangerous creatures is a herbivore. aka diablos) Obviously this isn’t a constant rule but it’s good enough for most situations. If your dragon is not sapient, note that animals usually eat until they are full. they have no concept of rationing. The reason that they dont exhaust their food source is that eventually their prey gets hard enough to find, and then their populations drop, and prey populations spike again. it’s a constant back and forth, it’s rarely perfectly stable, but usually species can stay extant in the same area without problems, because it’s also rare that animals kill after they’re full.
Now if your dragon IS sapient, then you get to have fun! take your cues from human behavior (with some twists obviously). Have individuals that have eaten all the food in their area foolishly and are known to try and steal from other dragon’s hunting grounds. Have dragons that have made alliances with humans in exchange for gold. Have dragons that have pets because they think it’s cute, and the pets have learned to tolerate them (this doesn’t have to be like how we bred dogs to be tame. look at snakes, individual-wise their behavior is dictated by how much handling they get at a young age. its about tolerance and a lack of fear, not necessarily love). Have dragons that have favorite fishing spots that they SWEAR just has better tasting fish.
also, just a general thing, learn what features are defensive vs offensive. For instance. poison is generally defensive, while venom is generally offensive. think about the situations where an animal would use these features. This is one of the things that pisses me off about MH. Rathalos is a hunter and doesn’t reasonably need venom spikes, fire and talons and teeth work just fine. Rathian, on the other hand, has a completely practical use for them, which is defending the nest. you don’t want to blast the area around your nest with fire, and venom requires less movement to use (using claws could crush an egg on accident)
part 2.5: looks
this is the fun part.TAKE YOUR CUES FROM NATURE. there are animals in every kind of environment, Take inspiration from them. MH does this pretty well, with animals like cephalos, a desert creature, having large fins to cool off, and a relatively aerodynamic body to move through sand.
So, here are some ideas to make your dragon look like it’s made to live in the environment. These are not set in stone, you can use a couple, or none at all.
Flying-specific: White/blue belly scales to make it hard to spot in the sky. Feathers for warmth,. Tails that can spread out for braking and control. (Toothless did this right). look at hawks
Burrowers: animals that move and hunt through burrowing usually either use their claws to dig, or dig with noses (like hognoses!), look at burrowing snakes and lizards for this. They might also have better smell because they can’t see underground.
Forests: Stripes/spots for camouflage. If it perches on trees, give it bird feet. If it tends to walk on the ground, give it thicker feet for stability. If it uses calls to communicate over long distances, make them simple and LOUD. It’s hard to have detail in sound across distance in forest, the leaves absorb a lot of it. Give it sharp claws if it’s going up trees, as well as a thinner body so the tree can handle it. If it’s a nighttime hunter, give it better smell than sight.
Ocean: Movement is key, you want as aerodynamic a shape as possible. Horns are kinda eh here, fins are better because they can fold flat. Take inspiration from fish, eels, and sharks for movement types. You can also look at species like squids and octopi if you want something new. if you’re looking for camouflage in open ocean, many fish have light bellies and dark tops, so they blend in if looked at from the top or bottom. If you’re camouflaging in a reef, go fucking hog wild. If you want funky colors and shapes, you can look at cuttlefish, and octopi, masters of dynamic camouflage, color changing, and mimicry! If you want to make a species of dragon that swims in schools, give it a very thin stripe down the center! schools of fish actually use those to sense the movement of those around them. Communication in water is deep for long distances but high pitched for close distances. Think dolphins and whales.
Deep Underwater: many species are blind, and those that have vision can only see specific kinds of light that they use for communication. Bio luminescence is used to communicate. It’s hard to get really big in the depths, there’s massive amounts of pressure, low oxygen, and food is hard to come by. you can do it, but most large deep dwelling creatures are just super long. Now you can have MASSIVE carcasses down there, because that’s where everything falls when it dies! If they live down deep, they’ll probably die when brought to the surface, because everything kinda fails.
Caves: If your dragon just uses caves as a home at night, you might not need many adaptations to the environment. But if your dragon lives deep in dark caves, then you’re gonna have to adapt to a whole new kind of animal. Many cave-dwelling animals are pale and blind, because you don’t get light down there. most eat tiny creatures, and it’s hard to get big down there. similar adaptations to living deep underwater. Limited food and nutrients, no sunlight, etc.
Sandy deserts: cooling down is the biggest focus here. Big fins and ears are what many species use to cool down, circulating blood through them. You also have snakes and lizards that walk weird and “dance” to keep the sand off of most of their body at any time. If your dragon doesn’t have internal heating, they’ll likely burrow at night to conserve heat (sand stays warm for a while). Light colors are common here not just to camouflage, but also to reflect more sunlight. staying under cover is also very important, because of how open it is. Watering holes are peaceful areas, usually, though if your creature dwells in water that’s not gonna be the case (crocodiles)
The Poles: varies depending on if you’re in a tundra or a cold desert (like Antarctica), but some things stay constant. Many species build fat, for insulation. If your species doesn’t have fur, they better be thicc as hell, or I’ll be sad. Most species also have thick fur on their paws to stay warm, as well as claws so they can have traction in icy areas. You want extremities like ears and fins to be small, and shouldn’t exist without a use (Like fins could be used for communication and sensing motion in water, and ears are for hearing). limbs tend to be small and tight to the body to conserve heat. Think about how jackrabbits, a desert species, have long limbs and ears, while arctic bunnies are small and compact. Same with foxes. Tails are also included here, though again if it has a use it can stay (locomotion, and foxes use the tail to cover their face when they sleep). Snouts should also be small. Burrowing is also common here, because snow is a FANTASTIC insulator. if your species has a predator, it’s likely to have light colors because camoflauge is important here.
Alright, that’s all I can think of for now, thanks for reading! feel free to ask me for specifics if you need them, I’m always willing to help