A Dog of Camera and Insanity
A (object closest to you on the left) of (last thing you spent money on) and (your current emotion)
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Welcome travelers! Inspiration took us to some interesting places this week as we’ve got the hint of a couple subthemes emerging. Initially “Our Friends in the Dark” was supposed to be about allies ( or supposed allies) for all of our travels through the shaded places of the world, whether that be underground or through the night on mischievous deeds.Â
The D(r )ead Citadel: Follow a questing knight into a demon infested fortress, only to discover that the knight is a witless ghost caught in a death loop, and that the fortress itself is far more sinister than its demon occupants. This prompt also connected with a rewrite I did on The dead god Orcus, bringing him back to his mythological roots as a god of oaths and curses, and giving him a bit more thematic depth when it comes to writing campaigns.Â
Rhoghor Slatebreaker and the Vault of Forgotten Verdicts: Team up with orcish Indiana Jones and go on an expedition to a long abandoned tomb in the depths of the underdark. Discover a multitude of treasures and weapons placed in the tomb as tribute to the warlord buried there, including a sentient adamantine hammer that causes earthquakes when it dreams.Â
The Innumerable Crimes of Gladhand Galloway: Try to claim the bounty on the world’s greatest (luckiest) thief, or perhaps stumble your way into apprenticing under him. A rival or mentor for the ages, all underpinned by tragic love and the thrill of a well planned heist.Â
Sister Gissella, the Angel of the Catacombs: Beneath a temple made famous by her healing abilities, a vampiric scholar hides away in the shadows. Too good and faithful a person to fall to the curse of undeath, and sheltered by a cabal of secretive clerics, this palid priestess’s quiet existence may be at an end when outsiders discover her formula for an elixir of life.Â
Port Lancercost, the Throne of Knaves: This immensely wealthy harbor is rife with crime and dissolution, providing an amazing backdrop for a party’s roguish enterprise. While you’re at it, why not explore the numerous burnt out districts, or befriend the charming rivefolk that work the canals and barges that supply it?Â
I hope you’re all doing well as we close in on the darkest time of the year. I’ll be queuing up adventure prompts for the foreseeable future, so don’t expect any drought of inspiration over the holidays. Â
 As always, I’m tremendously grateful for all my followers, but if you want to make a special contribution, I’d be overwhelmed if you’d be kind enough to support my creative efforts. If you liked one of my adventure ideas and would like to leave a one time tip: https://ko-fi.com/villainforhire. If you’d like to support Daily Adventure Prompts and future creative activity, consider becoming a patron: https://www.patreon.com/Villain4hire
first off @camille-the-space-ghost​ thanks for encouraging me
now, this is going to be two major parts (For now i might change it later on). 1. the environment, and 2. the dragon itself. also a lot of these tips can apply to fictional creatures in general, but they’re focused around dragons.
Part 1: environment
Now one of the main things you need to know about the world is that evolution works in niches. An evolutionary niche(Nee-sh) is what your creature specializes in/what makes it distinct. There aren’t any specific terms i’ve learned for them, but for example a rabbit would be a small burrowing ground-based herbivore that specializes in numbers over long lifespans. That sets it apart from say, squirrels, which are tree-dwelling.
There are two types of niches. Fundamental Niches is all the roles a creature COULD fill. in our case, a dragon could conceivably hunt most creatures in a standard irl forest. However, its Realized Niche would probably be large animals like wolves, deer, moose, etc, because while it COULD hunt smaller creatures, it would be less efficient at hunting them, so predators like foxes and wolves would take that up. The difference is a bit more nuanced than that, but it’s not too important. What is important to know is that two species cannot have stable populations while having the exact same niche. Their niches can overlap, but if they have the same niche, eventually one will overtake and outcompete the other. This is one of the reasons why invasive species suck so bad
So if your dragon is a purely water dragon, depending on it’s size, you may want to remove some species from it’s environment. if it’s whale sized, maybe orcas and toothed whales aren’t in that environment, because the dragon eats it’s food (baleen whales are chill though because they eat another food source). Food isn’t the only component of a niche, the available space can impact it too. for instance, if your dragon eats seeds and lives in tree trunks, it might be competing with trunk-dwelling birds for space, even though it eats seeds and those birds might eat insects. in this case, the birds might be chased out if the dragon population gets too big, but if they both stay stable, they could reasonably live in the same space since their food niche is separate.
1.5: environmental storytelling.
Most animals leave impacts in their environment. some are common, like poop or footprints or bite marks. Some are rarer like woodpecker holes or beaver dams. If you want your dragon to fit in, have it make an impact on the world around it. If your dragon is big, maybe it knocked down a tree or to when it was learning to fly. If your dragon is small, maybe it likes to collect a certain color of flower, so all those flowers are picked from its area. If you’re writing your dragon to be sapient (aka thinking like a human), you can have a lot of creativity with this. I reccomend looking up bowerbirds. they have hordes too, and you can get some ideas from them.
2. the dragon
the other half of this equation is the dragon itself. This will mostly focus on behavior and looks. This is important for artists and writers alike.
Behavior: we’re getting this out of the way now.If your dragons are not sapient, take your cues from nature. large herbivores are constantly wary and are some of the most dangerous beasts, since anything is a threat. Think hippo vs lion. Both are terrifying but at least you’re kinda safe around a full lion. A full hippo still thinks you’re a threat. If it’s a smaller animal, then they might be skittish and flee quickly. Think flight vs fight priorities. If a healthy adult could reasonably take it’s main predator, it’ll fight you too. If a healthy adult could NOT take it’s main predator, it’ll flee. (think about how in monster hunter, one of the most dangerous creatures is a herbivore. aka diablos) Obviously this isn’t a constant rule but it’s good enough for most situations. If your dragon is not sapient, note that animals usually eat until they are full. they have no concept of rationing. The reason that they dont exhaust their food source is that eventually their prey gets hard enough to find, and then their populations drop, and prey populations spike again. it’s a constant back and forth, it’s rarely perfectly stable, but usually species can stay extant in the same area without problems, because it’s also rare that animals kill after they’re full.
Now if your dragon IS sapient, then you get to have fun! take your cues from human behavior (with some twists obviously). Have individuals that have eaten all the food in their area foolishly and are known to try and steal from other dragon’s hunting grounds. Have dragons that have made alliances with humans in exchange for gold. Have dragons that have pets because they think it’s cute, and the pets have learned to tolerate them (this doesn’t have to be like how we bred dogs to be tame. look at snakes, individual-wise their behavior is dictated by how much handling they get at a young age. its about tolerance and a lack of fear, not necessarily love). Have dragons that have favorite fishing spots that they SWEAR just has better tasting fish.
also, just a general thing, learn what features are defensive vs offensive. For instance. poison is generally defensive, while venom is generally offensive. think about the situations where an animal would use these features. This is one of the things that pisses me off about MH. Rathalos is a hunter and doesn’t reasonably need venom spikes, fire and talons and teeth work just fine. Rathian, on the other hand, has a completely practical use for them, which is defending the nest. you don’t want to blast the area around your nest with fire, and venom requires less movement to use (using claws could crush an egg on accident)
part 2.5: looks
this is the fun part.TAKE YOUR CUES FROM NATURE. there are animals in every kind of environment, Take inspiration from them. MH does this pretty well, with animals like cephalos, a desert creature, having large fins to cool off, and a relatively aerodynamic body to move through sand.
So, here are some ideas to make your dragon look like it’s made to live in the environment. These are not set in stone, you can use a couple, or none at all.
Flying-specific: White/blue belly scales to make it hard to spot in the sky. Feathers for warmth,. Tails that can spread out for braking and control. (Toothless did this right). look at hawks
Burrowers: animals that move and hunt through burrowing usually either use their claws to dig, or dig with noses (like hognoses!), look at burrowing snakes and lizards for this. They might also have better smell because they can’t see underground.
Forests: Stripes/spots for camouflage. If it perches on trees, give it bird feet. If it tends to walk on the ground, give it thicker feet for stability. If it uses calls to communicate over long distances, make them simple and LOUD. It’s hard to have detail in sound across distance in forest, the leaves absorb a lot of it. Give it sharp claws if it’s going up trees, as well as a thinner body so the tree can handle it. If it’s a nighttime hunter, give it better smell than sight.
Ocean: Movement is key, you want as aerodynamic a shape as possible. Horns are kinda eh here, fins are better because they can fold flat. Take inspiration from fish, eels, and sharks for movement types. You can also look at species like squids and octopi if you want something new. if you’re looking for camouflage in open ocean, many fish have light bellies and dark tops, so they blend in if looked at from the top or bottom. If you’re camouflaging in a reef, go fucking hog wild. If you want funky colors and shapes, you can look at cuttlefish, and octopi, masters of dynamic camouflage, color changing, and mimicry! If you want to make a species of dragon that swims in schools, give it a very thin stripe down the center! schools of fish actually use those to sense the movement of those around them. Communication in water is deep for long distances but high pitched for close distances. Think dolphins and whales.
               Deep Underwater: many species are blind, and those that have vision can only see specific kinds of light that they use for communication. Bio luminescence is used to communicate. It’s hard to get really big in the depths, there’s massive amounts of pressure, low oxygen, and food is hard to come by. you can do it, but most large deep dwelling creatures are just super long. Now you can have MASSIVE carcasses down there, because that’s where everything falls when it dies! If they live down deep, they’ll probably die when brought to the surface, because everything kinda fails.
Caves: If your dragon just uses caves as a home at night, you might not need many adaptations to the environment. But if your dragon lives deep in dark caves, then you’re gonna have to adapt to a whole new kind of animal. Many cave-dwelling animals are pale and blind, because you don’t get light down there. most eat tiny creatures, and it’s hard to get big down there. similar adaptations to living deep underwater. Limited food and nutrients, no sunlight, etc.
Sandy deserts: cooling down is the biggest focus here. Big fins and ears are what many species use to cool down, circulating blood through them. You also have snakes and lizards that walk weird and “dance” to keep the sand off of most of their body at any time. If your dragon doesn’t have internal heating, they’ll likely burrow at night to conserve heat (sand stays warm for a while). Light colors are common here not just to camouflage, but also to reflect more sunlight. staying under cover is also very important, because of how open it is. Watering holes are peaceful areas, usually, though if your creature dwells in water that’s not gonna be the case (crocodiles)
The Poles: varies depending on if you’re in a tundra or a cold desert (like Antarctica), but some things stay constant. Many species build fat, for insulation. If your species doesn’t have fur, they better be thicc as hell, or I’ll be sad. Most species also have thick fur on their paws to stay warm, as well as claws so they can have traction in icy areas. You want extremities like ears and fins to be small, and shouldn’t exist without a use (Like fins could be used for communication and sensing motion in water, and ears are for hearing). limbs tend to be small and tight to the body to conserve heat. Think about how jackrabbits, a desert species, have long limbs and ears, while arctic bunnies are small and compact. Same with foxes. Tails are also included here, though again if it has a use it can stay (locomotion, and foxes use the tail to cover their face when they sleep). Snouts should also be small. Burrowing is also common here, because snow is a FANTASTIC insulator. if your species has a predator, it’s likely to have light colors because camoflauge is important here.
Alright, that’s all I can think of for now, thanks for reading! feel free to ask me for specifics if you need them, I’m always willing to help
Could you guys imagine if the only sex education people got was from bad fanfiction?
Find the right place to write your novel…Â
Nature
Arctic ocean
Blizzard in village
Blizzard in pine forest
Blizzard from cave
Blizzard in road
Beach
Cave
Ocean storm
Ocean rocks with rain
River campfire
Forest in the morning
Forest at night
Forest creek
Rainforest creek
Rain on roof window
Rain on tarp tent
Rain on metal roof
Rain on window
Rain on pool
Rain on car at night
Seaside storm
Swamp at night
Sandstorm
Thunderstorm
Underwater
Wasteland
Winter creek
Winter wind
Winter wind in forest
Howling wind
Places
Barn with rain
Coffee shop
Restaurant with customers
Restaurant with few customers
Factory
Highway
Garden
Garden with pond and waterfall
Fireplace in log living room
OfficeÂ
Call center
Street market
Study room from victorian house with rain
Trailer with rain
Tent with rain
Jacuzzi with rain
Temple
Temple in afternoon
Server room
Fishing dock
Windmill
War
Fictional places
Chloe’s room (Life is Strange)
Blackwell dorm (Life is Strange)
Two Whales Diner (Life is Strange)
Star Wars apartment (Star Wars)
Star Wars penthouse (Star Wars)
Tatooine (Star Wars)
Coruscant with rain (Star Wars)
Yoda’s hut with rain ( Star Wars)
Luke’s home (Star Wars)
Death Star hangar (Star wars)
Blade Runner city (Blade Runner)
Azkaban prison (Harry Potter)
Hogwarts library with rain (Harry Potter)
Ravenclaw common room (Harry Potter)
Hufflepuff common room (Harry Potter)
Slytherin common room (Harry Potter)
Gryffindor common room (Harry Potter)
Hagrid’s hut (Harry Potter)
Hobbit-hole house (The Hobbit)
Diamond City (Fallout 4)
Cloud City beach (Bioshock)
Founding Fathers Garden (Bioshock)
Things
Dishwasher
Washing machine
Fireplace
Transportation
Boat engine room
Cruising boat
Train ride
Train ride in the rain
Train station
Plane trip
Private jet cabin
Airplane cabin
Airport lobby
First class jet
Sailboat
Submarine
Historical
Fireplace in medieval tavern
Medieval town
Medieval docks
Medieval city
Pirate ship in tropical port
Ship on rough sea
Ship cabin
Ship sleeping quarter
Titanic first class dining room
Old west saloon
Sci-fi
Spaceship bedroom
Space station
Cyberpunk tearoom
Cyberpunk street with rain
Futuristic server room
Futuristic apartment with typing
Futuristic rooftop gardenÂ
Steampunk balcony rain
Post-apocalyptic
Harbor with rain
City with rain
City ruins turned swamp
Rusty sewers
Train station
Lighthouse
Horror
Haunted mansion
Haunted road to tavern
Halloween
Stormy night
Asylum
Creepy forest
Cornfield
World
New York
Paris
Paris bistro
Tokyo street
Chinese hotel lobby
Asian street at nightfall
Asian night market
Cantonese restaurant
Coffee shop in Japan
Coffee shop in Paris
Coffee shop in Korea
British library
Trips, rides and walkings
Trondheim - Bodø
Amsterdam - Brussels
Glasgow - Edinburgh
Oxford - Marylebone
Seoul - Busan
Gangneung - Yeongju
Hiroshima
Tokyo metro
Osaka - Kyoto
Osaka - Kobe
London
SĂŁo Paulo
Seoul
Tokyo
Bangkok
Ho Chi Minh (Saigon)
Alps
New York
Hong Kong
Taipei
It is increasingly obvious that most people have no idea how to indicate an illness is slowly killing someone without making them cough up blood. Doesn’t matter what it is or if it has anything to do with your respiratory system, if you’re dying, you’re coughing up blood.
In real life, pretty much everybody reacts to tragedy differently. So why is it that every author has their pet reaction to tragedy that all their characters use? Not only is it unrealistic, but it takes away the chance for the characters’ different reactions to reveal things about themselves.
Possible reactions to tragedy (not an exhaustive list):
Distracting oneself with mindless activities
Distracting oneself with others’ humor
Distracting oneself by making jokes
Distracting oneself by reading/watching/playing stories
Distracting oneself with hard mental work
Distracting oneself with hard physical work
Distracting oneself with creative endeavors
Distracting oneself by chatting with friends about normal things
Talking to friends about the tragedy
Talking to authority figures about the tragedy
Talking anonymously with strangers about the tragedy (if possible)
Getting wrapped up in others’ problems
Staying unusually silent
Screaming
Crying loudly
Crying silently
Doing everything possible not to cry
Pacing
Taking unhealthy risks
Going for revenge against whoever one can blame
Punching random objects
Throwing random objects
Lashing out against friends and family members
Trying to prevent a similar tragedy from happening
Eating more than usual
Not eating
Taking mind-altering substances
Getting in unhealthy relationships
Isolating oneself
Obsessing over routine
Numbness combined with apathy
Numbness combined with going through one’s normal motions
Trying to get things back the way they were
Denial
No reaction at first but a reaction hits later in greater force
No reaction at all. Emotions relating to the tragedy just fail to load. Note that this can happen to anybody and does not mark a character as a sociopath.
Characters can have more than one reaction at the same time, one reaction after another, or different reactions to different tragedies.
Best friends to lovers
Evil character becomes good
Character become brainwashed and forced to fight their friends
More about a character is revealed after their death
Misunderstood character’s backstory is revealed that explains everything
Goofy cinnamon roll is actually the baddest badass
Stoic character A has a soft spot for character B
Chaotic/comedic duo/trio
“Mean girl” is actually cool and becomes best friends with main girl
Traitor was actually on the good side all along
Powerless character finally reveals secret powers that have been foreshadowed all along
Any epiphany or eureka moment
Former hero slowly descends into madness and darkness
Character A reveals feelings for character B when character B is extremely hurt or upset
Former enemies forgive/accept each other
Any more tropes? Please add on!
~Raebelle